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Verity Sovereign
Pator Tech School Minmatar Republic
84
|
Posted - 2011.12.10 03:29:00 -
[1] - Quote
The lore, slot layout and bonuses of Amarr ships make it quite clear that Amarr ships should armor tank, and Caldari ships should shield tank... both have ships with 5% resists to their respective tank style.
Minmatar often have their choice in tank, or have some ships that tank Armor, and some that tank Shield (example, Hurricane can do both, Typhoon is good with armor tank....), some are sort of forced into a shield tank style by a shield boost bonus.
Then we have the Gallente... quite a few of their ships have slot layout such that they could be fitted for decent shield tanks (with 4 meds and 3 rig slots, a decent shield tank can be made - which sometimes results in even Amarr ships shield tanking, such as Apocs/navy Apocs in incursions): Brutix, Myrmidion, Dominix, Hyperion
Yet all these ships except the Dominix have this damn active rep bonus... The slot layout gives you versatility/choices, but then the active rep bonus means if you want chose a different shield type, you throw away a bonus. So pretty much all armor tank Gallente ships, and consider a shield tanked Domi to be a abberation.
Of course many people feel that Active rep bonuses aren't that useful (especialyl for anything other than solo work), and are subpar compared to % resist bonuses that increase buffer and effective rep rate. On top of this, they shoehorn the best candidates for Gallente shield tankers into the armor tank role - although when it comes to incursions, this goes out the window as local rep isnt used, and I often see shield tanked Hyperions and sometimes megas LFSF. I also often hear of Shield Brutix fits for PvP.
My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank. Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high). This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc |

Pulgy
Spiritus Draconis
6
|
Posted - 2011.12.10 03:36:00 -
[2] - Quote
This has been discussed to death. CCPs response? "We'll looking into it". Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

Wylee Coyote
Imperial Academy Amarr Empire
41
|
Posted - 2011.12.10 03:39:00 -
[3] - Quote
Just because a ship has a bonus for something, does NOT mean you have to utilize that bonus. I fly shield tanked Myrms, and I would love for the active armor rep bonus to be damn near anything else, however, I am not assinine enough to think that because I do not utilize the ship's armor rep bonus that noone else does either and call for it's change/removal. |

Emily Poast
The Whipping Post
41
|
Posted - 2011.12.10 03:58:00 -
[4] - Quote
Doing this would really hurt people who solo/small gang. And believe it or not, there are lots of people that do.
Leave those bonuses alone, IMHO, or make them better, but dont remove them. Certainly, many Gallente ships need their slots and/or ship bonuses looked at, but removing this particular bonus all-together removes alot of the Gallente 'flavor' that has been around for a long time.
Honestly, I would prefer it if the Gal ships mentioned (and you should probably include the Thorax too, because it often shield fit) could excel WITHOUT having to fit shields. Give armor tankers a less effective, but still viable armor-tank "speed" option that is all but necessary on blaster boats. Current armor rigs completly destroy speed for the blaster race that needs it the most. |

Cipher Jones
140
|
Posted - 2011.12.10 04:20:00 -
[5] - Quote
Train a Caldari blaster boat if you really wanna shield tank, its quite fun.
You might not want to train extra, but I can tell you this; Minmatar have it just as bad. You want a fully trained typhoon the train will take just as long as getting a Gallante pilot in a Rokh. Same with Cyclone/Ferox.
I understand what you mean about throwing away the bonus, its one of my pet peaves. But if you can get the desired effect then either do it or be all OCD and ****.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Tanya Powers
Science and Trade Institute Caldari State
456
|
Posted - 2011.12.10 05:44:00 -
[6] - Quote
Because it dies with class.
Active tanking is just lols to death for other thing than pve, even then you have at least 3 T1 riggs and 4 cap recharge mods.
Because armor buffer is good in gallente hulls the moment you can afford slaves, otherwise it's crap to fit when you compare with amarr and they r +5% resist so you have less effective slots, then you have to fit some dps mods.
Good luck with all that with current game environment.
Whenever you pick some gallente stuff, forget the pirate versions, you can always find in Amarr or Minmatar something doing the same job with a lot more flexibility and dmg projection.
Why do you keep wasting your time trying masochist tools you obviously don't like? Cross train amarr or minmatar, have fun for once. |

Hamatitio
Aperture Harmonics K162
33
|
Posted - 2011.12.10 06:10:00 -
[7] - Quote
They dont, they hull tank. |

Alara IonStorm
RvB - BLUE Republic
596
|
Posted - 2011.12.10 06:52:00 -
[8] - Quote
Change the speed penalty on Armor Rigs (Somethin the Devs are considering) and Gallente will become so much better.
|

Vachir Khan
TriSeq Defence Group
90
|
Posted - 2011.12.10 07:02:00 -
[9] - Quote
Wylee Coyote wrote:Just because a ship has a bonus for something, does NOT mean you have to utilize that bonus. I fly shield tanked Myrms, and I would love for the active armor rep bonus to be damn near anything else, however, I am not assinine enough to think that because I do not utilize the ship's armor rep bonus that noone else does either and call for it's change/removal.
A realistic attitude, I like that.
Excellence is not a skill, it's an attitude.
If MMORPG players were around when God said, "Let there be light" they'd have called the light gay and plunged the universe back into darkness by squatting their nutsacks over it. |

Noisrevbus
24
|
Posted - 2011.12.10 11:49:00 -
[10] - Quote
Vachir Khan wrote:Wylee Coyote wrote:Just because a ship has a bonus for something, does NOT mean you have to utilize that bonus. I fly shield tanked Myrms, and I would love for the active armor rep bonus to be damn near anything else, however, I am not assinine enough to think that because I do not utilize the ship's armor rep bonus that noone else does either and call for it's change/removal. A realistic attitude, I like that.
We should also add that people in this game has a tendency to call anything unorthodox "an abberation", which is quite amusing looking at how a game like EVE with all it's design options premier thinking out of the box. Most good concepts have been considered bad ideas at one point or another - even if design changes may also inforce them as well.
As for tanks and slot layouts, it's something that stem back to the conception of the game, to differentiate the races: Amarr was made to be heavy armor, Gallente light armor, Minmatar light shield and Caldari heavy shield. Next you have to look at how that play out in relation to mods, bonuses and gameplay. Armor in itself is heavy while Shield in itself is light. This has lead to Gallente and Caldari always being a bit quirky (further troubled by many ships with very nisched bonuses).
Gallente always had the paradox of being agile with armor tanks that make you less mobile, while Caldari always had the problem of never really having a larger tank unless the ship itself is bonused for it (which in effect leave many Minmatar ships tanking better thanks to speed, sig, resist-profile, fitting and slot layout; and by extension, all races tanking more or less equally when refit to shield - such as is the case with mobile Sniping platforms like the new tier 3 BC (while many key mods only fit in lowslots, such as fitting mods).
These differences mean intergration issues which, if we should be a very blunt just to clearly point out the argument, has meant that Caldari often only play well with other Caldari ships and Gallente's tanky options mostly do well in solo-small settings with active tanks. That Minmatar and Gallente have better options to cross-tank on the other hand - that is only an advantage! It's quite useful on alot of ships where the frigs draw alot of benefit from being able to MSE buffer better than many other frigs and the cheaper tech I stuff (Thorax, Brutix etc.) can be gank-fit to utilize bonuses and weapon system at discretion. |

