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Kyozoku
Loot
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Posted - 2006.12.19 17:34:00 -
[61]
You could try something like a neuting vexor with loads of kin hardeners and hope he isn't smart enough to use exp damage.
Your best bet is probably to hop in a bc.
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General Coochie
Gallente The Scope
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Posted - 2006.12.19 17:35:00 -
[62]
The Celestis is a good idea. I use it all the time myself but in this case I doubt that the celestis will be able to put out enough damage / have enough cap / enough speed / enough dampening range - To make it work.
MWDing around with celestis using 3 sensor dampners + disruptor = alot of cap.
Drones + 2 t2 hams = not very much dmg. 100dps maybe before resists?
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Stud Longcock
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Posted - 2006.12.19 17:44:00 -
[63]
Does this guy have killrights on you? If not, try the old shoot-your-own-jetcan-near-him trick and hope he's silly enough to get himself Concordokkened.

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Christopher Dalran
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Posted - 2006.12.19 19:52:00 -
[64]
Edited by: Christopher Dalran on 19/12/2006 19:55:52
Yes, unfortunatly it is true that you may not be able to do enough damage in a celestus to actually beat the cerberus. I can promise however that if you cant beat his tank you will be able to leave the area without losing your ship.
Getting one other single person in a cruiser (preferably missile so you can focus damage into a weak resist, or a drone ship like the vex) will allow you to beat his tank just fine.
**Have you noticed any other players in the same solar system as the two of you more than one or 2 times? He may be ganged with this person meaning he intends to gang up on you.
The fact of the matter is that new players can still take down a 200+mill ship using less than 10 mill worth of stuff if they do it right.
If you realy want this guy gone you can hire me, I'll deliver you a corpse for payment just message or mail me in the game and we can talk.
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Skyburn Fireblade
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Posted - 2006.12.19 21:07:00 -
[65]
Most Cerbs I've seen are packing an insane passive tank, but they are most vulnerable to EMP. NOS will not have an effect on a passive setup unless he has a single EM hardener, in which case you need A LOT of NOS to do you any good.
1. Don't worry about stealing his cap. 2. Do as much EM damage as possible.
With those points in mind, the wierd Autocannon setup is actually a very sound one. EMP ammo is simply devastating. Medium EMP drones will likewise take a sizeable chunk out of him. The fact that it also does significant Explosive damage will be nice one you reach his armor, which he will not likely be tanking with.
3. Take as little damage as possible.
The key against missiles is to move as fast as possible - the faster your ship, the larger velocity penalty his missiles will take. MWD is essential - get the best you can buy. A 1600mm plate doesn't reduce the damage you take, but adds a significant HP buffer. Inertia stabs are a good idea, too. The best MAR you can buy is a good bet, too. Damage control (again, best you can buy) so you can keep fighting even in structure (because you're in for the whole nine yards!) and a gryo to make up for the lack of projectile bonuses by adding dmg and RoF.
4. Don't let that bastard get away. 5. Try and buy yourself some time.
HAC owners will run when they sense big trouble - no one wants to lose a ship that costly! Scramble his ship. Once scrambled, jam his brains out. Racial jammer. Let him have it. If you can jam a cycle or two, you've just done wonders for your survivability and bought yourself some rep time. With the autocannons blazing, you'll be saving cap, so let 'er rip.
6. Insurance and clone. 7. A lot of luck.
Things don't always work out the way you hope.
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Jalec Creed
Gallente
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Posted - 2006.12.19 21:14:00 -
[66]
Originally by: Skyburn Fireblade Most Cerbs I've seen are packing an insane passive tank, but they are most vulnerable to EMP. NOS will not have an effect on a passive setup unless he has a single EM hardener, in which case you need A LOT of NOS to do you any good.
1. Don't worry about stealing his cap. 2. Do as much EM damage as possible.
With those points in mind, the wierd Autocannon setup is actually a very sound one. EMP ammo is simply devastating. Medium EMP drones will likewise take a sizeable chunk out of him. The fact that it also does significant Explosive damage will be nice one you reach his armor, which he will not likely be tanking with.
3. Take as little damage as possible.
The key against missiles is to move as fast as possible - the faster your ship, the larger velocity penalty his missiles will take. MWD is essential - get the best you can buy. A 1600mm plate doesn't reduce the damage you take, but adds a significant HP buffer. Inertia stabs are a good idea, too. The best MAR you can buy is a good bet, too. Damage control (again, best you can buy) so you can keep fighting even in structure (because you're in for the whole nine yards!) and a gryo to make up for the lack of projectile bonuses by adding dmg and RoF.
