Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Corraidhin Farsaidh
Farsaidh's Freeborn
1683
|
Posted - 2015.09.21 09:15:48 -
[301] - Quote
Nevyn Auscent wrote:Masao Kurata wrote: No it's not.
BWAHAAHAHAHAHAHAHA Yea..... I'm sorry. You are just being unrealistic here expecting to be able to solo kill an XL Citadel in an hour. We are talking the largest heaviest shielded Battle Fortress that players will be able to make. Just because you want to be able to troll anyone who builds one solo.... doesn't make it reasonable. Also buying minerals off the market does not remove the man hours spent mining, and miners don't afk like people claim they do, and are just as important players as everyone else.
But Nevyn...remember that Luke Skywalker managed it in a snub fighter.... |
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 09:20:16 -
[302] - Quote
Dracvlad wrote: In terms of your WH comment you are mixing up the number of people who can live there as against the numbers that can come in, I have seen WH fleets of 20+ Dreads evicting people.
Dreads cannot go into a C2. Battleships cannot even go into a C1. The only viable way to attack an XL in the time frame suggested by the devblog is to bring hundreds of players flying smaller ships into the hole. And hundreds of members is exactly what the typical C1 or C2 wormhole corporation does not have.
It will never happen.
As to the rest of your post, CCP will not balance these new structure around what might happen in the future. Currently, no highsec entity can field enough players to contest the XL structures in the targeted time frame indicated by the devblog. Therefore, it would be incredible silly to release them like this, and be directly contrary to their design goal of equaling the playing field between groups of different sizes. I am afraid you will not get them in highsec or low-class wormholes unless there is some counter to their massive HP provided so they can be contested by the smaller groups that live there. |
gascanu
Bearing Srl.
246
|
Posted - 2015.09.21 09:34:32 -
[303] - Quote
Black Pedro wrote:Dracvlad wrote: In terms of your WH comment you are mixing up the number of people who can live there as against the numbers that can come in, I have seen WH fleets of 20+ Dreads evicting people.
Dreads cannot go into a C2. Battleships cannot even go into a C1. The only viable way to attack an XL in the time frame suggested by the devblog is to bring hundreds of players flying smaller ships into the hole. And hundreds of members is exactly what the typical C1 or C2 wormhole corporation does not have. It will never happen. As to the rest of your post, CCP will not balance these new structure around what might happen in the future. Currently, no highsec entity can field enough players to contest the XL structures in the targeted time frame indicated by the devblog. Therefore, it would be incredible silly to release them like this, and be directly contrary to their design goal of equaling the playing field between groups of different sizes. I am afraid you will not get them in highsec or low-class wormholes unless there is some counter to their massive HP provided so they can be contested by the smaller groups that live there.
dude, that "target time frame" indicated it's not obligatory, can you comprehend that? it's not like you have to reinforce it in max 30' it's the other way around, you can reinforce it in min 30' as about no large high sec entitys, i've seen full fleets (250 members) fo high sec players on several occasions, but yea, keep living in your own bubble
soo, what you want is this: every time you and your 10 man corp is bored, you should be able to go and blow up one xl citadel, and ofc, it should not take longer than 30'. right? |
Dracvlad
Taishi Combine Second-Dawn
1116
|
Posted - 2015.09.21 09:34:49 -
[304] - Quote
Black Pedro wrote:Dracvlad wrote: In terms of your WH comment you are mixing up the number of people who can live there as against the numbers that can come in, I have seen WH fleets of 20+ Dreads evicting people.
Dreads cannot go into a C2. Battleships cannot even go into a C1. The only viable way to attack an XL in the time frame suggested by the devblog is to bring hundreds of players flying smaller ships into the hole. And hundreds of members is exactly what the typical C1 or C2 wormhole corporation does not have. It will never happen. As to the rest of your post, CCP will not balance these new structure around what might happen in the future. Currently, no highsec entity can field enough players to contest the XL structures in the targeted time frame indicated by the devblog. Therefore, it would be incredible silly to release them like this, and be directly contrary to their design goal of equaling the playing field between groups of different sizes. I am afraid you will not get them in highsec or low-class wormholes unless there is some counter to their massive HP provided so they can be contested by the smaller groups that live there.