Sadayiel
Caldari Provisions Caldari State
19
|
Posted - 2011.12.10 11:57:00 -
[11] - Quote
Alara IonStorm wrote:Change the speed penalty on Armor Rigs (Somethin the Devs are considering) and Gallente will become so much better.
The trouble it's not of the ship design but of the game evolution.
In the past armor tanking was a good choice, almost considered the Best, the only reason this has changed so much it's due game mechanics and changes.
When CCP introduced the shield/armor compensation skills the forums cried of pain under the Complains (specially Amarr players) of how inba it was run 3x EANM II and 1x dmg control for armor tanking making lasers obsolete.
The later deployed changes like the nano age (and it's current version) the HP boost wich CCP made that almost all ships had double Hp than before whitout buffing the dmg and some others led to the current day buffer tanks. and TBH the only reason armor tank it's crappy it's because for the Nano mentality where almost all ships are aimed to be fast and maneurable to kite and dictate it's preferred range.
|

Naso Gomez
18
|
Posted - 2011.12.10 13:02:00 -
[12] - Quote
Tanya Powers wrote:Cross train amarr or minmatar, have fun for once.
Exactly what I'm doing, Minmatar sounds nice. |

Kesshisan
78
|
Posted - 2011.12.10 13:30:00 -
[13] - Quote
I put lasers on my Dominix. They are unbonused, but work just fine for my purpose.
Just because it's bonused, doesn't mean you have to use it. Just because you have it, doesn't mean it needs a bonus. . |

Drew Solaert
University of Caille Gallente Federation
12
|
Posted - 2011.12.10 13:41:00 -
[14] - Quote
I've always been a huge fan of the active armour rep bonus on the Brutix, Myrm and Hyperion and it has made them my 3 most loved ships for small gang PvP and has made those ships some of the most fun to fly. (Dual Rep Brutix with a Rack of Ions is just <3)
Yes speed is an issue but I don't want to see "Generic buffer tank" as the only option for Gallente and Blasters. If you want a shield blaster boat you have tons of options - Ferox, Naga and Rokh even the Moa, yes the damage isn't as great the but the 40-50% to optimal range from the ship bonus sure as hell helps. |

DarkAegix
Acetech Systems
520
|
Posted - 2011.12.10 14:22:00 -
[15] - Quote
Wylee Coyote wrote:Just because a ship has a bonus for something, does NOT mean you have to utilize that bonus. I fly shield tanked Myrms, and I would love for the active armor rep bonus to be damn near anything else, however, I am not assinine enough to think that because I do not utilize the ship's armor rep bonus that noone else does either and call for it's change/removal. And yet, other races get bonuses which are always useful. Two damage bonuses on the Cane, for instance.
I love my Myrm's flexibility and active-rep fits, but I'd also like to see flexibility without ditching a bonus. That's why I love the Domi so much  |

Songbird
41
|
Posted - 2011.12.10 14:33:00 -
[16] - Quote
so I'm browsing incursion channel and I read this : proteus LFSF - for the noobs that stands for lesb..err I mean looking for shield fleet - sure enough I checked it out - it's a shield fit gallente t3 - lots of dps and even semi reasonable range due to TE's.
In fact all the amarr ships, which are supposed to be the armor ships are more commonly seen as shield config - legion and guardian being the exceptions - not that legion doesn't rock as a shield boat - it's just the last armor port in the shield storm :).
I better finish before someone drowns in my wet navy metaphors ... |

Orlacc
Pator Tech School Minmatar Republic
46
|
Posted - 2011.12.10 15:49:00 -
[17] - Quote
Verity always seems to want what she/he can't have. |

OninoTimmo
ElitistOps Pandemic Legion
24
|
Posted - 2011.12.10 16:58:00 -
[18] - Quote
Agreed. I shield tank my Nyx. |

Zhilia Mann
Tide Way Out Productions
135
|
Posted - 2011.12.10 20:35:00 -
[19] - Quote
Verity Sovereign wrote:My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank. Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high). This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc
This, of course, is a horrible idea. Active armor ships might be niche, but they are very good under the right circumstances. Active shield tanks -- god, don't change a thing about those.
The beauty of these ships is that they really do have options. The active shield ships can easily fit a buffer instead. The active armor ships can do that, armor buffer, or shield buffer. And yes, that's a good thing, especially when all of these options have at least some appeal within the metagame. |

Buzzmong
Aliastra Gallente Federation
47
|
Posted - 2011.12.10 23:03:00 -
[20] - Quote
Why must Gallente armour tank?
Because CCP designed them for hull tanking (hence, highest stucture values and mentions of it in the older lore), but decided part way through that hull tanking wasn't something they wanted to even go near, so decided to switch to armour.
Personally, for added flavour, I'd like to see hull tanking actually get a serious look in by CCP. Adding another viable method of tanking could be rather interesting. |

Cambarus
Clearly Compensating
52
|
Posted - 2011.12.10 23:53:00 -
[21] - Quote
Gallente need to armor tank because CCP decided that hull tanking should not be viable. If hull reps were as good as armor reps, and bulkheads didn't slow you down so much (and had variations similar to the armor plates/shield extenders) gallente would be perfect for hull tanking.
They have the right mix of mids and lows to do it. They have the most hull HP. We already have a race that armor tanks, one that shield tanks, and one that does a bit of everything (including speed/sig tank). |

