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Deirea
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Posted - 2007.04.24 02:48:00 -
[61]
This might sound like a noobish question...but what about using targeting jammers instead of webbers?
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.04.29 17:00:00 -
[62]
Highs: None
Medium: Gist A-Type 1mn MWD // Domination Warp Disruptor // cap recharger II
lows: 2x inertial stabalisers, 1x domination local hull conversion
Rigs: cant remember their name but the speed increase and the mass decrease.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |

Marquis Dean
Demise and Vestige 9th Fleet
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Posted - 2007.04.29 17:09:00 -
[63]
Originally by: Deirea This might sound like a noobish question...but what about using targeting jammers instead of webbers?
Just one jammer is fairly useless unless it's racial spec and has a sh*t ton of ship bonuses behind it. RSDs or TDs are a better idea. But if you have your interceptor set up more or less properly, you don't have the cap to run EWar other than Scram or Webs. ---
Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
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KingRizen
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Posted - 2007.05.16 22:45:00 -
[64]
Edited by: KingRizen on 16/05/2007 22:43:53 best setup ever 3 t2 standards, 1mn gisti a type mwd, t2 warp disrupter, t2 cap recharger faction or t2 overdrive, faction or t2 nanofiber and a mapc 1 10% speed rig, 1 rig of choice here
I was doing 6100m/s top speed with just ok propulsion skills, could hold a orbit of 14km around target at speeds around 5000m/s and never ran out of cap. U may have to swap out a fury with a normal missle once in awhile just to keep it in a comfortable range. The crow cant lose due to its speed and missles. Missles always hit and t2 percision kill. And 5000m/s makes it a bit hard for any turret to hit u. Only thing u worry about is other crows :)
this setup is good for everything except DED plexes
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Ryysa
Caldari
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Posted - 2007.05.16 23:04:00 -
[65]
Sigh, you're way too confident.
A properly fitted crusader will easily *****you. Guide to EW - Killboard Mirroring tool |

TOPSTER
Twilight Void
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Posted - 2007.05.22 00:10:00 -
[66]
Originally by: Slevin Kalebra
Originally by: Father Weebles rockets on a 20million isk inty? you're better of using standard launchers and orbiting at 18km...
One of the advantages of using a Crow is the bonus to missile velocity, which includes rockets. If you max interceptor, missile projection and bombardment skills then you can hit with standard rockets from about 15km.
I think its only just over ten, I have ceptors 5, and all the missle skills maxed* Unless maybe using the t2 rockets? But then your velocity would slow down too much. With standard thorns, its just over 10K
_______________ MK2 |

TOPSTER
Twilight Void
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Posted - 2007.05.22 00:39:00 -
[67]
Originally by: TOPSTER
Originally by: Slevin Kalebra
Originally by: Father Weebles rockets on a 20million isk inty? you're better of using standard launchers and orbiting at 18km...
One of the advantages of using a Crow is the bonus to missile velocity, which includes rockets. If you max interceptor, missile projection and bombardment skills then you can hit with standard rockets from about 15km.
I think its only just over ten, I have ceptors 5, and all the missle skills maxed* Unless maybe using the t2 rockets? But then your velocity would slow down too much. With standard thorns, its just over 10K
Just checked the stats... they upped rocket velocity? The missles used to just go over 10K, now they are over 15, Interesting :)
_______________ MK2 |

