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Detavi Kade
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Posted - 2006.12.15 15:25:00 -
[31]
Originally by: Crumplecorn Why exactly are there rig slots on T1 frigs?
Same reason the game doesn't stop you from putting 50mil modules on a 4 mil ship. To let people do crazy things, if they really really really want to.
Originally by: oveur
EVE is primarily a PVP game
from the following dev post |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.15 15:34:00 -
[32]
yes i think short and long term the real question is what price is SUSTAINABLE - they may sell for 100m right now but as the previous poster said he may have one for sale at 75m but is a price of 20m sustainable? say if the average price / salvage part (based on current prices) is approx 50000 and say u need approx 350 parts / rig (remember just using averages here) that means that the cost per unit in "raw materials" is 17.5m. So unless the raw material / unit drops significantly (which it could well do the main cost pulling that price up is the current cost of circuit boards being about 90-200k / piece still - once this drops maybe a lower price will be sustainable, of course i am completely removing the cost of time from this equation which is where the price starts going up and in some cases rather significantly )
back to you lot ;-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

cornelius Agrippa
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Posted - 2006.12.15 23:01:00 -
[33]
have 2 rigs for sale for 50mil and 1 for 25 been on the market for 24 hours now, am i selling too cheap that people dont want to spend less than 100mil?
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Jim McGregor
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Posted - 2006.12.15 23:02:00 -
[34]
Originally by: cornelius Agrippa have 2 rigs for sale for 50mil and 1 for 25 been on the market for 24 hours now, am i selling too cheap that people dont want to spend less than 100mil?
Very much depends on what rig it is. There are like 300 of them you can make, and some of them will be attractive to a larger part of the players.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Pang Grohl
Gallente
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Posted - 2006.12.15 23:36:00 -
[35]
I haven't had time to do any salvaging since the patch. It sounds like the drop ratio for circuits has been adjusted to match their need in the rigs. Does it still hold that belt NPCs are dropping more salvage than mission NPCs?
Si non adjuvas, noces (If you're not helping, you're hurting) |

Lirt
State War Academy
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Posted - 2006.12.16 00:12:00 -
[36]
10m for a rig???? I hope you are joking. You ever tried salvaging? even after the fix? Some parts are easy to get and these parts are those that are being used by many rigs. But all rigs have a part that is more rare to find and isn't only 5 h of npc as someone said... Npcs drop specific types of rigs and i doubt there are npcs that drop all rig parts for a rig at a good drop rate. So if you dont know how hard it is dont estimate prices cause you just want them cheap. 50-100 m maybe is a more reasonable price but 5-10m is just a joke.
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Forino Ovoli
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Posted - 2006.12.16 06:01:00 -
[37]
Originally by: Jim McGregor There are like 300 of them you can make, and some of them will be attractive to a larger part of the players.
Point made - but for the record, there's less than 80 of them. I own all the available rig BPOs and theres around 77 I believe.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 07:42:00 -
[38]
Originally by: Pang Grohl I haven't had time to do any salvaging since the patch. It sounds like the drop ratio for circuits has been adjusted to match their need in the rigs. Does it still hold that belt NPCs are dropping more salvage than mission NPCs?
tested that theoryu on saturday and belt rats do have a much higher drop rate of both loot and salvage i find.
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Waut
0utbreak
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Posted - 2006.12.18 07:50:00 -
[39]
I expect them to drop around 10 mil. I guess right now everyone is building them for their own ships first before putting them on the market
In Soviet EVE, roids pop YOU
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 08:02:00 -
[40]
Originally by: Lirt 10m for a rig???? I hope you are joking. You ever tried salvaging? even after the fix? Some parts are easy to get and these parts are those that are being used by many rigs. But all rigs have a part that is more rare to find and isn't only 5 h of npc as someone said... Npcs drop specific types of rigs and i doubt there are npcs that drop all rig parts for a rig at a good drop rate. So if you dont know how hard it is dont estimate prices cause you just want them cheap. 50-100 m maybe is a more reasonable price but 5-10m is just a joke.
on current prices for salvage parts 10m would be a joke i have a few hundred parts in my station at the mo and i worked out i had over 30m in just parts and thats selling them to buyers in the station i was at not actually going to the best price.....
