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maGz
The Priory Shroud Of Darkness
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Posted - 2007.01.10 16:16:00 -
[31]
3x Arbalest Stds.
1x Gistii A-Type MWD 1x True Sansha Warp Disruptor 1x Micro Cap Booster II (or Electro, if you can find one) w/ 100s
2x Local Istabs 1x PDU II ____________
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maGz
The Priory Shroud Of Darkness
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Posted - 2007.01.10 16:16:00 -
[32]
3x Arbalest Stds.
1x Gistii A-Type MWD 1x True Sansha Warp Disruptor 1x Micro Cap Booster II (or Electro, if you can find one) w/ 100s
2x Local Istabs 1x PDU II ____________
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Angelus X
Reikoku Band of Brothers
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Posted - 2007.01.10 20:45:00 -
[33]
Long Range, combination of the following:
Standard Launchers MWD, 20k Scram, Webber/Cap Recharger/Cap Booster/Shield Extender Inertia Stabs/PDU II/BCU II/MAPC
Close range, old skool:
3x Rocket Launcher II, 1x 125mm T2 Rail MWD, 20k/7.5k Scram, Webber 2x MAPC, 400mm RT Plate
Pimpness: Snakes, Gistii MWD's, Propellant Rigs, Faction scramblers, t2 cap mods, & most importantly, know what ships to run from, or you will be loosing a very expensive toy.
-----
[RKK] Foxor : targets are lewt, just not yet in can form
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Angelus X
Reikoku Band of Brothers
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Posted - 2007.01.10 20:45:00 -
[34]
Long Range, combination of the following:
Standard Launchers MWD, 20k Scram, Webber/Cap Recharger/Cap Booster/Shield Extender Inertia Stabs/PDU II/BCU II/MAPC
Close range, old skool:
3x Rocket Launcher II, 1x 125mm T2 Rail MWD, 20k/7.5k Scram, Webber 2x MAPC, 400mm RT Plate
Pimpness: Snakes, Gistii MWD's, Propellant Rigs, Faction scramblers, t2 cap mods, & most importantly, know what ships to run from, or you will be loosing a very expensive toy.
-----
[RKK] Foxor : targets are lewt, just not yet in can form
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easei
Caldari Caldari Provisions
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Posted - 2007.01.10 21:11:00 -
[35]
If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
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xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.06 12:05:00 -
[36]
Originally by: niko86 I use this setup, its not perfect but i run it in gangs:
3 x T2 Standard Launchers
1 x T2 1mn MWD 1 x Named 20km Warp Scrambler 1 x Named Webber
1 x T2 Small Armour Repper 1 x MAPC 1 x Named Capacitor Power Relays
It can run the mwd and scramble without running out of cap. I switch the mwd and use the webber once support arrives, or else i run outta cap. Solo it works ok but obviously damage is a problem against most ships, against other ceptors and frigs the standard launchers gives you alot more freedom to control things.
No you cant, not with a t2 mwd, I dont care what skills you have, you are not going to run it forever.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |

xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.06 12:09:00 -
[37]
Edited by: xHomicide on 06/02/2007 12:06:27 This is what I run:
1x Assault missiles launcher II
1x gistii mwd 1x domination 30km warp disruptor 1x domination 15km web
2x MAPC 1X local hull istab (istabs are WAY better than nanos)
This setup takes advanced weapon upgrades V, so you have to be prtty uber to pull it off. Newbs cant do it.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |

xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.06 12:12:00 -
[38]
Originally by: easei If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
Too bad rockets have an explosion velocity that cant hit a cow rolling down a beach.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |

Lawk
The Taining corp Knights Of the Southerncross
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Posted - 2007.02.08 20:35:00 -
[39]
Originally by: xHomicide
Originally by: easei If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
Too bad rockets have an explosion velocity that cant hit a cow rolling down a beach.
Does it matter when you can fire one per second?
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xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.09 00:39:00 -
[40]
Originally by: Lawk
Originally by: xHomicide
Originally by: easei If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
Too bad rockets have an explosion velocity that cant hit a cow rolling down a beach.
