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Thread Statistics | Show CCP posts - 1 post(s) |
Ransu Asanari
AQUILA INC Verge of Collapse
319
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Posted - 2015.09.07 19:41:00 -
[31] - Quote
Sorry to hear the technical hurdles with the bookmark and fleet warp systems in their current states were too difficult to work with. I was really looking forward to the changes, and some of the feedback that was incorporated made it even better.
I hope this technical redesign of bookmarks will be open to feedback. I think there is a lot of improvement that can be done to Bookmarks in general to make them easier to work with and share. Some ideas that I think came out of the Fleet Warp Roundtable:
- Have the option to set an expiry time for bookmarks so they automatically remove themselves after 16-48 hours - this would be amazing for wormhole bookmark auto-maintenance.
- Have the ability to share a folder of bookmarks to multiple whitelisted characters (alts) or an entire fleet.
- Make the ability to share bookmarks easier than manually dragging them a few at a time into vouchers, storing them in a can, and having to have the recipient do the same 1-to-1.
- Design the UI so when you have 2000+ bookmarks, You don't have to shift+click+drag and HOLD while you scroll up through 1000 entries in a folder with your mouse wheel, to drag bookmarks from corporate to personal (for example) or just between folders.
- Remove the need to drag a copy of corporate bookmarks to personal in order to share them. Just having a synchronize or transfer option would be better.
- Have the ability to create multiple folder layers instead of just one.
- Have the ability to "favorite" certain bookmarks so they always show up on the right click menu, rather than having to go multiple layers deep to get to it, or have the People & Places window open directly on that bookmark to access it quickly.
- Have the ability to search for bookmark "tags" or "keywords".
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Zappity
Stay Frosty. A Band Apart.
2448
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Posted - 2015.09.07 20:11:51 -
[32] - Quote
CCP Larrikin wrote:Regarding fleet warps, weGÇÖre going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality. Just wanted to state that I am impressed with this statement and design philosophy. I very much look forward to seeing the new concepts. Good job.
Zappity's Adventures for a taste of lowsec.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
795
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Posted - 2015.09.07 20:18:26 -
[33] - Quote
Let the games begin!
knobber Jobbler wrote:Larrikin, you're our last, best hope. It's almost like you've played this game before rather than just used to theory craft for alliance tournaments. Lucas Kell wrote:Chessur wrote:I am really sad that these changes are now being removed. Fleet warp changes were going to be such a great, and healthy thing for this game :( Yeah, because adding tedium to a game always works out, amirite? You mean you don't enjoy orbiting endless numbers of nodes while trying to find something to watch on netflx/playing another more engaging game?
Page 1 and already off topic, lovely. Because shooting a ******* structure for three hours is superior to orbiting nodes?
How much herp could a herp derp derp if a herp derp could herp derp.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
285
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Posted - 2015.09.07 20:51:02 -
[34] - Quote
Good to hear. The proposed change did not make sense from a technology perspective or consistency perspective. |
Maraner
The Executioners Shadow Cartel
319
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Posted - 2015.09.07 21:00:47 -
[35] - Quote
Good. Wasn't broken, didn't really need to be changed. Will be interested in new features rather than nerfs to existing ones. Thank you for listening.
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Kossaw
Body Count Inc. Pandemic Legion
135
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Posted - 2015.09.07 21:20:54 -
[36] - Quote
So now that common sense has reappeared can we get back to solving the real problems related to fleet warps
- The ridiculous ease of Combat probing has completely killed all the old sniper doctrines (425mm Railgun Mega's anyone ?)
- Bombs have completely killed shield Battleship doctrines
WTB : An image in my signature
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Sabriz Adoudel
Black Hydra Consortium. CODE.
5323
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Posted - 2015.09.07 22:19:55 -
[37] - Quote
Good decision. Removing fleet warp wasn't the answer to bombers being OP.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Winthorp
3648
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Posted - 2015.09.07 22:36:15 -
[38] - Quote
CCP Larrikin wrote:Hi Internet Space Pilots,
WeGÇÖre not releasing the proposed fleet warp changes with the Vanguard release. The implementation of the fleet-based bookmarks is more technically costly that we had hoped. WeGÇÖre not prepared to release this version of the warp changes without the fleet bookmark system.
Regarding fleet warps, weGÇÖre going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality. Regarding bookmarks, there are very early plans for a technical redesign. This should lead to many advantages, including (but not limited too) fleet bookmarks.
We appreciate the passionate feedback from the community regarding this issue.
Cheers, CCP Larrikin
I am pleased you took the time to listen to our concerns and will be implementing this properly at a later date.
Dark Razer, best Razer.
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Greygal
Redemption Road Affirmative.