Sebastian N Cain
Aliastra Gallente Federation
30
|
Posted - 2011.12.11 02:23:00 -
[22] - Quote
Buzzmong wrote:Why must Gallente armour tank?
Because CCP designed them for hull tanking (hence, highest stucture values and mentions of it in the older lore), but decided part way through that hull tanking wasn't something they wanted to even go near, so decided to switch to armour.
Personally, for added flavour, I'd like to see hull tanking actually get a serious look in by CCP. Adding another viable method of tanking could be rather interesting.
Yes, we were hull tankers once, but then we took an arrow to the knee.... "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Hyrath Rotineque
Twilight Astro Miners Vanguard Venture Alliance
4
|
Posted - 2011.12.11 03:08:00 -
[23] - Quote
Cambarus wrote:Gallente need to armor tank because CCP decided that hull tanking should not be viable. If hull reps were as good as armor reps, and bulkheads didn't slow you down so much (and had variations similar to the armor plates/shield extenders) gallente would be perfect for hull tanking.
They have the right mix of mids and lows to do it. They have the most hull HP. We already have a race that armor tanks, one that shield tanks, and one that does a bit of everything (including speed/sig tank). Really liking the idea of a viable hull tank for Gallente ships. |

Verity Sovereign
Pator Tech School Minmatar Republic
87
|
Posted - 2011.12.11 04:13:00 -
[24] - Quote
Orlacc wrote:Verity always seems to want what she/he can't have.
Well, if you must know,  What I would really like is a shield tanking laser & drone armed ship that isn't slower than snot.
The Myrmidion gets pretty close except for its active rep bonus, and low speed.
Ie, Sansha with a bit more speed and a bit more drones. (though I prefer the look of Amarr and Gallente ships)
ie for frigates something like a succubus with a 5 m3 drone bay (well I'd prefer 15, but I gotta be realistic) and +50 m/s speed.
Or even better something like a fed Navy comet with the gun bonuses of the Succubus with a 3/4/3 slot layout rather than a 3/3/4 layout.
Or a Vexor navy issue with a 5/6/3 (or 5/5/4) slot layout and laser instead of gun bonuses Vigilant with 1 more mid, 1 less low, and laser not drone bonuses?
Phantasm with 1 more low, extra speed, and a larger drone bay (I think the Phantasm is the best looking of the Sansha ship).
I currently use the Nightmare the most, but its slow, and for a BS its got a small drone bay... |

Renge Ukyo
Point of No Return Waterboard
5
|
Posted - 2011.12.15 11:24:00 -
[25] - Quote
Emily Poast wrote: Honestly, I would prefer it if the Gal ships mentioned (and you should probably include the Thorax too, because it often shield fit) could excel WITHOUT having to fit shields. Give armor tankers a less effective, but still viable armor-tank "speed" option that is all but necessary on blaster boats. Current armor rigs completly destroy speed for the blaster race that needs it the most.
Finally, someone who understands speed is a prerequisite to close range brawling tactics. Armor and blasters do -not- go together. |

Opertone
Signal 7 The Jagged Alliance
52
|
Posted - 2011.12.15 15:25:00 -
[26] - Quote
Shield tanking and Engineering requires science.
Gallente don't have it, so their mechanics slap on another 1600 mm plating and multi layers of coatings. Gallente can't even design a CPU.
Their ship controls are simplified and autonomous drones handle it for captains. Gallente's selling point is fashion and cavalary - plated horses that charge and throw opponents to the ground.
Caldari's selling point is long range weapons combined with shielding in the light of lack of armor, e-war and tricks to foul gallente. |

dream3874
the unified Negative Ten.
2
|
Posted - 2011.12.15 15:55:00 -
[27] - Quote
Real men hull tanki! But seriously ccp should consider hull tanking for Gellente it only make sense. |

Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
83
|
Posted - 2011.12.15 16:09:00 -
[28] - Quote
DarkAegix wrote:And yet, other races get bonuses which are always useful. Oh, you mean like laser cap usage bonus on the punisher, maller, prophecy and covert legion?
I don't always post on the forums, but when I do, I post with my main. |

Seizwell
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.12.15 16:12:00 -
[29] - Quote
I like the idea of hull tanking based on lore but it is extremely impractical. You get no safety net to realize your tank is failing, and you have an armour and a hull repair bill to pay if you are not using reppers. |

FlameGlow
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.15 16:26:00 -
[30] - Quote
Seizwell wrote:I like the idea of hull tanking based on lore but it is extremely impractical. You get no safety net to realize your tank is failing, and you have an armour and a hull repair bill to pay if you are not using reppers. So basically you're saying it's for real men? |

Seizwell
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.12.15 17:05:00 -
[31] - Quote
FlameGlow wrote:Seizwell wrote:I like the idea of hull tanking based on lore but it is extremely impractical. You get no safety net to realize your tank is failing, and you have an armour and a hull repair bill to pay if you are not using reppers. So basically you're saying it's for real men?
Precisely. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
28
|
Posted - 2011.12.16 05:31:00 -
[32] - Quote
So, Gallente have issues because buffer tanks slow them down, as do armor rigs....but active tanks don't require armor rigs to be effective (though they'd be nice), and don't add mass like plates do....why don't they do something with this? |

Emily Poast
The Whipping Post
43
|
Posted - 2011.12.16 06:34:00 -
[33] - Quote
Fronkfurter McSheebleton wrote:So, Gallente have issues because buffer tanks slow them down, as do armor rigs....but active tanks don't require armor rigs to be effective (though they'd be nice), and don't add mass like plates do....why don't they do something with this?
Yeah, I agree. Ive had a number of dual rep ships before, but I always put armor rigs on them.
Recently, I have been flying around in a dual-rep setup with no armor rigs (none for sale in my area of lowsec) and it is refreshing how quick the ship is. Really - they just need to get rid of the speed penalty on the armor rigs - or at least on the armor rep rigs. As someone said earlier, those speed penalties put an arrow through the proverbial Gallente knee.
EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore. |

