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Celeste Coeval
The Gosimer and Scarab
4
|
Posted - 2015.08.26 20:09:10 -
[61] - Quote
Herzog Wolfhammer wrote: Still won't bother with it though.
And that's ok. Low sec doesn't need fixing. Low sec is doing mighty fine and it's a vibrant place to be (and now even more so with drifter incursions) after all lowsec is the place it is because it's the first foray for many into the darks of eve, it's also the route by which 0.0 logistics happen on their way to empire. Without lowsec to buffer the carebears and jingoists of 0.0 there would be no hope for the eve community at all. |

Herzog Wolfhammer
Sigma Special Tactics Group
7080
|
Posted - 2015.08.26 20:40:53 -
[62] - Quote
Celeste Coeval wrote:Herzog Wolfhammer wrote: Still won't bother with it though.
And that's ok. Low sec doesn't need fixing. Low sec is doing mighty fine and it's a vibrant place to be (and now even more so with drifter incursions) after all lowsec is the place it is because it's the first foray for many into the darks of eve, it's also the route by which 0.0 logistics happen on their way to empire. Without lowsec to buffer the carebears and jingoists of 0.0 there would be no hope for the eve community at all.
Ah if only there were no jump freighters.
Bring back DEEEEP Space!
|

Markus Reese
Deep Core Mining Inc. Caldari State
448
|
Posted - 2015.08.26 21:22:01 -
[63] - Quote
Insurance doesn't cover all things so not a faucet. Is an inherent loss regardless. But I had forgotten it. I havent insured a ship in years... That makes me feel fuzzier. Still, is an Indirect sink because it forces players to wash their hands dirty. So get dirty, gotta clean up and some down the drain. Either way, drifter can lead to losing isk. |

Bobb Bobbington
The Mjolnir Bloc The Bloc
28
|
Posted - 2015.08.26 21:44:32 -
[64] - Quote
Markus Reese wrote:Insurance doesn't cover all things so not a faucet. Is an inherent loss regardless. But I had forgotten it. I havent insured a ship in years... That makes me feel fuzzier. Still, is an Indirect sink because it forces players to wash their hands dirty. So get dirty, gotta clean up and some down the drain. Either way, drifter can lead to losing isk.
No, insurance is not an isk sink. Let me explain why
*Kaboom* goes your battleship. You just lost 200 million isk, but insurance gives you some money to compensate. Still though, the money they didn't give back went out of the economy, right?
Hell no!
You bought that ship, and those modules and rigs for isk. Yes. Does that mean the money you spent to get it was lost when your ship explodes? NO! The industrialist or traded that sold you the ship still has it! It wasn't an isk sink, it was an isk transanction! But come on, that industrialist had to buy the minerals, surely that's an isk sink? Wrong again! That isk is currently sitting in some poor, afk miner's wallet right now. And, oh ****, Code is bumping you, and, OH NO THE MINER GOT GANKED! Then his friendly insurance company pays him money, and he uses an isk transaction (not sink) to purchase another barge or exhumer.
Such is the circle of Eve economics. What this means is, every time a ship explodes, X amount of isk is injected into the economy, while only a miniscule amount (through the trade tax of purchasing a new ship) is lost. because buying a ship doesn't mean the isk dissapears! It just means you're giving it to somebody else! |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
441
|
Posted - 2015.08.26 22:47:47 -
[65] - Quote
Kuronaga wrote:Maldiro Selkurk wrote:Ishtanchuk Fazmarai wrote:Wait, the incursions are in Khanid space (yikes, it's homeland!) yet only in lowsec (oh, then I can wait... I'm from Thashkarai). Seriously CCP. Seriously. Even if I felt inclined to losing ships for no known reward, with a chance of negative player interaction, you pretend that I move out of highsec so I must face PvP too? LOL, CCP, Lots Of Laughs!  It is CCPs entrenched belief that there is some magic, 'something', that will change the inate personality of highsec players into nullsec players and no amount of evidence to the contrary seems to be making it clear to CCP that no such magic thing exists. Let's not give this a blanket term while saying it is "CCP". There is an actual human being behind this poorly conceived game design decision. Soundwave, once upon a time, struggled with the very concept you speak of and eventually came to an understanding of the folly of trying to change people, and instead learned how to use the sheep in a productive manner. So these days, who has his old job and is mucking things up? If we're going to assign blame, we might as well assign it accurately.
While your efforts at accuracy seem to suit you, me calling them CCP suits me and is 100% accurate so i see no need to change.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Markus Reese
Deep Core Mining Inc. Caldari State
449
|
Posted - 2015.08.26 22:51:52 -
[66] - Quote
Every transaction on market has the broker fees, etc. That is the sink. So if we are blowing up lots of little ships, that means lots of little transactions. In the end, still a surplus from the reward. But it we looked at net earnings... If a drifter incursion ans sansha incursion had net isk incomes the same, the increased transactions to complete sites means the net for the entire operation from manufacturing through to completion is less. |