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Rangkai
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Posted - 2006.12.18 10:19:00 -
[41]
I just built my first rig and put it on the market for 120 mil, partly to test the market and see if it sells, but partly because it took me days of salvaging to get all i needed.
But I think that is the problem with rigs right now too many people are trying to salvage and build their own rigs. Instead of just building or salvaging.
Just like most miners do not build ships.. Miners sell ore to ship builders... I think it will be similar with rigs and prices will come down..
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.18 10:26:00 -
[42]
Originally by: Detavi Kade
Originally by: Crumplecorn Why exactly are there rig slots on T1 frigs?
Same reason the game doesn't stop you from putting 50mil modules on a 4 mil ship. To let people do crazy things, if they really really really want to.
Oh, that's ok so, for a minute there I thought CCP wanted rigs to not become another set of uselessly expensive modules and had failed in that goal. My mistake. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Mnengli Noiliffe
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Posted - 2006.12.18 10:48:00 -
[43]
There are few things about rigs that probably won't allow them to become common market commodity for long time - 1. They are permanent, can't try and sell them. Huge number of mods come from this. 2. They are very powerful, unlike implants. Everyone wants them because they provide edge in almost everything you do. flying without rigs is like flying with half of slots and grid/cpu unused pre-rev. 3. Ships are lost much more than pods so people will always need more rigs.
However .. I've got to say here that mission runners are the best bet for the source of cheap rigs now. Any self respecting pvper will lose his ship rather sooner than later, mission runners however rarely suffer this kind of loss, and they have huge source of salvaging components from their missions.. so when they outfit all their ships they will probably start flooding the market with rigs and components :)
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Bambi
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Posted - 2006.12.18 10:50:00 -
[44]
I have just done A.E (4) and S.E(4) and almost got enough salvage to build a couple of rigs... Sure, some parts are going to be a little harder to souce, but 100 mill??? You gotta be joking... any muppet that pays more than a few mill gets all they deserve....
[sig banned as it was just too damn good]
Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
EVE-Log
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.18 11:04:00 -
[45]
I'm still underwhelmed at the amount of components dropped (Belt Rats), to make it effecient at all you need a main (Ratter/Looter) and an alt (Salvager/Looter).
Even though I have hundreds and hundreds of 2 out of the 3 components, I have still to get a single piece of the other one item, and as yet unable to make a single rig.
I still think a tweak is in order as rigs should be going for 100k-1mil for T1, and 1mil-10mil for T2, otherwise whats the point of having slots on a T1 frig for rigs costing 100 times the cost of the ship it self.
Its not a mini-profession at all, its a major operation. ______
Better? - MrLobster |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 11:25:00 -
[46]
Originally by: Bambi I have just done A.E (4) and S.E(4) and almost got enough salvage to build a couple of rigs... Sure, some parts are going to be a little harder to souce, but 100 mill??? You gotta be joking... any muppet that pays more than a few mill gets all they deserve....
its all about supply and demand - right now i have a little over 400 parts in my station costed to around the 30m isk mark now if i can sell the parts for this much....how can rigs be cheaper than this? if u manufacture something from parts there is always going to be a markup isnt there.....dont know if 250% is the right mark up :-) but there you go - I think a better question at this point would be WHO HAS SOLD A RIG when did they sell it, what type was it and how much did they sell it for.
thanks xsag
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 11:37:00 -
[47]
Originally by: MrLobster
I still think a tweak is in order as rigs should be going for 100k-1mil for T1, and 1mil-10mil for T2, otherwise whats the point of having slots on a T1 frig for rigs costing 100 times the cost of the ship it self.
