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ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.10 09:09:00 -
[1] - Quote
Now that CCP has (mostly) fixed hybrids, I think that the weapons systems themselves are where (or are close to) they need to be. I think the next thing CCP should do is focus on some of the ships themselves.
There are many ships in EVE that suck at what they are supposed to do, or are just doing the wrong thing entirely.
This thread is about listing the ships you think deserve some loving, why you think they deserve it, and what you would do do fix it. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.10 09:18:00 -
[2] - Quote
I would improve all races/ethnics T1 logi cruisers... |

Thgil Goldcore
PIE Inc.
155
|
Posted - 2011.12.10 09:18:00 -
[3] - Quote
Shuttles.... No weapons! WTF!
ok, likely E-war frigs. some are more useful than others, but they still are never used. |

Thgil Goldcore
PIE Inc.
155
|
Posted - 2011.12.10 09:19:00 -
[4] - Quote
Jaroslav Unwanted wrote:I would improve all races/ethnics T1 logi cruisers...
This too |

Nova Fox
Novafox Shipyards
576
|
Posted - 2011.12.10 09:25:00 -
[5] - Quote
Imicus, the hull that is.
|

Headerman
Quovis Shadow of xXDEATHXx
382
|
Posted - 2011.12.10 09:26:00 -
[6] - Quote
Def tier 1 cruisers, but i think the Maller could use some love too The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Ivan Joukov
Astromechanica Maxima Astromechanica Federatis
2
|
Posted - 2011.12.10 09:57:00 -
[7] - Quote
Jaroslav Unwanted wrote:I would improve all races/ethnics T1 logi cruisers...
Fights aren't already too statics and boring cause of Logistics everywhere ?
-áDavai!
|

Kent Reeves
29
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Posted - 2011.12.10 10:09:00 -
[8] - Quote
Prophecy/Maller
Probably best to remove the tier system sub battleship, honestly. |

Ava n'Daara
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.12.10 10:12:00 -
[9] - Quote
Ishkur needs a drone damage mod similar to the essentially unobtainable Utu - 10% / level.
Drone Control Units need a sub-carrier fit (or an obtainable Gallente sub-carrier ship specifically capable of fitting them) that perhaps occupies (multiple?) turret slots to compensate. And/or the introduction of Guardian-Vexor BPs to the market..? ;) |

ghost st
The Scope Gallente Federation
1
|
Posted - 2011.12.10 10:20:00 -
[10] - Quote
Mine would be khanid ships.
Combines a close in weapons system that you need to get in close with, and a defense system that is counter productive to getting in close to your target.
|
|

Max Von Sydow
Droneboat Diplomacy
77
|
Posted - 2011.12.10 10:27:00 -
[11] - Quote
Pretty much all the lower tier ships.
https://forums.eveonline.com/default.aspx?g=posts&t=24582
https://forums.eveonline.com/default.aspx?g=posts&t=42257 |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
38
|
Posted - 2011.12.10 11:09:00 -
[12] - Quote
The Malediction. It's like a set of self-contradictions. Range bonuses to scramblers but they give it rockets. Armour bonuses on an interceptor. The only thing it did well was look good, but thanks to Crucible that's gone too. Keep the rockets, ditch the armour bonuses. Give it something that makes sense and is interesting. Random suggestion: 10% reduction in webifier speed penalty per level. 5% increase in rocket range. Big buffs I admit, but it's not like it's going to arrive anywhere near overpowered, and those ideas would make it less of a contradiction of bonuses. |

Ralnik
Alpha Squad
0
|
Posted - 2011.12.10 11:14:00 -
[13] - Quote
I'd remove the tier system and make ships abilities based on their roles rather than a tier system that make 90% of the ships in game sub par.. |

ghost st
The Scope Gallente Federation
1
|
Posted - 2011.12.10 11:16:00 -
[14] - Quote
I don't believe that tiers should be removed, I like the idea of lower costs being part of a ship choice. (but not a justification for them performing poorly)
I also believe that each ship should fill a useful role in the game, and at least in the case of t1 ships, be somewhat flexible in that role.
For example, there are 3 Amarr battlecruisers, The Prophecy, Harbinger, and Oracle.
The Prophecy is for situations where survivability is a little more important than dps. The Harbinger is for when damage and survivability are both necessary. The Oracle is for when you need the most dps, and survivability is not paramount.
The oracle is in line for what it needs to do, as is the harbinger. However the prophecy is not in line, while damage output is in line for both ships (with the harbinger achieving much higher damage output), the difference in tanking ability is barely noticeable.
The harbinger has a better capacitor, and more armor. Making the resistance bonus of the prophecy negligable in comparison.
So the prophecy would need something to make it fill its role better in comparison.
My suggestions; -Give it some more cap (making its active tanking comparable to the harbinger) And -Boost the hp (further pigeonholing the prophecy as a brick). Or -Add another low slot (giving the the ability to tank better than the harbinger, and giving it some flexibility).
Anyhow, my point is this thread is about pointing out lackluster ships and giving them some love. Not about overarching changes to the way things work.
|