Bobb Bobbington
The Mjolnir Bloc The Bloc
29
|
Posted - 2015.08.26 23:08:15 -
[67] - Quote
Markus Reese wrote:Every transaction on market has the broker fees, etc. That is the sink. So if we are blowing up lots of little ships, that means lots of little transactions. In the end, still a surplus from the reward. But it we looked at net earnings... If a drifter incursion ans sansha incursion had net isk incomes the same, the increased transactions to complete sites means the net for the entire operation from manufacturing through to completion is less.
I'm not quite sure I know what you're saying, but...
I think you're saying since more ships are getting blown up more transactions are taking place? The tax is only like 1% or less, and that also means more insurance is pumping more isk into the economy.
I think there's a good blog somewhere using Mountain Dew as an analogy, but I can't link stuff because I'm on a phone. |

Vollhov
Senators of Eridan Red Alliance
195
|
Posted - 2015.08.26 23:26:40 -
[68] - Quote
Without Jamyl do not wish to see such an Empire. Let the it burn in Hell.
Killing her, you killed me.
Jamyl Sarum
|

Ned Thomas
Stay Frosty. A Band Apart.
1763
|
Posted - 2015.08.27 00:02:14 -
[69] - Quote
So looks like the Driftcursion has spread to five systems.
Is there really only one going? That's interesting....
A Band Apart needs you!
|

Elyia Suze Nagala
Republic Military School Minmatar Republic
23
|
Posted - 2015.08.27 00:11:35 -
[70] - Quote
I've heard some reports it won't stop until capsules make it stop, hence my comment aboutto Macaper's Fourth Procephy. |

Ned Thomas
Stay Frosty. A Band Apart.
1764
|
Posted - 2015.08.27 00:14:13 -
[71] - Quote
Elyia Suze Nagala wrote:I've heard some reports it won't stop until capsules make it stop, hence my comment aboutto Macaper's Fourth Procephy.
I was excpecting more than one to spawn. The fact that there is only one going makes it a much more controlled and focused event on the part of the devs. Meaning it will be interesting to see if more spawn in other places.
A Band Apart needs you!
|

Markus Reese
Deep Core Mining Inc. Caldari State
449
|
Posted - 2015.08.27 00:24:13 -
[72] - Quote
Bobb Bobbington wrote:
I'm not quite sure I know what you're saying, but...
I think you're saying since more ships are getting blown up more transactions are taking place? The tax is only like 1% or less, and that also means more insurance is pumping more isk into the economy.
I think there's a good blog somewhere using Mountain Dew as an analogy, but I can't link stuff because I'm on a phone.
The isk would enter the system some way. The most direct if we had no insurance is person goes and rats, isk to buy another drifter incursion ship. If they trade market as their income, it buy/sells around until somebody rats/missions/etc to add isk to system. The isk enters somewhere. While it may be just 1%, a hundred 10mil isk ships still boots more out than if they had a bil isk ship. Person still spent a billion, still got the initial isk from somewhere.
With insurance, they just need less of the initial capital investment saved up. One that billion is made up of insurance, the other is ratting, etc somewhere down the line.
It can get quite convoluted the more we think about it. Bling fits with faction stuff, well somebody sent isk out via the LP store. Navy ships and all that. Deadspace stuff is supply and demand only so the selling of it only has the market tax value. Manufactured items, so Meta 0 and T2 have multiple steps that spend isk. So it really isn't answerable if we think about it. Not without putting together a full cost breakdown of a typical build and where every penny comes from, goes to, is paid for and all that.
But end of day, bounty isk, mission isk, insurance isk, it all has to be added to the system at some point. |

