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Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 14:13:57 -
[91] - Quote
Jenn aSide wrote:Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking".
Good call! |

Markus Reese
Deep Core Mining Inc. Caldari State
451
|
Posted - 2015.08.27 14:22:42 -
[92] - Quote
Jenn aSide wrote:Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking".
I missed your post before...
Seconded!
On the topic of support, That is my biggest ponder. Things like neuts, ecm and all that and their effects. We in terms of support, I suggest we try to get an official response in a separate thread. Repairing we can see the result, but in this case CCP will need to tell us if other things will work. Remote tracking links? Cap xfer? In terms of roleplay, is the equal of just asking the NPC.
Edit, will put that up in a new post here. |

Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 14:46:59 -
[93] - Quote
Markus Reese wrote:Jenn aSide wrote:Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking". I missed your post before... Seconded! On the topic of support, That is my biggest ponder. Things like neuts, ecm and all that and their effects. We in terms of support, I suggest we try to get an official response in a separate thread. Repairing we can see the result, but in this case CCP will need to tell us if other things will work. Remote tracking links? Cap xfer? In terms of roleplay, is the equal of just asking the NPC. Edit, will put that up in a new post here.
Can Drifters be ECM jammed out? |

Elyia Suze Nagala
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.27 15:32:53 -
[94] - Quote
Also, have any organized Incursion corps attempted these, or did they all say eff it over the low sec thing? |

Prt Scr
569th Freelancers
153
|
Posted - 2015.08.27 15:46:55 -
[95] - Quote
So i heard ( it might be a troll) {i sort of hope it is a troll} that when a drifter incursion is undefeated for 1 week the system sov. flips. If you don't have positive standings to drifters the stations are closed to you. Does anyone know how to get + standings with drifters? When system sov. drops the incursion will spread to an adjacent system. Khanid was selected due to the low numbers of players living there. As they move into new areas we will either have to fight or leave...or say goodbye to our stuff. They will be heading both into high and low sec. If they arn't held somewhere they will own all of eve and the game will be finished.
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
|

