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Thread Statistics | Show CCP posts - 0 post(s) |
DeBz
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Posted - 2006.12.14 03:12:00 -
[1]
Surely I'm not the only dictor pilot that finds the new changes utterly stupid!
Assuming Interdictor level IV, the new sphere launcher has a rate of fire of 72 seconds, with a reactivation delay of 72 seconds. This gives a total cycle time of 144 seconds. The spheres themselves have a duration of 120 seconds, 24 seconds less than the launcher cycle time. If you keep your launcher on manual, there is a 24 second period where the old bubble has collapsed and you can't pop a new one. This means it's impossible to keep a gate bubbled 100% without two interdictors.
The only solution is to keep your launcher on autorepeat to avoid the 72 second reactivation delay. But this creates a major problem because you launch a new bubble 48 seconds before the old bubble collapses. This is not acceptable for 3 reasons:
One, bubbles aren't cheap (even more expensive now that they last half the time but cost the same price) and a dictor has a very limited cargo space, so you run out of bubbles much faster. Dictor pilots need to conserve bubbles as much as possible, and deploying overlapping bubbles is very wasteful.
The second problem is the age-old "two bubbles on one grid" issue that definitely still exists. Sometimes it works, sometimes it doesn't, but the problem is reproducible.
The third problem is that when you're camping a gate you don't necessarily want to keep the gate bubbled 100% of the time. On autorepeat you have no control over when you can/can't bubble. It's especially annoying when you happen to move off the gate you're camping (to chase an outgoing ship, for example) and the autorepeat kicks in and deploys the next bubble where you don't want it.
It makes no sense that on manual there is a reactivation delay, but on autorepeat this delay is magically gone. The new bubble changes SUCK, not to mention about 1/4 of people still CTRL-Q in dictor bubbles... Am I doing something wrong, or are the new bubbles actually this bad?
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Aleis
Minmatar
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Posted - 2006.12.14 03:20:00 -
[2]
Personaly i have always felt that interdictor bubbles where far to over powered since the start and this only starts to even out the situation but they are still too powerful.
You have a single ship that can completely lock downa gate with a single instantly dpeloyed probe that, that was stronger than any of the bubbles that take up a large section of your cargo, and have a delayed setup and take down, time, not to mention you can carry a large number of them in your cargo hold unlike the mobile bubbles
so do i find that a single ship now has a Unresonable half a minute that you can't have a gate completely locked down with just one ship?
no not really
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 04:24:00 -
[3]
The REAL problem is that with this new auto repeat mechanic, having Interdictor at level ONE is preferable to having it at level FIVE. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Latex Mistress
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.14 04:42:00 -
[4]
Originally by: Hllaxiu The REAL problem is that with this new auto repeat mechanic, having Interdictor at level ONE is preferable to having it at level FIVE.
Agreed.
Dictor should lengthen the amount of time the bubble stays up - I worked long and hard for 'Dictor 5 and all I get is a month of wasted points? Rubbish. LM
Latex Mistresss: bringing truth to the truculent one post at a time
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MsMoneyPenny
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Posted - 2006.12.14 05:07:00 -
[5]
Exactly. The dictor's fourth bonus is now completely useless. If you have it at level 5 it's harmful. I simply don't understand why manual suffers from a reactivation delay and autorepeat doesn't...
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Kalil d'Maelstromo
The Establishment
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Posted - 2006.12.14 05:08:00 -
[6]
/signed
Its an idiotic state of affairs. Not as immidiately irritating as the ability to warp out of a bubble by logging but I guess thats a whole other 30 page thread.
Originally by: Thor Xian I use a named WCS called "Situational Awareness".
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Tiger Tamer
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Posted - 2006.12.14 06:20:00 -
[7]
Originally by: Hllaxiu The REAL problem is that with this new auto repeat mechanic, having Interdictor at level ONE is preferable to having it at level FIVE.
Sounds like the same problem with afterburners. Lower duration on afterburners has some great tactical advantages, increasing the skill penalizes those advantages... I see the problem.
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Kalil d'Maelstromo
The Establishment
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Posted - 2006.12.14 07:39:00 -
[8]
Not really given that you can adjust your speed.
Especially with MWD's, always fun when you've killed a ship and realised hat you've coasted past scram range of the pod....