Federigo Mondial
Science and Trade Institute Caldari State
7
|
Posted - 2011.12.16 08:53:00 -
[34] - Quote
Emily Poast wrote: EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore.
Oh laud you mean teh Rifter and AC hurricane ? ;) |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.16 09:50:00 -
[35] - Quote
Amarr and Caldari are hard tanks in one type. Minnie and Gallente are medium tanks in one type light in the other. You can shield tank lots of Gallente ships/armor tank Minnie ships. Also there cap ships get a remote rep bonus to BOTH (I think there logi's should too but TJMHO) But at the end of the day one they do get a self bonus to tanking it should be to the ones they are and it should be less effective in the long term than there hard tank counter parts. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
29
|
Posted - 2011.12.17 02:29:00 -
[36] - Quote
Emily Poast wrote:[quote=Fronkfurter McSheebleton]EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore. Very true, but you don't HAVE to use all of the gun slots. : /
The Hyperion in particular would work fine with 7 guns, IMO. The mega does it with the same damage bonus, right? |

Raven Ether
Republic University Minmatar Republic
68
|
Posted - 2011.12.17 12:22:00 -
[37] - Quote
Get rid of armor rep bonus on Myrmidon. Allow flexibility. |

vorneus
Hub2
12
|
Posted - 2011.12.17 15:32:00 -
[38] - Quote
Fronkfurter McSheebleton wrote:Emily Poast wrote:[quote=Fronkfurter McSheebleton]EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore. Very true, but you don't HAVE to use all of the gun slots. : / The Hyperion in particular would work fine with 7 guns, IMO. The mega does it with the same damage bonus, right?
True but the mega also gets 7 lows = more damage mods or more TE's to improve its already superior tracking. Or tank of course.
Basically if you were going to not fit 8 guns on a Hyperion, you may as well fly a Megathron (edit: yes I know the Hype is a superior active tanker etc. etc. blah so in very small gangs and 1vs1 you might choose a Hype over Mega)
Back on topic.. this is an interesting thread. The one thing I totally agree with is that armor rigs effecting active tanks (nanobot accel. and aux nano pump) should not have the same penalty as trimarks. Whether resist rigs do or not is a bit more of a grey area, but I'd like to see them lose the trimark penalty as well (which should stay, as it makes sense).
-Ed |

Michael Harari
The Hatchery Team Liquid
5
|
Posted - 2011.12.17 17:13:00 -
[39] - Quote
Fronkfurter McSheebleton wrote:Emily Poast wrote:[quote=Fronkfurter McSheebleton]EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore. Very true, but you don't HAVE to use all of the gun slots. : / The Hyperion in particular would work fine with 7 guns, IMO. The mega does it with the same damage bonus, right?
Nothing stops you from only fitting 7 guns, and using the 8th high for something else. |

Gritz1
Ice Fire Warriors
16
|
Posted - 2011.12.17 21:00:00 -
[40] - Quote
Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility.
Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. |

Alara IonStorm
641
|
Posted - 2011.12.17 21:16:00 -
[41] - Quote
Gritz1 wrote:Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility. Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.
|

Phizban
The Needs Of The Few The Needs Of The Few Many
12
|
Posted - 2011.12.18 05:16:00 -
[42] - Quote
Zhilia Mann wrote:Verity Sovereign wrote:My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank. Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high). This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc This, of course, is a horrible idea. Active armor ships might be niche, but they are very good under the right circumstances. Active shield tanks -- god, don't change a thing about those. The beauty of these ships is that they really do have options. The active shield ships can easily fit a buffer instead. The active armor ships can do that, armor buffer, or shield buffer. And yes, that's a good thing, especially when all of these options have at least some appeal within the metagame.
You said metagame... |

Gritz1
Ice Fire Warriors
20
|
Posted - 2011.12.21 16:27:00 -
[43] - Quote
Alara IonStorm wrote:Gritz1 wrote:Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility. Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.
Agreed. I rarely ever use that bonus. Gank and shields all the way! =P |

To mare
Advanced Technology
20
|
Posted - 2012.02.14 10:04:00 -
[44] - Quote
it's like 1 year i say hull tank should be revamped in a way to boost gallente.
remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp). adjust the fitting requirements, since they require a bit too much cpu to be fitted properly. buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark). reduce the hull repair cost
in this way all the hull tanking ship get an overall 10-15% (depending on skills) over the armor tanked ship (plates + trimarks) and some agility benefits too
gallente ships are the only one that would benefit about this change since are the one with the biggest hull hp to start with and bulkheads work via +% and they still get the ability to be proper armor tanking ship if the situation require so. basically its not a nerf or a change to anything we already have but just 1 more option.
the only change i see it could be done but probably would **** someone is to change some repair bonus to a + hull hp bonus but i know alot of people that like theyr triple rep myrm or dual rep hype but on ships like the brutix i would love a bonus like that more than a tracking bonus |

Wacktopia
Noir.
171
|
Posted - 2012.02.14 12:40:00 -
[45] - Quote
Emily Poast wrote:Doing this would really hurt people who solo/small gang. And believe it or not, there are lots of people that do.
This. If I'm on my own I will start looking at tri-rep Myrm or Hype as options at least.
Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Red Teufel
Blackened Skies THE UNTHINKABLES
38
|
Posted - 2012.02.14 14:22:00 -
[46] - Quote
Duel Rep Myrms + command links + Logi = win |

Cyniac
Twilight Star Rangers Black Thorne Alliance
133
|
Posted - 2012.02.14 14:43:00 -
[47] - Quote
Emily Poast wrote:Give armor tankers a less effective, but still viable armor-tank "speed" option that is all but necessary on blaster boats.
This is pure genius.
I love it.
|