Estella Osoka
Perkone Caldari State
714
|
Posted - 2015.08.27 16:40:43 -
[96] - Quote
Elyia Suze Nagala wrote:Markus Reese wrote:Jenn aSide wrote:Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking". I missed your post before... Seconded! On the topic of support, That is my biggest ponder. Things like neuts, ecm and all that and their effects. We in terms of support, I suggest we try to get an official response in a separate thread. Repairing we can see the result, but in this case CCP will need to tell us if other things will work. Remote tracking links? Cap xfer? In terms of roleplay, is the equal of just asking the NPC. Edit, will put that up in a new post here. Can Drifters be ECM jammed out?
I seriously doubt it. They have 500 sensor strength in gravimetric, magnometric, ladar, and radar. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
445
|
Posted - 2015.08.27 18:31:56 -
[97] - Quote
Kinete Jenius wrote:Maldiro Selkurk wrote:It is CCPs entrenched belief that there is some magic, 'something', that will change the inate personality of highsec players into nullsec players and no amount of evidence to the contrary seems to be making it clear to CCP that no such magic thing exists.
Well everyone starts off as a highsec player. The "elite" players of eve tend to forget that. Excluding those that started in the really early days of testing. Even they started off in highsec though post wipes. This character was created to assist newbies in eve. Over the years I've seen many a highsec player make the shift to null or WHs (some straight from the newbie corp after some training time). I also know a few groups located in highsec right now as a means to lick their wounds from WH or Null wars gone bad. People's play styles can be quite fluid at times. Writing people off in whole chunks is counter productive to the continued existence of this game.
I always love it when someone 'thinks' they are countering my argument but instead are actually throwing their full weight behind it instead. I said the people i was referring to had an innate personality type which causes them to stay in highsec their entire game playing time be that, 'minutes till rage quit', or years and years in the case of someone like myself.
YOU on the otherhand are referring to people who have an entirely different personality type that will eventually move to somewhere else in the game in due course of time. The people you are talking about were innately different than the people im talking about and playing video games has not altered either type of persons personality type in the slightest.
You cannot get, make, alter or whatever word you would choose to describe it, someones innate personality type with a video game, it has never happened and it never will.
But perhaps you should get a job working on CCPs dev team because you and they share this common but ultimately grossly incorrect perception of human personality types in that they can be changed if only you could get them, 'to see the light', about how awesome nullsec is. You will be doing the same thing CCP is, and has been doing for more than a decade, banging your head against an immovable wall totally confused as to why a certain type of person doesnt think and respond to the world around them as you do and never will.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Markus Reese
Deep Core Mining Inc. Caldari State
455
|
Posted - 2015.08.27 18:41:27 -
[98] - Quote
Spot on Maldiro. I play my way. My play style determines is I like something or not. I like motorcycles, but I do not like certain motorcycle brands. The only way said brand will get me to buy one of theirs is to have something of interest. If all motorcycles became something I dont like? I stop riding and do something else. I loved hondas when I started. But modern honda doesnt make a bike I like anymore. Guess what... My new bike isnt a Honda.
Fortunately, eve is a mix of players. This creates an intermix with potential for all pirate space to become like this... Can you say awesome???? In which case, it promotes playstyle intermixing. Got a drifter problem? Who ya gonna call... Driftbusters! |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
446
|
Posted - 2015.08.27 18:41:48 -
[99] - Quote
Prt Scr wrote:So i heard ( it might be a troll) {i sort of hope it is a troll} that when a drifter incursion is undefeated for 1 week the system sov. flips. If you don't have positive standings to drifters the stations are closed to you. Does anyone know how to get + standings with drifters? When system sov. drops the incursion will spread to an adjacent system. Khanid was selected due to the low numbers of players living there. As they move into new areas we will either have to fight or leave...or say goodbye to our stuff. They will be heading both into high and low sec. If they arn't held somewhere they will own all of eve and the game will be finished. 
Anything that gets SOV holders to fight for their SOV is a good thing even if CCP has to introduce pve content to make it happen. You cannot make non-agression pacts with a computer, you cannot make the computer afraid to lose trillions worth of ISK in ships. in short if the game must put NPCs into the game and ultimately turn nullsec into pve land in response to the pve game-playing style nullsec has brought upon itself then im 100% behind it.
We in highsec have been fighting NPC incursions for some time now and wont have a problem if the drifters come calling.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Markus Reese
Deep Core Mining Inc. Caldari State
455
|
Posted - 2015.08.27 18:54:11 -
[100] - Quote
Exactly. It is only an issue on sov side because it is new. I like to say, imagine if Tuesday was release day instead of patch day. Would sov suck if it was always at risk of threat? Nope. It would be part of playstyle. Cheers to isk and lp as you fight it off, talk about the risk and hurrah? Imagine if Mordus, blood raiders, etc. All behaved this way. Have a core system they occupy and you cannot take but they occasionally raid out for new sov or just to be pirates. Means if you a sov holder, keeping them at bay is just a fact of life.
If I was to develop mechanics, they would develop sov just like players do and as such, they bank resource which they use to "build" Imagine if they had caps and stuff. Blood raiders under heavy guard? One day blood raider blob fleet... |

Aaron
Eternal Frontier
241
|
Posted - 2015.08.27 19:19:04 -
[101] - Quote
Ro Fenrios wrote:Visited the drifter incursion systems last night. I can tell two things. Amarr navy is getting REKT over there and thus far any capsuleer force trying to intervene them has also been decimated by Drifters. There are very few people trying to do anything about it and most are just observing the new AI's behavior. Drifters and Amarr navy frequently clash in different parts of system, mainly at gates and Amarr ships at least drop semi decent loot, including faction crystals.
Did not see single drifter getting destroyed. I did see Amarr ship wrecks by hundreds, among with few player ship wrecks every now and then.
Also I learned that Khanid space is not as desolate as I tought. At least one player lives there.
Our corp will likely attempt some sort of engagement with drifters over weekend. We do not have manpower to stop them, but we might learn something at least..
Yes, these are the posts i like to read. Nice to know someone is going to give it a go.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|

Aaron
Eternal Frontier
241
|
Posted - 2015.08.27 19:21:47 -
[102] - Quote
Jenn aSide wrote:Can the Amarr navy ships be repped or otherwise supported? Maybe the key isn't fighting Drifters, but helping Amarr fight Drifters.
It would seem to me one of the main enemies of innovation in the situation is "old incursion thinking".
Yes, I like this post too. Also it should be easy enough to see which drifter is being primaried. Good thinking there Jenn.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|