Aaron
Eternal Frontier
237
|
Posted - 2015.08.27 00:59:32 -
[73] - Quote
LOL, It is funny how most of you are like "Oh the new incursions are in low-sec? I'm not going to bother" come on wheres your sense of adventure?
Why not get a cheap fleet going to start, carry mobile depot's to switch between PVE and PVP fits. If you send a scout in you can see whose around, anyone suspicious looking should be investigated on Zkill for blops or hot drops etc. Have a look at how these drifter incursions will be presented, so for example they may have an acceleration gate which will provide some safety, obviously if there is a known blops hostile there you may not be able to do the incursion.
The OP is a smart man I can see he is trying to build an information database for these new incursion sites, It's always good to have a kind of guide book for these sorts of things so you know what ships are best to fly and what kind of damage to tank against and so on.
In order to beat these drifters it seems that you'd have to be able to survive the death ray somehow, perhaps the key might be large fleets, high resists, and RR.
This seems like a good challenge to be honest and if there are any brave pilots that want to get the ball rolling on this drop me a convo and I will see if I can find some time to join fleets and investigate the drifters.
OP, maybe start an in game chat channel to go with the forum, FC some fleets (which I will try hard to join) and we can go investigate.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|

Bobb Bobbington
The Mjolnir Bloc The Bloc
31
|
Posted - 2015.08.27 02:41:28 -
[74] - Quote
I was only trying to dispell any myths about isk faucets and sinks, but since forum rule 666 demands that once a limited forums pvp engagement has taken place, one must play devils advocate with the other engagee until it the thread sinks to the bottom of the page and both have made a total fool of themselves...
Tbh I don't even know what we're arguing anymore. For sure it's gone beyond, or more likely completely off of the topic of whether or not losing a ship is an isk sink or faucet. I can't really make heads or tales of what you're trying to say anymore, although that may be because I'm getting tired.
Btw here's that link.
Just a few points- Faction modules are an isk sink, because they vanish isk and LP to give you a faction module. Deadspace modules are only an isk sink when traded, applying that 1% tax. Actually, scratch that, you have to kill rats to find those modules, which makes it an isk faucet, albiet a small one. -1% of 100x 10mil ships is still the same amount as 1% of 1x 1bil ships. -Just because it'd enter into the system some way doesn't prove any points. That's like saying he did hard work, so I should get a reward too. -Insurance is a way of softening losses, so you basically can't lose all of your isk at once, and helps PvPer's wallets. However, it has the unfortunate side effect of being an isk faucet.
Incase we are actually still debating whether or not losing a ship is an isk faucet or not, you said we'd have to make a total breakdown to figure it out... here
--> Miner has 100 mil isk, he mines 20 million isk of ore. --> Industrialist with 100 mil isk buys that 20 million isk of ore. Because of tax the miner only gets 19.8 mil isk. (total -.2 mil isk from economy). Now the industrialist has 80 mil isk and the miner has 119.8 mil isk. -->Industrialist makes that into 25 million isk of ships and modules. (Notice, isk in economy has not yet changed, that is expected value you can acquire for it, not raw isk). --> Farmer with 100 mil isk buys all of it for 25 million isk. Because of tax the industrialist only gets 24.75 mil isk. (total -.25 mil isk from economy). Now the industrialist has 104.75 million isk and the farmer 75 million isk. (note the miner has the other 19.8 mil isk) --> Farmer loses his ship because *reasons*. His friendly insurance company gives him a pat on the back and 10 million isk (total +10 million isk into the economy). Now the miner has 119.8 mil isk, the industrialist 104.75 mil isk, and the farmer 85 mil isk, for a grand total of 309.55 million isk, while only starting from 300 million isk. --> The cycle continues and the isk faucet pours isk.
I might just stop posting after this, I'm getting tired of arguing. |