Singoth
The Wonderbolts
6
|
Posted - 2011.12.10 11:17:00 -
[15] - Quote
I'd give the Tristan OR Incursus a buff to bring gallente frigs in line with frigs from other factions.
Tristan: give it one extra turret slot. Incursus: give it one extra high slot, but not one extra turret/missile slot. Sonic Rainboom! |

ghost st
The Scope Gallente Federation
1
|
Posted - 2011.12.10 11:18:00 -
[16] - Quote
Xenial Jesse Taalo wrote:The Malediction. It's like a set of self-contradictions. Range bonuses to scramblers but they give it rockets. Armour bonuses on an interceptor. The only thing it did well was look good, but thanks to Crucible that's gone too. Keep the rockets, ditch the armour bonuses. Give it something that makes sense and is interesting. Random suggestion: 10% reduction in webifier speed penalty per level. 5% increase in rocket range. Big buffs I admit, but it's not like it's going to arrive anywhere near overpowered, and those ideas would make it less of a contradiction of bonuses.
Its not just the malediction, all khanid ships have the same issue.
ghost st wrote:Mine would be khanid ships. Combines a close in weapons system that you need to get in close with, and a defense system that is counter productive to getting in close to your target. 
Sound familiar |

Vyl Vit
Cambio Enterprises
119
|
Posted - 2011.12.10 11:20:00 -
[17] - Quote
What I've always thought would be cool is changing the BC's command and control bonus to a tanking bonus, depending on race whether shield or armor, and introduce a specialized command and control ship (similarly to the salvaging specific ship) with an enviable tanking potential, Wizard of Oz capacitor/power, and able to fit a wide array of command mods. Generous in command support and strong in structural defense...maybe a handful of drones for active defense.
As for improving existing ships? Make all the ones I use uber tankable with dps potential that scares on sight. Naturally. Oh, yes. The cap? Stable with whatever mods I want. Nyah!
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Jenshae Chiroptera
241
|
Posted - 2011.12.10 13:21:00 -
[18] - Quote
Make T1 cruisers more specialised in their roles. Put Tier 1 Battle cruisers on par with Tier 2 ones so that we have more viable options. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Karn Dulake
Souls Must Be Trampled The.Alliance
150
|
Posted - 2011.12.10 13:32:00 -
[19] - Quote
Amarrian Assault Frigates. one needs an extra mid slot and the other needs something else Something Awful. A beacon for tearful, lonely neckbeards. |

DarkAegix
Acetech Systems
520
|
Posted - 2011.12.10 13:39:00 -
[20] - Quote
All Caldari sub-battleships with a bonus to optimal range. |
|

Teleni Pavle
Republic University Minmatar Republic
2
|
Posted - 2011.12.10 13:58:00 -
[21] - Quote
DarkAegix wrote:All Caldari sub-battleships with a bonus to optimal range.
Especially those with TWO bonuses to optimal range. |

Andski
GoonWaffe Goonswarm Federation
1272
|
Posted - 2011.12.10 14:01:00 -
[22] - Quote
Karn Dulake wrote:Amarrian Assault Frigates. one needs an extra mid slot and the other needs something else
The Retribution needs another midslot, the Vengeance needs a useful bonus (rockets suck heh) |

yumike
Eve of Madness
17
|
Posted - 2011.12.10 14:20:00 -
[23] - Quote
I'd list all the frigates and cruisers (T1, mostly) that are mostly useless save the few that do their jobs well.
But it's much easier to just say, All the worthless frigate/cruisers. |

Ishtanchuk Fazmarai
126
|
Posted - 2011.12.10 14:26:00 -
[24] - Quote
All carriers are faulty, they can't be used in hisec... 
No, seriously, ORE's 200 million ISK bullseyes could take a workout so they could be tanked without sacrifing their already marginal cost/productivity ratio... So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Mr M
Agony Unleashed Agony Empire
44
|
Posted - 2011.12.10 14:31:00 -
[25] - Quote
Breacher Same tier as kestrel but don't have any edge except for being slightly faster.
Belicose Target painter bonus, projectile bonus and split weapon systems? Makes it kind of meh and nearly no one fly it. Target painters mostly good for missiles and the only missile boat minmatar has is the typhoon.
Hyena Web bonus is nice but a lot of times a vigil does the job better at a 1/10 of the price. And again, painter bonus.
Low tier industrials Not much point in getting on of these instead of the higher ones. Needs separate roles.
|

Cozmik R5
Dock 94
65
|
Posted - 2011.12.10 14:59:00 -
[26] - Quote
Apparently vikings are hard-headed so this needs to be hammered into their skull with a damn warhammer:
ASSAULT FRIGATES !!!
Fourth bonus, Retribution mid-slot, etc.
WTFU Try not. Do. Or do not. There is no try. |

Schnoo
The Schnoo
24
|
Posted - 2011.12.10 15:06:00 -
[27] - Quote
Commenting only on the ships I can and have flown (Amarr):
These need to lose the capacitor bonus and get it replaced with damage/rof/optimal (it's better to use hybrid/projectiles on them - below large turrets lasers got little to offer): Prophecy, Punisher, Maller, Crucifier, Magnate, Augoror Navy Issue
These need to get another mid slot (for such a small ship, which is always used as solo or tackler, you need a propulsion mod and warp disruptor at least): Coercer, Retribution |

