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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.17 08:41:00 -
[31]
Originally by: James Duar Prices drop when supply increases. Supply will always be limited by players though so the price will be pretty high for a while, and probably always a lot higher then build cost. But the baseline of competition will be what the inventors can come up with, not the BPO owners since they'd be retarded to try and undercut inventors since they'd be giving away their profit margins.
Do you honestly see this process increasing supply in such a way that it has an effect on the price of tech 2 gear? I am having a hard time swallowing that jagged pill.
It was my hope that this process would have been time intensive but able to be done solo (kinda like how winning a tech 2 BPO can be done solo with 0 effort). Instead the system is heavily time intensive and requires a very dedicated group to even reach the production stage.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.12.17 09:13:00 -
[32]
Well if they are permanent then eventually they will work themselves out into alliances.
I didnt see them say this: "And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... "
By common man you mean everyone producing t2 easily relative to the efforts of an uncommon man?
It seems clear to me that data interfaces are meant to be a gateway project to seperate the men from the boys as corps go. A major achievement that gives you t2 opportunities that arnt based on luck or early advantage.
Now whether or not the areas after the data interfaces will be feasible remains to be seen. But the data interface being the gate keeper isnt neccesarily just bad.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.17 09:36:00 -
[33]
Keep in mind something:
a) they last forever b) its better to start something off with a pathetic drop rate (i.e. salvaging), get feedback on how its working, then boost it to reach the levels of performance that you want it to reach. That way, if you screwed up and it allowed a lot of people to get the interfaces without a lot of effort, you don't have to nerf it and give those opportunistic players an advantage and screw over the rest - by boosting it incrementally, everyone benefits equally.
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James Duar
Merch Industrial
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Posted - 2006.12.17 09:45:00 -
[34]
Originally by: Qutsemnie Well if they are permanent then eventually they will work themselves out into alliances.
I didnt see them say this: "And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... "
By common man you mean everyone producing t2 easily relative to the efforts of an uncommon man?
It seems clear to me that data interfaces are meant to be a gateway project to seperate the men from the boys as corps go. A major achievement that gives you t2 opportunities that arnt based on luck or early advantage.
Now whether or not the areas after the data interfaces will be feasible remains to be seen. But the data interface being the gate keeper isnt neccesarily just bad.
This is currently what I think. In many ways I like the idea of the data interface being a corp heritage, and a way into the Tech 2 market that requires merely effort, and less luck. Provided invention can repay itself at a reasonable rate.
Considering that exploration is now very easy to get into with the lowered skill requirements, it would be bad if every man and his dog was jumping into invention.
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MOOstradamus
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Posted - 2006.12.17 09:54:00 -
[35]
Hahahahahahahahahhahahahhahahahah
/me gives up on Invention
MOOCIFER Emerald/Alpha Oldtimer & Warwick Castle Gamekeeper |

Hitayo
Entropy Tech. Blood Raiders Alliance
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Posted - 2006.12.17 10:48:00 -
[36]
Let me get this straight. To get into invention, I need datacores, data interfaces and some other optional stuff.
To get datacores, I need R&D agents. Ok, spent 2-3 months grinding standings for useless npc corps and I've started several R&D projects. So far so good.
To get a data interface, I need to find a data interface blueprint. To do that, I need to get into exploration. Sounds fun (it isn't). Ok, I've trained the skills for that... oh wait, I need hacking and archeology and scanning in a heron sucks so I also need Covert Ops. Add a months training for all that and I might get a print. Excellent, progress you might think.
Lastly, I need to build my interface from this semi-mythical print. And the components are only available in Empire COSMOS plexes which are going to be permanently camped by farmers with more time to play this game than I ever will. Even those farmers will only be producing enough components to build one interface per month. That in itself is just about as broken as its possible to get.
Please, at least make the data interface components drop from exploration plexes for the love of god. Also, pretty please, arrange for the component drop rates to match the blueprint drop rates. From what I can see now, the blueprints are dropping *way* more than the component availability which means that it is *impossible* to build all the interfaces that those prints represent.