Hasikan Miallok
Republic University Minmatar Republic
1449
|
Posted - 2015.08.27 06:27:45 -
[75] - Quote
Bobb Bobbington wrote:Markus Reese wrote:Arla Sarain wrote: why do these even exist? Unless they nerfed sansha incursion... have they?
A dynamic pve does bring in a player base. It is also something that pve'ers will be essentially forced to do. CCP stated these can spread without limit if not contested. Ergo, it is a forced isk sink through destroying ships. Or not destroy and lose your space. As such, everybody pves. Even the most hardcore pvper. How else do they get isk to buy their ships? Ideally, from what we have seen is it is hard combat. You will lose ships, you can be podded, etc. If done right, it can provide similar excitement on the biochemical level as pvp. Difference is you are on the receiving end. If the AI is good enough, I guess only way you might not like it is if you cannot handle some tears of your own? Gonna be awesome. I'm, I'm sry, but this is bugging me that nobody talked about this... The drifter death weapon is in NO WAY a forced isk sink. It is literally a forced isk faucet because of the ship insurance. It is however a forced material sink. Those are definetely not the same thing. However, the LP stores ARE an isk sink. You exchange LP and isk (which vanish) for a faction item. Thanks for your time.
Does anyone bother with insurance ? |

Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 07:04:30 -
[76] - Quote
Hasikan Miallok wrote:Bobb Bobbington wrote:Markus Reese wrote:Arla Sarain wrote: why do these even exist? Unless they nerfed sansha incursion... have they?
A dynamic pve does bring in a player base. It is also something that pve'ers will be essentially forced to do. CCP stated these can spread without limit if not contested. Ergo, it is a forced isk sink through destroying ships. Or not destroy and lose your space. As such, everybody pves. Even the most hardcore pvper. How else do they get isk to buy their ships? Ideally, from what we have seen is it is hard combat. You will lose ships, you can be podded, etc. If done right, it can provide similar excitement on the biochemical level as pvp. Difference is you are on the receiving end. If the AI is good enough, I guess only way you might not like it is if you cannot handle some tears of your own? Gonna be awesome. I'm, I'm sry, but this is bugging me that nobody talked about this... The drifter death weapon is in NO WAY a forced isk sink. It is literally a forced isk faucet because of the ship insurance. It is however a forced material sink. Those are definetely not the same thing. However, the LP stores ARE an isk sink. You exchange LP and isk (which vanish) for a faction item. Thanks for your time. Does anyone bother with insurance ?
I don't but this would be a good reason to start.
|

Aladar Dangerface
13. Enigma Project
225
|
Posted - 2015.08.27 10:10:51 -
[77] - Quote
Hasikan Miallok wrote:I am a little unclear why we really care if they spread.
Khanid lowsec is dead you often transverse 3 or 4 systems before seeing another ship, but aside from that how much are they going to effect the odd person who does do exploration/mining/PI there anyway ? Some people will care when they hit high sec since the stop sansha incursions from happening in the systems they occupy.
I hope they take over all of k-space and there has to be a massive battle against the unstoppable drifter (zombie) apocalypse, while I watch from the safety of my wh 
I don't need twitter.
I'm already following you.
|

xxxTRUSTxxx
Galactic Rangers EVEolution.
319
|
Posted - 2015.08.27 10:34:47 -
[78] - Quote
fecking thread hijackers.  
is the butt hurt that bad that you must broadcast the fact daily? within every thread you can ram it into?
reminder
The topic is: UPDATE: DRIFTER INCURSIONS HAVE BEGUN!!
The topic is not: The random whine about your butt hurt thread. |

Arla Sarain
623
|
Posted - 2015.08.27 10:44:59 -
[79] - Quote
Bobb Bobbington wrote: --> Miner has 100 mil isk, he mines 20 million isk of ore. --> Industrialist with 100 mil isk buys that 20 million isk of ore. Because of tax the miner only gets 19.8 mil isk. (total -.2 mil isk from economy). Now the industrialist has 80 mil isk and the miner has 119.8 mil isk. -->Industrialist makes that into 25 million isk of ships and modules. (Notice, isk in economy has not yet changed, that is expected value you can acquire for it, not raw isk). --> Farmer with 100 mil isk buys all of it for 25 million isk. Because of tax the industrialist only gets 24.75 mil isk. (total -.25 mil isk from economy). Now the industrialist has 104.75 million isk and the farmer 75 million isk. (note the miner has the other 19.8 mil isk) --> Farmer loses his ship because *reasons*. His friendly insurance company gives him a pat on the back and 10 million isk (total +10 million isk into the economy). Now the miner has 119.8 mil isk, the industrialist 104.75 mil isk, and the farmer 85 mil isk, for a grand total of 309.55 million isk, while only starting from 300 million isk. --> The cycle continues and the isk faucet pours isk.
I might just stop posting after this, I'm getting tired of arguing.
Meanwhile, "CCP please increase Jackdaw insurance". No and thank you. |

