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Missy Mai'la
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Posted - 2006.12.16 15:24:00 -
[1]
Edited by: Missy Mai''la on 16/12/2006 15:24:57 If you thought only the low drop rate of data interface bpcs was bad then you know nothing compared to how bad it really is.
It's going to take us months of farming to get enough materials to build one data interface, even if the material cost was dropped to just 10% of what it is now it would still be way over the top imo. Whoever decided the build requirements screwed up.
I'm going to be seriously angry if we have farm for this amount of time and build an interface only to find ccp then drops the build requirements significantly, please devs, look at the build requirements and drop them before people actually start trying to build these.
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scabbsssjr
Gallente M'8'S
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Posted - 2006.12.16 15:30:00 -
[2]
what are the requirements? What ever I say is my own views and not of my corp. |

Max Hardcase
Art of War Anarchy Empire
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Posted - 2006.12.16 15:59:00 -
[3]
Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.12.16 16:04:00 -
[4]
Am I right in thinking that once you have one of these, you have it forever?
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Fon Revedhort
Alaska-McMillens
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Posted - 2006.12.16 16:07:00 -
[5]
Originally by: Stamm Am I right in thinking that once you have one of these, you have it forever?
The same goes to T2 BPOs won in the lottery, you know 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.16 16:10:00 -
[6]
Edited by: Dark Shikari on 16/12/2006 16:11:40
Originally by: Max Hardcase Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
WHAT THE ****?! 
    
That is absolutely insane. And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... 
-[23] Member-
Listen to EVE-Trance Radio! (Winamp required) |

Lady Sabriel
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Posted - 2006.12.16 16:39:00 -
[7]
Originally by: Max Hardcase Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
worse, 1700 hacking components. Considering the investment needed in terms of isk and time, it would be cheaper to try buying a tech2 BPO than getting an interface that gives a possible chance at getting an inefficent BPC.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.12.16 16:54:00 -
[8]
imo the requierements should be dropped alot, but the things should disappear after some usage,
having em forever is just plain stupid. - Purple Conquered The World, We the Universe.
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Mnengli Noiliffe
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Posted - 2006.12.16 16:56:00 -
[9]
CCP devs definitely should quit playing Lineage 2. It causes brain damage.
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Pizi
Gallente
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Posted - 2006.12.16 17:45:00 -
[10]
yes as much as i love exploration , but invention is a joke ... i understand you want to protect the BPO owners to some extend, but this is a bad joke
please reconsider the droprates(already ? ) and the build requirements _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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scabbsssjr
Gallente M'8'S
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Posted - 2006.12.16 17:56:00 -
[11]
Originally by: Max Hardcase Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
TY WTF, 1400 companents, wow. CCP, think things threw first.Even if each companent sold for 1m a peaice, thats 1.4b.
Atleast that KIA guy got his interface bpc :) maybe he will be happy after a year of gettin the components. What ever I say is my own views and not of my corp. |

Kabeil Blackdawn
The Shadow Order The Shadow Ascension
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Posted - 2006.12.16 18:15:00 -
[12]
Wow that is a lot of components for the ship data interface!!
I saw a module data interface bpc, it needs only 10% of the amount needed for the ship. I found that ok, as hacking is suppose to be a miniprofession and ccp wants ppl to specialize. Plus most hacking cosmos complex cant be soloed while hacking, so its a corp operation to build a data interface. I did some hacking before kali and I almost have the pieces for to build the minmatar module data interface (if only i can find a bpc). Maybe putting the requirements at 20% of what they are now for the starship data interface, right now the cost is ridiculous.
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St Dragon
Blood Association of Dragons
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Posted - 2006.12.16 18:24:00 -
[13]
This is old news JAGUAR DRAGON came here and warned us of these probelms before and was promptly told to go back to jita you newb.
Well i guess he is laughing at us all now [either that or crying at the invention system].
And so you know his corpa nd i have been prepering for invention for months. Thats months of work down the drain unless ccp fixes this liek they did for rigs.
Oh BTW rigs work now. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Missy Mai'la
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Posted - 2006.12.16 18:56:00 -
[14]
Someone has posted a screenshot in the other data interface thread showing that the build requirements on a normal data interface are exactly 10% of those of a ship data interface, that means all the 0's are removed from the end, the 800 current amplifiers becomes 80, etc, it all seems to fit.
So either ccp intentionally want the ship data interface to use 10 times more components than the other interface, or someone screwed up and added to many 0's, thus making it use exactly 10 times more components.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.16 19:31:00 -
[15]
Considering ONE of each of those interfaces is all a corp (or even entire alliance) will probably EVER need, especially ship interfaces, I don't really see a big problem with ship interfaces costing so much to build in the first place... it's just yet another bump on the road to the end-term goal, and those dedicated WILL get there eventually.
The data/tuner interfaces however, those are pretty easy apparently... proven by the T2 rig BPC on sale a good while ago... had to be invented, so somebody had to have the interface already built, right ? _ My skills | Mod/Rig stacknerfing explained |