Reality check: has anyone seen any of these interface components in an exploration complex? If so, how many components did you find?
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.17 11:17:00 -
[37]
Originally by: Hitayo Let me get this straight. To get into invention, I need datacores, data interfaces and some other optional stuff.
To get datacores, I need R&D agents. Ok, spent 2-3 months grinding standings for useless npc corps and I've started several R&D projects. So far so good.
To get a data interface, I need to find a data interface blueprint. To do that, I need to get into exploration. Sounds fun (it isn't). Ok, I've trained the skills for that... oh wait, I need hacking and archeology and scanning in a heron sucks so I also need Covert Ops. Add a months training for all that and I might get a print. Excellent, progress you might think.
Lastly, I need to build my interface from this semi-mythical print. And the components are only available in Empire COSMOS plexes which are going to be permanently camped by farmers with more time to play this game than I ever will. Even those farmers will only be producing enough components to build one interface per month. That in itself is just about as broken as its possible to get.
Please, at least make the data interface components drop from exploration plexes for the love of god. Also, pretty please, arrange for the component drop rates to match the blueprint drop rates. From what I can see now, the blueprints are dropping *way* more than the component availability which means that it is *impossible* to build all the interfaces that those prints represent.
Reality check: has anyone seen any of these interface components in an exploration complex? If so, how many components did you find?
Grab an ibis, stick a civ mining laser on it and you'll make isk more fast for those shinny tech 2 ship + modules you want.
C'mon CCP, 2 and half years waiting for a fix in r&d and you give us this? What was the problem in giving agent offers from r&d agents as TomB wrote in his blog before Shiva (exodus)? That never saw daylight and went to regular agents. Now you give us this lame invention that if I wanna invent a tech 2 sensor booster I need to work for 12 months on it, while I can go mine and make enough isk in 1h for the module, and that is just for one module. The problem is that he isk will end in the tech 2 bpo owners anyway.
Is tech 2 suposed to be only used in BoB and MC?
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Milkminer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.17 11:46:00 -
[38]
The people who are complaining about things such as skills required to do exploration, shutup and go else where, u need skills to mine/rat/pvp/build.. infact u need skills to do everything, less whine because u cant do exploration without skills.
To the people who complain about interfaces being so hard to make, so what, they last forever, and if u get a good run at it u might actually make quiet alot of isk. A group of players could band together and make a fortune pulling their resources. Eves not a solo game, its a game a Massivly Multiplayer game.
The mod interfaces are easier to make, sure they are rare atm but as they last forever soon they will filter to the common market place and if u really want a certain interface put in the work and get it.
Stop acting like u were born with a silver spoon in ur mouth and roll ur sleeves up.
Originally by: John Moscroft Goons are a renewable resource. There are no recruitment problems.
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Gabs
Gallente Eternal Silence Ltd.
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Posted - 2006.12.17 12:03:00 -
[39]
Originally by: Max Hardcase Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
Following that link and further to the screenshot. Add the components and it is 170 items per interface.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I buy your Data Interfaces! Mail me ingame.
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.17 12:24:00 -
[40]
Edited by: Ishmael Hansen on 17/12/2006 12:25:19
Originally by: Milkminer The people who are complaining about things such as skills required to do exploration, shutup and go else where, u need skills to mine/rat/pvp/build.. infact u need skills to do everything, less whine because u cant do exploration without skills.
To the people who complain about interfaces being so hard to make, so what, they last forever, and if u get a good run at it u might actually make quiet alot of isk. A group of players could band together and make a fortune pulling their resources. Eves not a solo game, its a game a Massivly Multiplayer game.
The mod interfaces are easier to make, sure they are rare atm but as they last forever soon they will filter to the common market place and if u really want a certain interface put in the work and get it.
Stop acting like u were born with a silver spoon in ur mouth and roll ur sleeves up.
Sure cos if I gather 20 players, spend several month working to get out a sensor booster 2 bpc with 5 run is actually worth the trouble. For a module that costs 100k to make.
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