Originally by: Thor Xian I use a named WCS called "Situational Awareness".
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Nicocat
Caldari New Age Solutions
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Posted - 2006.12.14 08:31:00 -
[9]
ABs, drone nav, and dictors. All better at low levels. Sucks, but that's how it is. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.12.14 08:55:00 -
[10]
This has got to be a bloody bug, has anyone bug reported it yet?
Regards
/Doxs After 9 months, why is my face just a '!' ? |
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DeBz
Imperium Technologies Firmus Ixion
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Posted - 2006.12.14 18:39:00 -
[11]
Originally by: Nicocat ABs, drone nav, and dictors. All better at low levels. Sucks, but that's how it is.
So the people who trained dictor 5 for a month and suddenly had all that training ****ed away?
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Nonoffensive
Sniggerdly
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Posted - 2006.12.14 18:48:00 -
[12]
Pretty much.
Whether dictors are balanced or not, there is no reason to break game mechanics behind something you spent time and skill points to train. Its worth pointing out that leaving your Interdictor skill at level 1 still allows you to permenently bubble something.
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DeBz
Imperium Technologies Firmus Ixion
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Posted - 2006.12.14 19:08:00 -
[13]
Originally by: Nonoffensive Its worth pointing out that leaving your Interdictor skill at level 1 still allows you to permenently bubble something.
We've established that already... But it wasn't like this before Kali, so now the people with dictor 5 not only wasted a month of training time but also fly their dictors WORSE than less skilled pilots.
How is fixing the crap bubbles breaking game mechanics? As it stands right now, interdictor mechanics are definitely broken.
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Nonoffensive
Sniggerdly
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Posted - 2006.12.14 19:10:00 -
[14]
Was mostly replying to Aleis, probably should have quoted him.
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Deep Slumber
Gallente Black Nova Corp Band of Brothers
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Posted - 2006.12.14 19:26:00 -
[15]
Originally by: Doxs Roxs This has got to be a bloody bug, has anyone bug reported it yet?
I did a few days before Revelations hit TQ, obviously to no avail.
On autorepeat the launcher does indeed fire one probe every x seconds depending on your Interdictors skill level (easily checkable with a rightclick on the launcher while in space). If you set it to manual though, or abort an automatic launch, it's twice that amount of time, even though the launcher visually stops operating after the x seconds (it stops blinking green or red).
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Nonoffensive
Sniggerdly
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Posted - 2006.12.14 20:49:00 -
[16]
Did anyone submit a bug after Revelations went live?
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DeBz
Imperium Technologies Firmus Ixion
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Posted - 2006.12.14 20:51:00 -
[17]
Originally by: Nonoffensive Did anyone submit a bug after Revelations went live?
I just reported it... We need everyone to report it though
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Sir Kad
adeptus gattacus Lotka Volterra
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Posted - 2006.12.14 21:21:00 -
[18]
/signed Bug fix please!
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Shin Ra
BURN EDEN
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Posted - 2006.12.14 21:28:00 -
[19]
The Interdictors skill should increase bubble DURATION, not decrease cycle time.
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Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.14 21:32:00 -
[20]
Edited by: Weirda on 14/12/2006 21:33:28 the real question is - what was the INTENT of these change? - nerf bubble? (if so - was nerf really intend to hurt higher skill more then lower skill? seem like it implimented backwards!) - make deployment (duration?) more tactical (not interfering w/own fleet for too long)?
when Weirda read changes was unsure how it was actually supposed to play out - OP summed it up.
We need to know if this is what DEV intended these change to generate, and WHY! __ Weirda Join QotSA |
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Xendie
Forsaken Empire
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Posted - 2006.12.14 21:39:00 -
[21]
Originally by: Shin Ra The Interdictors skill should increase bubble DURATION, not decrease cycle time.
good luck getting CCP to figure that one out.
Quote: Nertzius > having fun being incompetitent?
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Nicocat
Caldari New Age Solutions
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Posted - 2006.12.14 22:30:00 -
[22]
I just finished dictor training, too. Can use the bubble as of 10pm tonight. *keeps this thread in mind* ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2006.12.14 22:46:00 -
[23]
Sad thing is, I have Interdictors 4 but I'm holding off on training 5 and buying that 32 mil Graviton Physics book...