Does it matter when you can fire one per second?
um 0 damage * 100000000000000000000000000000000000000000000000000000000000000000000missiles/second = 0dps
yes, it matters.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |

Trovax
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Posted - 2007.02.10 03:33:00 -
[41]
OMG!! OMG!! OMG!! Hope this thing has brakes!!!
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2007.02.10 05:47:00 -
[42]
3 km/s Explosion Velocity isint too bad (t1 rockets). Granted pure speed intys will probably escape most the of the damage, but anything going under 4km/s will be toast.
Rockets Rule...
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sullahp
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Posted - 2007.02.12 18:05:00 -
[43]
here's what i go with:-
hi - prototype cloak or 150mm t2 rail, 3 arby standards
med - gisti a-type 1mn mwd, dark blood warp disruptor (28km rng) =) sensor booster II
low - power diagnostic unit II, cap power relay, local overdrive injector.
rigs - 2x auxilliary thrusters
i get 8300mps courtesy of the rigs, gisti and the 4 snakes in my head. i'm reliably informed on the forum that it can go a LOT faster, anything up to 36km per sec, yup....36,000mps... what i find in pvp against other fast ships is that if im 2000mps faster than the other guy/gal then i have a severe edge over them if i can hit a clear 19km orbit. they just turn on the spot if they try to approach me, hence the lack of a webber on my setup. the only real hope a slower inty/frig has is to make a straight run for it. the sensor booster comes in handy for gettin coverts locked down
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2007.02.13 13:35:00 -
[44]
Edited by: kill0rbunny on 13/02/2007 13:31:26 3xRocket Launcher II, 250mm Arty Cap Recharger II, Fleeting Warp Scrambler, Gistii A-Type MWD Beta CPR, Local Nano, Local Inertia 2 Missile Velocity Rigs.
18km+ Range with standard rockets and maxed out Skills. 
-
I got a portrait now, wheeeee! \o/
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Judgement Dave
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Posted - 2007.02.22 10:29:00 -
[45]
Originally by: easei If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
Why would you need inty 5, its only a sig radius bonus
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Ren Tales
Null Horizon
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Posted - 2007.02.22 11:43:00 -
[46]
Originally by: Judgement Dave
Originally by: easei If you have bombardment 5 projection 5 interceptor 5
get 2 missle flight speed rigs (hydraulic bay thrusters) at 15% each for T1 rockets at 20km :)
Why would you need inty 5, its only a sig radius bonus
And a missle flight time bonus. ----
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Zekk Pacus
Caldari StateCorp
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Posted - 2007.02.22 11:48:00 -
[47]
I fly the following:
3 x Standard Launcher II 1 x 75mm Gatling II
1 x MWD (t2/gistii as budget allows, one of mine has a gistii, one's t2) 1 x Faint Warp Prohibitor 1 x Small Cap Battery II
1 x MAPC 2 x Local Hull iStab (or whatever you can afford)
Pulls 5.3km/sec with my skills/implants and the t2 mwd, closer to 6 or 7 with a gistii. The small cap battery is there to allow me not to have to worry about cap charges. I tried a booster setup but it's too easy to run out of charges in the middle of a fight and suddenly have no cap.
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.05 13:52:00 -
[48]
Originally by: Zekk Pacus I fly the following:
3 x Standard Launcher II 1 x 75mm Gatling II
1 x MWD (t2/gistii as budget allows, one of mine has a gistii, one's t2) 1 x Faint Warp Prohibitor 1 x Small Cap Battery II
1 x MAPC 2 x Local Hull iStab (or whatever you can afford)
Pulls 5.3km/sec with my skills/implants and the t2 mwd, closer to 6 or 7 with a gistii. The small cap battery is there to allow me not to have to worry about cap charges. I tried a booster setup but it's too easy to run out of charges in the middle of a fight and suddenly have no cap.
ummm take alook at t2 missiles cap probs and speed not good on an inti.
go:
high: 3x arbi standards
med: 1x gisti mwd or t2 1x fleet scram or t2 dis 1x cap recharger t2
low: 1x small armour rep t2 2x nanos/istab/cap power relays
orbit 16km-19km doing 90-112 a missile rof 9sec with rig/implants can take out any inti in it as range of missiles is 30 odd km. only ship that poped my crow was a sabre with dual web which is a dictors job lol.