474
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Posted - 2015.09.08 00:52:45 -
[39] - Quote
Thanks so much for the delay and reconsideration, Dark! You know how much I was stressing about the change to fleet warps I feel my blood pressure dropping back to normal already!
Although I must admit I am disappointed that the bookmark changes are also delayed - the proposed bookmark changes are fantastic, they give everyone in fleet some amazing options and numerous tactical choices - I'm more than happy to continue using the existing bookmark system if it means we don't lose our fleet warps At least for now....
Thanks so much for delaying and reconsidering the fleet warp changes. The proposal really did not address any of the issues it was supposed to, would have made fighting sniping and kiting gangs even more difficult, would have negatively impacted small gangs and new player gangs far more than big gangs, and would have created significantly more work and stress for our scouts and FCs.
I look forward to seeing what the new proposal will be in the future!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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LYGIA
Van Diemen's Demise Pandemic Legion
54
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Posted - 2015.09.08 00:53:36 -
[40] - Quote
Thank you for the update! |
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Montgomery Black
Exit-Strategy Exit Strategy..
94
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Posted - 2015.09.08 01:09:55 -
[41] - Quote
Praise BoB ! |
FT Diomedes
The Graduates Get Off My Lawn
1685
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Posted - 2015.09.08 02:31:35 -
[42] - Quote
Thank you, Larrikin.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2612
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Posted - 2015.09.08 04:48:33 -
[43] - Quote
What if fleetmembers could save a formation position that they can later land at from the target when issuing manual warp to a fleetmember? If everyone manual-warped, they could land in their favorite attack position, but with a fleet warp everyone lands in a purple donut.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Rain6637
GoonWaffe Goonswarm Federation
32265
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Posted - 2015.09.08 05:18:58 -
[44] - Quote
CCP Larrikin wrote:Hi Internet Space Pilots,
WeGÇÖre not releasing the proposed fleet warp changes with the Vanguard release. The implementation of the fleet-based bookmarks is more technically costly that we had hoped. WeGÇÖre not prepared to release this version of the warp changes without the fleet bookmark system.
Regarding fleet warps, weGÇÖre going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality. Regarding bookmarks, there are very early plans for a technical redesign. This should lead to many advantages, including (but not limited too) fleet bookmarks.
We appreciate the passionate feedback from the community regarding this issue.
Cheers, CCP Larrikin I missed exactly what you're looking to fix by removing fleet warp to begin with. If you could share the problem condition you are trying to solve, players could start making suggestions.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Emmy Mnemonic
Svea Rike Circle-Of-Two
50
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Posted - 2015.09.08 05:46:24 -
[45] - Quote
Rain6637 wrote:CCP Larrikin wrote:Hi Internet Space Pilots,
WeGÇÖre not releasing the proposed fleet warp changes with the Vanguard release. The implementation of the fleet-based bookmarks is more technically costly that we had hoped. WeGÇÖre not prepared to release this version of the warp changes without the fleet bookmark system.
Regarding fleet warps, weGÇÖre going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality. Regarding bookmarks, there are very early plans for a technical redesign. This should lead to many advantages, including (but not limited too) fleet bookmarks.
We appreciate the passionate feedback from the community regarding this issue.
Cheers, CCP Larrikin I missed exactly what you're looking to fix by removing fleet warp to begin with. If you could share the problem condition you are trying to solve, players could start making suggestions.
I think they want players to be more active and not be F1-monkeys that just follow the combat-probing FC in warps around the system. But this is only a "problem" in large blobs, and players can choose how to play this game and how active they want to be without any game-mechanics forced on to them. So good that CCP didn't change this, it isn't broken!
CEO Svea Rike
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Rain6637
GoonWaffe Goonswarm Federation
32266
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Posted - 2015.09.08 06:11:35 -
[46] - Quote
That's a popular assumption, and about as much as I can figure too. But I hope the problem is more defined than that.
Larrikin, I'm also interested to know what exactly you want to incentivize.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ima Wreckyou
The Conference Elite CODE.
1559
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Posted - 2015.09.08 07:13:28 -
[47] - Quote
The "code" always wins, always!
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Anthar Thebess
1291
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Posted - 2015.09.08 07:31:20 -
[48] - Quote
Good news!
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Miner Hottie
Haywire. Haywire Collective
176
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Posted - 2015.09.08 09:14:17 -
[49] - Quote
Noted CSM and PL representative Manfred Sideous was prominent in support of these changes, will he provide us any further feed back on this update?
It's all about how hot my mining lasers get.
