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Javeoon
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Posted - 2006.12.16 07:41:00 -
[1]
Here is what I have, curious to thoughts as I see a lot of peopl going for Nosidon setups.
High: x5 Hvy Neutron II x1 Hvy Ion
Med: x1 20km scram x1 microwarp x1 track disrupt. II x1 Cap Recharger x1 Stasis web
Low: x3 Hardners x1 Med Rep II x2 Mag Stab
Got Adv Wep Upgrades 4 for this.
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Snikkt
Gallente Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2006.12.16 08:40:00 -
[2]
Only thing I'm curious about is how long you can run everything. Other then that, it looks alright. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.16 11:42:00 -
[3]
Why are we seeing so many setups on here with cap rechargers? u do realise in the short time of a battle ur cap recharger will do almost sod all and is a waste of a very important slot. change it for a cap injector.
the rest of it looks decent. i imagine it will do decent dps. i personally prefer a nos/electron II setup with twin medium rep cos it tanks like a beast.
DE
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Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
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Posted - 2006.12.16 12:59:00 -
[4]
i use
x3 electron IIs x3 med nos
x1 20km scram x1 AB x1 cap injector x1 webber x1 trackin disruptor
x2 MAR IIs x3 hardeners
x5 light x10 med (mixed dmg type)
it works fine, for me at least. u can swap 4guns 2 nos for sum more dps and sum extra PG to fit a MWD. dont ever use 5 heavies, since u'll be in trouble if ur target take our the drones. --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.12.16 13:42:00 -
[5]
Edited by: Zeknichov on 16/12/2006 13:43:00 High: 6x Diminishing
Med: 1x 10mn Afterburner II 2x Remote Sensor Dampener II Named Web Named Warp Disrupter
Low: 2x Medium Armor Rep II Kin/Therm/Explosive Hardeners II DCU
5x Heavies.
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Felix Dzerzhinsky
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Posted - 2006.12.16 14:37:00 -
[6]
Originally by: Zeknichov Edited by: Zeknichov on 16/12/2006 13:43:00 High: 6x Diminishing
Med: 1x 10mn Afterburner II 2x Remote Sensor Dampener II Named Web Named Warp Disrupter
Low: 2x Medium Armor Rep II Kin/Therm/Explosive Hardeners II DCU
5x Heavies.
This is the winner setup imo. Considering the current state of NoS in combat, this will eat anything alive, even if its in small bites. I would rather see a MWD in there rather then an AB though.
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Flaming sambuka
Trinity Nova
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Posted - 2006.12.16 14:49:00 -
[7]
Originally by: Felix Dzerzhinsky
Originally by: Zeknichov Edited by: Zeknichov on 16/12/2006 13:43:00 High: 6x Diminishing
Med: 1x 10mn Afterburner II 2x Remote Sensor Dampener II Named Web Named Warp Disrupter
Low: 2x Medium Armor Rep II Kin/Therm/Explosive Hardeners II DCU
5x Heavies.
This is the winner setup imo. Considering the current state of NoS in combat, this will eat anything alive, even if its in small bites. I would rather see a MWD in there rather then an AB though.
No it isnt the winner setup at all, any minater will muller it and any other nos/drone ship will eat it alive as it has 5x heavy's.
Trinity Nova Mercenary Services |

Viance
Gallente Sniggerdly
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Posted - 2006.12.16 15:17:00 -
[8]
My setup currently... only been flying the ship a couple days so I'm still toying with it:
High: x4 Nos I (getting nos II in a couple days, didn't realize they took the skills they did) x2 150mm Railgun II
Med: x1 10MN Microwarp I x1 Warp Disruptor x1 Warp Scrambler x1 Cap Injector x1 Cap Recharger
Low: x3 Active Hardeners I (Thermal, Explosive, Kinetic) x1 Energized Adaptive Nano I x2 Medium Armor Rep II
x5 Ogre II
Even with the t1 nosses I am able to sustain pretty much everything except the microwarp as long as my target has cap (and isn't nossing me back). The two small guns are to hit interceptors/frigates outside of 10ish km where my heavy drones can't catch them. I really only have the cap injector in case I get in a tight spot with another nossing ship, I don't need it to sustain my normal engagements.
I'm considering dropping the cap recharger (and possibly a scram, but I rather like it) for some sensor dampeners so it's extremely difficult for my target to lock my drones (and when he does lock one I just put it back in the drone bay for a split second).
Any suggestions or improvements one could make to this? (I'm using it for low sec piracy atm)
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.16 16:29:00 -
[9]
Edited by: DarkElf on 16/12/2006 16:30:59
Originally by: Rhamnousia i use
x3 electron IIs x3 med nos
x1 20km scram x1 AB x1 cap injector x1 webber x1 trackin disruptor
x2 MAR IIs x3 hardeners
x5 light x10 med (mixed dmg type)
it works fine, for me at least. u can swap 4guns 2 nos for sum more dps and sum extra PG to fit a MWD. dont ever use 5 heavies, since u'll be in trouble if ur target take our the drones.
exactly my setup execpt i use 5 ogre II's and the tracking disruptor often gets changed for eccm or sensor booster depending on the situation. works beautifully with bc5.