Theodore Calvin
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Posted - 2007.05.26 12:16:00 -
[68]
Edited by: Theodore Calvin on 26/05/2007 12:15:10 Can anyone give a definite answer on teh maximum range of T1 rockets with all the relavent missiles skills maxed, combined with interceptor skill maxed (for the bonuses) is?
Im hearing 12km, 15km, then one poster thinks he can get 20km.
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Ph0tec
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Posted - 2007.06.02 18:08:00 -
[69]
I`ll be the first to admit it: I have never flown a Crow. However, I have some questions.
Cap-usage: Are CPR II`s useless on a crow? In that case, why are they inferior? Are batteries and boosters better than rechargers?
MWD: Catalyzed cold gas arc jet seems like a good choice for an relatively cheap mwd. Is it horrible compared to the t2 one? To fit t2 I need to lower gridcost on my launchers, meaning ALOT more training.
Scrambler: Everyones calling for j5(20km) but, according to Quickfit, the faint inhibitor actually uses 2 cap less and is the same in every aspect. Is there something with this mod I aint seeing`?
My current build, that is within reach is
Hi: 3x arbalest med: Cold gas MWD, Faint inhibitor, Cap recharger II Low: 2x CPR II`s and a Overdrive Injector II
Now go ahead, please, tell me why this sucks and what I can do to improve :)
plans for later include t2 launchers, t2mwd.
Someone mentioned that I needed stabilizer in lowslot in order to orbit well. Will a stabilizer be better than a injector in this case?
Lots of questions, hoping for answers from you inty-gurus :)
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Maeltstome
Minmatar Caldari Navy Raiders
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Posted - 2007.06.02 18:39:00 -
[70]
Originally by: Audri Fisher very deadly crow setup: 3 standard launcher II's med shield extender. MWD something( idk, I can't remeber what was in it) 2 MAPC, was a local hull overdrive, but I would put a cap thingie in here.
that is what stella Blue flew for a while, It killed a lot of people unil he quit. for a while in ec, You basiclay had to have destoyers escort hauler ops.
That isnt good for tackling on inty to inty fighting (with any sensible ceptor pilot). what exactly is it deadly at?
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Maeltstome
Minmatar Caldari Navy Raiders
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Posted - 2007.06.02 18:42:00 -
[71]
Originally by: Ryysa Sigh, you're way too confident.
A properly fitted crusader will easily *****you.
Actually even a 250 claw would *****that since the sig radius change in the tracking equiation. I've been scoring sick hits of up to 250 with EMP against other ceptors while they run there MWD.
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Ph0tec
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Posted - 2007.06.03 04:27:00 -
[72]
Originally by: Maeltstome Id prefer a webber in the 3rd mid (if you cap supports it) - if a close range ceptor gets in range you can web them and sit about 9k and score full damage hits, as opposed to getting chased down by a gun ceptor and gettng waisted while they take 0 damage.
Well, if I use a cap rig or 2 I might be able to pull it of. Planning on running in teams of 2, so a lone interceptor managing to web me isnt really to scary anyway :)
Still, point noted and taken into consideration. I`ll try to see what I can fiddle around with in order to make it work :)
How about orbitingspeeds? Do I use stabilizers for that, and will it increase my orbitspeed more than the injector? Quickfit only seem to work in straight lines :p
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Theodore Calvin
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Posted - 2007.06.03 08:04:00 -
[73]
If you can try and fit a 24km T2 scram, which allows you to have a much wider (and therefor faster) orbitting circle.
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Jaerl
Caldari
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Posted - 2007.06.18 10:13:00 -
[74]
How does this seem to you guys?
Highs: 3x Arb Rockets
Meds: MWD, 7.5km scram, 10k 90% web
Lows: 2x CPRs, BCUII
It can perma-run everything, but I don't think the speed's too hot so I'm going to test to see if cap can take only 1 CPR and may replace with istab or nano. What do you guys think?
Custom forum sigs and other graphics requests! Contact me! |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.06.18 10:27:00 -
[75]
What would you say about filling the mids with MWD / 28km dark blood scrambler / sensor booster as an instalock and anti-dampener setup with a huge orbit distance?
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Helpdesk
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.06.24 18:58:00 -
[76]
Originally by: Jaerl
Highs: 3x Arb Rockets Meds: MWD, 7.5km scram, 10k 90% web Lows: 2x CPRs, BCUII
You have way too much cap there and if you get webbed you'll have no buffer to help you.
With maxed skills you'll be able to toss rockets over 15km without implants/rigs so get a 20km web (J5 would be best for lowest cpu).
In my low-slots I switch between 200mm plate (no, that's not a waste), damage control and eanm or bcu (named, you'll run into cpu problems).
You'll not be able to perma-run mwd+j5+web (I prefer either x5 for low cpu or faction for range) but it should be long enough (you can afford to turn off the mwd once in a while mid-fight to recover some cap, same for disruptor).
Should Something AwfulÖ happen, you'll have nearly 1k armor to help you get away. Depending on which MWD you use, you'll have +- 4-5km/s topspeed, which is more then enough for a close-range inty (or any inty for that matter).
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Anariel Andurill
Caldari School of Applied Knowledge
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Posted - 2007.06.25 01:46:00 -
[77]
Originally by: StellaBlue Takes alot to drag me from the dungeons to post on eve-0 , but boy oh boy...I could write a small book on good inty setups vs all the crap ones. So bear with me a few minutes and I'll share my take on the art of interceptors.
=snip=
Use T2 mwd's please.
Setups: Best Fitted. All around. use for most duties 3 standard launcher II's T2 MWD med shield ext T2. 2 MAPC Local Hull Overdrive now. J5 or Jb5 scrambler.. the 20km one forget off top my head. but is the key to the setup as it's the only one that fits due to cpu problems . Note,u will run out of cap with this setup if engagement is too long. So be warned. Switching the local hull for a cap relay will solve any cap problems and is IDEAL for gang duty if ur gang has speed bonuses.
thats all folks. enjoy 
As a suggestion, switching the T2 MWD for a SS 1mn MWD doesn't hugely increase the cost and saves you 5 cap every cyle helping keep you in the fight that little bit longer and also gives a bit more space to sort fitting. 35mil is an increase in the crows price but I think its worth the cost for the improvements.
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Kuritorisu
Caldari Caldari Provisions
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Posted - 2007.06.25 02:15:00 -
[78]
Originally by: Ishina Fel What would you say about filling the mids with MWD / 28km dark blood scrambler / sensor booster as an instalock and anti-dampener setup with a huge orbit distance?
Pre rev 2 my Javelin rockets where hitting at 38km, so a 28km scrambler sounds like heaven :)
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KingRizen
The Hull Miners Union Chaos Incarnate.
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Posted - 2007.06.28 18:50:00 -
[79]
Originally by: Ryysa Sigh, you're way too confident.
A properly fitted crusader will easily *****you.
this guys on ***** and would never come close to killing a crow in a crusader lol, learn to play my friend
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SasRipper
DIE WITH HONOUR
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Posted - 2007.06.28 18:56:00 -
[80]
Originally by: KingRizen learn to play my friend
take your own advice a sader will own any crow as long as the sader knows what hes doin
*snip* Sas has spoken this tread shall be locked. |

