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Thread Statistics | Show CCP posts - 16 post(s) |
Alexander Tekitsu
State War Academy Caldari State
5
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Posted - 2015.09.17 20:50:00 -
[121] - Quote
Thank you for taking the time to listen to the players about this. It's definitely moving in a good direction now and finally getting back to having to risk something of value while being on the offensive. With an XL structure being capable of housing Titans, Supers and all kinds of other lovelies, you better be ready to commit your capitals or fleet.
Quote:How are you going to prevent a single kiting sniper from applying damage constantly to prolong the repair timer until you have to go to sleep?
Undock in a Tier3 Battlecruiser, there be cormorant bits everywhere. Shooting it just pauses the repair, it doesn't restart it ( unless I read this wrong ) |
Zappity
the 57th Overlanders Brigade A Band Apart.
2457
|
Posted - 2015.09.17 20:55:15 -
[122] - Quote
Sorry but this is ridiculously complicated. I began to think of that Black Books tax return scene (http://youtu.be/rtxUdbNKpK0) - "If you live in a council flat, next to a river, but are not blind..."
This is not intuitive. Can't you just have vulnerability windows and cap damage or something?
Zappity's Adventures for a taste of lowsec.
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Delt0r Garsk
Shits N Giggles
436
|
Posted - 2015.09.17 21:04:37 -
[123] - Quote
Alexander Tekitsu wrote:
Undock in a Tier3 Battlecruiser, there be cormorant bits everywhere. Shooting it just pauses the repair, it doesn't restart it ( unless I read this wrong )
Or just have the station shoot back... Seriously why is dumb stations even considered a thing.
Death and Glory!
Well fun is also good.
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Rhyad Ashon
tumirnichtweh Corporation 3.0
1
|
Posted - 2015.09.17 21:05:02 -
[124] - Quote
Yes, please make it even more simpler Zappity!!
Are all assets locked after the first timer (WH)? If thats not the case, the new system is even safer than the current one. I can't understand the complains about the lack of a magic ferry. |
Tipa Riot
Federal Navy Academy Gallente Federation
1447
|
Posted - 2015.09.17 21:32:18 -
[125] - Quote
I like the concept, because it's EvE-like! ... now scrap the Entosis-links, because the reasons why you don't want to have them for structures also apply to sov.
I'm my own NPC alt.
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Max Fubarticus
The Scope Gallente Federation
22
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Posted - 2015.09.17 22:12:19 -
[126] - Quote
Mdaemon wrote:Obil Que wrote: There is no interaction between an attacking fleet and a group who is offline and sleeping while you attack their structure. Timers and windows work the increase the likelyhood of content for both sides by allowing the defender to pick the engagement time and the attacker choosing to engage during that time.
1. There is no interaction between citadel's owner and enemy fleet, if citadel vulnerable only 3 hours in week 2. How huge fleet needed to destroy citadel with more than 1 billion effective HP (if will be 99.9% omniresist instead full invulnerability)? You need a lot of interactions to organize such a large fleet
Hmmm... I don't know about that cowboy. If you were to shoot at my citadel, I would be obliged to give your fleet a bloody nose and a GF in local after you were cap blopped. Is that interaction enough for you?
Yes it will require effort. You know what that is right? It means you have to earn the kill! It also means you will have to use some form of intelligence, and I'm not talking about corp spies either. I am speaking of intellect. You know, the mush that resides between your ears. Use it to plan an effective attack, defensive posture, ingress, egress, things like that. Used properly, it will work, used as a vodka sponge, it may not work so well.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3325
|
Posted - 2015.09.17 22:17:00 -
[127] - Quote
Glad to see (tacit) acknowledgement that the Entosis Link in it's present form has failed, and I look forward to something more like this applied to the existing sovereignty mechanics. There probably is a place for Entosis in the game but not as a replacement for firepower.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Saede Riordan
Alexylva Paradox Low-Class
7806
|
Posted - 2015.09.17 22:20:03 -
[128] - Quote
Quote:We revaluated our position on Wormhole space asset safety from our GÇ£I feel safe in Citadel cityGÇ¥ blog. Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold.