People in this game have a load of ISK, its a bit out of balance, I should have said C3 when I said evictions, but you have to step back and think of the value proposition of putting an XL in a C1, apart from the logistic nightmare of moving the material in and of course building the ship required to launch it, yes it could be done and yes it would be difficult to take, but it is still a C1 or a C2. So CCP has to base their design on someone doing something which is really more ISK then sense.
WH alliances work with others to evict people, just as CODE will work with Goons to kill an XL in hisec.
The design goal is to level the playing field of people getting into space, so they can at least make that attempt. But lets say for arguments sake that a 1 man corp has put an XL in the system where my coalition has its Medium and my coalition has 60 people, I would find that rather amusing, so what? He is only going to control the area around the XL, OK he might come out to be a pain in a combat recon for example, but we will just kill him.
The game has to be looked at from the balance of sensible decisions, not at the worst case scenario that someone with more ISK then sense can do. And while I can see that in this game where people do a lot of trolling or griefing that may happen, its not a serious thing is it, so what some idiot with more ISK then sense has put a huge effort to put an XL in a C1.
Nice straw man arguments in terms of WH's, but CCP cannot base their designs on extremes like putting a XL in C2's or C1's, it might annoy you in that a player can do that to stick his middle finger up at you and you cannot kill it, but is stupid trolling.
Hisec will see them destroyed, because caps will be coming to hisec and structures will change how people operate there!
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
|
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 09:35:15 -
[305] - Quote
Philip Ogtaulmolfi wrote:Black Pedro wrote:No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this. Don't say that others wont do what you are unable to do. Too bad they will never get the chance as the XL structures will never be released like this. CCP Ytterbium has practically confirmed this on reddit as I have linked twice already in this thread.
CCP is not going to release a structure into highsec and low-class wormholes that cannot be attacked by the vast majority of the residents that live there. Especially when in the devblog they say they want the structures to be attacked in 30 minutes in all areas of the game.
This isn't rocket science people. It's just a numbers game. There is no chance they will be released like this without dreads or some other mechanism so that they can be contested by the groups that actually live in the space where they are deployed.
|
Dracvlad
Taishi Combine Second-Dawn
1116
|
Posted - 2015.09.21 09:37:59 -
[306] - Quote
Black Pedro wrote:Philip Ogtaulmolfi wrote:Black Pedro wrote:No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this. Don't say that others wont do what you are unable to do. Too bad they will never get the chance as the XL structures will never be released like this. CCP Ytterbium has practically confirmed this on reddit as I have linked twice already in this thread. CCP is not going to release a structure into highsec and low-class wormholes that cannot be attacked by the vast majority of the residents that live there. Especially when in the devblog they say they want the structures to be attacked in 30 minutes in all areas of the game. This isn't rocket science people. It's just a numbers game. There is no chance they will be released like this without dreads or some other mechanism so that they can be contested by the groups that actually live in the space where they are deployed.
In which case CCP will have made the game too easy and are swayed by the possibility that someone could put an XL into a C1, not sensible at all...
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
|
Corraidhin Farsaidh
Farsaidh's Freeborn
1683
|
Posted - 2015.09.21 09:40:44 -
[307] - Quote
Dracvlad wrote:Black Pedro wrote:Philip Ogtaulmolfi wrote:Black Pedro wrote:No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this. Don't say that others wont do what you are unable to do. Too bad they will never get the chance as the XL structures will never be released like this. CCP Ytterbium has practically confirmed this on reddit as I have linked twice already in this thread. CCP is not going to release a structure into highsec and low-class wormholes that cannot be attacked by the vast majority of the residents that live there. Especially when in the devblog they say they want the structures to be attacked in 30 minutes in all areas of the game. This isn't rocket science people. It's just a numbers game. There is no chance they will be released like this without dreads or some other mechanism so that they can be contested by the groups that actually live in the space where they are deployed. In which case CCP will have made the game too easy and are swayed by the possibility that someone could put an XL into a C1, not sensible at all...