[/url] |

Zeonos
Amarr venus divine brotherhood
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Posted - 2007.03.19 14:12:00 -
[49]
What with something like
3x tech II standard's. 1x Empty ---------- 1x Dread warp distrupter. "11mil for 24km warp scram range". 1x MWD Tech II 1x Tech II Small shield Booster, or cap injector. ---------- what ever gives speed, and make everything els to fit.
wouldn't this allow you to stay out of heavy nos range, while scrambling. and web range. and so far as i know, Crow is the fastest of the inties. ?
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.03.19 14:56:00 -
[50]
Originally by: Audri Fisher very deadly crow setup: 3 standard launcher II's med shield extender. MWD something( idk, I can't remeber what was in it) 2 MAPC, was a local hull overdrive, but I would put a cap thingie in here.
that is what stella Blue flew for a while, It killed a lot of people unil he quit. for a while in ec, You basiclay had to have destoyers escort hauler ops.
StellaBlue is back under the Exanimo tag Contact him for the setup.
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.26 14:29:00 -
[51]
Originally by: Zeonos What with something like
3x tech II standard's. 1x Empty ---------- 1x Dread warp distrupter. "11mil for 24km warp scram range". 1x MWD Tech II 1x Tech II Small shield Booster, or cap injector. ---------- what ever gives speed, and make everything els to fit.
wouldn't this allow you to stay out of heavy nos range, while scrambling. and web range. and so far as i know, Crow is the fastest of the inties. ?
you ever tryed running scram and mwd at same time. oh and faction scram on a paper plane is very costly basicly i don't see a crow going against anything like a bs solo. so all you need is a t2 fit and go do some pwnage at 20km orbit.
http://fla.rfxn.com/?a=pilot_detail&plt_id=780&view=kills |

StellaBlue
Minmatar Exanimo Inc Triumvirate.
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Posted - 2007.03.27 22:10:00 -
[52]
Takes alot to drag me from the dungeons to post on eve-0 , but boy oh boy...I could write a small book on good inty setups vs all the crap ones. So bear with me a few minutes and I'll share my take on the art of interceptors.
As it really is like artwork once u have mastered the basics of survival which in turn is art in and of it's self. anyways...
The key thing to inty survival is knowing ur role before you undock and not changing from that said role u choose. Are you gonna be speed raCer...??? If so all speed mods. Are you gonna solo hunt...??? Go for dmg and repair/tank. Or range and speed. Are you gang hunting..?? Split gang duties fit accordingly. But good tank and cap is + Are you Fleet scout...?? Speed/Self Repair Or something of a mix of all..??? You bttr be good. but most misfit and die.
See what I'm saying is each interceptor has like 4 workable setups... but generally each inty only does well with one setup from the list above. And if you happen to choose the last role.. then your fairly certain of getting podded. this is a prime example...
Originally by: Semkhet That's what I use
3x Arbalest standard - Gistii-A MWD - DB disruptor - Small electrochemical booster with 50's (as surprising it may seem...) - DB PDU - BCU II - Domination nano 2x Propellant Injection Vent Need Adv. Weap Upgr lvl5 to fit. Last touch: your set of snakes + other speed-related hardwires.
Stop trying to make the CROW a speed queen.... 
The inty's with 4 lows will pwn ur speed setups daily. Plus u added the BCU...??? You have a speed setup. Stick with it completely. A good inty pilot would allow u to catch him.... then make one dodge.. and then ur webbed..then u pop. And pleae don't reply back saying that it wont happen cause it can be easily demonstrated . No offense 
The usage of snakes generally is a waste for 95% of the inty pilots in game. Even myself Simply put... you wont be able to handle the speed. Not to mention ur corpm8's will be laughing a bit while ur cry and moan for a week at the major loss you just took for loosing ur snake implants and ur uberly fitted crow.....