Tanya Powers
Science and Trade Institute Caldari State
805
|
Posted - 2012.02.14 15:03:00 -
[48] - Quote
Songbird wrote:so I'm browsing incursion channel and I read this : proteus LFSF - for the noobs that stands for "looking for shield fleet" - sure enough I checked it out - it's a shield fit gallente t3 - lots of dps and even semi reasonable range due to TE's.
In fact all the amarr ships, which are supposed to be the armor ships are more commonly seen as shield config - legion and guardian being the exceptions - not that legion doesn't rock as a shield boat - it's just the last armor port in the shield storm :).
what works in pve might not necessarily work in pvp especially if you would have to share tank prop and tackle in 4 mids slots but unless it's a ship with 1 mid shield tank is an option
Well another problem commun to all armor fits: dmg mods ARE low slots In most cases except some Navy versions or ships with exceptional slots layout like Cane, those mid slots let you improvise some shield fittings and so have enough low slot sto bring your ship's DPS and range operation to something really better.
In fact take 2 lows to mega and put them in mids you have a shield blaster dps beast. Ad 1 mid to Hyperion take away that rep bonus, ad +10% falloff per level and -10% dmg to overheated AB/MWD, you get a hell of a shield blaster ship no one on his right mind would engage lightly (witch was his purpose in the first place instead of the joke it is)
Many examples clearly show that +mids = shield improve your ship, either dps either mobility or both and this is so important that even making sacrifices with tank (c'mon shield proteus?) your ship will be better than fitted fir what he was designed for.
We can't say the design is bad, it's just that the game evolved since then, full races have added bonuses tweaks of several natures etc and that together makes gallente once again not bad, but the last prefered choice.
So the question for designers and dev's should be about keeping gallente light armor tanke -witch imho should continue- but then think about +low slots for dmf/fitting mods or give more mids and make dmg mods mid/low slots. There's still a lot of work to do around ships themselves and I'm afraid nothing that will be asked by players will ever be donne correctly (hello small hybrids?) so my guess is that take it or leave it but we're about to get omgfpwn hulls or just crushed dreams untill next revamp around 2055. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
55
|
Posted - 2012.02.14 16:08:00 -
[49] - Quote
Posting in a stealth "Buff minmatar" thread ! |

Ehn Roh
Center for Advanced Studies Gallente Federation
22
|
Posted - 2012.02.14 21:05:00 -
[50] - Quote
Verity Sovereign wrote: My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank. Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high). This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc
Eh, do what you want with the Gallente boats, but leave my poor Cyclone alone. If anything it forces people to learn how to active shield tank. 
Minmatar already has a variety of ships that clearly tank either shield, armor, or can do both, I don't see why they need "more versatility" |

1600 RT
0
|
Posted - 2012.02.15 00:42:00 -
[51] - Quote
the main problem i see with active tanking bonus is that with ships with a 5% bonus to resist are equally effictive at active tanking as the ships with 7.5% to repaired hp and the 5% resist can be used for buffer tanking as well |

Alphea Abbra
Project Promethion
9
|
Posted - 2012.02.15 01:25:00 -
[52] - Quote
Cedo Nulli wrote:Posting in a stealth "Buff minmatar" thread ! Minmatar needs buffing. I wish for +1 mid slot and +2 low slots across the board on every Minmatar sub-capital. I also think that every Minmatar should have an extra bonus for +10% velocity and +10% agility per skill level (tech 2 ships should receive this bonus from both skills). It's only fair, we had to endure thousands of years in slavery and most of our ships looks like rustbuckets!
On topic, I did wonder why Gallente are armour tanks the way they are, since they most of the time can't compete with Amarr in armour tanking, and since half of Gallente's weapon systems rely on being consistently close to people and on the move. It's the exact same reason I wouldn't want build a speed tank with high signature or poor agility, since it ruins the reason to have them in the first place. I'm wondering if the Gallente blasterboats with bonuses to active armour repairing should exchange that bonus with a slight increase in agility and speed per skill level, though that would make them more akin to the Minmatar school of thought than I think the lore can support. |

Fredfredbug4
Kings of Kill EVE Animal Control
44
|
Posted - 2012.02.15 01:47:00 -
[53] - Quote
I'd like to see Gallente armor have some sort of passive tanking ability to them. After all according to lore Gallente ships are made with semi-organic materials. Perhaps this allows gallente armor to slowly recharge like shields?
I dunno, just something to make their armor stand out a bit more. |

Mechael
Team Pizza Viro Mors Non Est
34
|
Posted - 2012.02.15 06:18:00 -
[54] - Quote
The only problem I can see with gallente active armor tanks right now is the armor rig velocity penalty. Otherwise it works just fine. Gallente/Minmatar are never going to match the buffers of Amarr/Caldari, and they shouldn't. Just like Amarr/Caldari can't keep up with Gallente/Minmatar when it comes to small gangs and skirmish tactics. If you like really big slugfests then you're definitely better off switching to Amarr/Caldari. If you like fights that are over quickly (hit and run style) then you're just fine with Gallente, or Minmatar.
To reiterate, because it's kind of important, the armor rig max velocity penalty needs to be changed, but that's it. Right now, the only real way Gallente fleets can make up for the velocity penalty is through judicious use of sensor damps while they close range, and that shouldn't be necessary, however helpful. It's also a very iffy tactic, because it assumes that once you're up to speed you'll be able to catch your enemy. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Jodie Amille
Rape of Virtue
5
|
Posted - 2012.02.15 07:22:00 -
[55] - Quote
Michael Harari wrote:Fronkfurter McSheebleton wrote:Emily Poast wrote:[quote=Fronkfurter McSheebleton]EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore. Very true, but you don't HAVE to use all of the gun slots. : / The Hyperion in particular would work fine with 7 guns, IMO. The mega does it with the same damage bonus, right? Nothing stops you from only fitting 7 guns, and using the 8th high for something else.
You do realize that the only way to get a heavy nos or neut onto a hype is to fit 6 electrons and an ion right? By doing that you get a whopping 718dps with 4 beserkers.
As it is, you have to fit 4 ions and 4 electrons to fit dual injectors and dual reps. You can go with just one injector, but your cap will only hold for a little under 3 minutes and with the massive prevalence of neuts in today's pvp I think the dual injectors should be something to aim for.
Incidentally, adding the nos only adds around a minute to your cap life when running a single injector and it's hardly the most reliable tool to use.
So for summary:
NOS Pro's:
Added cap without needing cap charges
Con's:
Unreliable
Costs MORE fitting using a t1 nos than a t2 injector
Limited range(though debatable since if that's the case you're either going to die regardless or you can just warp off)
Loss of approx 80-90 dps
************
During typing this I had the idea that it would be nice for the active tank bonus on gal ships to also feature a grid reduction bonus to the relevant size repair systems
IE Hyperion: 7.5% bonus to repair amount and 5%(or whoever much) bonus to large armour repairer powergrid usage
Doesn't seem(on the surface) to be very overpowering and should allow gal ships to at least fit a full rack of mid-tier weapons without having to use a ridiculous amount of fitting mods(god forbid) |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
205
|
Posted - 2012.02.15 08:02:00 -
[56] - Quote
Active armor tank ships could have a reduction in both armor rep amount and cap usage, but I don't see Myrm and Hype overly problematic. Brutix needs a resist bonus, rep bonus with those base stats and low slots is just utter fail.
In general shield & armor tanks need to balanced, currently you can get nearly equal shield tank with no drawbacks, but with more speed and applied damage.
1) Damage control should have separate armor version (no shield resist boost, low slot) and shield version (no armor resist bonus, mid slot)
2) A new active midslot damage module, a Damage Computer, with higher fitting reqs but scriptable for raw damage or RoF (?), meaning also higher bonuses than a single lowslot damage mod
3) Plates are not balanced against extenders. Compare 1600 RRT with Large F-S9, plate uses 500/28 compared to 150/34, while giving 4200HP vs 2250HP. Plates add enough mass to make it a real drawback, extenders not enough sig.
|

