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Don Kartel
Native Freshfood Minmatar Republic
0
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Posted - 2015.08.27 10:21:51 -
[1] - Quote
After returning after a short break I found that after a couple of jumps in a carrier I now have to wait 2-3days before I can jump again?
I understand why it was introduced but look what it has done to the game play and the experience for the players. This is a bad mechanic and restricts heavily the ability for players to play the game so as a result they don't play.
to put it into perspective the reason I was jumping in my carrier which used to be able to jump 10ly but now does 5ly was because I was situated in a solar system on the edge of eve. I am trying to get closer to empire because this new mechanic is such a chore but only got 1/3 of the way there before I found myself in a situation where I need to wait 2-3 days for every jump.
So it will probably take me 3-4 jumps for the remainder of the distance which is going to take about a week to complete. so is it reasonable for it to take 2 weeks to move one carrier ? Surely I would just lose interest in the game and find something else to play in that time?
The game has lost pace and is no longer fun. I want to still play eve but currently while we have mechanics like this then its doubtful I will. I'm not even going to log my titan in with its 2.5ly restriction which will probably take a month to move.
regards
A very concerned veteran |
Neuntausend
Rens Nursing Home
291
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Posted - 2015.08.27 10:31:22 -
[2] - Quote
Jump fatigue is not a bad thing and a solution to a very bad problem Eve had in 2013, 2014. However, I (and others as well) think, that it's too harsh. One can barely even cross a single region with a capital without taking a day off work to do it. It needs to be tweaked in order to work well. Jump Fatigue/Reactivation timers should be toned down a bit, and the Reactivation timer should be capped at a few days, not a ******* month!
On top of this, right now the mechanic is useless anyway, since the new "Apex Force" is not Archons and Nyxes/Aeons, as it used to be, but Taranises and Claws. |
Yang Aurilen
The Mjolnir Bloc The Bloc
816
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Posted - 2015.08.27 10:32:20 -
[3] - Quote
Jump through stargates.
Post with your NPC alt main and not your main main alt!
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Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 10:33:00 -
[4] - Quote
Capitals are now only a 'sometimes' ship. |
baltec1
Bat Country Goonswarm Federation
16564
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Posted - 2015.08.27 10:33:32 -
[5] - Quote
I enjoy not having caps dumped on my head everywhere I go.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Inxentas Ultramar
Ultramar Independent Contracting
1712
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Posted - 2015.08.27 11:18:24 -
[6] - Quote
Jump Fatigue is great. We can now fight gang VS gang in lowsec without getting 3rd partied by much richer null dudes most of the time.
Heck, it's actually an incentive to train for Dreads to me because it's more likely I will lose it to people that actually matter in shaping our immediate area. The moons and pocos there no longer serve as bait for null dudes to kill lowsec dudes, but actually matter to the groups living there. No more 20+ T3 fleets dropping on a 5 man gang in T1 ships is a good thing also. |
Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
468
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Posted - 2015.08.27 11:21:23 -
[7] - Quote
Don Kartel wrote: After returning after a short break I found that after a couple of jumps in a carrier I now have to wait 2-3days before I can jump again?
I understand why it was introduced but look what it has done to the game play and the experience for the players. This is a bad mechanic and restricts heavily the ability for players to play the game so as a result they don't play.
to put it into perspective the reason I was jumping in my carrier which used to be able to jump 10ly but now does 5ly was because I was situated in a solar system on the edge of eve. I am trying to get closer to empire because this new mechanic is such a chore but only got 1/3 of the way there before I found myself in a situation where I need to wait 2-3 days for every jump.
So it will probably take me 3-4 jumps for the remainder of the distance which is going to take about a week to complete. so is it reasonable for it to take 2 weeks to move one carrier ? Surely I would just lose interest in the game and find something else to play in that time?
The game has lost pace and is no longer fun. I want to still play eve but currently while we have mechanics like this then its doubtful I will. I'm not even going to log my titan in with its 2.5ly restriction which will probably take a month to move.
regards
A very concerned veteran
You can use gates and that doesn't cause fatigue. Learn to adapt veteran.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5524
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Posted - 2015.08.27 11:34:14 -
[8] - Quote
Things aren't quite the way you describe them.
When you jump, you pick up 2 timers: A cooldown timer, which stops you from jumping A fatigue timer, which ticks down at 1 tenth the rate of the cooldown timer, and is used to multiply the cooldown timer.
If you, when jumping, always let the fatigue expire then you'll have a maximum of 1 hour between jumps.
If you jump, wait for the cooldown timer to expire (6 minutes on a max range jump), then jump again, your cooldown and fatigue timers will be significantly longer. do it again (around 30 minutes for the cooldown), and you'll start to see what you're saying.