But for the price value Hardwires are greatly encouraged , as is the usage of rigs.. and if ur an npcer and get ur salvaged materials for free all the more better.
Next crucial thing is simple... Know your limitations. After all your just flying a T1 frig with a mwd up it's butt. YOU CAN'T KILL MUCH SOLO. Remember that....Know when to warp out.
If you fly a crow.
Fear the TARANIS. It's ur mortal enemy of eVe. 3 T2 neuts fitted can pop u in about 5-6 hits.
Recons as well. mainly the nos and webby types.
T2 warrior drones. Generally speaking.. they are as fast as you and 5 can kill u dead very quicky... faster than you can kill them off.
INTERDICTORS They are not good. Generally you should run when you see these. Just as a note of self preservation. :) Yes intys can kill them. But the chances of survival after inital contact is low if u happen to get webbed. Or you are not tanked and make mistake of finding out he was mid range fitted and just put u into 1/2 armor in one volley.
One more thing before I kick out my setups.
Use T2 mwd's please.
Setups: Best Fitted. All around. use for most duties 3 standard launcher II's T2 MWD med shield ext T2. 2 MAPC Local Hull Overdrive now. J5 or Jb5 scrambler.. the 20km one forget off top my head. but is the key to the setup as it's the only one that fits due to cpu problems . Note,u will run out of cap with this setup if engagement is too long. So be warned. Switching the local hull for a cap relay will solve any cap problems and is IDEAL for gang duty if ur gang has speed bonuses.
Speed Crow:simple setup but is the fastest hands down. btr dmg than missles 3 T2 rockets T2 mwd scramb/webby 2 overdrives and 1 nanofiber add the speed rigs as well.
there are other intys that fill the speed role way better. use them :)
thats all folks. enjoy 
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Nadija
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.28 19:45:00 -
[53]
Mine is:
HIGH: 3x Standard Launcher IIs 1x 125mm Railgun II w/ Spike
MEDS: 1x MWD II (Gistii A-type if u can afford 1) 1x Warp Disruptor II 1x named Webber
LOWS: 1x MAPC 1x Local Hull Over Drvie 1x small 'Accom'Rep or Local Hull Overdrive
RIGS: 2x Aux Thruster Rigs
I've not had much cnace to try out the cap, I need to try out addin a cap battery or recharger instead of a webber or a CPR in the lows....
MY SIG BANNER GALLERY |

Zeonos
Amarr venus divine brotherhood
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Posted - 2007.03.29 07:39:00 -
[54]
why dont people use the tech II scampler?. 24km warp scram. i find it nice to be able to stay out of heavy nos and web range.
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hangnoose
Caldari DAB RAZOR Alliance
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Posted - 2007.03.29 08:12:00 -
[55]
Originally by: Zeonos why dont people use the tech II scampler?. 24km warp scram. i find it nice to be able to stay out of heavy nos and web range.
cpu/cap problems.
Anyways...
I run
3x Te- ( meh not a damage dealer and it all still fits so aint spending the isk on arbie =P )
1x Gistii MWD 1x Fleeting Warp Scrambler 1x Fleeting Web ( in small roam gangs... in big gangs cap recharger II )
2x Local Hull Overdrives 1x Nanofiber II (changing to somethin else after I get the secand polycarbon )
Rigs-
1x Aux Thruster ( Changing for poly carbon soon ) 1x Polycarbon
Implants -
Low Grade Snake -Alpha/Beta/Delta
Ay-1 CY-1 Gy-1 My-1
Goes 10338km/s, without being in a gang. 13500 somethin with a sleipner gang bonus.
Speed tankage ftw :o
Just orbit outside web range and nothing but small guns with tracking mods/bonus will hit... or uber skilled pilot =P ( only have a web for haulers, or ships that try to run to the gate..... a bs going for the gate ain't gonna agro back, and if he does and he does manage to get a web on it won't matter because you will have picked up way to much speed already and be out of his web range soon. )
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Vegetto Ichikai
Caldari Point-Zero Ratel Alliance
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Posted - 2007.03.29 08:46:00 -
[56]
On mine:
3 x Standards
Gistii MWD Fleeting Warp Scrambler Barton Capacitor Recharger
Due to Propulsion mod changes, i now have (instead of 2 istabs):
Beta Hull I-Stab Overdrive Injector PDU
I didn't have a PDU before, but the gistii eats power. At about 50% cap, it seems to replenish itself at a sustainable rate and doesn't run out on me.