As a wormholer, this is absolutely not okay and I if no one else will raise hell over it. Why is wormhole space special in that we alone get to deal with the risk of total asset loss while everyone else gets their stuff magically spirited away to safety? All that is going to do is incentivize people in nullsec (whose assets are safe and unattackable) to attack wormholes for the loot. Not only that, but there's absolutely no counterplay, we can't go attack nullseccers and blow up their ****, its safe. We're getting this huge risk that no one else will have to shoulder, and what do we get out of it? Nothing. We can't hit them back, their assets are untouchable. We don't get sov and it's benefits. This feels like the real **** end of the **** stick.
Fear and Loathing in Internet Spaceships
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
285
|
Posted - 2015.09.17 22:25:04 -
[129] - Quote
Saede Riordan wrote:Quote:We revaluated our position on Wormhole space asset safety from our GÇ£I feel safe in Citadel cityGÇ¥ blog. Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold. As a wormholer, this is absolutely not okay and I if no one else will raise hell over it. Why is wormhole space special in that we alone get to deal with the risk of total asset loss while everyone else gets their stuff magically spirited away to safety? All that is going to do is incentivize people in nullsec (whose assets are safe and unattackable) to attack wormholes for the loot. Not only that, but there's absolutely no counterplay, we can't go attack nullseccers and blow up their ****, its safe. We're getting this huge risk that no one else will have to shoulder, and what do we get out of it? Nothing. We can't hit them back, their assets are untouchable. We don't get sov and it's benefits. This feels like the real **** end of the **** stick.
A very good question.
I suspect the reason is this: what motivation is there to attack the structure if the contents do not drop? Then again, why would someone do that to a Citadel from High Sec to Null Sec as their stuff is safe as well? This spins it back to: WHY is wormhole space the exception to this? |
Max Fubarticus
The Scope Gallente Federation
22
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Posted - 2015.09.17 22:27:26 -
[130] - Quote
Scatim Helicon wrote:Glad to see (tacit) acknowledgement that the Entosis Link in it's present form has failed, and I look forward to something more like this applied to the existing sovereignty mechanics. There probably is a place for Entosis in the game but not as a replacement for firepower.
Agree 100% As long as I can remember, Eve was centered around the use of spacecraft and their ability to project firepower to combat enemies. Not some ethereal mind control device from a mythical race of beings ( okay, maybe not mythical, but extinct? ). Nothing beats a good ole knock down and drag out bar brawl. |
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1047
|
Posted - 2015.09.17 22:28:16 -
[131] - Quote
Still haven't seen anything related to other structures.
Have you guys scrapped the plans to have various different structures of which citadels are only one type designed to be highly dependable? Are citadels going to be the only type of structure (essentially replacing POSes), defensible but highly customizable with no other stuff like market hubs or manufacturing structures or are citadels just the pet project getting all the love while other structure types are coming out and we might, eventually get so see previews of those in a devblog? |
Lykouleon
Future Corps Sleeper Social Club
1631
|
Posted - 2015.09.17 22:28:50 -
[132] - Quote
Loving what you guys are doing with space chateaux.
However, I feel there is still room for improvement on the blinky bits. We're going to need a lot more blinkies to turn on.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Saede Riordan
Alexylva Paradox Low-Class
7806
|
Posted - 2015.09.17 22:35:39 -
[133] - Quote
Petrified wrote:Saede Riordan wrote:Quote:We revaluated our position on Wormhole space asset safety from our GÇ£I feel safe in Citadel cityGÇ¥ blog. Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold. As a wormholer, this is absolutely not okay and I if no one else will raise hell over it. Why is wormhole space special in that we alone get to deal with the risk of total asset loss while everyone else gets their stuff magically spirited away to safety? All that is going to do is incentivize people in nullsec (whose assets are safe and unattackable) to attack wormholes for the loot. Not only that, but there's absolutely no counterplay, we can't go attack nullseccers and blow up their ****, its safe. We're getting this huge risk that no one else will have to shoulder, and what do we get out of it? Nothing. We can't hit them back, their assets are untouchable. We don't get sov and it's benefits. This feels like the real **** end of the **** stick. A very good question. I suspect the reason is this: what motivation is there to attack the structure if the contents do not drop? Then again, why would someone do that to a Citadel from High Sec to Null Sec as their stuff is safe as well? This spins it back to: WHY is wormhole space the exception to this?