Jada Maroo
Mysterium Astrometrics BRABODEN
496
|
Posted - 2011.12.10 15:59:00 -
[28] - Quote
Eagle needs moar grid. |

Bootleg Jack
Potters Field
8
|
Posted - 2011.12.10 16:23:00 -
[29] - Quote
Black Ops, the ship has like one grand thing it does, but the tradeoff is so high the ship is for the most part useless outside being a jump bridge.
|

Rawbone
S3MINAL FLUID Below Me.
6
|
Posted - 2011.12.10 16:43:00 -
[30] - Quote
Bootleg Jack wrote:Black Ops, the ship has like one grand thing it does, but the tradeoff is so high the ship is for the most part useless outside being a jump bridge.
Agreed. I keep mine docked unless a covert cyno is needed by a bomber gang. The trade-off dps bonus a rev gets isn't worth the bil it costs, especially if one can fly a much cheaper naga or oracle |
|

ghosttr
ARK-CORP Intrepid Crossing
19
|
Posted - 2011.12.10 21:36:00 -
[31] - Quote
I think frigates need the most love, they really dont have any job besides 1) tackle, and 2) die. On paper, they all have different roles, but In practice, all of the frigs are lumped into this singular role. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
144
|
Posted - 2011.12.10 21:48:00 -
[32] - Quote
Ferox Scythe Augoror Omen Maller Crucifier Tormentor Prophecy all E-War ships Cruor Ashimmu Coercer Retribution Sigil Procurer Hyperion Iteron I through IV Burst
|

Zagdul
Clan Shadow Wolf Fatal Ascension
285
|
Posted - 2011.12.10 22:00:00 -
[33] - Quote
Eris = Needs more PG/CPU absolutely the worst interdictor to fit.
Assault Ships (4th bonus across the board = bonus to Afterburner speed) Eagle Legion
It's not Rocket Surgery |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
148
|
Posted - 2011.12.10 22:33:00 -
[34] - Quote
Ibis needs a new model |

Florestan Bronstein
United Highsec Front The 99 Percent
203
|
Posted - 2011.12.10 22:46:00 -
[35] - Quote
Electronic Attack Frigates
compared to T1 EWAR frigates and cruisers they just don't provide good value for the money they cost. |

Brynhilda
Massive PVPness EntroPraetorian Aegis
63
|
Posted - 2011.12.10 23:07:00 -
[36] - Quote
Phantasm needs an additional Midslot. Of all the pirate cruisers, the Phantasm is lacking a slot. How may I drug you with drugs? |

Opertone
Signal 7
44
|
Posted - 2011.12.10 23:44:00 -
[37] - Quote
ships that suck - freighter - can't cloak
capsule - can not catapult away from bubble
ugly ships suck and you know their names |

SpaceSquirrels
27
|
Posted - 2011.12.11 02:50:00 -
[38] - Quote
Ferox... It looks too cool to be so gimp.
Rokh could use some stat adjustments too now that I think about it...or a navy issue. (more cap less sig rad better scan res)
Maybe the tempest as it has just been replaced by the tornado. Make it another ewar bonus BS.
The t1 cruisers (most) need to all be reevaluated. |

Ral Darkmoon
Enlightened Industries Test Alliance Please Ignore
1
|
Posted - 2011.12.11 03:08:00 -
[39] - Quote
Definitely retribution needs another midslot.
Would love to see the Cyclone get a bit more love, that ship model is awesome. |

Benco97
27
|
Posted - 2011.12.11 03:13:00 -
[40] - Quote
Burst needs an increase to it's base cargo bay size to bring it in line with the other mining frigates. |
|

Ines Tegator
Towels R Us
54
|
Posted - 2011.12.11 03:15:00 -
[41] - Quote
Kent Reeves wrote:Prophecy/Maller
Probably best to remove the tier system sub battleship, honestly.
We're working on that.
|

Sefner
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2011.12.11 04:34:00 -
[42] - Quote
Of the assualt frigates the only ones that are about right are the Ishkur and Wolf (IMHO). The Amarr ones in particular need some love. Apart from AFs the T1 logi wannabes could use some tweaking. Im not suggesting an Exchequor should be as good as an Oneiros (lol) but something vaguely similiar but underpowered would work better than what we have now.
Tier 3 BCs were introduced as a niche ship. They do what they are supposed to do very well. Why shouldnt there be other ships with a similiar mindset? Frigates than can mount 1 large gun, Battleships that can use many many small guns with massive efficiency.
Ah OP was asking about existing ships so ill shut up. |

Herzog Wolfhammer
Sigma Special Tactics Group
286
|
Posted - 2011.12.11 04:53:00 -
[43] - Quote
ALL Gallente.
|

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
67
|
Posted - 2011.12.11 05:00:00 -
[44] - Quote
All CCP-specific ships, mods and implants fail. Remove them from TQ, please. |

