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Jack Cromwell
Azure Horizon Coalition Of Empires
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Posted - 2006.12.15 09:34:00 -
[61]
I haven't been able to Salvage since Wednesday patch so I don't know what the new drop rates are like. However I thought the drop rates were okay as I don't think we want the drop rate to be to high.
My main gripe with salvaging is that not all NPC's such as Mordus are salvageable and in my opinion they should be after all they are flying ships like any other of the major fractions.
The second gripe is the time it can take to salvage, can this please be speeded up or at least a skill introduced to speed up the process.
Jack Cromwell Azure Horizon |

MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.15 09:34:00 -
[62]
After spending the last 2 nights salvaging i have a nice stash of components.
However 2/3 of every rig blueprint I have components for, but the 1/3 I cant find a single piece out of the hundreds of wrecks I have looted and salvaged.
Are the 1/3 parts that rare? or do certain factions give certain componants? ______
Better? - MrLobster |

Luke Pubcrawler
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Posted - 2006.12.15 10:00:00 -
[63]
Rogue drones in 0.0 belts drop loot - never seen it from a misson drone tho.
Last night whilst ratting I collected 70 or so components in an hour. Not a bad return given it is in additon to alloys. One BS gave 19 items including 12 circuits. On another occassion I was told I could not loot because my cargo hold was to full and could not hold the maximum possible return of 21m of salvage. So either that BS had 21 possible items or that type has a possible maximum of 21 items.
I am not a professional salvager but plan to collect parts for my own use. My ratting ship has 1 non turret hislot fitted with a salvager and I have salvage 3. At this rate I can produce 1-2 rigs per week for my own use, all at no additonal effort over my normal ratting - it adds maybe 3 minutes a belt as I am going to loot the wrecks anyway. To me that is a perfectly acceptable rate, the professionals will manage more and produce rigs for sale, or sell me the few extra componets I might need for a specific rig. An alternative method is to clean 3 belts then come back in a loot and salvage ship - works equally well.
After killing 3 lots of belt rats last night I returned in a probe with 2 salvagers. Process took less than 5 minutes a belt.
All in all I have to agree that salvage as it currrently stands is about right. Anyone making the effort to salvage will be able to produce a few rigs for their own use if they wish - my ratting BC will have 3 within the next week.
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.15 10:48:00 -
[64]
Originally by: Luke Pubcrawler At this rate I can produce 1-2 rigs per week for my own use, all at no additonal effort over my normal ratting - it adds maybe 3 minutes a belt as I am going to loot the wrecks anyway. To me that is a perfectly acceptable rate, the professionals will manage more and produce rigs for sale, or sell me the few extra componets I might need for a specific rig.
I still dont think its enough components, I am using a second char to do all the salvaging, and still dont have enough for 1 rig.
If your getting 1-2 rigs per week, then its still not worth while fitting them to cruisers. They will also cost a heck of a lot of isk to buy. I dont mind paying a mil per rig.
They say they want it to be a mini profession, but to have them popular and in use on Low-end T1 ships, your gonna need a major workforce to acquire the raw materials. ______
Better? - MrLobster |