Onward to Recon!!! --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |
DeBz
Imperium Technologies Firmus Ixion
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Posted - 2006.12.15 03:21:00 -
[24]
Originally by: Nicocat I just finished dictor training, too. Can use the bubble as of 10pm tonight. *keeps this thread in mind*
Unless CCP changes things in the near future, don't train your dictor skill past 1 or you'll waste bubbles like the rest of us poor pilots
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Mortuus
Minmatar Just-fun Distant Star Alliance
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Posted - 2006.12.15 07:47:00 -
[25]
At least make them prevent people from CTRL+Q warping.....
I lose more RA and GOON ships this way than anything else....
ex-Occassus Republica <3 |
Tiger Tamer
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Posted - 2006.12.15 14:02:00 -
[26]
Originally by: Kalil d'Maelstromo Not really given that you can adjust your speed.
Especially with MWD's, always fun when you've killed a ship and realised hat you've coasted past scram range of the pod....
Hehe, inertia FTL!
Though I was referring to the act of reversing your ship and aligning just as an afterburner shuts off to achieve a much faster align / warp. With an MWD it's nearly instant, while trying to align/warp while moving at any speed causes a ridiculous delay in time to properly align/warp.
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.15 14:09:00 -
[27]
Originally by: DeBz Surely I'm not the only dictor pilot that finds the new changes utterly stupid!
Assuming Interdictor level IV, the new sphere launcher has a rate of fire of 72 seconds, with a reactivation delay of 72 seconds. This gives a total cycle time of 144 seconds. The spheres themselves have a duration of 120 seconds, 24 seconds less than the launcher cycle time. If you keep your launcher on manual, there is a 24 second period where the old bubble has collapsed and you can't pop a new one. This means it's impossible to keep a gate bubbled 100% without two interdictors.
The only solution is to keep your launcher on autorepeat to avoid the 72 second reactivation delay. But this creates a major problem because you launch a new bubble 48 seconds before the old bubble collapses. This is not acceptable for 3 reasons:
One, bubbles aren't cheap (even more expensive now that they last half the time but cost the same price) and a dictor has a very limited cargo space, so you run out of bubbles much faster. Dictor pilots need to conserve bubbles as much as possible, and deploying overlapping bubbles is very wasteful.
The second problem is the age-old "two bubbles on one grid" issue that definitely still exists. Sometimes it works, sometimes it doesn't, but the problem is reproducible.
The third problem is that when you're camping a gate you don't necessarily want to keep the gate bubbled 100% of the time. On autorepeat you have no control over when you can/can't bubble. It's especially annoying when you happen to move off the gate you're camping (to chase an outgoing ship, for example) and the autorepeat kicks in and deploys the next bubble where you don't want it.
It makes no sense that on manual there is a reactivation delay, but on autorepeat this delay is magically gone. The new bubble changes SUCK, not to mention about 1/4 of people still CTRL-Q in dictor bubbles... Am I doing something wrong, or are the new bubbles actually this bad?
First off: use manual for dropping bubbles. Second: Fit more then one launcher on your dictor.
The known bugs with bubbles in same grid and beeing able to ctrl+q out of them is much much more important to be fixed then what you are on about,
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.15 14:18:00 -
[28]
And on a totally different note.
Why oh why when the target you were were orbiting dies, do you shoot off at full speed in a random direction? Surely you would just deccelerate? ______
Better? - MrLobster |
esquimo leviticus
GalacTECH Unlimited
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Posted - 2006.12.15 15:05:00 -
[29]
this issue so needs to be sorted, it's silly having less trained players being able to deploy bubbles more efficiently. Please sort this issue out CCP.
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DeBz
Imperium Technologies Firmus Ixion
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Posted - 2006.12.15 18:34:00 -
[30]
Originally by: Cividari
First off: use manual for dropping bubbles. Second: Fit more then one launcher on your dictor.
The known bugs with bubbles in same grid and beeing able to ctrl+q out of them is much much more important to be fixed then what you are on about,
Did you read my post at all? It's not practical to use manual to launch bubbles because the gate is unbubbled 25% of the time.
When you find a good dictor setup with 2 bubble launchers come back and let me know, k?
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