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Shobon Welp
Band of Brothers
99
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Posted - 2015.09.08 13:17:26 -
[50] - Quote
Montgomery Black wrote:Praise BoB ! I accept your praises on behalf of my alliance. |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2720
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Posted - 2015.09.09 00:33:15 -
[51] - Quote
It's well know. That probes are very important in a fleets ability to engage where it needs to (catching snipers or being snipers). So I'd like to suggest again, please expand the number and classes of ships that can fit combat probes without excessively high penalties. Currently, only the two classes of T3s can fit them decently and maintain effectiveness in their role (this being my absolute favorite purpose for T3Dsright now).
If you're going to delegate these kinds of tasks to line members, please give them the reasonable tools to do so. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2612
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Posted - 2015.09.09 02:08:51 -
[52] - Quote
Rowells wrote:So I'd like to suggest again, please expand the number and classes of ships that can fit combat probes without excessively high penalties..
Probe frigates and Covert Ops should have a decrease to the CPU cost of fitting probe launchers. As it stands, these ships which are supposed to be the primary probing ships in the game can barely fit an expanded probe launcher.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Money B
SPACE JUNKS Ltd.
0
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Posted - 2015.09.09 02:36:46 -
[53] - Quote
wouldn't removing fleet warps make multiboxing obsolete?
if you want more player engagement, make it opt-in/out to take fleet warps
rather than adding a complete modified bookmark system (which, let's be honest, needs a revamp itself, w/o adding fleet bookmarks issues) you could allow: sharing jump to locations/coordinates in fleet channel, via a fleet/wing/squad wide broadcast (ofc, if not too stressing on the channel mechanics, adding options to broadcast it only to wing/squad {X} or to whole fleet)
I think this kind of fleet/wing/squad oriented broadcasts would add some interesting new mechanics to fleets
I totally agree that blindly following a FC it's kinda dumb, (although it makes some sense as a pedagogic tool in 101 classes) but, IMHO, FCs job needs the addition of some granularity and more active wing/squad leaders could make it happen; op FCs work, but that sometimes takes the fun away from the fleet, making them simple guns in an outscaled FC ship
another thing to consider is scaling down warp speed in fleet/wing/squad warps to the lowest value of the slowest fleet/wing/squad member; one forms a fleet to stay together with some other ones, so why artificially limit this choice? since when being able to warp at 8au implies you can't do it slower?
engage! |
Greygal
Redemption Road Affirmative.
476
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Posted - 2015.09.09 02:42:48 -
[54] - Quote
Money B wrote: if you want more player engagement, make it opt-in/out to take fleet warps
You can opt out of fleet warps right now.
Money B wrote: rather than adding a complete modified bookmark system (which, let's be honest, needs a revamp itself, w/o adding fleet bookmarks issues) you could allow: sharing jump to locations/coordinates in fleet channel, via a fleet/wing/squad wide broadcast (ofc, if not too stressing on the channel mechanics, adding options to broadcast it only to wing/squad {X} or to whole fleet)
I think this kind of fleet/wing/squad oriented broadcasts would add some interesting new mechanics to fleets
This is essentially what they were attempting to do with the broadcast bookmark to fleet feature that "is more technically costly that we had hoped" at this point in time.
Money B wrote: another thing to consider is scaling down warp speed in fleet/wing/squad warps to the lowest value of the slowest fleet/wing/squad member; one forms a fleet to stay together with some other ones, so why artificially limit this choice? since when being able to warp at 8au implies you can't do it slower?
This is already in place, and has been since pretty much forever. Fleet warps at the warp speed of the slowest ship in the fleet warp :) If you are in a fleet of 6au ships, and a single 3au ship joins the fleet, all fleet warps are now at 3au.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Money B
SPACE JUNKS Ltd.
0
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Posted - 2015.09.09 03:02:09 -
[55] - Quote
Greygal wrote: You can opt out of fleet warps right now.
i saw, i was just reading CRIUS realease notes; it seems i missed a lot
Greygal wrote: This is already in place, and has been since pretty much forever. Fleet warps at the warp speed of the slowest ship in the fleet warp :) If you are in a fleet of 6au ships, and a single 3au ship joins the fleet, all fleet warps are now at 3au.
idd, but doesn't i apply fleet wide; is it scaling down/up at wing/squad warps? |
Greygal
Redemption Road Affirmative.
477
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Posted - 2015.09.09 03:22:18 -
[56] - Quote
Money B wrote:Greygal wrote: This is already in place, and has been since pretty much forever. Fleet warps at the warp speed of the slowest ship in the fleet warp :) If you are in a fleet of 6au ships, and a single 3au ship joins the fleet, all fleet warps are now at 3au.
idd, but doesn't i apply fleet wide; is it scaling down/up at wing/squad warps?
It's based on who does the warping.
If you have every squad commander warp their squad, then each squad will warp at the warp speed of the slowest ship in that squad.