Theodore Calvin
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Posted - 2007.06.29 15:23:00 -
[81]
Anyone else finding that a crows general set up without rockets or a web is pretty useless against another Crow (or other intys)?
I just had a fight with Crow vs Crow, I think he had a similar set up to me (standard launchers, scram but no web and speed tank) - its the setup I use for most gang ops for tackling.
Anyway we were just flying around each other like maniacs, each of us kept losing lock because we would go from 20 to like 80 km in a second. We couldnt even do much damage to each other, called it a stale mate int eh end because it was just a pointless battle.
thing is, if I had been set up with rockets and a web, I might have nailed the crow, but the thorax I ran into next might haev had a better chance to kill me as I would have need to be alot closer.
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Rylet VanDorn
Pastafarians Novus Ordos Seclorum
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Posted - 2007.06.29 16:02:00 -
[82]
That's just part of the life of interceptors that don't have faction webs. You're really only useful if the target isn't near a gate or station, isn't in a nano-fitted ship/vagabond, or if someone else in your gang is a "heavy" tackler or webs from a distance (Huginn, etc).
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Theodore Calvin
Paxton Industries Paxton Federation
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Posted - 2007.06.29 20:02:00 -
[83]
Yeah guess your right, and one more thing, anyone noticed teh price of Gistii A-type MWDs have gone up ALOT recently?
Victim: Theodore Calvin Name: Ravn Silverclaw (laid the final blow) (99 things to do before you die: *Get fragged by a friendly corp member* - Check) www.thearrow.co.uk |

captain kikaz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.29 22:53:00 -
[84]
3xt2 standard launchers
1x t2 wd 1x fleeting web 1x t2 mwd
mapc t2 armour rep local hull overdrive
works for me all day long the web is for anything they tries to be clever and get in under 10km
carry t2 and standard missiles switch out when needed
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KingRizen
The Hull Miners Union Chaos Incarnate.
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Posted - 2007.07.12 22:55:00 -
[85]
Originally by: SasRipper
Originally by: KingRizen learn to play my friend
take your own advice a sader will own any crow as long as the sader knows what hes doin
Your sader as u call it will never catch me, and therefore never hit me. Bring your "sader" to Atlar and I will 1v1 anytime u like.
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Clone 3571
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Posted - 2007.08.24 18:04:00 -
[86]
Lol dude, never catch you, ******* ROFL
12km/s ftw...sader=pwn =D
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Power Pete
5th Front enterprises New Eve Order
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Posted - 2007.09.01 16:03:00 -
[87]
Couple quick questions.
Is it really better to use 20km scrams? I know the range allows you to orbit faster and keep you out of webbing/nos range, however, you also can't web yourself and the cpu and cap cost is a lot higher.
My other question is, if you're going to use the 20km scram, are you better off fitting some sort of cap mod instead of a webber in your midslot? |