4. Don't let that bastard get away. 5. Try and buy yourself some time.
HAC owners will run when they sense big trouble - no one wants to lose a ship that costly! Scramble his ship. Once scrambled, jam his brains out. Racial jammer. Let him have it. If you can jam a cycle or two, you've just done wonders for your survivability and bought yourself some rep time. With the autocannons blazing, you'll be saving cap, so let 'er rip.
6. Insurance and clone. 7. A lot of luck.
Things don't always work out the way you hope.
Thank you thank you. This is probably the most valuable inpu ive had in this thread. Honestly I know im mince meat, but its to see how great of a annoyance i can manage to be. Ill need foul trickery, cunning and the maximum I can push out of this ship with my modest skillset as possible. Thanks to all of you for the constructive an informative posts, ive accumulated plenty of info to make my attempt on him.
Creed. |

Cender Gore
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Posted - 2006.12.19 21:36:00 -
[67]
Edited by: Cender Gore on 19/12/2006 21:39:42 Edited.
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Christopher Dalran
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Posted - 2006.12.19 21:44:00 -
[68]
MWD is a serious folly here, you need to avoid getting shot at period (cruisers can get fast enough to basically become immune to cruise/torps from a BS but they cannot do this for heavy missiles. Sure you can lower the damage signifigantly but not enough to spend the time you need to chew down a cerberus). Do not rely on a MWD to keep you safe, only to keep distance if the cerebus is particulary fast.
I've taken down many t2 HAC's this way (all you do is change the missile and drone type to match the weak resist of the target) and it is simply the best unless you want to risk some serious ISK (which you arent going to have this young).
TBH you should use a damper celstus + a damage dealing ship decked out to deal massive EM damage, this Duo cruiser group will alwayse beat a HAC if fitted corectly and nothing terrible goes wrong (like 5 of his friends warp in).
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James Adams
Minmatar CCCP INC
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Posted - 2006.12.19 22:32:00 -
[69]
To follow up on the Celestis idea... Even with low skills (apart from Gallente Cruiser and Signal Suppression) I'd take on an eagle 9/10 times in this ship, seeing as ALOT of people don't fit FoF missiles, and if he's sporting HAMs it's a non-issue
High: 2x Medium Nosferatu 1x Medium Unstable Energy Fluctuator, dirt cheap and much better than t1 (Energy Emmision Systems skill helps with the cap here) 1x 150mm Railgun
Med: 3x Remote Sensor Dampener II (or Kapteyn Sensor Array Inhibitor I if you can't use t2) 1x Warp Disruptor 1x web/ab
Low: 1x Medium Armor Rep 1x PDU/RCU (depending on skills) 1x Capacitor Power Relay
Drones: 4x medium drones of choice
Dampen him to kingdom come, orbit at max range of your nos, then wait for him to run out of cap, while blasting him with drones - Recall the drones every 45 seconds or so, to prevent him from blasting them, then sick 'em on him again.
When he runs out of cap he'll go down in flames, albeit slowly. Revenge served, preferably cold 
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sgt spike
Sicarri Covenant
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Posted - 2006.12.19 22:42:00 -
[70]
Edited by: sgt spike on 19/12/2006 22:43:27 might be worth checking out this thread
ecm type stuff
especially the bit about drones
can you put a price on peace?
Join Sicarri |
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Christopher Dalran
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Posted - 2006.12.19 22:44:00 -
[71]
Originally by: James Adams To follow up on the Celestis idea... Even with low skills (apart from Gallente Cruiser and Signal Suppression) I'd take on an eagle 9/10 times in this ship, seeing as ALOT of people don't fit FoF missiles, and if he's sporting HAMs it's a non-issue

Actually its a non issue at all times seeing as FOF missiles WILL NOT target anything outside the targeting range on the ship they are being fired from so if you damp them out of range you ALSO damp them out of FOF range.
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James Adams
Minmatar CCCP INC
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Posted - 2006.12.19 22:51:00 -
[72]
Oh? That explains why I've never been shot by the things I've never flown a missile ship so I wouldn't know 
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boogaboob
Caldari BIG Advanced Assault R i s e
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Posted - 2006.12.19 23:00:00 -
[73]
I personally think that the Celestis setup is probably the best. However, it's (sorry) frankly laughable to even think about enaging a cerberus solo in a 13 day old character. The ONLY way that celestis setup would have the slightest chance of working is if your skills were near to equivilent to his. Honestly, the guy could fit 5 t1 standard missile launchers and still beat the crap out of you.