Would a c1 even be valuable enough to warrant the logistics of keeping an XL station running? This may be the biggest point that would put people off in the first place...if it isn't worth it it simply won't be done
|
Dracvlad
Taishi Combine Second-Dawn
1116
|
Posted - 2015.09.21 09:43:59 -
[308] - Quote
Corraidhin Farsaidh wrote:Dracvlad wrote:Black Pedro wrote:Philip Ogtaulmolfi wrote:Black Pedro wrote:No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this. Don't say that others wont do what you are unable to do. Too bad they will never get the chance as the XL structures will never be released like this. CCP Ytterbium has practically confirmed this on reddit as I have linked twice already in this thread. CCP is not going to release a structure into highsec and low-class wormholes that cannot be attacked by the vast majority of the residents that live there. Especially when in the devblog they say they want the structures to be attacked in 30 minutes in all areas of the game. This isn't rocket science people. It's just a numbers game. There is no chance they will be released like this without dreads or some other mechanism so that they can be contested by the groups that actually live in the space where they are deployed. In which case CCP will have made the game too easy and are swayed by the possibility that someone could put an XL into a C1, not sensible at all... Would a c1 even be valuable enough to warrant the logistics of keeping an XL station running? This may be the biggest point that would put people off in the first place...if it isn't worth it it simply won't be done
There is no fuel cost to have it online, only if you want to use its services, but the value proposition means that only the most richest would do it. Yeah it would be damn secure, but its a bit pointless...
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
|
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 09:48:23 -
[309] - Quote
gascanu wrote: dude, that "target time frame" indicated it's not obligatory, can you comprehend that? it's not you have to reinforce it in max 30' it's the other way around, you can reinforce it in min 30' as about no large high sec entitys, i've seen full fleets (250 members) fo high sec players on several occasions, but yea, keep living in your own bubble
Friend, full fleets are the exception rather than the rule. No mechanic is going to be balanced around such numbers.
As I have demonstrated the majority of highsec entities are unable to field fleets of 100+ regularly. Of course some of the largest corps can, but almost everyone else, the vast majority of the players base, cannot. Even Goonswarm couldn't get 225 players (the upper number cited in the devblog) for Burn Amarr. No mechanic will be released that allows a 1-man corp to set up a tower that requires a force of at least 100 to even attempt to attack in the targeted time frame.
The mechanic will just not be released as such. Full stop. Sorry to burst your bubble. |
gascanu
Bearing Srl.
246
|
Posted - 2015.09.21 10:05:16 -
[310] - Quote
Black Pedro wrote:gascanu wrote: dude, that "target time frame" indicated it's not obligatory, can you comprehend that? it's not you have to reinforce it in max 30' it's the other way around, you can reinforce it in min 30' as about no large high sec entitys, i've seen full fleets (250 members) fo high sec players on several occasions, but yea, keep living in your own bubble
Friend, full fleets are the exception rather than the rule. No mechanic is going to be balanced around such numbers. As I have demonstrated the majority of highsec entities are unable to field fleets of 100+ regularly. Of course some of the largest corps can, but almost everyone else, the vast majority of the players base, cannot. Even Goonswarm couldn't get 225 players (the upper number cited in the devblog) for Burn Amarr. No mechanic will be released that allows a 1-man corp to set up a tower that requires a force of at least 100 to even attempt to attack in the targeted time frame. The mechanic will just not be released as such. Full stop. Sorry to burst your bubble.