Commander Spurty
Dimension Door We need wards.
1558
|
Posted - 2015.08.27 10:45:47 -
[80] - Quote
ISK sent to NPCs = sink ISK sent from NPCs = faucet ISK sent between PCs is an exchange
Very simple
Buying insurance is "paying 25% into the sink"
Getting the payout is a faucet because it came from NPCs (not the PC you bought the ship from)
Insurance is small beans though. Having broke pod pilots means people with unusable characters. No one wats that level of misery
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|

Ro Fenrios
Armilies Corporation
98
|
Posted - 2015.08.27 10:46:48 -
[81] - Quote
Visited the drifter incursion systems last night. I can tell two things. Amarr navy is getting REKT over there and thus far any capsuleer force trying to intervene them has also been decimated by Drifters. There are very few people trying to do anything about it and most are just observing the new AI's behavior. Drifters and Amarr navy frequently clash in different parts of system, mainly at gates and Amarr ships at least drop semi decent loot, including faction crystals.
Did not see single drifter getting destroyed. I did see Amarr ship wrecks by hundreds, among with few player ship wrecks every now and then.
Also I learned that Khanid space is not as desolate as I tought. At least one player lives there.
Our corp will likely attempt some sort of engagement with drifters over weekend. We do not have manpower to stop them, but we might learn something at least.. |

Hasikan Miallok
Republic University Minmatar Republic
1449
|
Posted - 2015.08.27 11:32:06 -
[82] - Quote
Ro Fenrios wrote:Visited the drifter incursion systems last night. I can tell two things. Amarr navy is getting REKT over there and thus far any capsuleer force trying to intervene them has also been decimated by Drifters. There are very few people trying to do anything about it and most are just observing the new AI's behavior. Drifters and Amarr navy frequently clash in different parts of system, mainly at gates and Amarr ships at least drop semi decent loot, including faction crystals.
Did not see single drifter getting destroyed. I did see Amarr ship wrecks by hundreds, among with few player ship wrecks every now and then.
Also I learned that Khanid space is not as desolate as I tought. At least one player lives there.
Our corp will likely attempt some sort of engagement with drifters over weekend. We do not have manpower to stop them, but we might learn something at least..
Well it does seem to have spread to 6 systems now from the original 3 - though seems to be spreading towards null not hisec. |

Arla Sarain
624
|
Posted - 2015.08.27 11:48:57 -
[83] - Quote
Still curious, does the damage leak through overshields? Could you hypothetically shield rep the drifters and keep them at 25% and then apply the DPS and kill them without triggering the DD? |

Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 12:48:40 -
[84] - Quote
xxxTRUSTxxx wrote:fecking thread hijackers.   is the butt hurt that bad that you must broadcast the fact daily? within every thread you can ram it into? reminder The topic is: UPDATE: DRIFTER INCURSIONS HAVE BEGUN!! The topic is not: The random whine about your butt hurt thread.
Thanks TRUST.
AGAIN TAKE COMPLAINS ABOUT SOV ELSEWHERE! YOUR MOANING AND GRIPING ARE MENT FOR ELSEWHERE, NOT HERE. THIS IS A THREAD FOR REPORTING STATS, USEFUL TACTICS AND STORYLINE RELATED TO DRIFTERS. NOT FROZISOV OR THE DEATH OF EVE IS EMINENT.
IF YOU TRULY THINK THAT THEM LEAVE ALREADY.
NOW, back to the story. So what kind of system effects do these incursions generate? |

Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 12:50:00 -
[85] - Quote
Arla Sarain wrote:Still curious, does the damage leak through overshields? Could you hypothetically shield rep the drifters and keep them at 25% and then apply the DPS and kill them without triggering the DD?
Interesting idea, that would be tricky but maybe. Could be a loop hole to exploit. |