DE
edit: actually i use mwd instead of ab as it does fit. would never use blasters and medium nos without an mwd or u die to so many ships
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Nines Tslaruk
Minmatar The JORG Corporation Myriad Alliance
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Posted - 2006.12.17 00:46:00 -
[10]
Any rail/fleet setups out there? ------------------- TJORG Customer Service Department:
Been podded?
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nabort
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Posted - 2006.12.17 11:39:00 -
[11]
Edited by: nabort on 17/12/2006 11:40:29 I use:
6 Medium Nos 10mn AB II 20km Scram Stasis Web 2x Balmer Tracking Disruptors 2x MAR II 3x Active Hardeners 1x Internal Force Field Array
10x Hammerheads 5x Hobgoblins
I took on and beat another myrmidon with this, whilst tanking a muninn. The muninn couldn't hit me at all with 2x tracking disruptors on him. Then an astarte attacked me straight afterwards, which i tanked for about 30seconds, taking him well into armor, until he switched to antimatter ammo and got some hits in on me :( I managed to pop the muninn before i died though. With some PG rigs i might be able to fit a cap booster.
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LordKain
The Scope
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Posted - 2006.12.17 12:00:00 -
[12]
High: 6x med projectile( ammo up to 20km)
Med: x1 10MN Microwarp I x1 Warp Disruptor x1 web stasis x1 Cap Injector (800cap) x1 sensor booster t2
Low: x3 Active Hardeners (Thermal, Explosive, Kinetic) x1 Energized Adaptive Nano II x2 Medium Armor Rep II
x5 Ogre II
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Franconis
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Posted - 2006.12.17 12:13:00 -
[13]
My current setup:
high: 4x e50 NOS 1x 50w Neutralizer 1x light neutron II w/ null ammo (bring on the flame, but i couldn't figure out what to put here) Med: 1x 10mn AB 1x Web 1x Warp Disruptor 1x Med Electrochemical Cap Injector 1x tracking disruptor/sensor damp/ECM Burst Low: 2x Med armor rep II 1x EANM II 1x Active Kinetic Hardener 1x Active Thermic Hardener 1x Active Explosive Hardener
2 sets of medium drones, one set of lights cap booster 800s
This setup needs some work, but it drains opponents FAST and keeps on ticking even if it gets out NOSed.
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kublai
Short Attention Span
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Posted - 2006.12.17 12:34:00 -
[14]
Havent tried it yet, however looking it over I imagine using a mix of medium nos/neut with a cap injector will be utterly cruel.
The main focus would be neutralizers, keeping just enough nos as to not have them suck YOUR cap dry aswell, and letting the cap injector run a double MAR II.
As for a fleet setup, I have no idea, buy a battleship? tbh brutix would probably best it in ranged fleet combat, tier 2 or not, it is a drone boat you know :)
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MaidMarion
FarCry Inc Imperium Alliance
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Posted - 2006.12.17 13:23:00 -
[15]
Originally by: Franconis My current setup:
high: 4x e50 NOS 1x 50w Neutralizer 1x light neutron II w/ null ammo (bring on the flame, but i couldn't figure out what to put here) Med: 1x 10mn AB 1x Web 1x Warp Disruptor 1x Med Electrochemical Cap Injector 1x tracking disruptor/sensor damp/ECM Burst Low: 2x Med armor rep II 1x EANM II 1x Active Kinetic Hardener 1x Active Thermic Hardener 1x Active Explosive Hardener
2 sets of medium drones, one set of lights cap booster 800s
This setup needs some work, but it drains opponents FAST and keeps on ticking even if it gets out NOSed.
I'd like this better if swapped ab for mwd and drop the pew pew .. add 2nd neut.
and t2 drones ^^
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.12.17 14:46:00 -
[16]
I played around abit with quickfit and came up with a setup like this:
6 200mm t2 rails
Sensor booster 2 Tracking comps 2 Painters
1 Med repair 2 EANMs 1 DCU 2 Dmg mods
with 5 sentry drones.
Could probably make a decent small gang setup. Could change either a painter or a tracking comp for a scram but it kinda needs a tackler to go with it to avoid things getting under its guns. Reason it doesnt have any speed mod is that you will want to stay in range of your drones so you can scoop them quickly.
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Aterna
Minmatar M'8'S
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Posted - 2006.12.17 15:07:00 -
[17]
Fleet:
6x 250mm Railgun II
2x Sensor booster II 3x Tracking Computer II
3x MFS II 3x Nano II (get into warp fast)
Light drones and whatever else.
Takes AWU 3 I believe.
A ranged seup for gang work I would try something like:
6x 200mm railgun II
AB cap injector 3x RSD
MARII 2x eanmII DCU 2x MFS II or tracking enhancer II
5x Sentries. Sit in 1 spot and pew pew everything within 40km with spike ammo. Not sure about fitting req's, was just a thought. Probly need AWU 3 or so to cram it all on there.
Myrmidon makes a better rail platform then the brutix, even with no dmg bonus and less highs, it can actually fit a full rack of 250s with AWU 3. And more lows and mids means it has more versatility and can make up for lost damage with an extra MFS. plus sentry drones for even more long (ok mid) range dps. - - -
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