Aaron
Eternal Frontier
241
|
Posted - 2015.08.27 20:06:23 -
[103] - Quote
Arla Sarain wrote:Elyia Suze Nagala wrote:Arla Sarain wrote:Still curious, does the damage leak through overshields? Could you hypothetically shield rep the drifters and keep them at 25% and then apply the DPS and kill them without triggering the DD? Interesting idea, that would be tricky but maybe. Could be a loop hole to exploit. Wouldnt work Uniformity is 0% http://games.chruker.dk/eve_online/item.php?type_id=34495
If those are the drifter NPCs that you see in the Incursions, it might be worth to try out stealth bombers. When forced to orbit, they only move at <300m/s and have 400 sig. Get some purifiers and hit the EM hole. Will take like 8 Volleys. Have the bombers fit for missile speed rigs. Just blap the BSs before they nuke? Is the ECM burst guaranteed?
Attribute Name-- Value entitySuperWeaponDuration-- 5000 entitySuperWeaponEmDamage -- 187500 entitySuperWeaponExplosiveDamage --187500 entitySuperWeaponKineticDamage --187500 entitySuperWeaponThermalDamage-- 187500
Also, their armour is 17k with 0/50/50/50 resists and reps 10k PER SECOND
It would seem that you'd need a fleet of 17 to 20 BS all doing 1000 DPS, or 2 or 3 dreads in siege and that's just for damage dealing, Tanking them seems impossible with their death ray stats, also it is unclear if only one of them Death Rays or if all of them death rays upon the same target.
My verdict is; in order to tank and deal damage and kill a fleet of them you would need dreads (not in siege) and carriers to rep the dreads, based upon drifter stats it seems pointless trying anything lower than that.
Obviously this is a concern because that's lots of hardware just sitting there which will attract hot drops with a 100% certainty.
Sniping them seems impossible too if they have a warp scram range of 500km, yes you read correctly 500km.
This is a hard one folks, I can't see any flaws in their design or behavior, with regard to killing them they seem to have everything i can think of covered.
Edit: Perhaps part of the story is that no one can fight them (NPC or Player) and maybe as I mentioned before the drifters may spread to major systems and claim them. Maybe the Amarr will get crippled and be forced to live under the radar and do small missions against the Drifters to steal their tech and develop a new weapon to fight them. We will have to wait and see.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|

Markus Reese
Deep Core Mining Inc. Caldari State
457
|
Posted - 2015.08.27 21:27:58 -
[104] - Quote
It has been discussed already the tank part. Small and fast, we can kite them. Tracking isnt super great it appears. That dps can be dealt with. Superweapon is a zero chance essentially. Instakill any ship. High dps is close in gank, or snipe. I expect neuting to be important. |

Aaron
Eternal Frontier
242
|
Posted - 2015.08.27 23:09:22 -
[105] - Quote
Markus Reese wrote:It has been discussed already the tank part. Small and fast, we can kite them. Tracking isnt super great it appears. That dps can be dealt with. Superweapon is a zero chance essentially. Instakill any ship. High dps is close in gank, or snipe. I expect neuting to be important.
Based on their stats I see some flaws in your small and fast, You would need to be out of their neut and web range for a start which is 40km, they will be able to turn of MWD's from any range as well, And I notice they have a chase speed of 3.5kmps. If chase speed denotes their top speed when they are not at optimal attack range then I'm not sure how your small and fast would fair against them.
Have you tried anything of yet or is this in theory? Would you be prepared to type exactly how you came to this conclusion?
Edit: Their tracking my not be super great as you put it, but their web and scram are super great, and if your fleet gets webbed you're in trouble.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|

aldhura
Facepalm Central
1
|
Posted - 2015.08.28 01:00:41 -
[106] - Quote
Primary This Rifter wrote:More pointless PVE bullshit while the rest of the game languishes.
Sadly not everyone can afford to buy plex to buy ships and things, you should feel privileged to be in that position. The rest of us will just have to PVE  |

Pryce Caesar
Cloak and Daggers Fidelas Constans
11
|
Posted - 2015.08.28 04:19:53 -
[107] - Quote
So they've been taken offline until further notice. Apparently the server nodes couldn't handle them for the time being. |

Sarrgon
Avalonians United
21
|
Posted - 2015.08.28 04:47:41 -
[108] - Quote
Primary This Rifter wrote:More pointless PVE bullshit while the rest of the game languishes.
Posts like this just tends to make me laugh
But we need more new content, they are trying to get more new PVP content, which is failing so far as I hear. This is new PVE content and the committee is out on that still. But I would rather lose 100 bitter vets and gain 1000 new players. CCP is trying and what they need is constructive feedback and now useless banter to help the game continue.
|