Arla Sarain
624
|
Posted - 2015.08.27 13:26:11 -
[86] - Quote
Elyia Suze Nagala wrote:Arla Sarain wrote:Still curious, does the damage leak through overshields? Could you hypothetically shield rep the drifters and keep them at 25% and then apply the DPS and kill them without triggering the DD? Interesting idea, that would be tricky but maybe. Could be a loop hole to exploit. Wouldnt work
Uniformity is 0% http://games.chruker.dk/eve_online/item.php?type_id=34495
If those are the drifter NPCs that you see in the Incursions, it might be worth to try out stealth bombers. When forced to orbit, they only move at <300m/s and have 400 sig. Get some purifiers and hit the EM hole. Will take like 8 Volleys. Have the bombers fit for missile speed rigs. Just blap the BSs before they nuke? Is the ECM burst guaranteed? |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12240
|
Posted - 2015.08.27 13:32:08 -
[87] - Quote
Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking". |

Spc One
The Chodak Void Alliance
292
|
Posted - 2015.08.27 13:52:57 -
[88] - Quote
Gimme Sake wrote: People keep asking for lower paying, increased risk , pve content. Probably sansha incursions will get an income nerf soon. CCP nerfed sansha incursions a while ago, guess what happened, no one was doing it anymore, so ccp returned them back to the "old state" and people were doing them again.
If they do it again, people will stop doing incursions and do other things and that will make incursions obsolete because no one will do them anymore.
|

Markus Reese
Deep Core Mining Inc. Caldari State
449
|
Posted - 2015.08.27 13:59:27 -
[89] - Quote
Sansha do not need an income nerf, but a risk re-adjustment.
Sansha playstyle is (was) fun because we would lose ships occasionally in early days. But still made use of battleships and other high dollar hulls so a higher payout balanced well. Keep the payout, make em more challenging, engaging and a reason to clear em like what the drifters do. Sansha just need unpredictability. Incursions should have ships being scanned out as well if sitting in space ;-)
Back to topic, the more difficult part is that the supplying back and forth to current location did have pirates when I peeked. Will see much more information and trials when it hits highsec. Yeah... there is Sisi, but I would rather enjoy the experimentation with the risk that comes from using my main and isk. Also, that makes a person more on guard and attentive, forces the brain to work harder. |

Markus Reese
Deep Core Mining Inc. Caldari State
450
|
Posted - 2015.08.27 14:12:52 -
[90] - Quote
Ro Fenrios wrote:Visited the drifter incursion systems last night. I can tell two things. Amarr navy is getting REKT over there and thus far any capsuleer force trying to intervene them has also been decimated by Drifters. There are very few people trying to do anything about it and most are just observing the new AI's behavior. Drifters and Amarr navy frequently clash in different parts of system, mainly at gates and Amarr ships at least drop semi decent loot, including faction crystals.
Did not see single drifter getting destroyed. I did see Amarr ship wrecks by hundreds, among with few player ship wrecks every now and then.
Also I learned that Khanid space is not as desolate as I tought. At least one player lives there.
Our corp will likely attempt some sort of engagement with drifters over weekend. We do not have manpower to stop them, but we might learn something at least..
Send me a message in game if your corp doesn't have the contacts. I know a few good people and will forward it onto them. I also recommend joining live events channel. As these progress, F-Cord should be getting more active. Few vets of the early days of Sansha are still in eve. Solid guys and most of that stuff was founded working with other corporations. Pretty much a necessity and highly recommended.
Current tactics for the small sites will seem to favor T1 and INSURED cruiser fleets. Caracals, omens, stabbers, etc. The low cost, high speed and attack types early on. Will need spares so fortunately orcas can hold multiple.
Currently I am thinking it favor shields for the ASB? T1 logi ship spiders, not sure effectiveness. At this time, I figure only two ways to effectively develop a tactic might be either wait for it to hit highsec, or Sisi. I am thinking former.
As a capsuleer, I would like to get those of us who are driven to find a good staging system to set up in and develop a bit of uniformity. I recommend we both figure out what is common to most of the pilots as well as what is currently available in the Khanid region hubs.
This is a war folks, in a game but gotta approach it like a war. Yeah, many people are rich so go ahead and throw away your ships, but to have an effective and solid counter drifter force, will need to really knuckle down and play it smart.
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