So you're aware, We are talking with CCP about jump fatigue. At least some members of the CSM (I don't want to speak for everyone, as I know there are degrees of disagreement) are not happy with the current situation.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Azami Nevinyrall
Red Federation RvB - RED Federation
2255
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Posted - 2015.08.27 11:35:52 -
[9] - Quote
The only people who don't like Jump Fatigue is the Nullsec "I can't blap a ratting BS with 8 Supers 50 jumps away instantly" or the "Blue everything and prevent new Alliances from getting into Nullsec, then cry because I have no content" crowd(s.)
Contract me your dead!
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s73v3n2k
UK Corp Goonswarm Federation
2
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Posted - 2015.08.27 12:17:42 -
[10] - Quote
In my eyes this has not done the game any good. We all understand why it was introduced but its over the top. the cooldown timer is calibrated about right however the fatigue time should go no higher than 24hrs because who wants to wait longer than that to do their next jump. I simply don't see why CCP would let the timer go into months because people will just cancel their accounts rather than wait for that.
I encourage small gang warfare with sub-caps but capitals were introduced to fill a role they are no longer suitable for.
Gates are an option but the reason capitals have jump drives is because they shouldn't have to use gates.
also null sec are complaining about the new mechanic but funny enough as caps can only jump in low sec and null sec 90% of those that use caps are null sec players.
I am happy to hear this being discussed by the CSM but the previous mechanic was far better and this is just the wrong solution to the issue it was implemented to prevent.
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Neuntausend
Rens Nursing Home
297
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Posted - 2015.08.27 12:28:17 -
[11] - Quote
Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. |
Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 12:36:50 -
[12] - Quote
Neuntausend wrote:Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. Implants, rigs, modules and an alt/corpmate with a webber. I mean really. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2136
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Posted - 2015.08.27 12:41:14 -
[13] - Quote
s73v3n2k wrote: In my eyes this has not done the game any good. We all understand why it was introduced but its over the top. the cooldown timer is calibrated about right however the fatigue time should go no higher than 24hrs because who wants to wait longer than that to do their next jump. I simply don't see why CCP would let the timer go into months because people will just cancel their accounts rather than wait for that.
I encourage small gang warfare with sub-caps but capitals were introduced to fill a role they are no longer suitable for.
Gates are an option but the reason capitals have jump drives is because they shouldn't have to use gates.
also null sec are complaining about the new mechanic but funny enough as caps can only jump in low sec and null sec 90% of those that use caps are null sec players.
I am happy to hear this being discussed by the CSM but the previous mechanic was far better and this is just the wrong solution to the issue it was implemented to prevent.
It only ever creep over 24 hours to any level beyond that because you kept jumping. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2136
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Posted - 2015.08.27 12:42:15 -
[14] - Quote
Anize Oramara wrote:Neuntausend wrote:Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. Implants, rigs, modules and an alt/corpmate with a webber. I mean really.
You need an alt to do the jump in most case anyway so it's not like anyone has an excuse to not have one that can fit a web... |
McChicken Combo HalfMayo
The Happy Meal
1105
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Posted - 2015.08.27 12:58:19 -
[15] - Quote
Neuntausend wrote:Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. Let's give freighters jump drives then because apparently moving big ships through multiple stargates is unacceptable. |
Salvos Rhoska
1274
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Posted - 2015.08.27 13:59:31 -
[16] - Quote
Ive never liked that Jump Freighters exist. Reasoning being, that Im against transit of material with such expedience between sectors of rulesets (with their associated benefits), over and past their nominal hard gate thresholds.
Easy and safe transit of material from HS to NS, and back, is not good for either sector. It perpetuates the HS market hegemony needlessly, and bleeds resource out of local NS interests (as well as reducing incentive for local resourcr sourcing). It also cuts out the strategic interests of intervening sectors/owners to control transit with ready means past their homes.
I think Jump Fatigue was not targetted at Jump Freighters, but its associated and equal effect on them works towards my premise above.
I understand that players who have spent time and effort locating themselves, and enabling themselves, within jump ranges so as to leap over risk and resistance are upset, but imo you were aiming at the wrong markets for terminus anyways.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12246
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Posted - 2015.08.27 14:14:58 -
[17] - Quote
Jump Fatigue din't "kill" it, but it did dampen it. CCP doesn't seem to understand that nerfing oppurtunities for people to come together in conflict results in less conflict. The goal of "more localized conflict" sounds nice but doesn't actually work, and the fact that only the most expensive jump capable hauler ships (jump freighters) have reasonable jump ranges means that the only thing that really changed is that jump freighter pilots are getting rich lol.
I sold both my Carriers, I don't own a single capital ship right now though I am considering buying back 1 carrier to jump to friendly stations when I get an escalation. But otherwise they are just a useless hunk of ship that sits in a hanger, not even good for emergency evaccing anymore. Last night was the 1st time I saw a carrier on the field in a couple months, and it was a bait Archon in Catch.