Kabeil Blackdawn
The Shadow Order The Shadow Ascension
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Posted - 2006.12.16 20:15:00 -
[16]
Originally by: Akita T The data/tuner interfaces however, those are pretty easy apparently... proven by the T2 rig BPC on sale a good while ago... had to be invented, so somebody had to have the interface already built, right ?
The T2 rig bpc was found in an exploration site, it was not invented.
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mechtech
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Posted - 2006.12.16 20:45:00 -
[17]
booo, this feels like auto assault.
I agree, make them 2x easier to get, invention is supposed to be for the common man, as DK said.
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Korvus
Alpha Whiskey Tango Foxtrot
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Posted - 2006.12.16 21:01:00 -
[18]
Originally by: Dark Shikari Edited by: Dark Shikari on 16/12/2006 16:11:40
WHAT THE ****?! 
    
That is absolutely insane. And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... 
Where did CCP ever say that invention was to be for the common player? Not that I disagree with you since this is what I hoped it would be, but I don't think CCP ever stated it this way or intended it this way.
Just look at how arcane the process is.
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.12.16 21:21:00 -
[19]
I just wonder where 1700 componets are supposed to come from. Cosmos constellations? Happy camping - especially if more than one group wants to build one. Ugh. Reminds me of Everquest. Not good.
Now recruiting!
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Missy Mai'la
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Posted - 2006.12.16 23:18:00 -
[20]
well i think the insane build cost on the ship data interface could be a bug, maybe a dev added a 0 to the right side of the numbers by accident, thus making it use exactly 10 times more components, come on, it must be a bug, those build reqs are crazy high.
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Roy Boaz
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Posted - 2006.12.17 02:24:00 -
[21]
The high cost of the data interface is perfect. It is a device that, once you have it, will make you extremly rich. Only the big alliances will get one. The big fish will get bigger. Nothing new in Eve. This is what CCP wants. Otherwise, they would seed T2 BPCs (a few hundreds runs) instead of T2 BPOs. They would hear the complains of small corps would would like to go to 0.0 without being part of the same large organization they are working for IRL.
Everything is geared towards Clashes of the Titans, in hope that Moore's Law (cpu power double every 18 months) will one day permit it without crashing the nodes.
Basically, if you are still here after 7 months, you are a megalomaniac. OMG,that's me? :)
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Celeste Coeval
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Posted - 2006.12.17 02:45:00 -
[22]
you all miss a huge piece of this puzzle... But i'm not going to share it You whinge while i accumlate me parts o/
"If you are out to describe the truth, leave elegance to the tailor." -Albert Einstein |

FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.17 02:50:00 -
[23]
Originally by: Roy Boaz The high cost of the data interface is perfect. It is a device that, once you have it, will make you extremly rich. Only the big alliances will get one. The big fish will get bigger. Nothing new in Eve. This is what CCP wants. Otherwise, they would seed T2 BPCs (a few hundreds runs) instead of T2 BPOs. They would hear the complains of small corps would would like to go to 0.0 without being part of the same large organization they are working for IRL.
Everything is geared towards Clashes of the Titans, in hope that Moore's Law (cpu power double every 18 months) will one day permit it without crashing the nodes.
Basically, if you are still here after 7 months, you are a megalomaniac. OMG,that's me? :)
Are you playing the same game as me ? Cause I'm not part of a HUGEOMGPWNAGE Alliance, yet I have enough money (without farming that is) 
Oh, and it seems that the Ship Data Interface needs so many compoments. There is a screenie of the Module one about and it shows 10x less compoments needed than the ship one. _______
Hope is the first step on the road to disappointment |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.12.17 02:53:00 -
[24]
Don't forget you still need research points, used each time, and each invention process can be a failure and if it's a success, it's a crap ME.
Who was that dev who wrote that 'maybe it's time tech II becomes the norm'? Should have been a joke  ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.17 03:17:00 -
[25]
Originally by: Sorja Don't forget you still need research points, used each time, and each invention process can be a failure and if it's a success, it's a crap ME.
Who was that dev who wrote that 'maybe it's time tech II becomes the norm'? Should have been a joke 
You can get Datacores also from Hacking complexes in lowsec and 0.0 (yes I have found some) _______
Hope is the first step on the road to disappointment |

James Duar
Merch Industrial
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Posted - 2006.12.17 03:46:00 -
[26]
Edited by: James Duar on 17/12/2006 03:48:55 Hold on, are the data interfaces persistent though? Do you get to keep them? Because if you do then, yes, while the component costs might be high to build one, considering the inflated costs of T2 you're still going to get rich even if you don't get an uber-efficient BPC.
EDIT: Ok I've double checked and yes you hold on to the data interface forever. So I see no problem with them requiring a large number of components to build. T2 is hideously over-priced - you will make a profit on every ship you sell by a good margin regardless.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.17 04:08:00 -
[27]
Originally by: James Duar T2 is hideously over-priced - you will make a profit on every ship you sell by a good margin regardless.
And thus this new system fixes nothing.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.17 05:41:00 -
[28]
Edited by: Malthros Zenobia on 17/12/2006 05:41:54 Here's a thought:
1. Drop reqs to build these damn things, but not by too much, maybe half. 2. Make Invetion create BPOs, not BPCs. 3. Make the invented BPCs have negitive ME and PE, so that you need, say, 25-50% more parts to build something, and waste 25% more stuff. It'll cost you more to build stuff, but you'll still make it back, and you can always research the BPO to fix the ME and PE. 4. Pat yourselves on the back now that your new 'baseline' is obtainable by people other than those who made R&D alts and sat them in stations for years doing nothing. 5. The data interface, once used, is GONE, if you fail, sucks to be you, get another one and try again.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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James Duar
Merch Industrial
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Posted - 2006.12.17 07:59:00 -
[29]
Originally by: Tribunal
Originally by: James Duar T2 is hideously over-priced - you will make a profit on every ship you sell by a good margin regardless.
And thus this new system fixes nothing.
Prices drop when supply increases. Supply will always be limited by players though so the price will be pretty high for a while, and probably always a lot higher then build cost. But the baseline of competition will be what the inventors can come up with, not the BPO owners since they'd be retarded to try and undercut inventors since they'd be giving away their profit margins.
