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the madcat
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Posted - 2006.12.16 13:55:00 -
[1]
Edited by: the madcat on 16/12/2006 14:07:03 Edited by: the madcat on 16/12/2006 14:06:49 Edited by: the madcat on 16/12/2006 14:06:07 Edited by: the madcat on 16/12/2006 13:57:26 i need help with picking a new ship; i want to upgrade from my tristan to a better combat ship to hunt pirates but i dont know which one to pick.. (been playing this for 6 days =P)
anyone have any ideas? some people suggested destroyer or cruiser..
there are so many different ships its crazy
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the madcat
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Posted - 2006.12.16 14:01:00 -
[2]
hello?
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the madcat
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Posted - 2006.12.16 14:05:00 -
[3]
everyone is viewing but no one is answering.. =(
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Lucifer Fellblade
Ore Mongers SMASH Alliance
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Posted - 2006.12.16 14:08:00 -
[4]
Edited by: Lucifer Fellblade on 16/12/2006 14:08:22 Vexor would most likely be the best choice, it's a sturdy ship, and can put out quite a bit of damage with it's drones.
(Be patient, it's a forum, not a Instant Messenger). ------
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the madcat
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Posted - 2006.12.16 14:12:00 -
[5]
lol thanks.. and i know i need to work on my patience level a LOT 
vexor you say? price is probably in the millions.. ow
ok ill try that ty ^^
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Viance
Gallente Sniggerdly
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Posted - 2006.12.16 14:12:00 -
[6]
Well, destroyer is a fairly good choice, yes. That might be better for you because they use small guns too so you wouldn't have to train a lot more gunnery. On the other hand you can train for a cruiser and just put small guns on there as well, but with only 6 days played, I don't think that would be the best idea.
Changing ship sizes in this game takes plenty of time, as you not only need the required skills to fly said ship, but you need the required skills for the bigger guns, nosferatus, afterburner or microwarpdrives, among other things. To put things in perspective, I have 15 million skillpoints and I still can't fly a battleship worth a damn. You want to slowly work your way up the food chain. But again, bigger ships aren't always better! I've heard of many pirates (or anti-pirates in your case) that solo in frigates because they are so cheap.
You'd probably be best off to possibly stick with a frigate and join an anti-pirate corp to tackle for them (as in warp in and orbit at high speeds so you can keep them from warping with a scrambler or disruptor) while your skills get higher.
Hope that helps!
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Sir Drake
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Posted - 2006.12.16 14:15:00 -
[7]
Tristan aint bad as a starter ship, although i like the incursus better.
The Catalyst destroyer is pretty good as a next step until you really have the skill to use a Vexor or Thorax decently.
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Felix Dzerzhinsky
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Posted - 2006.12.16 14:22:00 -
[8]
Yes, I second the Destroyer before Cruiser track. Destroyers were really awful for awhile, but with Kali, they have become somewhat useful again. They are great when fighting smaller ships, but will snap like a twig against a cruiser or larger. They are cheap and very easy to get into as you get your cruiser skills in order and learn to manipulate larger ships. As you settle into a destroyer, pick which line of Gallente you will want to train up over the next few months - the drone rout - Vexor, AF, Domi, where training T2 drones is key. Or the Blaster rout - Thorax, AF, Megathron, where gunnery will be your specialization and you train T2 drones later. Both are strong, both are fun, and eventually you will have both. But in the begining, a little bit of specilization will do you a lot of good.
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Cleron
Antares Fleet Yards SMASH Alliance
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Posted - 2006.12.16 14:41:00 -
[9]
Ratting or players ? i hope you mean the first one.
The Kessie is a Caldari ship. Great at ratting. I'm not sure i'd been running into bigger and better things at 6 days old, but if you must. A destroyer will be more effective for you at the moment given your skills. They are pretty much over sized frigates. That said a Cruiser is far better bang for buck. They "can" tank unlike a destroyer & they are just far more versatile ships in general. Like i said though you will have to grow into a cruiser & until you get important skills up it will be quite easy to lose your new ship if you aren't very careful.
Race wise i'd probably stay away from Amarr. There ships are rather unforgiving if you don't have certain skills ***well*** trained & they are rather limited role wise. They do have some nice ships of course, just not a lot of stuff easy for a newb to jump into & get good results out of.