Markus Reese
Deep Core Mining Inc. Caldari State
460
|
Posted - 2015.08.28 05:22:37 -
[109] - Quote
Aaron wrote:
Have you tried anything of yet or is this in theory? Would you be prepared to type exactly how you came to this conclusion?
Edit: Their tracking my not be super great as you put it, but their web and scram are super great, and if your fleet gets webbed you're in trouble.
Have been wanting to put it into theory, but at this time, (aside from drifter incursion being gone) is that I cannot seem to find people willing to test things in tq. Yeah, there is SiSi, but I call that god mode with all the free stuff. Kind of removes excitement and challenge for me and thus, the fun. |

Arla Sarain
625
|
Posted - 2015.08.28 09:51:12 -
[110] - Quote
Ok so if you can speed tank them, still, combine delayed damage with instant damage - get railguns, lasers or artillery loaded with phased plasma to deal with overshield, considering it's only 5k HP you probably can get other Nemesis to do it, don't need that many.
Have both types of bombers fit for missile speed and both use javelins Launch Nemesis torps first, then Purifier torps. At 32k HP with zero EM resist you only need ~10 Purifiers firing Javelins at 9k m/s
If you time it right, EM damage should come shortly after the overshield is down.
Alternatively, use instant damage ships to wipe the overshield just before the EM torps land. At 100k range, it will take Javelins ~10s to reach the target. So just count 9s and let the instant damage ships fire then. |

Crystalline Entity
Outdated Host Productions Mortum Ravagers
17
|
Posted - 2015.08.28 12:15:47 -
[111] - Quote
As Khanid dwellers (we literally live in Nandeza) I can confirm that Mortum Ravagers defeated the Drifters for the time being.
They may return though! |

Ishtanchuk Fazmarai
4031
|
Posted - 2015.08.28 13:06:11 -
[112] - Quote
Crystalline Entity wrote:As Khanid dwellers (we literally live in Nandeza) I can confirm that Mortum Ravagers defeated the Drifters for the time being.
They may return though!
= CCP ran into performance issues and the feature has been disabled temporally.
But don't worry, everything else is OK.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Vollhov
Senators of Eridan Red Alliance
201
|
Posted - 2015.08.28 13:17:57 -
[113] - Quote
"Invasion" has broken? This is for the murder of Jalyl.

Killing her, you killed me.
Jamyl Sarum
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Gaellia Bonaventure
EVE University Ivy League
4434
|
Posted - 2015.08.28 13:27:12 -
[114] - Quote
Welp. Drifter vs. Amarr now relegated to a quiet backwater story in the lore.
And that's the end of that. Into the ashbin of history along with WiS.
Bravo, CCP. Bravo.
Bring your possibles.
|

Gaellia Bonaventure
EVE University Ivy League
4434
|
Posted - 2015.08.28 13:28:21 -
[115] - Quote
Ishtanchuk Fazmarai wrote:
Kek.
Bring your possibles.
|

Vol Arm'OOO
Bagel and Lox
734
|
Posted - 2015.08.28 13:34:54 -
[116] - Quote
La Rynx wrote:Primary This Rifter wrote:More pointless PVE bullshit while the rest of the game languishes.  you want more pvp, go out and do something about it, instead of cyring in the forums. CCP develops several aspects of EvE in parallel. Why is it that this "EvE-PvP-Masterrace" cries over and over again? Or do you want to say that "broken SOV" keeps you from PvP? What else keeps you from PvP? Broken fingernails? Intense Envy of PvE games or WoW? Did CCP add anything, that a PvP Player can not **** of ( i mean fight) those "filthy" PvE Players when they join those Occasions? No! You can interfere with missions, incursions, Ratting. But its all not good enough...
Eve is nominally an open world game. In an open world game Pvp happens when people are out doing pve like things. Unfortunately, there is so much isk in the game already that people dont need to do pve. So what you get now is fleets looking for other fleets for consensual pvp. However, because eve is a rock paper scissor game and because nobody wants to be someone else's punching bag and because ccp keeps nerfing force multipliers (OGB, ecm, ect...), nobody wants to engage anybody unless they know they can win.
In short, if there is a pvp shortage, it is ccp's fault not the players - the players just play the game that ccp developed. Its ccp's job to develop again that (1) controls the flow of isk; (2) gets people out in the open to do things (mining, ratting etc), and (3) makes asymmetrical combat possible - so that people cant guess with certainty the outcome of a battle before it has even begun.
I don't play, I just fourm warrior.
|