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Madboy
Minmatar Mentally Unstable Enterprises
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Posted - 2006.12.17 08:12:00 -
[30]
lol, I really hope that CCP wakes up and does something to fix invention.
Otherwise within a month I'll be another person screaming WTF!
Anyways, those requirements suck balls. - MadBoy
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.17 08:41:00 -
[31]
Originally by: James Duar Prices drop when supply increases. Supply will always be limited by players though so the price will be pretty high for a while, and probably always a lot higher then build cost. But the baseline of competition will be what the inventors can come up with, not the BPO owners since they'd be retarded to try and undercut inventors since they'd be giving away their profit margins.
Do you honestly see this process increasing supply in such a way that it has an effect on the price of tech 2 gear? I am having a hard time swallowing that jagged pill.
It was my hope that this process would have been time intensive but able to be done solo (kinda like how winning a tech 2 BPO can be done solo with 0 effort). Instead the system is heavily time intensive and requires a very dedicated group to even reach the production stage.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.12.17 09:13:00 -
[32]
Well if they are permanent then eventually they will work themselves out into alliances.
I didnt see them say this: "And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... "
By common man you mean everyone producing t2 easily relative to the efforts of an uncommon man?
It seems clear to me that data interfaces are meant to be a gateway project to seperate the men from the boys as corps go. A major achievement that gives you t2 opportunities that arnt based on luck or early advantage.
Now whether or not the areas after the data interfaces will be feasible remains to be seen. But the data interface being the gate keeper isnt neccesarily just bad.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.17 09:36:00 -
[33]
Keep in mind something:
a) they last forever b) its better to start something off with a pathetic drop rate (i.e. salvaging), get feedback on how its working, then boost it to reach the levels of performance that you want it to reach. That way, if you screwed up and it allowed a lot of people to get the interfaces without a lot of effort, you don't have to nerf it and give those opportunistic players an advantage and screw over the rest - by boosting it incrementally, everyone benefits equally.
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James Duar
Merch Industrial
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Posted - 2006.12.17 09:45:00 -
[34]
Originally by: Qutsemnie Well if they are permanent then eventually they will work themselves out into alliances.
I didnt see them say this: "And to think that Invention was supposed to be a method for the common man (not insane grinder) to get T2 BPCs... "
By common man you mean everyone producing t2 easily relative to the efforts of an uncommon man?
It seems clear to me that data interfaces are meant to be a gateway project to seperate the men from the boys as corps go. A major achievement that gives you t2 opportunities that arnt based on luck or early advantage.
Now whether or not the areas after the data interfaces will be feasible remains to be seen. But the data interface being the gate keeper isnt neccesarily just bad.
This is currently what I think. In many ways I like the idea of the data interface being a corp heritage, and a way into the Tech 2 market that requires merely effort, and less luck. Provided invention can repay itself at a reasonable rate.
Considering that exploration is now very easy to get into with the lowered skill requirements, it would be bad if every man and his dog was jumping into invention.
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MOOstradamus
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Posted - 2006.12.17 09:54:00 -
[35]
Hahahahahahahahahhahahahhahahahah
/me gives up on Invention
MOOCIFER Emerald/Alpha Oldtimer & Warwick Castle Gamekeeper |

Hitayo
Entropy Tech. Blood Raiders Alliance
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Posted - 2006.12.17 10:48:00 -
[36]
Let me get this straight. To get into invention, I need datacores, data interfaces and some other optional stuff.
To get datacores, I need R&D agents. Ok, spent 2-3 months grinding standings for useless npc corps and I've started several R&D projects. So far so good.
To get a data interface, I need to find a data interface blueprint. To do that, I need to get into exploration. Sounds fun (it isn't). Ok, I've trained the skills for that... oh wait, I need hacking and archeology and scanning in a heron sucks so I also need Covert Ops. Add a months training for all that and I might get a print. Excellent, progress you might think.
Lastly, I need to build my interface from this semi-mythical print. And the components are only available in Empire COSMOS plexes which are going to be permanently camped by farmers with more time to play this game than I ever will. Even those farmers will only be producing enough components to build one interface per month. That in itself is just about as broken as its possible to get.
Please, at least make the data interface components drop from exploration plexes for the love of god. Also, pretty please, arrange for the component drop rates to match the blueprint drop rates. From what I can see now, the blueprints are dropping *way* more than the component availability which means that it is *impossible* to build all the interfaces that those prints represent.
Reality check: has anyone seen any of these interface components in an exploration complex? If so, how many components did you find?
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.17 11:17:00 -
[37]
Originally by: Hitayo Let me get this straight. To get into invention, I need datacores, data interfaces and some other optional stuff.
To get datacores, I need R&D agents. Ok, spent 2-3 months grinding standings for useless npc corps and I've started several R&D projects. So far so good.
To get a data interface, I need to find a data interface blueprint. To do that, I need to get into exploration. Sounds fun (it isn't). Ok, I've trained the skills for that... oh wait, I need hacking and archeology and scanning in a heron sucks so I also need Covert Ops. Add a months training for all that and I might get a print. Excellent, progress you might think.
Lastly, I need to build my interface from this semi-mythical print. And the components are only available in Empire COSMOS plexes which are going to be permanently camped by farmers with more time to play this game than I ever will. Even those farmers will only be producing enough components to build one interface per month. That in itself is just about as broken as its possible to get.
Please, at least make the data interface components drop from exploration plexes for the love of god. Also, pretty please, arrange for the component drop rates to match the blueprint drop rates. From what I can see now, the blueprints are dropping *way* more than the component availability which means that it is *impossible* to build all the interfaces that those prints represent.
Reality check: has anyone seen any of these interface components in an exploration complex? If so, how many components did you find?
Grab an ibis, stick a civ mining laser on it and you'll make isk more fast for those shinny tech 2 ship + modules you want.
C'mon CCP, 2 and half years waiting for a fix in r&d and you give us this? What was the problem in giving agent offers from r&d agents as TomB wrote in his blog before Shiva (exodus)? That never saw daylight and went to regular agents. Now you give us this lame invention that if I wanna invent a tech 2 sensor booster I need to work for 12 months on it, while I can go mine and make enough isk in 1h for the module, and that is just for one module. The problem is that he isk will end in the tech 2 bpo owners anyway.
Is tech 2 suposed to be only used in BoB and MC?
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Milkminer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.17 11:46:00 -
[38]
The people who are complaining about things such as skills required to do exploration, shutup and go else where, u need skills to mine/rat/pvp/build.. infact u need skills to do everything, less whine because u cant do exploration without skills.
To the people who complain about interfaces being so hard to make, so what, they last forever, and if u get a good run at it u might actually make quiet alot of isk. A group of players could band together and make a fortune pulling their resources. Eves not a solo game, its a game a Massivly Multiplayer game.
The mod interfaces are easier to make, sure they are rare atm but as they last forever soon they will filter to the common market place and if u really want a certain interface put in the work and get it.
Stop acting like u were born with a silver spoon in ur mouth and roll ur sleeves up.
Originally by: John Moscroft Goons are a renewable resource. There are no recruitment problems.
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Gabs
Gallente Eternal Silence Ltd.
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Posted - 2006.12.17 12:03:00 -
[39]
Originally by: Max Hardcase Edited by: Max Hardcase on 16/12/2006 15:59:15 http://oldforums.eveonline.com/?a=topic&threadID=444041&page=2
About 1400 hacking componnents.
Following that link and further to the screenshot. Add the components and it is 170 items per interface.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I buy your Data Interfaces! Mail me ingame.
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.17 12:24:00 -
[40]
Edited by: Ishmael Hansen on 17/12/2006 12:25:19
Originally by: Milkminer The people who are complaining about things such as skills required to do exploration, shutup and go else where, u need skills to mine/rat/pvp/build.. infact u need skills to do everything, less whine because u cant do exploration without skills.
To the people who complain about interfaces being so hard to make, so what, they last forever, and if u get a good run at it u might actually make quiet alot of isk. A group of players could band together and make a fortune pulling their resources. Eves not a solo game, its a game a Massivly Multiplayer game.
The mod interfaces are easier to make, sure they are rare atm but as they last forever soon they will filter to the common market place and if u really want a certain interface put in the work and get it.
Stop acting like u were born with a silver spoon in ur mouth and roll ur sleeves up.
Sure cos if I gather 20 players, spend several month working to get out a sensor booster 2 bpc with 5 run is actually worth the trouble. For a module that costs 100k to make.
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