like i said before, good luck finding one to kill in empire; if you think the 0.0 alliances will just look at those "titan" killmails and do nothing, you are just naive anyway, to be honest, i can't really wait to kill one of those; and since in 0.0 my alliance isn't strong enough to kill one, pls nerf them more in empire so we can kill them faster |
|
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 11:05:44 -
[311] - Quote
Dracvlad wrote:Corraidhin Farsaidh wrote: Would a c1 even be valuable enough to warrant the logistics of keeping an XL station running? This may be the biggest point that would put people off in the first place...if it isn't worth it it simply won't be done
There is no fuel cost to have it online, only if you want to use its services, but the value proposition means that only the most richest would do it. Yeah it would be damn secure, but its a bit pointless... No, if allowed I will set one up in a C1 when I next want to live in a wormhole. We don't know all the numbers, but CCP Nullarbor said most of the cost will be in the rigs and only station services will require fuel.
So I'll just use it unrigged (I'll also want to move out at some point anyway), and without any non-defensive modules, and I will be more than five times safer (320 HP vs. 60 HP) than my current large POS which is already far too much to attack in a C1. And I won't even have to worry about bringing much fuel into the hole to boot!
Pretty much every low-class wormhole has a single player or small corp in it living out of a large POS because they are so safe they never get attacked. Unless the base price of these things (without rigs) is 10-fold more than the current large POSes (say, 5B+ ISK), everyone will just upgrade to an XL citadel and be immune to each other. If they cost more, they will still be used but it will just limit there use to more veteran players and corps with deeper pockets, who will still use them to be 100% safe from their poorer rivals who will have to use the large ones and be vulnerable. ISK tanking indeed.
It's great on paper for safety for me. I will be immune to anyone who can't bring 100 people into my wormhole over three (or perhaps two) days. In other words, 100% safe.
It's also why they won't be released like this.
|
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
187
|
Posted - 2015.09.21 11:08:05 -
[312] - Quote
I think he's trolling us. A Talos can sport as much as 1400 DPS with T2 fit. I've seen a single person mining with 20 Mackinaws, so I assume there is a person who can field 20 Taloses too. It'll take him a little over an hour to reinforce XL. The same miner can easily mine 3 hours straight, so 1 hour is nothing. Case closed. |
gascanu
Bearing Srl.
246
|
Posted - 2015.09.21 11:42:32 -
[313] - Quote
one more thing, if you got scouted right away after start anchoring your citadel and war deced, the attackers will only have to kill the structure; and since highsec have allot of ppl around, that will be bound to happen; even if you do not manage to war dec them in the first 15', you can always suicide some ships on it to stretch the repair timer till the war go active |
Nevyn Auscent
Broke Sauce
2487
|
Posted - 2015.09.21 11:45:16 -
[314] - Quote
Black Pedro wrote:
It's great on paper for safety for me. I will be immune to anyone who can't bring 100 people into my wormhole over three (or perhaps two) days. In other words, 100% safe.
Or you know, 20 Destroyers and 3 hours. Stop talking rubbish about what is needed to reinforce these XL Citadels, you are looking more and more stupid as you do so since you have the numbers so wrong. |
Philip Ogtaulmolfi
We are not bad. Just unlucky The Bastion
28
|
Posted - 2015.09.21 12:44:24 -
[315] - Quote
Black Pedro wrote:Too bad they will never get the chance as the XL structures will never be released like this. CCP Ytterbium has practically confirmed this on reddit as I have linked twice already in this thread.
If that happens it is just going to be another episode of CCP listening to a few whiners that want the game to be easy mode.
And by the way, all you have got is the impossibility of killing an XL. At least they didn-Št keep them and allow a 10 people gang to kill it for lolz.
Good job. As I don't like it, is better that nobody have them. |
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 12:48:10 -
[316] - Quote
Nevyn Auscent wrote:Or you know, 20 Destroyers and 3 hours. Stop talking rubbish about what is needed to reinforce these XL Citadels, you are looking more and more stupid as you do so since you have the numbers so wrong. And we have come full circle.
