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1. Kill Local? - in EVE General Discussion [original thread]
Originally by: j0sephine "I believe more people would move into low sec and possibly 0.0 with this change. Just think, you could mine in your little dark corner in complete solitude and if you were aware (via scanner) a quick warp to a ...
- by Viance - at 2006.12.24 04:10:00
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2. Banned me main character AND IT WASNT ME !! - in Issues, Workarounds & Localization [original thread]
Originally by: HankMurphy /me makes a right angle w/ thumb and pointer finger and holds up to head My, my. You're certainly one to talk. Anyway MC521, that does indeed suck the big one. This situation worries me.
- by Viance - at 2006.12.24 03:55:00
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3. Season's Greetings - in EVE General Discussion [original thread]
Originally by: Soulita ...... /\ ...... ..... //\\ ..... .... ///\\\ .... ....... II ...... ^^Indeed! Merry Christmas to all!
- by Viance - at 2006.12.24 03:41:00
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4. Kill Local? - in EVE General Discussion [original thread]
Originally by: jbob2000 Originally by: Mtthias Clemi pewpewpewpewBOOOM! has a point.. although i would much prefer it if they got rid of local all together, at least in 0.0 or low sec anyway... its resonable to have local chat chan...
- by Viance - at 2006.12.24 03:27:00
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5. Pirate Corp - in Crime and Punishment [original thread]
Edited by: Viance on 24/12/2006 02:59:25 Relocating is a pain. Your best bet is (if you can't enter empire yourself) is to make a new character on your account and spend a couple days training amarr industrial and the skills for cargo expander...
- by Viance - at 2006.12.24 02:58:00
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6. The Deadliest Swarm - in Crime and Punishment [original thread]
Great read! Question though, what's your setup? I'm toying with Quickfit to try and cram some stuff, but the powergrid is just too damn limited .
- by Viance - at 2006.12.23 21:01:00
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7. Helios Scanner Setup - in Ships and Modules [original thread]
Edited by: Viance on 22/12/2006 00:53:29 It's nice to have just a little something to get on the killmail with, such as a scrambler (preferred), dampener, webber, etc. EDIT: I always used to use some nanofibers too to move as fast as possible...
- by Viance - at 2006.12.22 00:52:00
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8. Yarr, come here and learn yer pirate code from the man himself... - in Crime and Punishment [original thread]
Yarr!! Let's not forget... those that fall behind will probably be waited upon!
- by Viance - at 2006.12.22 00:46:00
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9. Corpse Harvesting - in Crime and Punishment [original thread]
This would certainly be made of awesome and win. Not to mention very, very satisfying.
- by Viance - at 2006.12.22 00:40:00
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10. My most exciting anti-pirate moments. - in Crime and Punishment [original thread]
Originally by: Portios Smith Edited by: Portios Smith on 20/12/2006 00:59:10 I thought you couldn't scramble carriers. I am sure of this, it saved my life once when I tryed to scram what looked like a BS on overview, turns out it was a...
- by Viance - at 2006.12.20 01:09:00
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11. Dont think this option is a good idea........ - in EVE General Discussion [original thread]
2006.12.20 01:02:46 Notify You are already in a pod and leaving it would be rather uncomfortable.
- by Viance - at 2006.12.20 01:03:00
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12. Minmatar Hurricane - in Ships and Modules [original thread]
I don't claim to know much about these ships, but I do know that one of them with some T2 Vulcan Autocannons, an injector, 1600 plate, medium rep, web, scram, and a damage mod is one of the few ships that can break my double rep, quadruple hardene...
- by Viance - at 2006.12.18 22:43:00
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13. Why armor plates? - in Ships and Modules [original thread]
Any cruiser I fly (be it thorax or vexor) gets a 1600 plate. It really does make a world of difference and can make cheap ships extremely hard to break.
- by Viance - at 2006.12.18 20:55:00
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14. drone skill progression - in Skill Discussions [original thread]
The skills that don't effect damage are really just optional. You'll want to get each of those up to level 1 or 2 but mainly you want to focus on getting Drones 5, Combat Drone Operation and Scout Drone Operation to 3 or 4, and start working into ...
- by Viance - at 2006.12.18 18:20:00
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15. stupid little things - in EVE General Discussion [original thread]
Sounds like a classic case of minor OCD. Don't worry, we all have it to some degree, and I know exactly how feel It mostly happens to me when I'm looking through my skills and I have half trained ones that I don't need. Such as Indy level 5 is 7...
- by Viance - at 2006.12.17 00:32:00
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16. Myrmidon PvP - in Ships and Modules [original thread]
My setup currently... only been flying the ship a couple days so I'm still toying with it: High: x4 Nos I (getting nos II in a couple days, didn't realize they took the skills they did) x2 150mm Railgun II Med: x1 10MN Microwarp I x1 Warp Disrup...
- by Viance - at 2006.12.16 15:17:00
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17. upgrading from tristan to a better ship, but which ship? HELP - in Ships and Modules [original thread]
Well, destroyer is a fairly good choice, yes. That might be better for you because they use small guns too so you wouldn't have to train a lot more gunnery. On the other hand you can train for a cruiser and just put small guns on there as well, bu...
- by Viance - at 2006.12.16 14:12:00
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18. What drones are most usefull allround? - in Ships and Modules [original thread]
If you have the drone bay, heavies are almost always going to be superior to mediums or lights. However, fairly few ships have 125 m3 or more to fit 5x heavies. However, it sounds like you want to pvp, so whatever drone type you decide on, choose ...
- by Viance - at 2006.12.16 14:04:00
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19. Drone damage calculations - in Skill Discussions [original thread]
Originally by: Zana Kito Any skill that boost drone damage only boosts the damage modifier on the drones. So with Ogres you start with a x1.6 mod. With 20% bonus from heavy drones IV it becomes (1.6 x 1.2) = 1.92 Drone Interface IV bonu...
- by Viance - at 2006.12.15 20:22:00
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20. Repairing Drones? - in Ships and Modules [original thread]
The only way you can repair them without docking is with "Remote Armor Repairers." They take a high slot and really aren't very useful except for large gangs or fleets, so you're better off without one unless you just have an abundance of high slo...
- by Viance - at 2006.12.15 19:52:00
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