Kordoc
Death Metal Rooster
13
|
Posted - 2011.12.11 06:28:00 -
[45] - Quote
Anything with one mid-slot. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
42
|
Posted - 2011.12.11 08:17:00 -
[46] - Quote
I don't think the Coercer should get more than 1 slot. Yeah, it's terrible and such, but it's there for the variety of what that brings even if it is not a common one. More importantly, destroyers are destroyers - no boundaries to cross training them. No-one is stuck with a Coercer, so let it remain a kooky choice in my opinion.
The Retribution on the other hand... tough one. I would like to argue the same way - that it provides variety - but this time there are players who are really shafted without an alternative inside of a week's skill training, and that's before they even begin the cross-trained gunnery. Except, they get the Slicer. The Slicer is the saving grace of the Amarr frigs. So, dunno about the Retri.
|

Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
11
|
Posted - 2011.12.11 18:31:00 -
[47] - Quote
I can only go from experience and I've only flown amarr so here goes:
Drop the Retribution's utility high slot for a second mid
Add a bit more PG to the Omen
Swap the Punisher's 10% bonus to cap use to rate of fire or damage; there's no incentive to use energy turrets over, say, projectiles, even with the bonus they still use more cap. |

Marlona Sky
Caldari Provisions Caldari State
159
|
Posted - 2011.12.11 18:41:00 -
[48] - Quote
Kordoc wrote:Anything with one mid-slot.
Any covert ops ship with only two high slots. |

Paragon Renegade
Solar Arbiters
143
|
Posted - 2011.12.11 18:42:00 -
[49] - Quote
ORE ships need to have a grid and CPU beyond that of a frigate The pie is a tautology |

ghost st
The Scope Gallente Federation
3
|
Posted - 2011.12.11 22:40:00 -
[50] - Quote
Vallek Arkonnis wrote:I can only go from experience and I've only flown amarr so here goes:
Drop the Retribution's utility high slot for a second mid
Add a bit more PG to the Omen
Swap the Punisher's 10% bonus to cap use to rate of fire or damage; there's no incentive to use energy turrets over, say, projectiles, even with the bonus they still use more cap.
I like the retributions utility high slot |
|

Lili Lu
54
|
Posted - 2011.12.11 23:44:00 -
[51] - Quote
Mr M wrote:Breacher Same tier as kestrel but don't have any edge except for being slightly faster.
Belicose Target painter bonus, projectile bonus and split weapon systems? Makes it kind of meh and nearly no one fly it. Target painters mostly good for missiles and the only missile boat minmatar has is the typhoon.
Hyena Web bonus is nice but a lot of times a vigil does the job better at a 1/10 of the price. And again, painter bonus.
Low tier industrials Not much point in getting on of these instead of the higher ones. Needs separate roles.
the top two would benefit from removal of the tier system. The Bellicose in particular should become a missile boat (and the tech II variants as well). The Hyena suffers from EAF syndrome (well the sentinel and kitsune don't need any buff, just maybe more hp like all of them do). |

Vio Geraci
GoonWaffe Goonswarm Federation
121
|
Posted - 2011.12.12 01:06:00 -
[52] - Quote
give the retribution two more high slots, one more low slot, and one less mid slot |

Doriana Grey
State War Academy Caldari State
0
|
Posted - 2011.12.12 01:10:00 -
[53] - Quote
Teleni Pavle wrote:DarkAegix wrote:All Caldari sub-battleships with a bonus to optimal range. Especially those with TWO bonuses to optimal range.
Especially ones that rhyme with "Smeagol." |

Inir Ishtori
Perkone Caldari State
17
|
Posted - 2011.12.12 02:12:00 -
[54] - Quote
all amarr ships with just one slot need fixing.
helios: give it the old model back(or recoloured one of the current keres - DO EEEEET! ), + 1 high slot to fit a salvager(not a weapon slot), keep the drone. i wants it sooo bad .
myrmidon: moar drone bandwidth please (+25m-¦ seems reasonable) and a bit more capacity to hold additional drones.
amarr t1 BC getting a bit more dps would be nice. i like that hull, but the BC itself seems kind of useless. probably the worst of t1 BCs. |

ACY GTMI
Veerhouven Group The Veerhouven Group
47
|
Posted - 2011.12.12 03:04:00 -
[55] - Quote
Thorax
One more mid slot.
I would OWN New Eden if that change was made. Location: Currently circling the toilet bowl that is Eve.
-áProud member of the 6%ers. |

Olleybear
I R' Carebear
14
|
Posted - 2011.12.12 03:10:00 -
[56] - Quote
I'm probably not going to be popular by saying this:
Nerf all Battlecruisers.
Everywhere you look people are flying battlecruisers. Specifically the Tier 2 variants. Battlecruisers shouldnt be passive tanking like a Tier 1 battleship, or better when it comes to the drake, and putting out nearly as good DPS across a wider range of targets.
Nerfing battlecruisers will make other ship classes a bit more viable and worthwhile to fly. For instance, battleships were much more popular before the Tier 2 battlecruisers came out, as were hacs.
When you go out on a roam, either solo or in gang, wouldn't you like to see and engage something different than battlecruisers? I sure would. |