No highsec or small WH group is going to spend 20 x 3h x 3 timers, or 180 hours of player time to shoot an XL citadel that doesn't drop any loot. Hardly any of them can in the first place. And what if they are actually defended?
And even if there were groups clamouring to spend all there game time grinding structures, 9 hours/person is a far cry from the 90 minutes per person the devblog says the design is intended to take.
Large POSes have ~1/5th the hp now, let's say 1/2 if really hardened (although the citadels have 20% resistances as well) and they are rarely attacked in highsec and C1/C2 wormholes. There is no way XL will be released like this or they will only very rarely be contested that is clear. I am not sure why people here are unwilling to see the obvious.
|
Philip Ogtaulmolfi
We are not bad. Just unlucky The Bastion
28
|
Posted - 2015.09.21 12:50:46 -
[317] - Quote
Now that you won this one I suppose you will start a crusade to delete Titans from the game, because it is not fair that I cant not kill she with my 10 friends.
Or even better, take out of the game everything that I can't kill 1 v 1. |
Black Pedro
Yammerschooner
1623
|
Posted - 2015.09.21 12:56:59 -
[318] - Quote
Philip Ogtaulmolfi wrote:Now that you won this one I suppose you will start a crusade to delete Titans from the game, because it is not fair that I cant not kill she with my 10 friends. Titans aren't allowed in highsec, but neither are their counters (the other capitals). How is it fair to let the strongest structures into highsec/C1/C2, but not their intended counter, the dreadnought?
Oh right, it's fair because you can in theory get together 50 or 100 of your friends and brute force kill an XL structure with way more effort than the design requires everywhere else in the game.
Right. Carebear logic. |
gascanu
Bearing Srl.
246
|
Posted - 2015.09.21 13:27:26 -
[319] - Quote
Black Pedro wrote:Philip Ogtaulmolfi wrote:Now that you won this one I suppose you will start a crusade to delete Titans from the game, because it is not fair that I cant not kill she with my 10 friends. Titans aren't allowed in highsec, but neither are their counters (the other capitals). How is it fair to let the strongest structures into highsec/C1/C2, but not their intended counter, the dreadnought? Oh right, it's fair because you can in theory get together 50 or 100 of your friends and brute force kill an XL structure with way more effort than the design requires everywhere else in the game. Right. Carebear logic.
was a good troll for a while, i have to admit it, but now you are overdoing it |
Esrevid Nekkeg
Justified and Ancient
446
|
Posted - 2015.09.21 13:28:25 -
[320] - Quote
Black Pedro wrote:Dreads cannot go into a C2. Battleships cannot even go into a C1. The only viable way to attack an XL in the time frame suggested by the devblog is to bring hundreds of players flying smaller ships into the hole. And hundreds of members is exactly what the typical C1 or C2 wormhole corporation does not have. As I said before, if CCP makes it technically impossible to deploy XL''s in the lower class Wormholes by making the initial construct too big to import there in the first place, the problem you state will just never occur.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
|
Nevyn Auscent
Broke Sauce
2488
|
Posted - 2015.09.21 13:29:16 -
[321] - Quote
Black Pedro wrote:]And we have come full circle.
No highsec or small WH group is going to spend 20 x 3h x 3 timers, or 180 hours of player time to shoot an XL citadel that doesn't drop any loot. Hardly any of them can in the first place. And what if they are actually defended?
