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Thread Statistics | Show CCP posts - 4 post(s) |

baltec1
Bat Country Goonswarm Federation
16621
|
Posted - 2015.09.12 12:44:55 -
[1] - Quote
159Pinky wrote:
Or some groups feel, that if they bring this the other side will just drop more and more ships. Right now they already drop supers and titans on bomber and cormorrant fleet. Why on earth would I bring a T3 entosis ship?
Ask your leadership who have banned you from anything bigger than interceptors, bombers and t1 destroyers.
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baltec1
Bat Country Goonswarm Federation
16621
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Posted - 2015.09.12 12:53:02 -
[2] - Quote
Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump.
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baltec1
Bat Country Goonswarm Federation
16623
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Posted - 2015.09.12 13:40:27 -
[3] - Quote
FT Diomedes wrote:Querns wrote:baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great. This is still only a viable way for a blob to travel. It is hardly a viable way for a small corporation to move their capital ships. Only the apex fleet can afford to move the way you are advocating.
I solo fly my dread.
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baltec1
Bat Country Goonswarm Federation
16634
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Posted - 2015.09.13 03:59:59 -
[4] - Quote
Sentamon wrote:RiP FozzieSoV Summer '15. Long life to nullsec cartels and pre-planed thousand ship fights.
Its as if countless F1 monkeys cried out in joy, but they still won't log in again.
Said the npc alt bitter about having to commit to attacking sov.
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baltec1
Bat Country Goonswarm Federation
16635
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Posted - 2015.09.13 11:11:54 -
[5] - Quote
Kinis Deren wrote: Said the coward hiding behind a 40k meat shield and still QQs about game mechanics not favoring them.
You run away from me with 18 to one odds and only ever engage when you have every pilot available.
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baltec1
Bat Country Goonswarm Federation
16639
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Posted - 2015.09.14 03:49:17 -
[6] - Quote
Sentamon wrote:Aryth wrote:Querns wrote:Saisin wrote:The capability for an interceptor to travel safely in all of null space is something the established groups do not want to loose This is patently false. I want all interdiction nullification removed from the game. I want nullification removed from at least PVP ships. There is some value in allowing space taxis like shuttles or the yacht that cannot PVP. But T3 petes just ruined the entire wormhole content for the weekend. Nullifiers just break PVP risk/reward balance. They need to disappear from PVP. One gate camp defending hundreds of system from PvP is quite possibly the stupidest thing ever. Of course you like it cause you're a nullbear Goon.
Name the location of this gatecamp that protects hundreds of systems.
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baltec1
Bat Country Goonswarm Federation
16639
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Posted - 2015.09.14 06:57:16 -
[7] - Quote
Yang Aurilen wrote:
Tama, Rens, Old Man Star of course! Gotta keep the highsec pubbies away from the riches of lowsec!
Those aren't gatecamps, more like system wide thunderdomes 
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.14 09:54:43 -
[8] - Quote
Sgt Ocker wrote:Sentamon wrote:Querns wrote:Sentamon wrote:
One gate camp defending hundreds of system from PvP is quite possibly the stupidest thing ever. Of course you like it cause you're a nullbear Goon.
Good thing gatecamps can be avoided with the use of bridges (covert or otherwise) and wormholes. Good thing both aren't even a minor threat to you or CCP would have already removed them. It is funny how members of Goons presume everyone has the same ease of movement they enjoy. Just use a bridge (covert or otherwise) - In space that is red to you - Or where your likely to get stuck for hours due to fatigue. And of course, don't forget, when you jump your little blops fleet in through the covert cyno - Goons and friends will respond with a 100+ man fleet to see you off. It's only a GF if you out number them 5 to 1 .
The only person who comes at us solo is harry forever.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.14 13:03:34 -
[9] - Quote
Rek Seven wrote:Reducing the fatigue from 30 days to 5 days seems crazy to me. Doesn't it bring back the power projection issue for groups with a lot of caps? Sure it's not instant power projection in the old sense but the groups with caps positioned all over the place will no long be penalized.
It should be 10 days max fatigue so that the weekend player suffers as much as the dedicated player.
The goal of fatigue was to stop us from 3rd partying our entire titan swarm on fight happening across the map. This goal is still being met.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.14 13:09:14 -
[10] - Quote
Sgt Ocker wrote: Wow, my response went straight over the top did it? Couldn't respond with anything that might be in context?
Let me put it this way. Harry Forever has never had an issue with getting in and out of our space even when he flew a badly fitted destroyer. If he can get in and have fun then anyone with access to things such as blackout have no excuse for failing to get into our space.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.14 14:28:05 -
[11] - Quote
Rek Seven wrote:baltec1 wrote:Rek Seven wrote:Reducing the fatigue from 30 days to 5 days seems crazy to me. Doesn't it bring back the power projection issue for groups with a lot of caps? Sure it's not instant power projection in the old sense but the groups with caps positioned all over the place will no long be penalized.
It should be 10 days max fatigue so that the weekend player suffers as much as the dedicated player. The goal of fatigue was to stop us from 3rd partying our entire titan swarm on fight happening across the map. This goal is still being met. Can't you still cover a long distance by jumping multiple times? And if so wasn't the long fatigue there to penalize people for doing this? (I'm generally curious as I don't live in low sec) I just don't see how making it trivial for alliances to more around the map is a good thing. Personally i think wars should be a long/drawn-out process where people have to commit for weeks/months, not just an additional activity you can do to find fights every weekend... Constantly missing move ops? join a group that is invested in their region!
No we can't toss caps around like we used to with this change. It will still be faster to move capitals via gates.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.15 16:18:22 -
[12] - Quote
Skia Aumer wrote:Team Five 0 wrote:An unattended capture node event will self-complete in < 196 minutes Do you even sov? Let me explain how typically a real sov war goes. First, there are skirmishes - roamings and BO drops. Opponents try each other. Then, someone says "looks like we can take this moon/system/region, so let's do it". They reinforce it, and if timer is right - opposing forces come and clush in those furious battles that are reported on TMC and EN24. After a while, one side realizes they cannot win this war. This is the time they unleash the most powerful weapon out there. That is not a thousand of Megathrons, not a wreaking ball, not even a full fleet of titans. It's weaponized boredom. Now if you set regen time to 196 minutes, you bring this weapon to the whole new level. Works as follows: 1. Set vuln window at 4 am for attacker (doesnt matter what time it is for defender). 2. Never show for capture event. 3. Boom - headshot! War stopped. Passive regen is a good thing. But it should take at least 24 hours.
A 3 hour window of attack is far longer than we used to have for taking out POS and stations.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.15 19:28:31 -
[13] - Quote
Harry Saq wrote:Querns wrote:Orca Platypus wrote: #unsubbing
No follow-through. I think we have had overload on "can I has yer stuffs"...surprised we couldn't even muster one here ;)
He only has interceptors anyway.
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baltec1
Bat Country Goonswarm Federation
16640
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Posted - 2015.09.16 16:18:18 -
[14] - Quote
Skia Aumer wrote: I genuinely dont understand what you say, as passive regen was about 9 hours for sov structures and 6 hours for POS, iirc. And it was enough pita even then. You know, I can live with this - you dont need to go on that "HTFU" pitch. But the stated goal of the changes was "to ensure the process of taking sov is as fun as possible" and instead boredom is getting buffed, so I just wander - what's happening?
People simply tosses carriers at the problem so time to take down a station was considerably shorter. 3 hours is more than enough time. By far the biggest issue with fozziesov is the use of ships built to evade fights.
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