With a cerb's passive tank, he could web/scram you, orbit at 7.5kms, activate his missile launchers, and go take a shower while his modules cycle until youre dead.
He could... You get the point.
I would suggest getting 4 or so of your friends and making a gang of 5 mauluses with artillery cannons, em missiles, explosive drones, and 1-2 sensor damps per maulus. THAT would fix him.

Signatures done by me! Evemail me! Anyone? No? Aww...
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James Adams
Minmatar CCCP INC
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Posted - 2006.12.19 23:08:00 -
[74]
Originally by: boogaboob
*Stuff*
He could... You get the point.
What are you on about ? You can in a matter of a few days train up the skills for lvl4 cruiser + lvl4 signal suppression and from there it's just a matter of getting some decent medium drone skills - say another couple of days... If you go for it from the get-go, you'll be in good shape in 2 weeks.
And he'll do exactly WHAT if he's dampened to 7km lockrange ? 
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.20 20:35:00 -
[75]
Edited by: ArchenTheGreat on 20/12/2006 20:37:01
Originally by: General Coochie
MWDing around with celestis using 3 sensor dampners + disruptor = alot of cap.
Drones + 2 t2 hams = not very much dmg. 100dps maybe before resists?
No need for MWD. I have never seen speed mod on Cerberus. You will be probably faster than him even without any speed mod but I would fit an AB just to be sure.
Oh, and hammerheads are not a good idea. If you look at his resists EM is lowest and he will probably tank it. But he will not tank EXP so I would use EXP drones.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.20 20:41:00 -
[76]
Originally by: Skyburn Fireblade
The key against missiles is to move as fast as possible - the faster your ship, the larger velocity penalty his missiles will take. MWD is essential - get the best you can buy. A 1600mm plate doesn't reduce the damage you take, but adds a significant HP buffer. Inertia stabs are a good idea, too. The best MAR you can buy is a good bet, too. Damage control (again, best you can buy) so you can keep fighting even in structure (because you're in for the whole nine yards!) and a gryo to make up for the lack of projectile bonuses by adding dmg and RoF.
No tech1 cruiser can fly fast enough to outrun misisles from Cerb. Speed tanking is out of way for him.
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Imode
Imperium Technologies Firmus Ixion
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Posted - 2006.12.20 20:44:00 -
[77]
First off, use a Vexor.
Fit EM & Exp drones.
Dual 180ac's in turrets with EMP (NOT PHASED PLASMA) and nos in the spare hi. Mwd, scram... maybe a damp or spatial destab II Armor rep, biggest damn plate you can fit, and hardeners.
... then pray. ____________________________ my sig |

Battle Tested
Caldari Safe Haven
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Posted - 2006.12.21 05:40:00 -
[78]
LOL!! A properly setup cerberus that uses 0 cap will eat you alive....you wont be able to break his sheild recharge tank...for example passive tank with Shield power relays and shield extenders....my cerberus setup like this couldnt be broken by a megathron with his drones on me and webbed and nos'd to 0 cap....I say R.I.P if you try [URL=http://vodashare.com]http://vodashare.com/out.php/i564_finalbtaq41.gif[/URL]
Oversized signature. Maximum file size is 24000 bytes, and 400x120 pixels. -Oiri |

Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2006.12.21 06:15:00 -
[79]
I only read about half the posts in this thread before I got completely disgusted with the stupid replies.
Fact of the matter is this: Your character is less than two weeks old and you're up against a character in a 300 million ISK ship who has likely played for close to two years or more. You could show up in a Titan and still lose. ANY ship you bring to this fight is going to go down in flames because you just don't have the skills to fit a cruiser and even then, you're missing the real PVP experience to back up a decent fitting.
If you wanna beat this guy; bring friends. Lots of them.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.21 08:36:00 -
[80]
Originally by: Sonreir I only read about half the posts in this thread before I got completely disgusted with the stupid replies.
Fact of the matter is this: Your character is less than two weeks old and you're up against a character in a 300 million ISK ship who has likely played for close to two years or more. You could show up in a Titan and still lose. ANY ship you bring to this fight is going to go down in flames because you just don't have the skills to fit a cruiser and even then, you're missing the real PVP experience to back up a decent fitting.
If you wanna beat this guy; bring friends. Lots of them.
I wouldn't be so sure. I have seen very strange setups on hacs. Some people really have no clue how EVE works. So far my rule always works: if in doubt assume other pilot is an idiot.
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Greyshadow
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.21 09:50:00 -
[81]
Originally by: ArchenTheGreat
Originally by: Sonreir I only read about half the posts in this thread before I got completely disgusted with the stupid replies.
Fact of the matter is this: Your character is less than two weeks old and you're up against a character in a 300 million ISK ship who has likely played for close to two years or more. You could show up in a Titan and still lose. ANY ship you bring to this fight is going to go down in flames because you just don't have the skills to fit a cruiser and even then, you're missing the real PVP experience to back up a decent fitting.
If you wanna beat this guy; bring friends. Lots of them.
I wouldn't be so sure. I have seen very strange setups on hacs. Some people really have no clue how EVE works. So far my rule always works: if in doubt assume other pilot is an idiot.
I'm gonna agree with arch, its possible to take on this cerb pirate, in eve its down to setting up the ship correctly. If he gets is right he might have a chance.
Never say never in eve 
------ The Grim Reaper is out of the office at the moment leave a message and Greyshadow will get back to you! |

Ian Luxor
Caldari
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Posted - 2006.12.21 10:00:00 -
[82]
How about FoF-Missiles on the Cerberus ? Very Dangerous as well for you..
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MaidMarion
FarCry Inc Imperium Alliance
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Posted - 2006.12.21 11:44:00 -
[83]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 18/12/2006 22:51:32 Taking him on alone unless you can fly ANYTHING bigger is folly, however there IS a GREAT way to kill him just not like you would think.
*FIRST* Scan his ship, if he is following you around this will be VERY EASY and its not hostile so just scan him in empire. Figure out his top speed based on fittings and make sure you are faster.
1. Dump the thorax, yeah you probably like it but its going to get destroyed.
2. Buy a Celestus, make sure your Gal cruiser lvl is High (atleast 4) and make sure you have the skill that boosts sensor damper effectiveness (try to have atleast 3, 4 if possible) and put in what you need to be faster than the cerberus (t2 AB or maybee an MWD depending on what he has)
3. DONT even THINK about using blasters/rails, fit 2 heavy missile launchers and use EMP ammo(also take explosive to use on the armor). also take 4 of the BEST medium emp damage drones you can get (t2 is EASY! to get for light/med scout)
4. Logic would suggest getting as close as possible, this is FALSE. You want to be between 15-20km from him so you can damp him below that range but still be able to warp scramble him. YOU NEED TO BE FASTEST SO YOU CAN DICTATE RANGE!!!!!!. Add one sw-900 drone (25m3 but will web the target if your not quite fast enough) and exchange some of your medium emp drones for lights so that you can have 5 out (2 lights>1 medium)
So to sumarize 1. Use a clestus NOT a thorax 2. Dont use railguns, use heavy missiles and t2 medium drones(emp) 3. Sensor damp him with 2 t2 sensor dampers 4. Jam him and keep range at 15-20km 5. Sit back and relax as he ralizes he cant hit you, not even with FOF missiles while your emp missiles/drones tear him apart in shor order. 6. IF YOU ARENT THE FASTEST SHIP YOU LOSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fitting requirements (left over spaces option based on results of ship can) High - 2 Heavy missile launchers Medium - 2 t2 dampers, ab/mwd (based on ship scan), 20km warp scrammer Low - Whatever you want (ex, speed mods, damage mods, cap regen)
**NOTE** you can basically neglect your tank as if you start getting hit the game is over anyway
This is how i put a smack talking pirate in his place.
If, when you scan him scrap this idea if you see him carrying FOF missiles .. these make him immune to ECM / Sensor damps. Look at the types of missiles .. if all he has are kin (cerb gets 25% bonus to kin damage) then tank all kinetic. If he know what he is doing he will have a mix tho.
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DrEiak
Amarr IONSTAR Curatores Veritatis Alliance
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Posted - 2006.12.21 20:16:00 -
[84]
I thank the OP for giving me a good laugh. Its a pipe dream to kill a cerb for you right now. TBH your best strategy is to not let old players get to you. The cerberus honestly doesnt need a tank to win this battle, just enough DPS and damage types that no matter how you fit your rax you will loose.
There are VERY FEW people who can kill HACs with a T1 cruiser, I know a guy who kills vagabonds in a T1 autocannon maller O.o, but you can bet that he has got the skillpoints to know its not suicide, you can also bet that that maller has got some "special" equipment on it.
The morral of the story is that HACs are more then awesome ships, they are a culmination of the skillpionts required to fly them as well. Its a well known fact that the easiest way to kill a hac is though NOS. My advice is train for the mymadon, its a SUPERB PvP ship that requires a fraction of the SP to be effective as a HAC. I would STILL put my money on the cerberus, even if he doesnt win, I doubt he will loose, however, you COULD effectivly set up a mymadon to be VERY MUCH anti cerberus. Just remember that missles arnt cap dependent, so he will be unleasing volleys with or without cap.
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OldPueblo
Gallente The Fantastically Pantless Sporkmen
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Posted - 2006.12.21 22:19:00 -
[85]
Edited by: OldPueblo on 21/12/2006 22:19:30 Best advice I've seen is:
Scan his ship ahead of time. Do it in a newb ship planning on getting blown up, whatever. Just get it and hit printscreen so that you don't accidently lose it. You have a big bonus in that you know his ship specs, what his rough targeting range is, default resists, etc. Make sure you round up for his skills though. I say go for it, reckless pvp is the best pvp and you never know if you'll pull out the win. Just don't fit anything really expensive since odds are against you.
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Christopher Dalran
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Posted - 2006.12.21 22:44:00 -
[86]
Originally by: Ian Luxor How about FoF-Missiles on the Cerberus ? Very Dangerous as well for you..
I keep saying this time and time again, FOF missile cannot target ANYTHING outside the sensor range of the ship its being launched from. If you damp a cerebus down to 3km range then FOF will only hit things within 3km to the cerberus.
In short if you damp a missile ship down to 3km you are COMPLETLY safe if you stay outside that range (unless they have drones deployed BEFORE you attack, those will still defend the ship provided they were deployed first).
A trick to getting drones to defend you when damped down real low (and they were not already deployed) is to jettison a jet can, lock onto it while your close and then ordering your drones to attack the canister. Once the canister is destroyed (dont give ANY other orders) the drones will default to attacking the next hostile target.
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sgt spike
Sicarri Covenant
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Posted - 2006.12.21 23:00:00 -
[87]
Originally by: Christopher Dalran
Originally by: Ian Luxor How about FoF-Missiles on the Cerberus ? Very Dangerous as well for you..
I keep saying this time and time again, FOF missile cannot target ANYTHING outside the sensor range of the ship its being launched from. If you damp a cerebus down to 3km range then FOF will only hit things within 3km to the cerberus.
In short if you damp a missile ship down to 3km you are COMPLETLY safe if you stay outside that range .
QFT
can you put a price on peace?
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Solant
Minmatar C A P S U L E Edge of Sanity
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Posted - 2006.12.22 00:25:00 -
[88]
Originally by: Jalec Creed Edited by: Jalec Creed on 18/12/2006 12:04:42 Edited by: Jalec Creed on 18/12/2006 11:56:05 So here is the deal: after receiving a simply idiotic threat the other day (see the Death Threats-thread) I received a gang invite from some nameless noob which I naturally refused. Now he¦s been trailing me ever since  Now im not the type to step aside for scum like carebears so I wanna make him eat my blaster fudge.
Now I am asking, can a Thorax tackle a Cerberus? This guy is trailing me everywhere I go and its quite annoying. Id like to have a go at him, but Id like to hear your views on my chances.
Here is an impression of my setup:
HIGHS: 2x Anode particle Cannon w/ Antimatter charges(medium) 2x Medium named NOS 1x Small named NOS
MIDS: 10mn AB Named Warp scrambler (can be swapped for this battle) Named Webber (can be swapped for this battle)
LOWS: 1x Medium named Repper 1x Small named Repper 2x EANM 1x 800mm plate.
Drones: 5x hammerheads (can upgrade em to T2 in a day if needed)
Let me know!!
Oh and btw: Yarr. 
EDIT: after checking out the potential weak spots of the Cerberus I intend to use 2 drone types: For the destruction of hisshields - Infiltrators After the shields go down - Valkeries. IIRC these chip away at the weakest spots of the Cerberus defense. If needed I can attempt to swap ammo to speed up the process.
Moved from Crime & Punishment - Devil ([email protected])
Here is how to kill his Cerberus in your Thorax:
Step 1) Bring a friend in anything that isn't pathetic, and preferrably fast. ECM ships work too.
2) Accept invitation to gang.
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