Bent Barrel
25
|
Posted - 2012.02.15 08:43:00 -
[57] - Quote
1600 RT wrote:the main problem i see with active tanking bonus is that with ships with a 5% bonus to resist are equally effictive at active tanking as the ships with 7.5% to repaired hp and the 5% resist can be used for buffer tanking as well
THIS
resists bonuses are universaly better. they help even if you don't use the particular tank type. |

X Gallentius
Quantum Cats Syndicate Villore Accords
131
|
Posted - 2012.02.15 19:51:00 -
[58] - Quote
Alara IonStorm wrote:Gritz1 wrote:Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility. Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes. Yeah, replace the repping bonus of the Brutix with something else. No need for two BCs of the same race to have the same active repping bonus. Gallente ought to have at least ONE fleet BC available. |

Tanya Powers
Science and Trade Institute Caldari State
805
|
Posted - 2012.02.16 07:28:00 -
[59] - Quote
X Gallentius wrote:Alara IonStorm wrote:Gritz1 wrote:Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility. Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes. Yeah, replace the repping bonus of the Brutix with something else. No need for two BCs of the same race to have the same active repping bonus. Gallente ought to have at least ONE fleet BC available.
And then you try to slap rails in to your Brutix and actually try to dps something but... 
ok let's do it again
And then you slap blasters in to your Brutix and actually spend your time tryin to get in range and dps something else than the gate 
amigood? |

X Gallentius
Quantum Cats Syndicate Villore Accords
156
|
Posted - 2012.04.10 22:07:00 -
[60] - Quote
Brutix is a good rail boat, tbh. Does excellent dps. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
7
|
Posted - 2012.04.10 22:45:00 -
[61] - Quote
Tanya Powers wrote:Because it dies with class.
Active tanking is just lols to death for other thing than pve, even then you have at least 3 T1 riggs and 4 cap recharge mods.
I haven't flown them myself, but iirc the triple-repper Myrmidon was something of a PvP favorite a year or two ago. |

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
19
|
Posted - 2012.04.11 01:12:00 -
[62] - Quote
Myrm and Brutix are perfectly viable fitted active armour provided you use them in fights of a scale where that tank works.
Both can be fitted shield for other fights and they are viable that way too even ignoring the bonus. |

Drew Solaert
University of Caille Gallente Federation
111
|
Posted - 2012.04.11 01:31:00 -
[63] - Quote
I would love to see Gallente be able to swap between shield and armour, but unfortantely that'd **** on the entire Caldari hybrid boat line.
Personally I love the Myrm and Hyperion in both their Armour and Shield iterations, but loosing the armour bonus I feel removes a damn fun nich+¬ in pvp. Dual/Triple rep Myrms? So much fun. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
|

Hrett
Quantum Cats Syndicate Villore Accords
53
|
Posted - 2012.04.11 02:23:00 -
[64] - Quote
Tanya Powers wrote:X Gallentius wrote:Alara IonStorm wrote:Gritz1 wrote:Raven Ether wrote:Get rid of armor rep bonus on Myrmidon. Allow flexibility. Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly. If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes. Yeah, replace the repping bonus of the Brutix with something else. No need for two BCs of the same race to have the same active repping bonus. Gallente ought to have at least ONE fleet BC available. And then you try to slap rails in to your Brutix and actually try to dps something but...  ok let's do it again And then you slap blasters in to your Brutix and actually spend your time trying to get in range and dps something else than the gate  amigood?
Have you flown a fleet fit rail Brutix since the patch? It has the fitting problems of all T1 BC, but it does greater DPS at a greater base range than the Cane. Less alpha of course, but the quicker cycle time makes up for it, IMHO. Point and laugh all you want, (and honestly, our FCs still do) but it's true. On the few occasions I have been able to slip it into fleets, it performs as well as Drakes, Canes and Tornados. Give it a proper balancing pass and it will be even more competitive. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
39
|
Posted - 2012.04.11 02:54:00 -
[65] - Quote
If you buffer tank you can easily get 30k-40k ehp on a brutix with shields (50k total if you use DCU2) so long as you have decent shield skills that is. A tank is supposed to last long enough for you to blow your enemy to pieces, not hold off 20 enemies at once. The thorax with a shield tank also doesn't lose speed from armor velocity penalties that some armor mods and rigs inflict. I have virtually no rail or blaster skills but the brutix can still pump 400 dps+drones. With the right skills it can push 500 dps and hold a 40k ehp buffer with shields. |

Roime
Shiva Furnace
451
|
Posted - 2012.04.11 04:06:00 -
[66] - Quote
So,
Brutix will be fixed along with the other tier 1 BCs (it's by far the best out of that bunch, by the way), and it will get an additional low slot (my guess).
Changing the rep bonus to a resist bonus would probably be good for the Brutix as well.
Then CCP has said they will take a look at armor tanking, and most agree that armor rig drawback is the main issue. Leave the speed penalty to Trimarks, put sig penalty to the others.
Then increase PG requirements for shield extenders, and add more HP to plates.
Add a scriptable mid-slot damage module, like the tracking computer.
|

Verity Sovereign
Pator Tech School Minmatar Republic
150
|
Posted - 2012.04.11 09:16:00 -
[67] - Quote
Drew Solaert wrote:I would love to see Gallente be able to swap between shield and armour, but unfortantely that'd **** on the entire Caldari hybrid boat line.
Personally I love the Myrm and Hyperion in both their Armour and Shield iterations, but loosing the armour bonus I feel removes a damn fun nich+¬ in pvp. Dual/Triple rep Myrms? So much fun.
Not really, the Caldari hybrid boat line (pretty much?) all have bonuses to optimal, and get good range with AM ammo with Rails.
A Rokh will still have a much better shield tank than a Hyperion, and have much better damage projection (even if its total damage is less). The same would go with the Ferox vs the Brutix, and the Drake vs the Myrm.
Below BC, the Gallente don't have armor bonuses (that I can think of), and thus nothing would change there. |