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No21
No0b21
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Posted - 2007.03.29 17:19:00 -
[57]
Originally by: StellaBlue
Originally by: Semkhet That's what I use
3x Arbalest standard - Gistii-A MWD - DB disruptor - Small electrochemical booster with 50's (as surprising it may seem...) - DB PDU - BCU II - Domination nano 2x Propellant Injection Vent Need Adv. Weap Upgr lvl5 to fit. Last touch: your set of snakes + other speed-related hardwires.
Stop trying to make the CROW a speed queen.... 
there are other intys that fill the speed role way better. use them :)
thats all folks. enjoy 
Eh? Whats wrong with his setup? To me it seems like a pretty pimp faction setup for the Crow(Pre Nano nerf). And more of a solo setup. The Crow,s dmg is meh. Can be very time consuming when you bring those cruisers down. That BCS II will cut that time down and spare you some Cap boosters in the process. He will have some nice speed with that Gistii A-type anyhow. The Crow should be made for speed, taking into account how turrets and missiles work. With the nano nerf you will really need it against the smaller turret versions, as you will not be as agile as before and speedy...
If there is something that really works well on the Crow its: Cap Boosting. With the nano nerf it ain't as pimp as it was but still pretty decent and it free,s up those low slots where some ppl filled with cap relays / pds. If you have cap booster charges within your vicinity, why not? But i myself never had the chance to use it pre nano nerf =( (Nerf CCP!). Here it goes:
3 Std. Missile Launcher II,s loaded with Fury,s  1 Catalyzed MWD or if you can find: Coreli A-type MWD(But it seems that they ain't seeded, CCP ). 1 Fleeting 20km scram or faction. 1 Micro Cap inj II to be used with 75 cap charges. 3 Speed mods.
You need AWU 5 =/ and its mainly against cruisers. Pretty cheap too, unless you are in a area where the Micro Capacitor Booster II is priced at a messed up price. Or the BPO holders goes nutzzz.
Psst. Check out my Domination Standard Missile Launcher auction Yes, i am a noob, maybe even noob of the year? Donations would be cool. My sig is the best. And its blablabla on the forum...oooho. |

Zekk Pacus
Caldari StateCorp The State
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Posted - 2007.03.29 17:39:00 -
[58]
Originally by: Tregaron
ummm take alook at t2 missiles cap probs and speed not good on an inti.
I don't use the t2 missiles, I use the launchers for the damage bonus and the fact that they're cheaper than arbalests. **** paying 4-5mill per launcher for an inty.
Also I could fit a t2 disruptor on my setup, I believe.
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Bangoura
Privateers Privateer Alliance
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Posted - 2007.04.06 11:26:00 -
[59]
Probably already posted but mine is;
3x T2 Rockets Small cap battery II Fleeting 20km scram Catalysed MWD Local nano Local Overdrive Cap relay
Can almost perma run mwd and scram, takes along time for cap to drain, couple more skills to L5 and it will perma run.
Orbit at 14km at around 4500 m/s and blast away with the rockets, love the Crow missile bonus. When cap gets low I stop the scram, amazing how many people after a few cycles of being scrammed still assume they are and stop trying to run.
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Shinjuro
ToXiC. Coalition of Carebear Killers
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Posted - 2007.04.06 15:45:00 -
[60]
3 arby standard launcher, 1 -280mm howie w/proton (20km)
gisti mwd, t2 disruptor, t2 small cap injector w/50's
2 local overdrives, 1 named MAPC
Goes over 6km/s out of gang (7.5km/s in decent gang). Sustains the mwd and disruptor till you run out of cap boosters (can fit dozens in hold).
Was being duel heavy nos'd by a raven while tackling the other day, and was able to 100% sustain mwd and the disrupt on him.
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