Kichae Chandramani
Quasar Consortium
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Posted - 2006.12.15 10:56:00 -
[65]
Originally by: MrLobster
They say they want it to be a mini profession, but to have them popular and in use on Low-end T1 ships, your gonna need a major workforce to acquire the raw materials.
There's a fairly simple work around to this. Give us a set of higher level salvaging skills that let us A) salvage drones and officers, and B) let us extract more valuable/rarer salvage from smaller/more common ships. Give us another tier of rigs that need these parts, that are rare and expensive. Not tech 2, but not tech 1 either.
Hell, we don't even need to invent a new tier. Just make these components necessary, in reasonably small numbers (they're rare, remember), to use invention on rigs.
Or let rigs be upgradeable. Upgraded rigs could be the named analogue. You need so many rare parts to make an upgraded rig; it's not quite T2, but it's better than T1.
So long as the skills are high ranking, and the drops are rare, you can maintain salvaging as a mini-profession (discard "mini" professions altogether, and give them all full skills trees to specialize in). The masses with their Salvage 4 can collect the circuits needed to produce rigs, and the professional salvagers can be out there seeking the rare and valuable finds, hunting through fields of wreckage just to get a single component worth millions.
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Necronomicon
Caldari KIA Corp
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Posted - 2006.12.15 11:08:00 -
[66]
Salvaging frigs in 0.5 belts is NOT going to get you a rig any time soon. I salvaged over 600 components (and easily enough for 1 rig) in a little over an hour last night in 0.0.
It is not like the BPO lottery where you can put little or no work in and get a hulk bpo out, if you want to produce rigs you need to hammer it.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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RaTTuS
BIG R i s e
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Posted - 2006.12.15 11:40:00 -
[67]
ME 14-20 depending on the the rig BPO give you perfcect material use - this is only a couple of days of research [OKyou may have problems with labs but by the time you have the parts it will be researched]
Salvaging modues just need a greater ranger - or the ability to trasfer the loot into you hanger 1st ..
i.e. with a salvager you get the loot straight into your ships hold and then it does the salvageing .. perfect.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Kichae Chandramani
Quasar Consortium
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Posted - 2006.12.15 11:49:00 -
[68]
Originally by: RaTTuS ME 14-20 depending on the the rig BPO give you perfcect material use - this is only a couple of days of research [OKyou may have problems with labs but by the time you have the parts it will be researched]
Salvaging modues just need a greater ranger - or the ability to trasfer the loot into you hanger 1st ..
i.e. with a salvager you get the loot straight into your ships hold and then it does the salvageing .. perfect.
Salvagers are fine. There's no need for them to auto-loot wrecks, nor is there a need for them to work at greater distances. Equip a tractor beam or an afterburner. If you want to reap the reward, do the bloody work.
I swear, people want things just handed to them for free. I'm surprised there aren't people just clamoring for a module that instantly kills every NPC within 200km, and then auto loots and salvages the wrecks simultaneously.
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Luke Pubcrawler
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Posted - 2006.12.15 11:56:00 -
[69]
I see salvaging falling into 2 categories:
1) Casual salvagers like myself who give up 1 hislot for a salvager and treat components as a nice bonus. We will never get savlaging 5 or fit more than 1-2 salvagers. From this we will build a few rigs for ourselves and trade components. Perfectly acceptable return on time and effort.
2)Proffessional salvages. Salvage 5, rig making skills at high levels and researched blueprints. Nice commercial activity.
People need to give the rig market time to settle down, its only 36hours since the increase to drop rates, in a few weeks from now I expect rig prices to be accpetable and for rig fitted ships to be commonplace.
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Fanjita
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Posted - 2006.12.15 11:58:00 -
[70]
already got 2 rigs installed on one of my ships and that was from one days ratting :P
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Milkminer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.15 12:02:00 -
[71]
Anyone able to tell me where to get Damaged Arifical Neural thingy salvage?
Originally by: John Moscroft Goons are a renewable resource. There are no recruitment problems.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.15 12:33:00 -
[72]
Edited by: DarkMatter on 15/12/2006 12:34:38 It's definitely a 0.0 activity.
Salvaging in 0.5 space is an absolute waste of time. (I have been salvaging with two accounts in 0.5 for 2 nights(~10 hours total), do not have enough materials to make one rig yet)
Salvaging in 0.4-0.1 space is a waste of time if you have to keep running from player pirates.
Salvaging in 0.0 sounds like the only way to go...
It's a mini-profession, but not for those that don't have access to 0.0 space...
Newest toy for my 63 acre sandbox Building the homestead |

Mistica
Cirrius Technologies O X I D E
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Posted - 2006.12.15 13:01:00 -
[73]
Well after a couple of missions I made my first rig. Altho some time is involved in making them, it is a nice feature to have.
I run missions to cope low-isk-level in a Hac, fetch my destroyer (6 salvage 2 tractor beams and an AB fitted (maybe even expanded cargohold) and you got the fastest salvager around :) (oops) -
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |

Luke Pubcrawler
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Posted - 2006.12.15 13:16:00 -
[74]
Originally by: MrLobster
I still dont think its enough components, I am using a second char to do all the salvaging, and still dont have enough for 1 rig.
If your getting 1-2 rigs per week, then its still not worth while fitting them to cruisers. They will also cost a heck of a lot of isk to buy. I dont mind paying a mil per rig.
They say they want it to be a mini profession, but to have them popular and in use on Low-end T1 ships, your gonna need a major workforce to acquire the raw materials.
Frankly I don't see a time when every ship has a rig attached, let alone 3. However I do forsee most players having a rig or three attached to their favourite ships. I have 3 planned for my ratting ferox and another 3 for my favourite mison running hurricane. One of the rigs for the ferox with be a salvage rig. Maybe on of those on my utility/runaround Probe as well. All made by me from parts I collect myself.
Once I have achieved this - easily by the new year I will start to sell off components I salvage, Allowing others to make more for sale.
PVP ships are the leasst likely to get rigs.
After
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RaTTuS
BIG R i s e
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Posted - 2006.12.15 13:21:00 -
[75]
Salvageing in 0.5 is slow but it works 0.0 is much better all about risk vs reward.. etc ;-P -- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.15 13:37:00 -
[76]
Originally by: RaTTuS Salvageing in 0.5 is slow but it works 0.0 is much better all about risk vs reward.. etc ;-P
Pretty much...
I might try some lvl 3 missions though, see if I get more rig components per hour than just flat out NPC'ing... Either way it's boring and I'll probably only make myself one rig just to try it out...
Newest toy for my 63 acre sandbox Building the homestead |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.12.15 13:45:00 -
[77]
TBH I think the people whining about Salvaging are lame.
I view salvaging as a nice 'bonus' to my NPCing.
I already NPCed to make cash from bounties, I already collected all the loot and sold or refined it to make extra ISK.
Now I can also collect these salvage items too and when I have enough I can soup up my ship or make some extra cash from selling rigs. BONUS.
Thank you CCP for being so kind to NPCers.
No will all the whiners STFU and just be grateful for what CCP have provided us with.
(I expect they wont ) ------------------------------ Blog's back - for now Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2006.12.15 13:53:00 -
[78]
Quote: No will all the whiners STFU and just be grateful for what CCP have provided us with.
They supplied us with something that was heavily pre-nerfed, as usual... Why should we be thankful, we pay for this stuff you know...
They supplied us with Invention too, so far that's turning out to be a joke just like the lottery...
Newest toy for my 63 acre sandbox Building the homestead |
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