Its not a mini-profession at all, its a major operation.
cmon everyone has parts that outweigh the value of their ship
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Shayla Etherodyne
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Posted - 2006.12.18 11:43:00 -
[48]
Originally by: Akita T
General drop rates (total components) were increased a bit, and looting/salvaging is a bit faster (you know which you have to get really close to, to empty, and which you can directly salvage from 5 km). So, let's say the general "droppage" increased on average by a factor of 5.
Also, you now finally do get pretty much more circuits of all kinds than anything else (in total), so the drop rates seem to have balanced. You can assume a salvager might work in coop with a few mission-runners clustered together and share the profits, and you expect the salvager to earn the very least say 20 mil per hour or so (split in two with "wreck generator" for 10 mil actual income), and you can now salvage (in this scenario) probably around 500 components in an hour, so just about enough for 2 rigs.
Have you looked the database of the drop rate for missions that is building?
Even saying that your wrek generators can complete all the kills of a mission every 12 minutes, and the salvager can salvage all the cans in the same time, I don't see much missions giving 100 units of salvaged items, and a good number giving nothing.
I fear your hypotesis of 500 units salvaged in an hour is too optimistic.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 11:49:00 -
[49]
Originally by: Shayla Etherodyne
Originally by: Akita T
General drop rates (total components) were increased a bit, and looting/salvaging is a bit faster (you know which you have to get really close to, to empty, and which you can directly salvage from 5 km). So, let's say the general "droppage" increased on average by a factor of 5.
Also, you now finally do get pretty much more circuits of all kinds than anything else (in total), so the drop rates seem to have balanced. You can assume a salvager might work in coop with a few mission-runners clustered together and share the profits, and you expect the salvager to earn the very least say 20 mil per hour or so (split in two with "wreck generator" for 10 mil actual income), and you can now salvage (in this scenario) probably around 500 components in an hour, so just about enough for 2 rigs.
Have you looked the database of the drop rate for missions that is building?
Even saying that your wrek generators can complete all the kills of a mission every 12 minutes, and the salvager can salvage all the cans in the same time, I don't see much missions giving 100 units of salvaged items, and a good number giving nothing.
I fear your hypotesis of 500 units salvaged in an hour is too optimistic.
/signed
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Shayla Etherodyne
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Posted - 2006.12.18 11:58:00 -
[50]
Originally by: Romeda As for T2 rigs I've seen a group of peeps get a limited run BPC from a exploration complex, the items needed to make them are specific and I think they only come from faction wreaks, not 100% sure tho.
From the Dev blog and replyes, only from player owned T2 ships.
A great gift for some alliance or pirate group as a isk making tool.
It would be worth to know if building one of the low cost T2 frigates and destroing it will give an economical return in T2 rigs compnents .
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EPSILON DELTA
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Posted - 2006.12.18 12:02:00 -
[51]
I have 600+ components from salvaging for the past week and I dont play that much, with the increased drop rates I can average at least 100 per day (thats in 2 hours of killing and 1 hour of salvaging)
and a rig only requires 300 components, sure I have to trade the ones I have for those I need, but the rigs are still overly expensive... or profitable if I bothered building them myself (even though not many people buys from from the market history)
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2006.12.18 12:02:00 -
[52]
Forget mission, go to 0.0 rats.. there is where salvage is really done. You don't get it. CCP does not want people to stay at high sec... everything that can be done to make high sec less atractive will be dfone. If brute force doesn't solve your problem.. then you are not using enough!! |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.18 12:06:00 -
[53]
Edited by: Nero Scuro on 18/12/2006 12:07:31
Originally by: Lirt 10m for a rig???? I hope you are joking. You ever tried salvaging? even after the fix? Some parts are easy to get and these parts are those that are being used by many rigs. But all rigs have a part that is more rare to find and isn't only 5 h of npc as someone said... Npcs drop specific types of rigs and i doubt there are npcs that drop all rig parts for a rig at a good drop rate. So if you dont know how hard it is dont estimate prices cause you just want them cheap. 50-100 m maybe is a more reasonable price but 5-10m is just a joke.