Ships you should look at: Kessie (Frig), Caracal, Throax, Vexor, Rupture, (Cruisers). Don't rush in & buy the first ship you see. Research the weapons & tank types of the ships. Look at the skills you might have to train for & the ships that each race offers you as your skills progress. You can train for other races & use there ships in the future of course, but that will take time & it's always better to get into the ships you feel happy with from the start.
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DubanFP
Caldari
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Posted - 2006.12.16 15:10:00 -
[10]
Edited by: DubanFP on 16/12/2006 15:16:09 Edited by: DubanFP on 16/12/2006 15:12:26 don't listen to the people who say work your way slowly and really train up the frigates. Truth is you'll never make a lot of isk in a frigate or cruiser. I had my first battleship 3 weeks after i started playing. I know sooo much more now but the fast track through ship sizes really is best way to go. Even if you have cruiser skills a Battleship with cruiser sized weapons is still more powerful then a cruiser. "This is for NPC killing in it's various forms". Once you get your battleship and can fit it effectively then you can go back and start training the smaller ships to dip your feet into 0.0.
I mean yeah 3 years ago when isk was hard to come by they would have been right to move slowly. but now to make isk you need to take the fast track. Like i said you can always go back and train cruisers/frigates for PVP once your Battleship is reasonably effective.
For your next step i would suggest you skip Destroyers altogether though. While destroyers can be effective, it requires an experienced player to really use them with effect. Like the others said your next step would probebly be the Vexor or Thorax "whichever you like more".
P.S. for all those experienced players i think there's no point in playing if you cheat "buying isk". All of my isk for that Bship was made legitimently in game, and not a single penny was a donation or loan or anything from another player. __________________________ Why babelfish is bad mmm k "which the night do not expect that it calls the primary education before becoming deformed inside" |

Kai Jyokoroi
The Collective Against ALL Authorities
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Posted - 2006.12.16 15:59:00 -
[11]
Originally by: DubanFP stuff
Rubbish. Agreed, leave out destroyers and go straight for cruisers, but don't go for battleships until you have great fitting, navigation and the option to fit large turrets.
Following this guys advice will get you killed so fast if you pvp. A battleship with cruiser sized weapons makes baby jesus cry and will lose you a LOT of isk. Either grind missions or mine omber till you can fly a BS properly, then leave all the noobie mission stuff behind and get out to 0.0 _____________ DAMN IT! I got a sig-jack from wystler and then accidentally broke it :(
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DubanFP
Caldari
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Posted - 2006.12.16 18:11:00 -
[12]
Edited by: DubanFP on 16/12/2006 18:14:34 Edited by: DubanFP on 16/12/2006 18:11:48
Originally by: Kai Jyokoroi
Originally by: DubanFP stuff
Rubbish. Agreed, leave out destroyers and go straight for cruisers, but don't go for battleships until you have great fitting, navigation and the option to fit large turrets.
Following this guys advice will get you killed so fast if you pvp. A battleship with cruiser sized weapons makes baby jesus cry and will lose you a LOT of isk. Either grind missions or mine omber till you can fly a BS properly, then leave all the noobie mission stuff behind and get out to 0.0
sigh, i said for ISK making. You PVP in a poorly fit Battleship yeah you'll be roasted like a marshmellow. My advice was grab a battleship now to do missions for your isk. Then when you're effective against NPCs with the battleship go back and train to fit a cruiser/frig for PVP. __________________________ Why babelfish is bad mmm k "which the night do not expect that it calls the primary education before becoming deformed inside" |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.12.16 18:28:00 -
[13]
Destroyers are fun. Sure, they're more or less an engine with a full rack of turrets strapped to it, but well - it's a full rack of turrets!
If you're fighting NPC frigates, a destroyer will fill you with glee. Tons and tons of great tracking weapons, you can shoot three or four targets at once and they still pop like soap bubbles. And all that with less than 400k skillpoints. You have the added advantage now that you start the game with more than twice that, so even after "only" 6 days you can fly a destroyer well enough.
I'd say go for it. Two million ISK will get you the skill, the ship, and possibly the fittings unless you take the really expensive named stuff. And don't let people tell you that destroyers can't tank well... they got a 66.66% hp boost with the last patch, where other ships got only 25%. They perform a lot better now. Plus, it's a great ship to learn fitting.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.16 18:50:00 -
[14]
Rushing into your first BS is a tradition. Don't break tradition.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Christopher Dalran
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Posted - 2006.12.16 19:26:00 -
[15]
Edited by: Christopher Dalran on 16/12/2006 19:27:01 Destroyers are a natural choice after frigates, they still use small sized modules so you can fit it with t2 very quickly.