Ishtanchuk Fazmarai
4031
|
Posted - 2015.08.28 18:41:15 -
[117] - Quote
OK, this is stupid, but...
...can anyone confirm that Driter incursions were causing performance issues client side? 
Yes, I'm wearing a tinfoil hat. This is like the first time CCP disables a feature because of performance issues, without a previous outburst of player indignacy over that poor performance. 
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2015.08.28 22:08:09 -
[118] - Quote
Ishtanchuk Fazmarai wrote:OK, this is stupid, but... ...can anyone confirm that Driter incursions were causing performance issues client side?  I've come there on the first day, checked back on the second. Visited several sites, watched amarr getting slaughtered for a while, especially on one of the gates where there even were a couple drifter wrecks. Chased a big auguror fleet through a couple systems. Never had any lags or other technical problems except for white screen on ship explosion. #tinfoil |

DeMichael Crimson
Republic University Minmatar Republic
51550
|
Posted - 2015.08.29 02:10:41 -
[119] - Quote
Prt Scr wrote:So i heard ( it might be a troll) {i sort of hope it is a troll} that when a drifter incursion is undefeated for 1 week the system sov. flips. If you don't have positive standings to drifters the stations are closed to you. Does anyone know how to get + standings with drifters? When system sov. drops the incursion will spread to an adjacent system. Khanid was selected due to the low numbers of players living there. As they move into new areas we will either have to fight or leave...or say goodbye to our stuff. They will be heading both into high and low sec. If they arn't held somewhere they will own all of eve and the game will be finished.  First the Drifters do recon, then they openly attack and now they lay claim to Sov ?
Sounds like we just might be witnessing the emergence of a new Faction into the Eve Universe. Those stations being closed could be due to a change of ownership.
As for having positive standings with them, players who haven't attacked them should have neutral standing to start with and then after applying Social skills .................... so for Drifter standings to be viable, there would have to be Drifter Agents in Drifter Corps residing in Drifter Stations.
Before that happens there would be more lore / role play action such as continued Drifter aggression and occupation of High, Low and Null sec systems which then turns into a Cease Fire with Diplomatic talks and Alliance formation, probably with the Jove.
It just might all come together sometime next year. Until then ............................
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

La Rynx
School of Applied Knowledge Caldari State
372
|
Posted - 2015.08.29 06:39:36 -
[120] - Quote
Vol Arm'OOO wrote: Eve is nominally an open world game. In an open world game Pvp happens when people are out doing pve like things. Unfortunately, there is so much isk in the game already that people dont need to do pve. So what you get now is fleets looking for other fleets for consensual pvp. However, because eve is a rock paper scissor game and because nobody wants to be someone else's punching bag and because ccp keeps nerfing force multipliers (OGB, ecm, ect...), nobody wants to engage anybody unless they know they can win.
I would say that is "risk averse". That is something some "EvE PvP Masterrace" accuses "carebears" for. (I hate this carebear bullshit btw)
Vol Arm'OOO wrote: In short, if there is a pvp shortage, it is ccp's fault not the players - the players just play the game that ccp developed.
An argument i get on and on and on by those "EvE PvP Masterrace" is, that EvE is a "PvP Sandbox" I am just repeating.
You can be killed anywhere, even in hisec rookie systems. Nothing protects PvElers from PvPlers from caught from PvPlers and being stolen (mission loot) or killed(ganked or wardecced). Worse in lowsec, where CONCORD does not retaliate. Mining or ratting in nullsec can easily disturbed and since there is jump fatigue, small gangs wander enemy sov. EvE is full of PvP opportunities.
Vol Arm'OOO wrote: Its ccp's job to develop again that (1) controls the flow of isk; (2) gets people out in the open to do things (mining, ratting etc), and (3) makes asymmetrical combat possible - so that people cant guess with certainty the outcome of a battle before it has even begun.
Obviously drifter incursions are a step in the right direction as long as they are worthwhile doing as they will hopefully draw players into doing them and thus being out in space and available for pvp. Ofc if they are allowed into highsec, then all they will just be an isk faucet because of concord limitations. Oth it would certainly be great if they did these incursions right this time - making a highsec system temp lowsec as long as it is under incursion.
That is what i mean. In fact CCP / EvE under CCP Seagull has not stopped with drifters. This citadel stuff and the drifters show that there has been a lot of thought behind the future development. To me it seems like a very god attempt to renew hisec, putting more lore on the road with some explaintions for more bigger changes than modul tiericides. With drifters and POS changes hisec gets less safe.
I think Fozzy SOV works as intended. But CCP can not be everones darling. Some stuff has to be done and the ppl have to see that thing are better than they thought. As far as i can see CCP had better ideas than the ideas in the forum (at least at GD) where.
Atomic Virulent : "You can't spell DOUCHE. without CODE."
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