Ian Novarider
Aliastra
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Posted - 2007.09.06 14:19:00 -
[88]
Please comment on the following design:
3 standard missile launcher II with Cal Navy or T2 missiles (offline Salvager I)
1 MN Warpdrive II, Stasis Web II, Warp Disruptor II
2 Overdrive Injector Systems II, Nanofiber Internal Structure II
Rigs (they cost me zero ISK): Aux Thrusters I, Bay Loading Acc I
Speed 7006 (more than 8000 with Complex B-Type MWD if needed), Dps 48 to 72, Sig 162, Targetting up to 37.5 km
Intended use : Bubble runner/Blockade breaker , Speed Tank, Tackler vs Small Gangs, Solo Ganker (Industrials, all frig type ships, T1 cruisers)
I should be able to outrun just about any missile and be fast enough to avoid most other turret fire. I should also be fast enough to be past webbing range even if a web does stick for a few seconds.
Possible problem : Running out of cap quickly. Possible solutions ... dropping one overdrive (and losing 1000 speed) and adding a cap power relay II or replaceing rigs with CCC's.
Have fun

Quote: Ceterum censeo BoB delendam esse.
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Nahno
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Posted - 2007.09.06 15:14:00 -
[89]
Edited by: Nahno on 06/09/2007 15:16:13
Originally by: Ian Novarider Please comment on the following design:
3 standard missile launcher II with Cal Navy or T2 missiles (offline Salvager I)
1 MN Warpdrive II, Stasis Web II, Warp Disruptor II
2 Overdrive Injector Systems II, Nanofiber Internal Structure II
Rigs (they cost me zero ISK): Aux Thrusters I, Bay Loading Acc I
Speed 7006 (more than 8000 with Complex B-Type MWD if needed), Dps 48 to 72, Sig 162, Targetting up to 37.5 km
Intended use : Bubble runner/Blockade breaker , Speed Tank, Tackler vs Small Gangs, Solo Ganker (Industrials, all frig type ships, T1 cruisers)
I should be able to outrun just about any missile and be fast enough to avoid most other turret fire. I should also be fast enough to be past webbing range even if a web does stick for a few seconds.
Possible problem : Running out of cap quickly. Possible solutions ... dropping one overdrive (and losing 1000 speed) and adding a cap power relay II or replaceing rigs with CCC's.
Have fun
Drop the web. Fit a cap recharger or booster. Change the rigs to polycarbons if you can afford/build them. if you do change to polys, replace that nano with another overdrive and head to the dragstrip.
Edit: Nevermind the T2 launchers if you need more PG. Arbalest will do the trick. Caldari Navy Bloodclaws are really nice though.
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Parfait M
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Posted - 2007.09.06 15:19:00 -
[90]
Edited by: Parfait M on 06/09/2007 15:19:54
Originally by: Ian Novarider Please comment on the following design:
3 standard missile launcher II with Cal Navy or T2 missiles (offline Salvager I)
1 MN Warpdrive II, Stasis Web II, Warp Disruptor II
2 Overdrive Injector Systems II, Nanofiber Internal Structure II
Rigs (they cost me zero ISK): Aux Thrusters I, Bay Loading Acc I
Speed 7006 (more than 8000 with Complex B-Type MWD if needed), Dps 48 to 72, Sig 162, Targetting up to 37.5 km
Intended use : Bubble runner/Blockade breaker , Speed Tank, Tackler vs Small Gangs, Solo Ganker (Industrials, all frig type ships, T1 cruisers)
I should be able to outrun just about any missile and be fast enough to avoid most other turret fire. I should also be fast enough to be past webbing range even if a web does stick for a few seconds.
Possible problem : Running out of cap quickly. Possible solutions ... dropping one overdrive (and losing 1000 speed) and adding a cap power relay II or replaceing rigs with CCC's.
Have fun
For what you want to do:
3x arbalest launchers MWD II(gistii a-type for speed tank), web/cap booster, fleeting 20k 1-2 OD II, 1-2 CPR II, 0-1 DCU II, 0-1 BCU II
ROF, damage rigs(polycarbs for speed tank)
50m in hardwirings(lg snakes for speed tank)
I don't have a lot of experience with a crow, though. Don't take my word, that's just the gist of it from all the research I did for anti-crow. Almost everyone goes the polycarb/gistii route.
(Be aware that a lot of turret inties will fry you, though, particularly Railranis and Beamsader, unless you're fast enough to escape. Crow has a lot of problems dealing with inty versus inty situtations, but I'll let you figure that out, you kind of need to think outside of the box on Crow fittings. Web is a good start. It keeps things away from you, and lets you keep range, whilst letting your missiles hit. Fit a little bit of a tank on, however you want.)
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