Just be aware that while you will tear frigates and t2 frigates to shreds in quick order you will have sever issues against cruisers if you allow them into their optimal (because of the larger signature, speed/agility decrease).
I suggest using t2 railguns and carrying around some of the long range t2 ammo (very easy to get t2 small's if you started your char recently as you are giving small hybrid lvl 5 if you pick the right oprions). If you come up against a cruiser you will be slightly faster than them so use that to your advantage and throw in the long range t2 ammo, you will have longer range due to the 50% flat range increase than a cruiser.
If you cannot keep outside a cruisers range (ie they are using heavy missiles) flee the battle or lose the ship.
It is actually possible to spit out more dammage than any cruise possibly can due to your ability to fit 7 guns but you still cant tank cruiser damage so DONT TRY.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.12.16 19:36:00 -
[16]
I once took on a 65k bounty heavy missile spamming Overseer with my Cormorant in a 2/10 complex way before the Revelations HP increase, along with a 30k shortrange turret cruiser and three or four frigate escorts. I was deep into armor at the end, but it worked out somehow I couldn't even pilot cruisers myself back then.
Yes, a destroyer will quickly fold under cruiser fire because it is much much easier to hit for large weapons. But, if you know what the enemy will be throwing at you (which is the case with NPCs), and you're not taking on more than one or two at once, you can survive a fight with them. Outranging (as the poster above said) is the single most important tactic in that scenario. If you play range, then you only have to worry about heavy misiles, which only carry one damage type and thus are easy to fit resists against. And then you can bring your superior firepower to bear, because firepower is the one thing that a destroyer really has in throves (for its size and price anyway).
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Cipher7
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Posted - 2006.12.16 19:54:00 -
[17]
Yep save up for a Vexor.
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Kharo Khann
Cosmology
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Posted - 2006.12.16 23:07:00 -
[18]
skip the destroyers, go for a vexor and train skills. (drones and mechanic!). Slap a few miners on it and go ninja mining in low sec/0.0
Then go training for a thorax ( guns and navigation)
next step is brutix
then Dominix
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Jillien Rutgers
Gallente Center for Advanced Studies
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Posted - 2006.12.17 05:20:00 -
[19]
Edited by: Jillien Rutgers on 17/12/2006 05:24:01 I love armor tanking, and the fact that lasers effectively do not use ammo for mission running, so I switched from my Tristan and Imicus to the Amarr Punisher. It's fairly cheap AND can really survive a beating while dishing out the damage. I find it tanking NPC hits far better than my Tristan did, and I have no CAP issues with the lasers on it (I do have a Cap Recharger 1 and a Cap Power Relay 1 on it so that may be why). I also bought an Amarr Executer and set it up as a Super Shuttle.
My current flirtation is to train Amarr battleships and outfit them with Minmater guns as sniper platforms that can use the cap for aux equipment and repairs. I am also training up Gallente Industrial for the Iteron 5 and still intend to train for the Dominix so I can have a drone carrier.
So far, the Punisher is doing great on level 1 missions, and I have ample cap for repairs and AB. Tempted to buy a Coercer next. Saving my pennies for a Cruiser while also planning to max Frigates for the T2 covert ops/inties.
Kimmie, enjoying the variety this game offers. :D Currently my Punisher is orbiting a Sansha's Battletower and slowly blowing it away with 3 Dual Anode Light Particle Stream 1s fitted with Multispectrum crystals and enjoying the fact that I am not using up ammo.
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Jason Marshall
Infinite Innovations Astral Wolves
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Posted - 2006.12.17 05:29:00 -
[20]
Originally by: Viance Well, destroyer is a fairly good choice, yes. That might be better for you because they use small guns too so you wouldn't have to train a lot more gunnery. On the other hand you can train for a cruiser and just put small guns on there as well, but with only 6 days played, I don't think that would be the best idea.