Didn't want that Drake anyways btw.
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Markus Reese
Deep Core Mining Inc. Caldari State
451
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Posted - 2015.08.27 14:15:34 -
[18] - Quote
We can use jump gates.
So if want carrier forces, get the best into carriers, then other into battleships, cruisers, etc. Consolidate and move into tactical location. If you have sov you aren't using, then why waste the effort keeping it... aside from moon poo... Darn people stealing the poo |
Neuntausend
Rens Nursing Home
298
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Posted - 2015.08.27 14:18:09 -
[19] - Quote
Don't need Sov to get the Poo. |
AtramLolipop
Republic Military School Minmatar Republic
2
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Posted - 2015.08.27 14:21:43 -
[20] - Quote
Steve Ronuken wrote:Things aren't quite the way you describe them.
When you jump, you pick up 2 timers: A cooldown timer, which stops you from jumping A fatigue timer, which ticks down at 1 tenth the rate of the cooldown timer, and is used to multiply the cooldown timer.
If you, when jumping, always let the fatigue expire then you'll have a maximum of 1 hour between jumps.
If you jump, wait for the cooldown timer to expire (6 minutes on a max range jump), then jump again, your cooldown and fatigue timers will be significantly longer. do it again (around 30 minutes for the cooldown), and you'll start to see what you're saying.
So you're aware, We are talking with CCP about jump fatigue. At least some members of the CSM (I don't want to speak for everyone, as I know there are degrees of disagreement) are not happy with the current situation.
(small aside: Titans have a Jump range of up to 5 LY)
You focused on the wrong part of jumping. You should not be punishing people for wanting to seek out a quick way to move from region to region, whether that is in search of content of logistics. You do realise that you killed half of null sec by making these changes since non of the regions can be support on their own right?
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing. |
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Ro Fenrios
Armilies Corporation
99
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Posted - 2015.08.27 14:26:24 -
[21] - Quote
As a player that has always tried to stay in small groups, I can say that least we can now more comfortably use our capitals when we don't have to worry about potential super drop on our ass the moment we decide to use the few caps we have. Has given our little group chance to settle in low sec more firmly. Back in 2013 when we were starting, it was not uncommon for us to get dropped by 20 supers even when doing small cruiser roam with 5-10 peeps.
The fatigue might be somewhat harsh, agreed there, but it has also helped to make game little easier for that small guy. |
Salvos Rhoska
1274
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Posted - 2015.08.27 14:28:08 -
[22] - Quote
AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
Valid parallel argument.
That too can be looked at, but I dont think it precludes changes to the extant Jump Fatigue mechanic. If anything, together they can help restrict movement of such large craft across EVE, but especially as specific to Jump Freighters, in terms of deincentivizing moving so much material so far, rather than within local regions.
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Scalding Holland
Arcadia Group
15
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Posted - 2015.08.27 14:33:30 -
[23] - Quote
Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down, |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
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Posted - 2015.08.27 14:42:02 -
[24] - Quote
Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down,
Or you could play in the many way the games offer that does not require the use of jump drives. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
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Posted - 2015.08.27 14:43:50 -
[25] - Quote
AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
What do you want to limit on Cynoing? |
AtramLolipop
Republic Military School Minmatar Republic
2
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Posted - 2015.08.27 14:46:58 -
[26] - Quote
Frostys Virpio wrote:Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down, Or you could play in the many way the games offer that does not require the use of jump drives.
You could but this is a discussion about Jump Fatigue. |
Jack Hayson
Atztech Inc. Ixtab.
280
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Posted - 2015.08.27 14:47:34 -
[27] - Quote
Scalding Holland wrote:Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down,
Have you ever heard about stargates?
They work great! |
AtramLolipop
Republic Military School Minmatar Republic
2
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Posted - 2015.08.27 14:47:48 -
[28] - Quote
Frostys Virpio wrote:AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
What do you want to limit on Cynoing?
Limit??? I didn't say limit. Stop putting imaginary words in what I wrote. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
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Posted - 2015.08.27 14:49:27 -
[29] - Quote
AtramLolipop wrote:Frostys Virpio wrote:Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down, Or you could play in the many way the games offer that does not require the use of jump drives. You could but this is a discussion about Jump Fatigue.
Did you notice the post I was quoting and maybe though I could be replying to that comment in particular? |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
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Posted - 2015.08.27 14:50:27 -
[30] - Quote
AtramLolipop wrote:Frostys Virpio wrote:AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
What do you want to limit on Cynoing? Limit??? I didn't say limit. Stop putting imaginary words in what I wrote.
Fine, have it your way. How would you change cynos then if the focus should be put on that? |
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