I have tried salvaging, yes. I'm producing rigs for my alliance (so thankfully I don't have to get into the crazy, wacky world of the overpriced market) and I've already made a few. Ok, so they're all astronautic and projectile rigs because that's all that drops down here in Curse. But I could easily sell them for 10mil a pop, and I'd be happy with that. Assuming people in other 0.0 regions were doing the same we'd easily get all rigs down to 10mil each.
But - hoe noes - maybe you weren't supposed to just be making rigs from doing high sec lvl4 missions on your own? Follow a friend around who's doing lvl4 missions (or ratting in 0.0 like I do) in a dedicated salvage ship. You'll easily make enough components to pop out several rigs a day, and you'll make more than your friend is making doing lvl4 missions!
EDIT - let me put it another way. Do you expect to be able to mine and rat at the same time? No? So why do you assume you can rat and salvage at the same time? ___
The world isn't going to end; we're not that lucky... |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 12:12:00 -
[54]
Originally by: Kagura Nikon Forget mission, go to 0.0 rats.. there is where salvage is really done. You don't get it. CCP does not want people to stay at high sec... everything that can be done to make high sec less atractive will be dfone.
yeah that might work for you but some of us actually like to take our loot out of the system :P
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.12.18 12:15:00 -
[55]
Originally by: Xsag has anyone seen any for sale SINCE the patch came out i was wondering what sort of prices they were going for....i know before the patch ppl where wanting stupid amounts like 500m has this started to come down yet?
there's about a half dozen in rens for about 100-150 million
or there were the last time i checked, go look to see if they're still there. ========================================== Iy |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.18 12:18:00 -
[56]
Originally by: Xsag I think a better question at this point would be WHO HAS SOLD A RIG when did they sell it, what type was it and how much did they sell it for....
this is the quote we should be working on - weve all seen them and how much they are going for - but has anyone actually sold any???
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Shayla Etherodyne
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Posted - 2006.12.18 12:39:00 -
[57]
For all the suggestions about: follow a friend mission runner and salvage, you can make "huge" number os salvage units so, ecc. , here is the link to the database:
http://eve.podzone.net/wsdb/
the average on 72 level 4 mission giving salvage is 62,38 salvaged unit for mission.
Add your results too.
I have no dubt that chaining spawns of BS rats in 0.0 you can get hundred of salvage components every hour, but not much people has access to BS spawns, and the ones in 0.0 so far, and as usual even for the future, arent going to sell.
And if I do an expedition in 0.0 I dubt I will bring a salvage ship.
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.18 12:44:00 -
[58]
Originally by: Shayla Etherodyne I have no dubt that chaining spawns of BS rats in 0.0 you can get hundred of salvage components every hour, but not much people has access to BS spawns, and the ones in 0.0 so far, and as usual even for the future, arent going to sell.
And if I do an expedition in 0.0 I dubt I will bring a salvage ship.
Then get some friends. I currently have 3 ships in 0.0 (a brutix for ratting, cormorant for salvage and a badger mk2 for hauling) all were very easy to get down there. I'm in a very small alliance currently stationed around Sendaya which is a hot spot for MC, IAC, IPOD, SoD, etc. It's dangerous by anyones standards.
And yet the only ships I've lost downt there were PvP ships when I was looking for a fight, despite moving indys through a chokepoint almost every day. Weird that. :| ___
The world isn't going to end; we're not that lucky... |

Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.12.18 13:30:00 -
[59]
No rigs are for sale...and unless your a solo player with no life, I dont see any put on the market for along time.
Allicances and corps are going to make sure their people have them first. Then maybe your be able to buy one for 30 million.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Redart
Pirates of Destruction Union
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Posted - 2006.12.18 13:34:00 -
[60]
Originally by: Siigari Kitawa
t2 rigs however, (that's "insanely overpowered for the calibration cost and you have too much isk" for the uninitiated) are going to be looking into the price range of:
100-450 mil isk per rig
I think you grossly underestimated that since T2 Rig parts only drop from T2 ships. !!~JOIN THE SALVAGER CHANNEL~!! --------- http://www.gorgeousgamers.com/users/Matt |
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