Same with wing commander - if individual wing commanders warp their wings, then each wing warps at the speed of the slowest ship in that wing.
Warps initiated by the fleet commander will warp at the speed of the slowest ship in the fleet.
Individual warps by individual pilots are not affected by the speed of other ships in the fleet.
As it is right now, this can be very handy, as you can time the landing of different squads to optimize tactical advantages.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Bienator II
madmen of the skies
3384
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Posted - 2015.09.09 04:27:02 -
[57] - Quote
Greygal wrote:Money B wrote:Greygal wrote: This is already in place, and has been since pretty much forever. Fleet warps at the warp speed of the slowest ship in the fleet warp :) If you are in a fleet of 6au ships, and a single 3au ship joins the fleet, all fleet warps are now at 3au.
idd, but doesn't i apply fleet wide; is it scaling down/up at wing/squad warps? It's based on who does the warping. If you have every squad commander warp their squad, then each squad will warp at the warp speed of the slowest ship in that squad. Same with wing commander - if individual wing commanders warp their wings, then each wing warps at the speed of the slowest ship in that wing. Warps initiated by the fleet commander will warp at the speed of the slowest ship in the fleet. Individual warps by individual pilots are not affected by the speed of other ships in the fleet. As it is right now, this can be very handy, as you can time the landing of different squads to optimize tactical advantages.
so far i always thought that if you are aligned to the same point and warp at the exact same time you end up in the same warp tunnel. And if you are in the same tunnel you have the warp speed of the slowest ship. It doesn't even matter if you are in fleet or not, if someone warps you or if you warp yourself. But i might be wrong...
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2613
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Posted - 2015.09.09 10:30:00 -
[58] - Quote
Bienator II wrote:so far i always thought that if you are aligned to the same point and warp at the exact same time you end up in the same warp tunnel. And if you are in the same tunnel you have the warp speed of the slowest ship. It doesn't even matter if you are in fleet or not, if someone warps you or if you warp yourself. But i might be wrong... I have seen ships of a different warp speed briefly enter the same warp tunnel, then fall out of it as they move out of grid range. I'm pretty sure being a different speed causes them to fall out of the tunnel into their own.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Kari Trace
32
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Posted - 2015.09.09 14:45:18 -
[59] - Quote
Scatim Helicon wrote:Remove fleet warps entirely.
Instead, allow fleet members to broadcast anything they are able to warp to ( personal bookmarks, probe results, etc) for the rest of the fleet to warp to as well.
This gives us a much higher degree of individual ship control (and people actually playing the game, with the associated possibilities this generates for pilot error or initiative) without many of the issues people complained about in your original proposal.
I am actually ok with this. Massively increases each pilot interaction within the environment, does not require bookmarks (save/propagate/remove) yet still rewards scouts for doing any pre-fight effort, provides a level of over all fleet skill requirement to fights. So what if you bring 250+ pilots, if only 200 can follow broadcasts, and of those 100 are able to hit warp when the FC says to; your really only fighting 100 pilots. This would make counting the 'omg-blob' a -bit- easier...atleast until every single pilot, adjusts to being responsible for their own actions.
I like making things explode.
Kari Trace
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Kasia en Tilavine
School of Applied Knowledge Caldari State
41
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Posted - 2015.09.10 08:59:43 -
[60] - Quote
Thank you! As long as it takes to fenangle the fleet bookmarks. We can wait. Good chNges are worth it. If you want to leave fleet warp in, then give us meaningful choices instead. Along with functional fleet bookmarks or even an iteration on the bookmarks system as a whole, give us these 3 changes, and "group warp activity" will be balanced, with strategic choices available to groups of varying skill and size.
1: make all fleet warped groups land in a ball that expands as the number of ships in warp goes up, 10 logi in a wing? A tight 3 km radius wide formation. 50 Bcs? How about 15 km radius. 150 interceptors? 30km radius bubble. 256 megathrons? The ones on the edge could micron in to the ones on the other edge.
Individual warps or wing leaders taking 25 each would provide more accuracy and more fidelity.
2: variable warp speed control. If everyone on a high skill fleet is expected to warp themselves, they need to be able to control their warp speed. A control bar for 1au/s up to max speed with .1 au/s increments.
3: BS need some love with the warp speed rigs. As a percent, these rigs help faster ships more and slower ships less. Subcaps should have their warp speed rigs be a flat au/s bonus. So they help BS and BC more than Dessie's and frigs.
T1 - 1 au/s - 200 calibration T2 - 2 au/s - 300 calibration
Give us these changes and you'll see BS used more, pilots engaging in fleet activity more, and better action on multiple grids and across multiple perches on grids. |
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