Uh, yes they will, That's a short Op, and a small fight by highsec standards. 180 player hours is nothing, not even for highsec. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
291
|
Posted - 2015.09.21 13:33:48 -
[322] - Quote
Black Pedro wrote:Philip Ogtaulmolfi wrote:Now that you won this one I suppose you will start a crusade to delete Titans from the game, because it is not fair that I cant not kill she with my 10 friends. Titans aren't allowed in highsec, but neither are their counters (the other capitals). How is it fair to let the strongest structures into highsec/C1/C2, but not their intended counter, the dreadnought? Oh right, it's fair because you can in theory get together 50 or 100 of your friends and brute force kill an XL structure with way more effort than the design requires everywhere else in the game. Right. Carebear logic. It would be interesting if, as part of their redo with caps, they allow caps back into high sec.
Taking down structures has always been a chore in high sec. But why should that be an excuse to leave things as they are?
Since AoE weapons won't be allowed on high sec Citadels (how easy would it be to slip a neutral into the fleet and get CONCORD to then finish the work) an attacking fleet will just need to worry about staying alive - something more easily done without AoE hitting your fleet. It will still be just as boring as taking down a well formed large POS in high sec now, but still doable.
CCP could simplify it by blocking XL Citadels from high sec, just as caps are restricted. And it could easily be justified by story line that the simple fact is the 4 empires don't fully trust capsuleers with such large threats to their own power blocks. |
Dracvlad
Taishi Combine Second-Dawn
1116
|
Posted - 2015.09.21 14:00:58 -
[323] - Quote
Black Pedro wrote:Nevyn Auscent wrote:Or you know, 20 Destroyers and 3 hours. Stop talking rubbish about what is needed to reinforce these XL Citadels, you are looking more and more stupid as you do so since you have the numbers so wrong. And we have come full circle. No highsec or small WH group is going to spend 20 x 3h x 3 timers, or 180 hours of player time to shoot an XL citadel that doesn't drop any loot. Hardly any of them can in the first place. And what if they are actually defended? And even if there were groups clamouring to spend all there game time grinding structures, 9 hours/person is a far cry from the 90 minutes per person the devblog says the design is intended to take. Large POSes have ~1/5th the hp now, let's say 1/2 if really hardened (although the citadels have 20% resistances as well) and they are rarely attacked in highsec and C1/C2 wormholes. There is no way XL will be released like this or they will only very rarely be contested that is clear. I am not sure why people here are unwilling to see the obvious.
We know that you won't, but others may have deeper motives, if CCP make it so that they can be setup as market Hubs for blues there is a great big smoking content creation right there, but if its too easy to kill Cl Citadels then that will never develop as real meaningful gameplay and look oh joy more loot pinata combat or GF combat, which is a stonking big yawn for everyone involved...
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
|
Artemis Ellery Sazas
Shock and Awe Inc.
33
|
Posted - 2015.09.21 15:49:32 -
[324] - Quote
If citadels replace POS's, does this mean the end of passive moon goo? |
Philip Ogtaulmolfi
We are not bad. Just unlucky The Bastion
28
|
Posted - 2015.09.21 16:08:45 -
[325] - Quote
Artemis Ellery Sazas wrote:If citadels replace POS's, does this mean the end of passive moon goo?
Not necessarily. We will have the mining array, that will allow passive mining or not, depending on what CCP decides. |
gascanu
Bearing Srl.
246
|
Posted - 2015.09.21 16:10:03 -
[326] - Quote
Artemis Ellery Sazas wrote:If citadels replace POS's, does this mean the end of passive moon goo?
something like that; it's been hinted they want players to active mine moon minerals, but nothing it's 100% atm |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
189
|
Posted - 2015.09.21 16:57:41 -
[327] - Quote
Absent Sworn wrote:This wasn't clear to me, but if only 1+ damage is required to pause the repair timer that is probably easily exploitable. This is a point of my concern too. A Trollibis(tm) making some minuscule damage can keep you awake all night long. This is bullcrap.
Dont get me wrong, I'm really happy to see the victory condition for attacker as "do a lot but moderate DPS". But the victory condition for defender being "sustain zero DPS over some time" will just not work. I agree that remote reps are a potential cancer so we better keep them out of equation.