The way I see it, it's to try and make wormhole space different. But that's stupid, you can't just make something different for the hell of it, there has to be a real reason.
I for one, want the asset safety system torched and everyone's **** to be at some level of risk. This is EVE not candyland online. However, I know the nullbears and the like will spray salty tear hoses all over everything if their precious stuff is at risk at all, so that might not be feasible from a monetary perspective.
However, it needs to be fair. Either everyone's assets should be safe, or no one's should. All this will do is depopulate wormhole space since it will be the only place your assets aren't safe. Who's going to want to live there? You could just live in null and do day-trips from your nullsec citadel with its magical bowel evacuation system.
Best solution, dev's tell the nullbears to harden the **** up and make all citadels drop loot. Second best solution, make everyone's assets safe and deal with having little incentive to attack anyone's towers since you can't crack it open for its tasty innards.
But this? This isn't a solution at all. This is a huge steaming turd dropped on the wormhole community. This incentivizes people to attack us wormholers for our stuff, and NO ONE ELSE, since their stuff will be safe. Wormhole space will die a slow and agonizing death if this goes through. No one is going to want to live in the one place in EVE where their stuff isn't safe in a station.
Fear and Loathing in Internet Spaceships
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Camios
Dutch East Querious Company Phoebe Freeport Republic
163
|
Posted - 2015.09.17 22:36:49 -
[134] - Quote
CCP Ytterbium wrote:Tobias Frank wrote:Looks promising!
Also, will we get docking scenes in the new citadels as we have now in stations/outposts when we are docked? Ship spinning is an important feature! No docking scene. When you dock, the camera will be centred around the structure instead, so you can now play structure spinning.
This is good. Actually I think that the current form of docking is stupid. It makes you fell cosy and warm, but actually you totally lose contact with the space around you, and you also loose situation awareness. All services provided by a station should be accessible while looking outside.
There are a few concerns though:
1. I need anyway a clear way of seeing what ship I am in, or at least which ship I am going to undock in 2. People possibly like the cosiness of hangars? When you are docked, you should feel safe. I think the new "docked state" visuals should convey that impression of safety.
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Mixu Paatelainen
Soggy Biscuit. Zero.Four Ops
215
|
Posted - 2015.09.17 23:22:43 -
[135] - Quote
This all sounds thoroughly sensible and should lead to some interesting fights all over New Eden. |
Circumstantial Evidence
220
|
Posted - 2015.09.18 00:19:41 -
[136] - Quote
Saede Riordan wrote:...However, it needs to be fair. Either everyone's assets should be safe, or no one's should. All this will do is depopulate wormhole space since it will be the only place your assets aren't safe. Who's going to want to live there? WH assets aren't safe today, and folks live out of POS's there. I see expensive ship hanger KM's on a regular basis.
Null-sec'ers make day raids all the time, but most return to their home outpost after making what mess they can, rather than camp in system for the required time to finish a POS.
I thought the magic of asset relocation would be reserved to XL citadels, but after re-reading the original asset blog, it seems to cover all sizes. Have I missed an update / reading it wrong?
If there is a problem which needs fixing, I think K-Space getting a new protection it didn't have before, in the citadel sizes which will replace existing POS's - is it. Rather than helping WH, consider reducing the amount of asset protection in K-Space ;)
What if the "M" or even the "L" size were not covered by the asset relocation feature in K-Space? Perhaps the "L" size could offer "partial asset relocation?"
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Rowells
ANZAC ALLIANCE Fidelas Constans
2733
|
Posted - 2015.09.18 00:26:02 -
[137] - Quote
Ok, so using an entosis link or shooting it really means about the same thing to me (sit in spot X doing Y for Z amount of time), however the fact that this mechanic still seems to be mostly intact is foreshadowing to the capital changes. It almost seems as though it's being kept around for the sake of the classes themselves, which means to me that the changes are going to continue to revolve around massive amounts of HP abilities (damage, hit points, and repair), which I thought was the biggest separator and cause of imbalance for the largest of ships. Needing to create special rules and exceptions and discouraging certain interactions because of the vast differences. I really just took a blow of confidence in the changes themselves, and I'm hoping I'm just overthinking this. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2733
|
Posted - 2015.09.18 00:28:25 -
[138] - Quote
Circumstantial Evidence wrote:I thought the magic of asset relocation would be reserved to XL citadels, but after re-reading the original asset blog, it seems to cover all sizes. Have I missed an update / reading it wrong? Same question here. I figured XL was a replacement for outposts and at least kept a portion of the status quo intact. |
Godess Superior
Absurdity of Abstractions Phoebe Freeport Republic
0
|
Posted - 2015.09.18 00:30:32 -
[139] - Quote
Question!
Not sure if it has be said or asked.
Will Citadels still get guns/ewar? As while not really a threat to large fleets. They do put hurt on anything trying to troll it.
Or
If mooring is gone what happens to supers/Titan docked inside the Cit? |
TheSmokingHertog
TALIBAN EXPRESS
328
|
Posted - 2015.09.18 00:30:43 -
[140] - Quote
Assets destroyed in wormholes, thats awesome for market effects following up on big booms, since aliance need to restock ASAP, that will disrupt markets everywhere, awesome! :D
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Saede Riordan
Alexylva Paradox Low-Class
7806
|
Posted - 2015.09.18 00:32:59 -
[141] - Quote
Circumstantial Evidence wrote:Saede Riordan wrote:...However, it needs to be fair. Either everyone's assets should be safe, or no one's should. All this will do is depopulate wormhole space since it will be the only place your assets aren't safe. Who's going to want to live there? WH assets aren't safe today, and folks live out of POS's there. I see expensive ship hanger KM's on a regular basis. Null-sec'ers make day raids all the time, but most return to their home outpost after making what mess they can, rather than camp in system for the required time to finish a POS. I thought the magic of asset relocation would be reserved to XL citadels, but after re-reading the original asset blog, it seems to cover all sizes. Have I missed an update / reading it wrong? If there is a problem which needs fixing, I think K-Space getting a new protection it didn't have before, in the citadel sizes which will replace existing POS's - is it. Rather than helping WH, consider reducing the amount of asset protection in K-Space ;) What if the "M" or even the "L" size were not covered by the asset relocation feature in K-Space? Perhaps the "L" size could offer "partial asset relocation?"
This I like a lot as an idea. Instead of having the area of space arbitrarily effect asset safety, have it tied to structure size (and thus initial investment cost). Could be like, 100% rellocation with XL, 50% with L, 25% with M. This means you need to put down more ISK in the structure upfront if you want your stuff to be safer. Your 20 Billion ISK X-L citadel has 100% asset safety regardless of where you put it in space (not that it helps if you give your ships away to spais), but you dropped 20 billion ISK into it and the killmail for the structure alone is going to sting at that point.
The other thought I had was that asset recovery could be increased by percentages via sov indexes. Obviously that doesn't effect wormholes, but then you have to invest in sov to protect your stuff, which seems like a fair trade off to me.
Its not that I don't like WH space structures dropping stuff, I absolutely do. Its that I don't like the current asset safety system in general, and it currently feels intentionally stacked against wormhole space. I much prefer the above poster's idea of asset safety being tied to structure size and not region of space.
Fear and Loathing in Internet Spaceships
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Rowells
ANZAC ALLIANCE Fidelas Constans
2733
|
Posted - 2015.09.18 00:38:02 -
[142] - Quote
Saede Riordan wrote:Petrified wrote:Saede Riordan wrote:Quote:We revaluated our position on Wormhole space asset safety from our GÇ£I feel safe in Citadel cityGÇ¥ blog. Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold. As a wormholer, this is absolutely not okay and I if no one else will raise hell over it. Why is wormhole space special in that we alone get to deal with the risk of total asset loss while everyone else gets their stuff magically spirited away to safety? All that is going to do is incentivize people in nullsec (whose assets are safe and unattackable) to attack wormholes for the loot. Not only that, but there's absolutely no counterplay, we can't go attack nullseccers and blow up their ****, its safe. We're getting this huge risk that no one else will have to shoulder, and what do we get out of it? Nothing. We can't hit them back, their assets are untouchable. We don't get sov and it's benefits. This feels like the real **** end of the **** stick. A very good question. I suspect the reason is this: what motivation is there to attack the structure if the contents do not drop? Then again, why would someone do that to a Citadel from High Sec to Null Sec as their stuff is safe as well? This spins it back to: WHY is wormhole space the exception to this? The way I see it, it's to try and make wormhole space different. But that's stupid, you can't just make something different for the hell of it, there has to be a real reason. I for one, want the asset safety system torched and everyone's **** to be at some level of risk. This is EVE not candyland online. However, I know the nullbears and the like will spray salty tear hoses all over everything if their precious stuff is at risk at all, so that might not be feasible from a monetary perspective. However, it needs to be fair. Either everyone's assets should be safe, or no one's should. All this will do is depopulate wormhole space since it will be the only place your assets aren't safe. Who's going to want to live there? You could just live in null and do day-trips from your nullsec citadel with its magical bowel evacuation system. Best solution, dev's tell the nullbears to harden the **** up and make all citadels drop loot. Second best solution, make everyone's assets safe and deal with having little incentive to attack anyone's towers since you can't crack it open for its tasty innards. But this? This isn't a solution at all. This is a huge steaming turd dropped on the wormhole community. This incentivizes people to attack us wormholers for our stuff, and NO ONE ELSE, since their stuff will be safe. Wormhole space will die a slow and agonizing death if this goes through. No one is going to want to live in the one place in EVE where their stuff isn't safe in a station. the difference already exists and changing it could have drastic consequences. K-space has NPC stations everywhere that are the safest locations to store your goods. Another difference between outposts and POSes is how much you can practically store in them. As far as I'm aware, even larger wormhole alliances don't all have a single POS or system where they stage everything out of. There are limitations that physically won't let you do that, mainly hangar space. So the amount of assets stored in a W-space POS and the amount in an outpost can be vastly different, to to the simple difference in gameplay types. Sov wars can result in hundreds of players fighting on an almost regular basis with as much as they can muster, with little choice in deflecting the assault. W-space may have some similar battles, but they are much less common and the tactics you can use to mitigate an attack (rolling holes) can make it much easier to set the circumstances in your favor. It's highly unlikely a wh-corp will suddenly have hundreds of players in the strongest ships they can find, suddenly knocking on your door within a period of hours.
I'm not against some risk to assets in XL structures, but it definitely needs to scale properly with the existing mechanics on the other side of the spectrum as well.
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Nevyn Auscent
Broke Sauce
2472
|
Posted - 2015.09.18 01:02:34 -
[143] - Quote
Circumstantial Evidence wrote:I thought the magic of asset relocation would be reserved to XL citadels, but after re-reading the original asset blog, it seems to cover all sizes. Have I missed an update / reading it wrong? If there is a problem which needs fixing, I think K-Space getting a new protection it didn't have before, in the citadel sizes which will replace existing POS's - is it. Rather than helping WH, consider reducing the amount of asset protection in K-Space ;) What if the "M" or even the "L" size were not covered by the asset relocation feature in K-Space? Perhaps the "L" size could offer "partial asset relocation?" Then it becomes 'XL or GTFO' and the smaller size Citadels simply won't see use the way the Devs want them to. People currently might use POS in K space but they don't keep anything in them that can be kept in an NPC station. So in order for the smaller citadels to actually be a worthwhile investment especially given that they can't come down before a wardec goes through they need the asset safety.
Xindi Kraid wrote:Still haven't seen anything related to other structures.
Have you guys scrapped the plans to have various different structures of which citadels are only one type designed to be highly dependable? Are citadels going to be the only type of structure (essentially replacing POSes), defensible but highly customizable with no other stuff like market hubs or manufacturing structures or are citadels just the pet project getting all the love while other structure types are coming out and we might, eventually get so see previews of those in a devblog? Citadels are meant to be the first structure coming out. The others will follow one by one. Citadels are meant to be the core focus of the new 'homes in space' as the 'fortress' part. |
Milla Goodpussy
Federal Navy Academy
340
|
Posted - 2015.09.18 01:12:13 -
[144] - Quote
some of the citadel components should be invention ONLY!... yeah I said it, it'll make you devs wake up and go back and fix industry since you removed greyscale's teams vision.. yeah you forgot all about that didn't you. you're sitting up here trying to appease the fanbase cause your numbers have sank to dreadful levels and the higher ups put some boots to some behinds.
that's why you're back tracking and changing cause you know you're headed straight to eve is dead by next year if these plans continued on...
now before you dangle more carrots sir and lady.. go back and fix industry cause just looking at the sheer challenge of building an XL right now is all smoke and mirrors.
the 1st time one blows up in null. you're going to be at even a much dire situation cause well when folks loose their things.. they simply leave.. you're still not providing reason why someone should go thru the challenge of null sov.. why should players put forth such effort to even own sov, while you have these large coalitions running around with supers and titans just waiting to hot drop on these new structures the second a spy tells them to...
so go ahead and continue your tunnel vision so many of us are sitting back laughing at watching how the subs will shrink lower and lower cause of fozziesov, structure-carrot, and what ever else gimmick you decide to come up with.
oh yeah.. I do like the backpeddling of the cap jump fatigue.. thank you very much, and I look forward to your next sets of backpeddling to bring eve online numbers back up..you know this backwards and forth and backwards mess is getting really tired just make up your minds already..
when do we get jove space? when will we see a jove mothership?? when will you create what was created in the eve online : prophecy trailer.. you taking too long and my attention span is reaching coma level..wake me up when you're done - bored player |
Dreiden Kisada
GoonWaffe Goonswarm Federation
47
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Posted - 2015.09.18 01:42:30 -
[145] - Quote
I mentioned it before when Citadels first came up, but I'll re-iterate it here.
When a citadel pops, let the previous owners be he only ones to loot their stuff for 3 days. Each hanger could be considered a seperate container, and each person can only loot their container.
Then, after say 3 days, it becomes available for anyone to loot any container. But you must use a salvager to access the containers.
Then, every down time, some amount of damage is done to the stuff in the boxes. Damage to modules and ships, stacks of non-damagable stuff has some reduction in items.
Then after a week, anything left in it becomes salvage items (again, accessed with a salvager). Now the wreck is destroyable as well.
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Circumstantial Evidence
220
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Posted - 2015.09.18 01:43:13 -
[146] - Quote
Nevyn Auscent wrote:Circumstantial Evidence wrote:...What if the "M" or even the "L" size were not covered by the asset relocation feature in K-Space? Perhaps the "L" size could offer "partial asset relocation?" Then it becomes 'XL or GTFO' and the smaller size Citadels simply won't see use the way the Devs want them to. People currently might use POS in K space but they don't keep anything in them that can be kept in an NPC station. So in order for the smaller citadels to actually be a worthwhile investment especially given that they can't come down before a wardec goes through they need the asset safety. I disagree that it's "XL or don't bother." Lower upfront costs for "M" and "L" will help guide the decision. I'll be disappointed if the base "M" citadel costs (much) more than the base "M" control tower today.
While it's smart to keep valuables in an NPC station where possible, EVE lets players make bad choices. I might stash some loot in a small POS even in highsec, forget about it in the following month, if other stuff is going on; think a wardec was issued for some other purpose - and then be rudely reminded that corp hangers are locked during POS reinforcement. I think "M" citadels will get plenty of use as POS's are today, esp. in highsec systems without a station. Good temp storage for mining fleets. |
Vincent Athena
V.I.C.E.
3646
|
Posted - 2015.09.18 01:57:28 -
[147] - Quote
CCP Nullarbor wrote:Aebe Amraen wrote:Captain StringfellowHawk wrote:Andre Vauban wrote:How are you going to prevent a single kiting sniper from applying damage constantly to prolong the repair timer until you have to go to sleep? Ie warp a sniper corm in at range, shoot once, warp off. Repeat this with a single pilot until you have to log off. It's nearly impossible to stop and you have effective control of the grid, but you can never repair your structure since they are taking pot shots at it. I think once its fully Repped your out of luck from how I read it. If it takes no damage in 30 seconds repairs kick in. It takes 15 total minutes to fully repair. So if your kiting ship is not beating its repair rate, as you warp in and out it will have of just repaired itself up. Hence why having Grid control and getting your enemies off is important as quick as possible. Shoot it once during repair and it stops for 30 seconds. 30 seconds go by and no damage is received in that time repair cycle kicks back in. Kitey ship shoots it again, warps off.. 30 second pause.. DPS doesnt do much of anything to it tho 30 seconds go by and that damage is repped as well as more until the ship lands to shoot it again and then warp off. 30 seconds go by, damage was still negligible so it finished its repair cycle after 15 minutes of self-repair. The repair completed after the vulnerability cycle due to 30 second pauses, and it went back to an Invulnerable state. Compared to if a fleet was on field shooting it which would keep the repair cycle from restarting and eventually it would get reinforced or chased away. If reinforced , wash, rinse, repeat x2 more times for armor and Structure. If chased away and it had time to repair.. wait until next window. Andre has a legitimate concern here. A cormorant with a lot of bookmarks can easily apply damage once every 30 seconds, from >100km out, while being nearly impossible to catch. It doesn't matter that he has **** damage, as long as he can keep the repair timer prolonged (until the rest of his fleet arrives, for example, or just until he gets tired of trolling). We will probably do a shorter timer (say 10 seconds) to resume counting down the repair timer as well as a small % damage threshold to trigger the pause. Balancing these will be required to prevent the hit and run tactics which we stated we want to prevent being effective. So they use three cormorants. Any fleet ship that can lock, shoot, and scoot faster than the structure can lock and shot back can keep the repair timer frozen, and also be invulnerable to retaliation from the structure guns.
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Sarayu Wyvern
Federal Defense Union Gallente Federation
9
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Posted - 2015.09.18 02:54:28 -
[148] - Quote
Would it be possible to have hangars of different appearance based on Capital or Sub-Capital with these new structures?
I realize that would be a LOT of Art Team work and they're probably working on far more important projects, but could we one day have those? It would be a really cool addition to these already cool new Citadels.
Alt of MidnightWyvern. (Mobius Wyvern in Dust 514)
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Lucius Saturninus
Pator Tech School Minmatar Republic
30
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Posted - 2015.09.18 03:10:15 -
[149] - Quote
You cannot be biased if youGÇÖre going to take away Asset Protection in WH Space. It needs to apply to everyone.
If you can warp to a Citadel like a combat anomaly in a WH you had better be able to do it everywhere else.
If itGÇÖs a 48 hours to siege a Citadel in a WH then it needs to be 48 hours in Null, Low and High Sec. Otherwise your just thumbing your nose, again, at people that live in WH space.
Disclosure, I am a fan of automated defenses. But IGÇÖm kind of looking forward to checking out the Drone/Fighter bay module for the Citadels and to see how many you can stuff in them. And see if you field Bombers from it?
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Unezka Turigahl
Det Som Engang Var
929
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Posted - 2015.09.18 03:32:27 -
[150] - Quote
Dang, those WIP shots look really cool. The gameplay plans seem decent as well, from the view of someone who has never done the sov thing, only WH living.
Any plans to take the standard NPC stations in the direction of the citadels... in terms of size, multiple undocks, etc?
When docked at a citadel, since we see the citadel instead of a ship hangar, do we also see the surrounding space and the ships nearby? Effectively giving people the "window" that has often been asked for, allowing them to see activity outside? And if so, will NPC stations be converted over to this view as well? |
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