Changing ship sizes in this game takes plenty of time, as you not only need the required skills to fly said ship, but you need the required skills for the bigger guns, nosferatus, afterburner or microwarpdrives, among other things. To put things in perspective, I have 15 million skillpoints and I still can't fly a battleship worth a damn. You want to slowly work your way up the food chain. But again, bigger ships aren't always better! I've heard of many pirates (or anti-pirates in your case) that solo in frigates because they are so cheap.
You'd probably be best off to possibly stick with a frigate and join an anti-pirate corp to tackle for them (as in warp in and orbit at high speeds so you can keep them from warping with a scrambler or disruptor) while your skills get higher.
Hope that helps!
ive been playing for almost a year now im at 7.5 mil sp and i still dont feal comfertable piloting cruisers in PvP. make sure you have one ship type you can fall back on to make you isk before moving up!
Tacky lens flares in sigs 4tw! |

Arshes Nei
Dark-Rising
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Posted - 2006.12.17 11:21:00 -
[21]
Having a rl friend who just started playing eve a month or two ago i can tell you how his perception of ships went:
1. I want the best frigate, frigates are cool, better frigates will make me pwn. 2. Frigates suck, i get killed in lvl 2 missions if i only make 1 error, i need something bigger. 3. Destroyer rule, i can kill everyone, im the best. Those frigates have no chance. 4. Destroyers suck, i cant kill those missile frigates fast enough, they blow me up no problem. And that cruiser i met in a belt bbqed me real fast. 5. Cruisers are great, but they are hard to fit(low skills) and have trouble hitting those frigates. And lvl 3 missions look to tough for them(i showed him a lvl 3 mission). 6. BCs rock(i made him fly a passive tanked ferox with assaul launchers for his missions). 7. I now got a drake, im in heaven.(This phase now goes on longer than any other phase before, not even BS can tempt him anymore)
So to spare yourself any trouble i would advise you to just jump to point 6. A sufficent tank is the minimum basis you need for successful pve. A BC is the first ship which can easily handle anything short of lvl 4 missions even with low skills, while having skill requirements that are easily attainable by new players.
Personally i would go with either the ferox or cyclone as your first BC, they both can handle pretty much anything regardless of your skills as long as you can use the weapons for them(missiles in the case of ferox, as much as that pains me). While pure gunnery BCs will introduce you faster into the world of transversial and tracking than you may like.
BCs also have the advantage that you can easily switch to other races ships, and they can easily handle 0.0 space if feel like joining a corporation based there.
Dark-Rising |

nomistseb
Gallente Myster0ns
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Posted - 2006.12.17 12:14:00 -
[22]
get cruiser lvl4 and buy a thorax uba fun
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Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.17 12:27:00 -
[23]
Given that you went for the Tristan rather than the Incursus would, prior to the new character creation system, have suggested that you had better missile skills than gunnery - it might not be the case now but... The natural progression from the Tristan is effectively the Celestis, It has missiles, moderate drone capacity and guns; as a young character that allows you to play to your strengths rather than moving to either a Catalyst or Thorax which require good gunnery and fitting skills or a Vexor which relies on good drone skills. Yes the Celestis is neither the prettiest nor the most effective cruiser in the Gallente line-up but it does provide a platform with some survivability from which you can earn money and improve either your drone (Vexor) or Gunnery (Thorax) skills. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Franconis
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Posted - 2006.12.17 12:39:00 -
[24]
with the new charachter creation, you can *almost* fly an enyo or ishkur off the bat. All you need with the gallente engineer is a few levels in gallente frigates. Of course, that will take a couple weeks, but the gallente AFs are nice ships. If you stick with frigs, you won't have to spend training time on medium and large equipment and you can start to fly an assault frigate VERY well VERY fast.
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Retien
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Posted - 2006.12.17 13:01:00 -
[25]
Edited by: Retien on 17/12/2006 13:01:33 I'll tell you what I wish I had trained early on....learning skills, lol.
Seriously, invest in those some, you'll save weeks or MORE later on.
For now? I went from Frig to Cruiser and just put the Frigate equipment I had on the Cruiser. I ONLY did NPC stuff and some mining...don't PvP..not at 6 days old, unless you are in a cheap ship AND a wolfpack, lol.
And in case you haven't already, find a Corporation. I could refer you to a few I used to be in if you want, but it's not hard to find one yourself.
Shoot me an eve-mail if you have any questions, I got nothing to do for a day or two until I get help with Cyno-fields to leave me little Purgatory of scooping up stray shuttles. :P
Eddy Jones :)
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