Zarnak Wulf
CTRL-Q Iron Oxide.
317
|
Posted - 2012.04.11 20:29:00 -
[68] - Quote
Jayrendo Karr wrote:If you buffer tank you can easily get 30k-40k ehp on a brutix with shields (50k total if you use DCU2) so long as you have decent shield skills that is. A tank is supposed to last long enough for you to blow your enemy to pieces, not hold off 20 enemies at once. The thorax with a shield tank also doesn't lose speed from armor velocity penalties that some armor mods and rigs inflict. I have virtually no rail or blaster skills but the brutix can still pump 400 dps+drones. With the right skills it can push 500 dps and hold a 40k ehp buffer with shields. The biggest mistake a person can make is to underestimate their opponent.
A shield based Brutix with three mfs and a TE can get 1040ish DPS with void and 790ish DPS with Null - all figures overheated. 50k EHP is spot on. Now compare that to the Ferox. 82.7k EHP. 750ish with Void overheated. 560ish with Null. This is with a DC2 and thre MSF -50% more optimal even w/o a TE compared to the Brutix. If I lose the DC2 and exchange it for a TE2? 66k EHP. 11km optimal plus 11km falloff with null vs. 6km optimal and 9.1km falloff for the Brutix. Hell - void on the ferox would be 5.8km optimal and 4.1km falloff - I can fight the Brutix at it's Null range using Void and still have much more EHP.
The simple fact of the matter is that if you want to go pure gank with Gallente and shield tank - you may as well go Caldari instead. You get a much more versatile DPS curve then Gallente and a shield tank that is superior in every way. You lose up close DPS but the range is significant and you're not a fish out of water should you not be on undock or on the acceleration gate... |

Raven Ether
Republic University Minmatar Republic
146
|
Posted - 2012.04.12 11:20:00 -
[69] - Quote
Armor/Shield rep bonuses are horrible, and limit the flexibility of the same, because if you don't use an active rep, you throw away one of your two bonuses.
******* lame really |

Verity Sovereign
Pator Tech School Minmatar Republic
153
|
Posted - 2012.04.12 11:25:00 -
[70] - Quote
But if the rep bonus on the Brutix were replaced with an ROF bonus... I suspect your analysis would change... |

Roime
Shiva Furnace
467
|
Posted - 2012.04.12 12:14:00 -
[71] - Quote
Zarnak Wulf wrote:A shield based Brutix with three mfs and a TE can get 1040ish DPS with void and 790ish DPS with Null - all figures overheated. 50k EHP is spot on. Now compare that to the Ferox. 82.7k EHP. 750ish with Void overheated. 560ish with Null. This is with a DC2 and thre MSF -50% more optimal even w/o a TE compared to the Brutix. If I lose the DC2 and exchange it for a TE2? 66k EHP. 11km optimal plus 11km falloff with null vs. 6km optimal and 9.1km falloff for the Brutix. Hell - void on the ferox would be 5.8km optimal and 4.1km falloff - I can fight the Brutix at it's Null range using Void and still have much more EHP.
The simple fact of the matter is that if you want to go pure gank with Gallente and shield tank - you may as well go Caldari instead. You get a much more versatile DPS curve then Gallente and a shield tank that is superior in every way. You lose up close DPS but the range is significant and you're not a fish out of water should you not be on undock or on the acceleration gate...
That Ferox looks nice indeed!
|

Aluka 7th
Viziam Amarr Empire
8
|
Posted - 2012.04.13 11:31:00 -
[72] - Quote
Reason is in the history of EVE. Original idea was that races that used more cap for guns should also use less cap for tank. It was time when logi ships didn't exist and when they did appear they were s.. bad. Also proejctile guns used cap back then.
So gun systems were in this order: Lasers (high cap usage) -> Hybrids -> Projectiles (low cap usage, prob for loading :) -> Missiles (no cap usage) AMARR-> GALENTE -> MINMATAR ->CALDARI
And thats why you have tanking styles (armor tanking is more cap efficient): Armor (passive) -> Armor (active) -> Armor (active)/shield (passive) -> Shield (active) AMARR-> GALENTE -> MINMATAR ->CALDARI
Altho you can find later through EVE history some mix breed to spice things up. Introduction of minmatar command ship is little odd in way it favors the active shield but so is amarr damnation odd in way it favors missiles. |

Katalci
Creative Cookie Procuring Veto Corp
51
|
Posted - 2012.04.15 00:42:00 -
[73] - Quote
Probably because you're not smart/creative enough to fit them for shield tanking. |

Yamadori
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.24 10:59:00 -
[74] - Quote
Verity Sovereign wrote:The lore, slot layout and bonuses of Amarr ships make it quite clear that Amarr ships should armor tank, and Caldari ships should shield tank... both have ships with 5% resists to their respective tank style.
Minmatar often have their choice in tank, or have some ships that tank Armor, and some that tank Shield (example, Hurricane can do both, Typhoon is good with armor tank....), some are sort of forced into a shield tank style by a shield boost bonus.
Then we have the Gallente... quite a few of their ships have slot layout such that they could be fitted for decent shield tanks (with 4 meds and 3 rig slots, a decent shield tank can be made - which sometimes results in even Amarr ships shield tanking, such as Apocs/navy Apocs in incursions): Brutix, Myrmidion, Dominix, Hyperion
Yet all these ships except the Dominix have this damn active rep bonus... The slot layout gives you versatility/choices, but then the active rep bonus means if you want chose a different shield type, you throw away a bonus. So pretty much all armor tank Gallente ships, and consider a shield tanked Domi to be a abberation.
Of course many people feel that Active rep bonuses aren't that useful (especialyl for anything other than solo work), and are subpar compared to % resist bonuses that increase buffer and effective rep rate. On top of this, they shoehorn the best candidates for Gallente shield tankers into the armor tank role - although when it comes to incursions, this goes out the window as local rep isnt used, and I often see shield tanked Hyperions and sometimes megas LFSF. I also often hear of Shield Brutix fits for PvP.
My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank. Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high). This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc
+1 to all of this, because apparently it hasn't been said often enough...
|

Verity Sovereign
Pator Tech School Minmatar Republic
162
|
Posted - 2012.04.24 12:04:00 -
[75] - Quote
Apparently it hasn't, with the changes coming in inferno, Gallente are getting more active rep bonuses....
At least the new rep bonus I see proposed (haven't loaded EVE yet) for the incurses makes the bonus a +10% bonus instead of a +7.5% bonus.
But they removed the Incursus range bonus, and its still not too fast... so I don't know how its ever going to get in range with no buffer, no range, and marginal speed - but ship speeds are another topic, why do three races cluster around similar speeds, and then you have the winmatar WTFpwn in the speed department. Gallente should be the secon fastest, and in most cases they are, but their speed advantage over amarr or caldari si a joke compared to the winmatar.
Its also just bad design to not have the shortest range weapon system on the fastest hulls |

Noisrevbus
112
|
Posted - 2012.04.24 14:19:00 -
[76] - Quote
Minmatar are primarily an (active-) shield-based race with some ships fit for armor-tanking without armor bonuses.
Gallente are primarily an (active-) armor-based race with some ships fit for shield-tanking without shield bonuses.
What is the problem discussed in this thread again?
You should stop thinking "i would like to do these things with this ship" and start thinking "this ship let me do these things, i would like that". I understand that's a perspective you don't have the luxury of when you are just starting out in the game, but it ultimately boils down to you having made poor choices and want something different than what your skillpoints and choosen ships allow you to do.
There are definately issues with isolated ships and larger sweeping issues with the scaling of the game and practical application of certain setups and traits. That has very little to do with Gallente as a race, their ability to off-tank in shield or wether active-tanking is functional. Contradictingly, there are far too many generalizations thrown around to motivate isolated personal perspectives here.
Many Gallente ships can shield tank.
Many Gallente ships shield tank reasonably well for the common application (mobility-l.buffer; passive-shield etc.).
|

Verity Sovereign
Pator Tech School Minmatar Republic
162
|
Posted - 2012.04.24 15:44:00 -
[77] - Quote
My issue is that the only gallente ships that can reasonably shield tank get this crappy active rep bonus which is inferior to an armor resist bonus.
Give us the armor resist bonus, or get rid of the active rep bonus and give us a bonus that allows us to apply more DPS.
Failing that... buff the active rep bonus... but right now, of all the bonuses out there, the active rep bonus is one of the last ones I would want. |

ian papabear
The Syndicate Inc En Garde
1
|
Posted - 2012.04.24 17:23:00 -
[78] - Quote
a shield domi puts out more dps than an armor domi. js http://www.youtube.com/iwasnamedian |

ian papabear
The Syndicate Inc En Garde
1
|
Posted - 2012.04.24 17:24:00 -
[79] - Quote
ian papabear wrote:a shield domi puts out more dps than an armor domi. js
i also use shield brutix and myrm, js http://www.youtube.com/iwasnamedian |

Hrett
Quantum Cats Syndicate Villore Accords
57
|
Posted - 2012.04.24 23:01:00 -
[80] - Quote
Verity Sovereign wrote:Apparently it hasn't, with the changes coming in inferno, Gallente are getting more active rep bonuses....
At least the new rep bonus I see proposed (haven't loaded EVE yet) for the incurses makes the bonus a +10% bonus instead of a +7.5% bonus.
But they removed the Incursus range bonus, and its still not too fast... so I don't know how its ever going to get in range with no buffer, no range, and marginal speed - but ship speeds are another topic, why do three races cluster around similar speeds, and then you have the winmatar WTFpwn in the speed department. Gallente should be the secon fastest, and in most cases they are, but their speed advantage over amarr or caldari si a joke compared to the winmatar.
Its also just bad design to not have the shortest range weapon system on the fastest hulls
Sorry - but where did you get this info? I havent seen any notes on the actual changes yet. |

Zarnak Wulf
CTRL-Q Iron Oxide.
325
|
Posted - 2012.04.24 23:39:00 -
[81] - Quote
Frigate Proposals |

Hrett
Quantum Cats Syndicate Villore Accords
57
|
Posted - 2012.04.25 06:36:00 -
[82] - Quote
Thank you sir. Those incursus changes make me happy in the pants. They are going to have to do some real balancing though - it's going obsolete the Comet if it's not careful.
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Verity Sovereign
Pator Tech School Minmatar Republic
163
|
Posted - 2012.04.25 11:17:00 -
[83] - Quote
Really? It loses its range bonus, that means you must get in closer, which means tracking is more of an issue. You now have more distance to close, and still no buffer boost (yes, it got an HP boost, but so did the other frigs)
They also sort of nerfed its cap. Its regeneration is a bit better, but its total capacity is significantly worse- You don't expect your active tank to be cap stable do you? no? Well then its now not going to last as long and you can be neuted quicker.
Of course, I think the punisher is also taking a hit - it now has no cap usuage bonus, but now has a laser damage bonus - so its sort of like a mini Abaddon - except, like the incursus, they've reduced its cap capacity, while pushing people into using guns that use a lot of cap - before people used capless autos, rather than lasers with a energy consumption bonus, now the bonus will push people to use lasers with no energy use bonus on top of a smaller cap.
They've basically just made the Rifter more Win (because it also got generic buffs, but not changed bonuses) |

Tanya Powers
Science and Trade Institute Caldari State
1152
|
Posted - 2012.04.25 12:58:00 -
[84] - Quote
Quote:Why must Gallente Armor tank?
Because when you gate/station camp with lots of minmatar ships webing your targets, your shield gallente ship all lows full of dmg mods it's just a "OMAGAD LOOK AT ZTHAT 1500 BAM", if you're one of these kids having some sort of sexual pleasure reading huge numbers on your screen while doing close to nothing, then you've picked the right tool. Please bring more friends ready to fly more of those ships and also please come all to null sec, I'd be happy to help you out there 
However my Arty laugh at your rails  |

Verity Sovereign
Pator Tech School Minmatar Republic
165
|
Posted - 2012.04.25 20:57:00 -
[85] - Quote
Thats my point, again, many gallente ships are set up such that a shield tank is better... and thus the armor bonus is a wasted bonus, and they are 1 bonus hulls useable in only a small niche.
On any gal hull with an active rep bonus (except maybe the myrm), I'm pretty sure people would instead prefer a ROF/tracking/falloff bonus to increase applied DPS.
CCP trying to force us to armor tank the gal ships with the active rep bonuses effectively turns them into 1 bonus ships for most uses. |
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