Maybe we can get use of entosis link here? For example, defender wins if vulnerability window lapses - but attacker can keep the window open as long as there is at least one entosis active. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
147
|
Posted - 2015.09.21 17:04:58 -
[328] - Quote
Black Pedro wrote:And we have come full circle. No highsec or small WH group is going to spend 20 x 3h x 3 timers, or 180 hours of player time to shoot an XL citadel that doesn't drop any loot. Hardly any of them can in the first place. And what if they are actually defended? And even if there were groups clamouring to spend all there game time grinding structures, 9 hours/person is a far cry from the 90 minutes per person the devblog says the design is intended to take. Large POSes have ~1/5th the hp now, let's say 1/2 if really hardened (although the citadels have 20% resistances as well) and they are rarely attacked in highsec and C1/C2 wormholes. There is no way XL will be released like this or they will only very rarely be contested that is clear. I am not sure why people here are unwilling to see the obvious.
Saying the same thing again and again only makes it more tedious, not more convincing, Pedro.
I get your point, and frankly don't think XLs should be anchorable in HS anyway, kinda like player-owned stations. But that's a different thing.
On your point of there not being enough pilots, when Eve presents a challenge, players improvise. Large numbers of players have come together for incursions, FW, pocos, live events etc., and a lot of that has been community-based and not tied just to alliances or corps. It's a different environment than low/nullsec or w-space, and it would be silly to dismiss the potential of emergent gameplay. |
Savant Alabel
Raging Angels Mordus Angels
47
|
Posted - 2015.09.21 17:25:06 -
[329] - Quote
CCP Nullarbor wrote:Oskolda Eriker wrote:Querns wrote:Oskolda Eriker wrote:You cant lose you ship. when you logoffed in SPACE. but you can when you logoffed on STATION. Great innovation CCP in W-space Wonders are all around!
Asset safety doesn't mean losing your ship. You can get it back, albeit after paying a fee. W-Space. Wormholes. WH says something? I missed this too, and good point about logging off in wspace. We might let you keep your active ship if it explodes, to maintain consistency with logging off in a POS.
Yes, leave it hard as it now. When you log-in on destroyed POS, you warp in, scan signatures, search exit to K-space. Oh, wait, you are log-off on ship without Probe Launcher! Let tears drop!
In new mechanic you just die and revive in K-space, too easy
|
Lady Rift
What Shall We Call It
203
|
Posted - 2015.09.21 17:26:48 -
[330] - Quote
Awkward Pi Duolus wrote:Black Pedro wrote:And we have come full circle. No highsec or small WH group is going to spend 20 x 3h x 3 timers, or 180 hours of player time to shoot an XL citadel that doesn't drop any loot. Hardly any of them can in the first place. And what if they are actually defended? And even if there were groups clamouring to spend all there game time grinding structures, 9 hours/person is a far cry from the 90 minutes per person the devblog says the design is intended to take. Large POSes have ~1/5th the hp now, let's say 1/2 if really hardened (although the citadels have 20% resistances as well) and they are rarely attacked in highsec and C1/C2 wormholes. There is no way XL will be released like this or they will only very rarely be contested that is clear. I am not sure why people here are unwilling to see the obvious. Saying the same thing again and again only makes it more tedious, not more convincing, Pedro. I get your point, and frankly don't think XLs should be anchorable in HS anyway, kinda like player-owned stations. But that's a different thing. On your point of there not being enough pilots, when Eve presents a challenge, players improvise. Large numbers of players have come together for incursions, FW, pocos, live events etc., and a lot of that has been community-based and not tied just to alliances or corps. It's a different environment than low/nullsec or w-space, and it would be silly to dismiss the potential of emergent gameplay.
There is massive amount of isk in all those cases. Or chance at rare killmails (live events)
Pocos can be killed with 3 afk trail accounts dessys they aren't even in the same range as what an XL is being proposes as/.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |