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ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.10 09:09:00 -
[1] - Quote
Now that CCP has (mostly) fixed hybrids, I think that the weapons systems themselves are where (or are close to) they need to be. I think the next thing CCP should do is focus on some of the ships themselves.
There are many ships in EVE that suck at what they are supposed to do, or are just doing the wrong thing entirely.
This thread is about listing the ships you think deserve some loving, why you think they deserve it, and what you would do do fix it. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
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Posted - 2011.12.10 09:18:00 -
[2] - Quote
I would improve all races/ethnics T1 logi cruisers... |
Thgil Goldcore
PIE Inc.
155
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Posted - 2011.12.10 09:18:00 -
[3] - Quote
Shuttles.... No weapons! WTF!
ok, likely E-war frigs. some are more useful than others, but they still are never used. |
Thgil Goldcore
PIE Inc.
155
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Posted - 2011.12.10 09:19:00 -
[4] - Quote
Jaroslav Unwanted wrote:I would improve all races/ethnics T1 logi cruisers...
This too |
Nova Fox
Novafox Shipyards
576
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Posted - 2011.12.10 09:25:00 -
[5] - Quote
Imicus, the hull that is.
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Headerman
Quovis Shadow of xXDEATHXx
382
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Posted - 2011.12.10 09:26:00 -
[6] - Quote
Def tier 1 cruisers, but i think the Maller could use some love too The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
Ivan Joukov
Astromechanica Maxima Astromechanica Federatis
2
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Posted - 2011.12.10 09:57:00 -
[7] - Quote
Jaroslav Unwanted wrote:I would improve all races/ethnics T1 logi cruisers...
Fights aren't already too statics and boring cause of Logistics everywhere ?
-áDavai!
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Kent Reeves
29
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Posted - 2011.12.10 10:09:00 -
[8] - Quote
Prophecy/Maller
Probably best to remove the tier system sub battleship, honestly. |
Ava n'Daara
Center for Advanced Studies Gallente Federation
3
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Posted - 2011.12.10 10:12:00 -
[9] - Quote
Ishkur needs a drone damage mod similar to the essentially unobtainable Utu - 10% / level.
Drone Control Units need a sub-carrier fit (or an obtainable Gallente sub-carrier ship specifically capable of fitting them) that perhaps occupies (multiple?) turret slots to compensate. And/or the introduction of Guardian-Vexor BPs to the market..? ;) |
ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.10 10:20:00 -
[10] - Quote
Mine would be khanid ships.
Combines a close in weapons system that you need to get in close with, and a defense system that is counter productive to getting in close to your target.
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Max Von Sydow
Droneboat Diplomacy
77
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Posted - 2011.12.10 10:27:00 -
[11] - Quote
Pretty much all the lower tier ships.
https://forums.eveonline.com/default.aspx?g=posts&t=24582
https://forums.eveonline.com/default.aspx?g=posts&t=42257 |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
38
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Posted - 2011.12.10 11:09:00 -
[12] - Quote
The Malediction. It's like a set of self-contradictions. Range bonuses to scramblers but they give it rockets. Armour bonuses on an interceptor. The only thing it did well was look good, but thanks to Crucible that's gone too. Keep the rockets, ditch the armour bonuses. Give it something that makes sense and is interesting. Random suggestion: 10% reduction in webifier speed penalty per level. 5% increase in rocket range. Big buffs I admit, but it's not like it's going to arrive anywhere near overpowered, and those ideas would make it less of a contradiction of bonuses. |
Ralnik
Alpha Squad
0
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Posted - 2011.12.10 11:14:00 -
[13] - Quote
I'd remove the tier system and make ships abilities based on their roles rather than a tier system that make 90% of the ships in game sub par.. |
ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.10 11:16:00 -
[14] - Quote
I don't believe that tiers should be removed, I like the idea of lower costs being part of a ship choice. (but not a justification for them performing poorly)
I also believe that each ship should fill a useful role in the game, and at least in the case of t1 ships, be somewhat flexible in that role.
For example, there are 3 Amarr battlecruisers, The Prophecy, Harbinger, and Oracle.
The Prophecy is for situations where survivability is a little more important than dps. The Harbinger is for when damage and survivability are both necessary. The Oracle is for when you need the most dps, and survivability is not paramount.
The oracle is in line for what it needs to do, as is the harbinger. However the prophecy is not in line, while damage output is in line for both ships (with the harbinger achieving much higher damage output), the difference in tanking ability is barely noticeable.
The harbinger has a better capacitor, and more armor. Making the resistance bonus of the prophecy negligable in comparison.
So the prophecy would need something to make it fill its role better in comparison.
My suggestions; -Give it some more cap (making its active tanking comparable to the harbinger) And -Boost the hp (further pigeonholing the prophecy as a brick). Or -Add another low slot (giving the the ability to tank better than the harbinger, and giving it some flexibility).
Anyhow, my point is this thread is about pointing out lackluster ships and giving them some love. Not about overarching changes to the way things work.
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Singoth
The Wonderbolts
6
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Posted - 2011.12.10 11:17:00 -
[15] - Quote
I'd give the Tristan OR Incursus a buff to bring gallente frigs in line with frigs from other factions.
Tristan: give it one extra turret slot. Incursus: give it one extra high slot, but not one extra turret/missile slot. Sonic Rainboom! |
ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.10 11:18:00 -
[16] - Quote
Xenial Jesse Taalo wrote:The Malediction. It's like a set of self-contradictions. Range bonuses to scramblers but they give it rockets. Armour bonuses on an interceptor. The only thing it did well was look good, but thanks to Crucible that's gone too. Keep the rockets, ditch the armour bonuses. Give it something that makes sense and is interesting. Random suggestion: 10% reduction in webifier speed penalty per level. 5% increase in rocket range. Big buffs I admit, but it's not like it's going to arrive anywhere near overpowered, and those ideas would make it less of a contradiction of bonuses.
Its not just the malediction, all khanid ships have the same issue.
ghost st wrote:Mine would be khanid ships. Combines a close in weapons system that you need to get in close with, and a defense system that is counter productive to getting in close to your target.
Sound familiar |
Vyl Vit
Cambio Enterprises
119
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Posted - 2011.12.10 11:20:00 -
[17] - Quote
What I've always thought would be cool is changing the BC's command and control bonus to a tanking bonus, depending on race whether shield or armor, and introduce a specialized command and control ship (similarly to the salvaging specific ship) with an enviable tanking potential, Wizard of Oz capacitor/power, and able to fit a wide array of command mods. Generous in command support and strong in structural defense...maybe a handful of drones for active defense.
As for improving existing ships? Make all the ones I use uber tankable with dps potential that scares on sight. Naturally. Oh, yes. The cap? Stable with whatever mods I want. Nyah!
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Jenshae Chiroptera
241
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Posted - 2011.12.10 13:21:00 -
[18] - Quote
Make T1 cruisers more specialised in their roles. Put Tier 1 Battle cruisers on par with Tier 2 ones so that we have more viable options. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Karn Dulake
Souls Must Be Trampled The.Alliance
150
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Posted - 2011.12.10 13:32:00 -
[19] - Quote
Amarrian Assault Frigates. one needs an extra mid slot and the other needs something else Something Awful. A beacon for tearful, lonely neckbeards. |
DarkAegix
Acetech Systems
520
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Posted - 2011.12.10 13:39:00 -
[20] - Quote
All Caldari sub-battleships with a bonus to optimal range. |
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Teleni Pavle
Republic University Minmatar Republic
2
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Posted - 2011.12.10 13:58:00 -
[21] - Quote
DarkAegix wrote:All Caldari sub-battleships with a bonus to optimal range.
Especially those with TWO bonuses to optimal range. |
Andski
GoonWaffe Goonswarm Federation
1272
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Posted - 2011.12.10 14:01:00 -
[22] - Quote
Karn Dulake wrote:Amarrian Assault Frigates. one needs an extra mid slot and the other needs something else
The Retribution needs another midslot, the Vengeance needs a useful bonus (rockets suck heh) |
yumike
Eve of Madness
17
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Posted - 2011.12.10 14:20:00 -
[23] - Quote
I'd list all the frigates and cruisers (T1, mostly) that are mostly useless save the few that do their jobs well.
But it's much easier to just say, All the worthless frigate/cruisers. |
Ishtanchuk Fazmarai
126
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Posted - 2011.12.10 14:26:00 -
[24] - Quote
All carriers are faulty, they can't be used in hisec...
No, seriously, ORE's 200 million ISK bullseyes could take a workout so they could be tanked without sacrifing their already marginal cost/productivity ratio... So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |
Mr M
Agony Unleashed Agony Empire
44
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Posted - 2011.12.10 14:31:00 -
[25] - Quote
Breacher Same tier as kestrel but don't have any edge except for being slightly faster.
Belicose Target painter bonus, projectile bonus and split weapon systems? Makes it kind of meh and nearly no one fly it. Target painters mostly good for missiles and the only missile boat minmatar has is the typhoon.
Hyena Web bonus is nice but a lot of times a vigil does the job better at a 1/10 of the price. And again, painter bonus.
Low tier industrials Not much point in getting on of these instead of the higher ones. Needs separate roles.
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Cozmik R5
Dock 94
65
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Posted - 2011.12.10 14:59:00 -
[26] - Quote
Apparently vikings are hard-headed so this needs to be hammered into their skull with a damn warhammer:
ASSAULT FRIGATES !!!
Fourth bonus, Retribution mid-slot, etc.
WTFU Try not. Do. Or do not. There is no try. |
Schnoo
The Schnoo
24
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Posted - 2011.12.10 15:06:00 -
[27] - Quote
Commenting only on the ships I can and have flown (Amarr):
These need to lose the capacitor bonus and get it replaced with damage/rof/optimal (it's better to use hybrid/projectiles on them - below large turrets lasers got little to offer): Prophecy, Punisher, Maller, Crucifier, Magnate, Augoror Navy Issue
These need to get another mid slot (for such a small ship, which is always used as solo or tackler, you need a propulsion mod and warp disruptor at least): Coercer, Retribution |
Jada Maroo
Mysterium Astrometrics BRABODEN
496
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Posted - 2011.12.10 15:59:00 -
[28] - Quote
Eagle needs moar grid. |
Bootleg Jack
Potters Field
8
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Posted - 2011.12.10 16:23:00 -
[29] - Quote
Black Ops, the ship has like one grand thing it does, but the tradeoff is so high the ship is for the most part useless outside being a jump bridge.
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Rawbone
S3MINAL FLUID Below Me.
6
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Posted - 2011.12.10 16:43:00 -
[30] - Quote
Bootleg Jack wrote:Black Ops, the ship has like one grand thing it does, but the tradeoff is so high the ship is for the most part useless outside being a jump bridge.
Agreed. I keep mine docked unless a covert cyno is needed by a bomber gang. The trade-off dps bonus a rev gets isn't worth the bil it costs, especially if one can fly a much cheaper naga or oracle |
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