Midori Tsu
Evolution The Initiative.
23
|
Posted - 2011.12.12 03:12:00 -
[57] - Quote
Eos - Its pretty pointless to use, not to mention Information Warfare has no real valid use.
Prophecy - change the energy weapon bonus to a heavy assault missile rof bonus. |

Alara IonStorm
602
|
Posted - 2011.12.12 03:13:00 -
[58] - Quote
All Ewar Cruisers as effective in there roles as the Blackbird. Modeled off the highly successful Recon Class when it comes to bonus though less so then there T2 Counterparts. Basically duel Ewar Bonuses like the BB.
Effective T1 Logi. Change the second bonus to a Logi one. Lower the Training one the Procurer to Industry 4 to take over for the Osprey / Scythe.
All Combat Cruisers and Combat HAC's that are lacking. The Zealot and Vagabond have Niches that a Nanocane can not copy, all Cruisers should have there Niche.
T1 Ceptors.
Basically bye bye Tier System. |

The Snowman
Aliastra Gallente Federation
8
|
Posted - 2011.12.12 03:23:00 -
[59] - Quote
The problem isnt that some ships suck, its that some ships are just too awesome.
Take logistics ships.. its not that most of them suck, its that the Gaurdian is the best, which means that one ship, on its own makes many other ships suck.... essentially this means that actually, the guardian is the most sucky of them all because its existence means that your choice is limited to that one ship alone.
I know my analogy is flawed, but I think it makes the point.
Problem is, you cant go nerfing ships.. because people never see the truth for what it is... nerfing one thing, is a buff to another... but it will never be seen that way.
But i digress...
My choice is the Hyperion. A t3 BS, supposedly the top of its class.. but its two counter parts can do any task that you might ask a BS to do, but in a far better way. Buff Hyperion, or nerf Domi and mega. |

MadMuppet
Jarts
7
|
Posted - 2011.12.12 04:32:00 -
[60] - Quote
The smaller industrial ships should be permitted an extra turret high slot to allow them to auxiliary cruisers. The largest racial Industrials (mammoth, Iti V, etc), being king already, don't get the benefit.
The Procurer, FFS, at least give it a jump range boost or something. This things range is so pathetic that snails give it the finger when they pass it while it waits to recharge.
Oh can somebody fix the sound problem with the Noctis so that the salvager stops running? (or is that just a bug I hear?)
-Mad Never trust a soldier wearing velcroed insignia
While not perfect, I find the font at 13 pt and scaling at 90% to be pretty good, and overall better than the old font.-á |
|

Merovee
Gorthaur Legion Of Mordor
5
|
Posted - 2011.12.12 06:19:00 -
[61] - Quote
Thgil Goldcore wrote:Shuttles.... No weapons! WTF!
ok, likely E-war frigs. some are more useful than others, but they still are never used.
Shuttles: W20 on autopilot would be nice for them. I'll fly them again. |

Xercodo
Xovoni Directorate Not Usually Killing Everyone.
215
|
Posted - 2011.12.12 06:20:00 -
[62] - Quote
Olleybear wrote:I'm probably not going to be popular by saying this:
Nerf all Battlecruisers.
Everywhere you look people are flying battlecruisers. Specifically the Tier 2 variants. Battlecruisers shouldnt be passive tanking like a Tier 1 battleship, or better when it comes to the drake, and putting out nearly as good DPS across a wider range of targets.
Nerfing battlecruisers will make other ship classes a bit more viable and worthwhile to fly. For instance, battleships were much more popular before the Tier 2 battlecruisers came out, as were hacs.
When you go out on a roam, either solo or in gang, wouldn't you like to see and engage something different than battlecruisers? I sure would.
Compare a tempest to a hurricane and you'll see this glaring you in the face.
But i don't think nerfing BCs is the solution, i think buffing BSes is. Getting 1000 DPS with only a couple damage mods should be the norm instead of having to cram 3 or 4 on while also using T2 ammo and overheating. This will make seeing a BS actually scary... especially when you get webbed to take full damage.
And probably give a few key ships a armor and shield EHP buff.
We also need a new anti-BS platform to counter this like T2 teir 3 BSes. They will have weapons tuned specifically for killing BSes and will be very vulnerable to the new teir 3 BCs.
To ensure that they don't one shot smaller things at range maybe make them all missile boats. Khanid Abby, Roden Hyperion, Boundless Creation Maelstrom, and Kaalakiota Rokh.
(Black and blue abby, Dark red and gunmetal hyperion, ash and molten orange maelstrom, and black adn red rokh) The Drake is a Lie |

Olleybear
I R' Carebear
14
|
Posted - 2011.12.12 07:06:00 -
[63] - Quote
Xercodo wrote:Olleybear wrote:
Battlecruisers shouldnt be passive tanking like a Tier 1 battleship, or better when it comes to the drake, and putting out nearly as good DPS across a wider range of targets.
Compare a tempest to a hurricane and you'll see this glaring you in the face.
I bolded the part of my post you missed. Tempest is a Tier 2 battleship. |

Headerman
Quovis Shadow of xXDEATHXx
386
|
Posted - 2011.12.12 08:04:00 -
[64] - Quote
I think removing all tiers is pretty silly, could you imagine a Typhoon with the PG of a Mael? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Marlona Sky
Caldari Provisions Caldari State
175
|
Posted - 2011.12.12 08:29:00 -
[65] - Quote
Olleybear wrote:I'm probably not going to be popular by saying this:
Nerf all Battlecruisers.
Everywhere you look people are flying battlecruisers. Specifically the Tier 2 variants. Battlecruisers shouldnt be passive tanking like a Tier 1 battleship, or better when it comes to the drake, and putting out nearly as good DPS across a wider range of targets.
Nerfing battlecruisers will make other ship classes a bit more viable and worthwhile to fly. For instance, battleships were much more popular before the Tier 2 battlecruisers came out, as were hacs.
When you go out on a roam, either solo or in gang, wouldn't you like to see and engage something different than battlecruisers? I sure would.
I think the answer may be in the fact that the battlecruiser gets the luxury of using the cruiser sized rigs while other ship classes, while rigged with t1 rigs, increase the value of the total cost dramatically compared to what rigs do to a battlecruiser.
Would love if there was a graph genius out there that could show a nice visual comparison of all T1 ship sizes before and after they have T1 rigs and we can see what percentage the rigs represent in the total cost. |

Ciar Meara
Virtus Vindice
332
|
Posted - 2011.12.12 08:31:00 -
[66] - Quote
Retribution: Only one med slot Coercer: Only one med slot - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Takeshi Yamato
ALA Biomedical
34
|
Posted - 2011.12.12 08:41:00 -
[67] - Quote
All amarr ships with 1 mid slot need fixing. They should either be raging machines of death to compensate the huge drawback of only one mid slot or just get one more midslot.
All amarr ships and subsystems whose only weapon bonus is -50% laser cap usage need fixing (Punisher, Maller, Prophecy, Legion subsystem).
EAFs need to have more EHP and maybe have smaller sig radius.
Tier 2 Battlecruisers are too good.
AFs still need *something*.
The tier system is marginalizing many ships that would otherwise be flown. Some lower tier ships succeed despite the tier system, but as a whole the system is just outdated and no longer needed. |

Schnoo
The Schnoo
25
|
Posted - 2011.12.12 09:10:00 -
[68] - Quote
Xenial Jesse Taalo wrote:I don't think the Coercer should get more than 1 slot. Yeah, it's terrible and such, but it's there for the variety of what that brings even if it is not a common one. More importantly, destroyers are destroyers - no boundaries to cross training them. No-one is stuck with a Coercer, so let it remain a kooky choice in my opinion.
The Retribution on the other hand... tough one. I would like to argue the same way - that it provides variety - but this time there are players who are really shafted without an alternative inside of a week's skill training, and that's before they even begin the cross-trained gunnery. Except, they get the Slicer. The Slicer is the saving grace of the Amarr frigs. So, dunno about the Retri.
"It's there for the variety of what that brings" - What the hell does it bring instead of just a useless ship? Every time I see someone saying that it's okay that we have a clear imbalance (such as the ever popular minmatar ships), because you can just crosstrain, a clear lack of understanding is shown. Games, EVE or otherwise (video or otherwise...) should have balance, much like the "rock, paper, scissors" game has it, but to a higher complexity and effect determined with choice rather than randomness. Otherwise valuable developer resources are wasted (one can argue that 1/2 of sub BS ships aren't being used), immersion is broken, and new players have a hard and long time getting into EVE when they realize they'd have to train additional months (to train minmatar) to be able to properly PVP (small gang/solo). |

Jojo Jackson
Dead Red Eye
14
|
Posted - 2011.12.12 09:15:00 -
[69] - Quote
ghost st wrote: The Prophecy is for situations where survivability is a little more important than dps.
Except, that you can make the Harb more tanky then the Prophecy.
First of I would remove the HOLE 10% cap/level for laser bullshit and gave all this ships a base cap/recharg equal to 50% cap usage for laser to compensate it.
Next step I would check which REAL bonus this ships need as second bonus. Not all might need the same bonus. A Maller with 5% RoF might be cool, a Abaddon with 5% RoF will be OP ... just as excample.
Next I would switch the remote energy bonus from T1 suport cruiser to remote rep bonus. Maybe this ship might be used then. And yes, I know the Gallente has the same bonus .. but who cares. Nothing wrong when SOME ships from different races are very simmilar. It's a game and all that count is playablity. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Rixiu
North Star Networks The Kadeshi
33
|
Posted - 2011.12.12 09:21:00 -
[70] - Quote
Remove the tier system from frigs and cruisers making them all viable but while still being different. As it stands now the rupture is by far the best cruiser and the rifter the best frig, have them be the reference that all other cruisers and frig should be like. |
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Takeshi Yamato
ALA Biomedical
34
|
Posted - 2011.12.12 09:36:00 -
[71] - Quote
Jojo Jackson wrote:The Prophecy is for situations where survivability is a little more important than dps.
The problem with the Prophecy and the Harbinger is that they both do the same thing in the same way: they're passive tanked laser platforms with a flight of drones. The Harbinger does this better than the Prophecy.
I disagree that the Prophecy is worth flying by the way, being good at taking damage is useless in this game if you can't dish it out as as well (and the Harbi does this better as I said). Nobody primaries a Prophecy, nobody is fooled by a bait Prophecy. To think this ship is worth flying is an illusion. |

ghost st
The Scope Gallente Federation
6
|
Posted - 2011.12.12 09:41:00 -
[72] - Quote
Jojo Jackson wrote:ghost st wrote: The Prophecy is for situations where survivability is a little more important than dps.
Except, that you can make the Harb more tanky then the Prophecy. First of I would remove the HOLE 10% cap/level for laser bullshit and gave all this ships a base cap/recharg equal to 50% cap usage for laser to compensate it. Next step I would check which REAL bonus this ships need as second bonus. Not all might need the same bonus. A Maller with 5% RoF might be cool, a Abaddon with 5% RoF will be OP ... just as excample. Next I would switch the remote energy bonus from T1 suport cruiser to remote rep bonus. Maybe this ship might be used then. And yes, I know the Gallente has the same bonus .. but who cares. Nothing wrong when SOME ships from different races are very simmilar. It's a game and all that count is playablity.
A ship with a bonus to tanking should be able to tank better than one without, why ply a prophecy at all when it a harb tanks the same, and has better dps
Anyhow, I also agree that the cap 'bonus' taking away a bonus for every laser boat needs to go.
Takeshi Yamato wrote:Jojo Jackson wrote:The Prophecy is for situations where survivability is a little more important than dps. The problem with the Prophecy and the Harbinger is that they both do the same thing in the same way: they're passive tanked laser platforms with a flight of drones. The Harbinger does this better than the Prophecy. I disagree that the Prophecy is worth flying by the way, being good at taking damage is useless in this game if you can't dish it out as as well (and the Harbi does this better as I said). Nobody primaries a Prophecy, nobody is fooled by a bait Prophecy. To think this ship is worth flying is an illusion.
Just because a ship doesnt do great dps doesnt make it useless. Look at the drake |

mingetek
Obsidian Innovations
21
|
Posted - 2011.12.12 09:47:00 -
[73] - Quote
All amarr laser ships that have cap "bonus"
imo all amarr laser boats should have a automatic 50% cap reduction for lasers and one of the following bonuses. Tracking/optimal range/damage/armour resis.
aintm ade my mind up about the curse/pilgrim and sentinal. only thing i can think of is ZERo cap usage on neuts.. but thats way too op.
thats all amarr laser boats need to be truely uqual with matar/galante ships. .. |

Takeshi Yamato
ALA Biomedical
34
|
Posted - 2011.12.12 09:53:00 -
[74] - Quote
Xenial Jesse Taalo wrote:The Malediction. It's like a set of self-contradictions. Range bonuses to scramblers but they give it rockets. Armour bonuses on an interceptor. A tackle interceptor specialty of holding a super long point that its targeting can't even reach. The only thing it did well was look good, but thanks to Crucible that's gone too. Keep the rockets, ditch the armour bonuses. Give it something that makes sense and is interesting. Random suggestion: 10% reduction in webifier speed penalty per level. 5% increase in rocket range. Big buffs I admit, but it's not like it's going to arrive anywhere near overpowered, and those ideas would make it less of a contradiction of bonuses.
The Malediction is fine as it is. It can stand up to combat interceptors and will eat other tackler intys for lunch, that is what makes it unique. The only thing that could be improved is the low targeting range, but imo all interceptors need a bit higher targeting range. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
112
|
Posted - 2011.12.12 10:04:00 -
[75] - Quote
mingetek wrote:All amarr laser ships that have cap "bonus"
imo all amarr laser boats should have a automatic 50% cap reduction for lasers and one of the following bonuses. Tracking/optimal range/damage/armour resis.
aintm ade my mind up about the curse/pilgrim and sentinal. only thing i can think of is ZERo cap usage on neuts.. but thats way too op.
thats all amarr laser boats need to be truely uqual with matar/galante ships.
Well if that comes, i am going to train large lasers... i already got hulls covered. |

Professor Cranberry
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.12 16:48:00 -
[76] - Quote
Imicus needs a new look , a bulker type ship sitting between the likes of an Itty V & frieghter, a mining barge/hulk type with a beefed up offensive/defensive capability
But for all ships the idea of modular slots, you buy the ship & it comes with X number of slots & you choose how many highs, mids, lows & rig you make out of the available slots before they become fixed, would make for more versatile ship set ups depending on what your upto. Just a thought. |

Large Collidable Object
morons.
667
|
Posted - 2011.12.12 17:20:00 -
[77] - Quote
1. All Amarr Laser boats with a cap consumption bonus.
It's a remnant from times when lasers were conceptualized to heavily outshine any other weapon system and hence most Amarr ships wouldn't need another range/rof/damage bonus.
Since CCP obviously forgot about that (projectiles) in recent years, lasers should use less cap out of the box and the cap consumption bonus should be changed to something useful.
2. Gallente ships with an active tanking bonus - since active armor tanking isn't really an option outside pve under most circumstances, it should be changed to a resistance bonus, so active and passive tanks profit from it. morons- sting like a butterfly and-ápost like a bee. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
46
|
Posted - 2011.12.12 17:21:00 -
[78] - Quote
MOST Tech 1 Cruisers need a look at but mostly for fitting space, especuly for the newer cruiser pilots who dont have maxed out fitting skills, and some cruiser do need a role change or just a more defined role. |

David Grogan
The Motley Crew Reborn
232
|
Posted - 2011.12.12 18:47:00 -
[79] - Quote
Nova Fox wrote:Imicus, the hull that is.
also the helios needs a third high slot so i can fit a cloak, probe launcher and cyno gen Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Dorian Tormak
P0ON
2
|
Posted - 2011.12.12 19:26:00 -
[80] - Quote
Well first of all, not that the Enyo sucks in any way IMO, but I would change the Enyo's optimal bonus to a falloff bonus. Yar, I would be so happy with that change!
Retribution/Ceorcer: give the more mid-slots, etc.
CRUOR: Fix this fail ship, why do I need a web bonus AND a neutralizer bonus?? So I can web AND neut my enemy frigate? Too bad it doesn't really work when you do only 100 DPS and your tank is sub-par... And the slot layout: hey, want a cap booster so you can actually utilize your neutralizer bonus? Too bad, you have a web bonus that you need to use your last mid-slot for! Completely fail logic with this ship.
INCURSUS: This is my favourite T1 frigate because fitted well it can be a beast, but it is actually hilarious how gimped this ship is. Compare it to a Rifter and you get: 1 less low slot, 1 less high slot, less EHP with just a DCU on both ships (WTF??), less PG and CPU, and blasters use way more PG/CPU than Autos. It's also slower than a Rifter. WOW that is fail. When I think about being able to kill Rifters in this ship I am genuinely surprised at myself.
That's it I guess for now, that's my thoughts on this subject ...."and I've been fighting back ever since...." |
|

Raven Ether
Republic University Minmatar Republic
101
|
Posted - 2011.12.12 19:31:00 -
[81] - Quote
The Nighthawk needs more powergrid. |

Forstbyte
Valheru Empire Science and Production Agency V3SPA Community
0
|
Posted - 2012.01.13 11:26:00 -
[82] - Quote
The helios definitely need one more high slot.
And in return drop the small useless drone bay? On the other side it's gallente, wouldn't be right if it didn't have a drone bay... |

Valei Khurelem
141
|
Posted - 2012.01.13 11:35:00 -
[83] - Quote
I happen to think that exhumers are pitiful at what they do, I'm not too bothered about the mining yield but the speed they mine at is torture, I'm about to skip the Hulk and go straight for an Orca, if I'm going to be forced to mine for hours just to get barely five cycles done I want it to be in style and with a giant cargo hold.
inb4 people who've never done mining before whine about the ore/mineral prices getting depreciated because mining would be interesting to do. |

Tanya Powers
Science and Trade Institute Caldari State
778
|
Posted - 2012.01.13 11:36:00 -
[84] - Quote
Quote:Ships that suck, what ship would you change?
Free database, no one would cry for it since they're crap, they've almost always bean and will continue to be.
Introduce new ships, it's always good for troops morale and keeps juices flowing. |

Bischopt
Ice Fire Warriors
56
|
Posted - 2012.01.13 12:25:00 -
[85] - Quote
The cruor.
Give it another lowslot and some powergrid. Would balance it a bit with the other faction frigs in the same price range.
The succubus could use some love too. |

Winters Chill
Valhalla Legion
49
|
Posted - 2012.01.13 13:03:00 -
[86] - Quote
SpaceSquirrels wrote:Ferox... It looks too cool to be so gimp.
Ferox; one of the best AC platforms out there.
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Malinae Jor
Dark Shadow Industries. Fidelas Constans
7
|
Posted - 2012.01.14 03:38:00 -
[87] - Quote
Retribution needs a midslot, but I hope it gets this love in the AF fixes coming up in Crucible 1.1.
Eagle just needs everything. It's no good right now, even after hybrid rework. It needs reimagining from the ground up. In addition, the Moa hull needs some love. Pretty hard.
The Legion as a neuting ship is outclassed by the Curse, as a boosting ship is a smaller Damnation, as a laser ship is a tanky Zealot with no range, and as a HAM ship is slightly glorified Sacrilege. At 5x the price. It's not that the Legion isn't better than all of those ships in some way... It just isn't worth the cost to have a Legion when I could go buy two or more Curses/Damnations/Zealots/Sacrileges and not have to risk Skill Points to fly them.
EAFs are a bit underused from my experience. Maybe some changes might help them. They seem outclassed by all their larger, Recon brethren.
The Rook feels totally underused in comparison to the Falcon.
There need to be more Faction ships that use more race combos. Please. I love the faction ships, but the hard-on Factions seem to have for Gallente/Minmatar is a bit absurd.
I want more main-faction versions of standard ships. Why just a CN Osprey, or an AN Augoror? Why not a CN Kestrel, GF Thorax, or Fleet Hurricane? Also, why not unique ships for each class/race? Why only the Imperial Navy Slicer, or Hookbill? Why not a unique Cruiser or Battlecruiser?
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