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Marshall Knight
Ardent Industrial Astral Wolves
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Posted - 2006.12.19 23:28:00 -
[1]
This aint a flame or annoyence at dying but really a question.
i got killed a few days ago by 2 vegabonds the killmail said 220mm vulcan cannon 2 and the other one just said vegabond
i had a large repper 1 of each kin/therm/explosve tech 1 hardeners
my cap was fine but they ate thru my armour like it didnt exist my shield lasted longer than my armour which is wiered.
Next i get ganked by 8 or 9 ships and understand under that amount of fire im gonan go down. but to start with it was me and a ferox then later a inty joined in my tnak again went down pretty quick quicker than it used to im sure then when the rest jumped in that was it i was dead but i wasnt even out tanking the 2 ships i found this really wiered
Just wandering if anyone else has experienced this or had same concerns. im not a newbie to this iv lost quite a lot of domis and battleships but alwasy been under massive atack 8 or 9 people usually i survive the 1 on 1s and the 2 on 1s.
It may just be me but im sure they use to tank longer than that. And should last longer still with the new patches and extra hitpoints and such but this does not seem the case.
Please do not flame this is a genuine concern.
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2006.12.19 23:30:00 -
[2]
heh one vagabond is bad enough m8. Your probably just having a bad day
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.19 23:43:00 -
[3]
use dual rep and cap injector
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.19 23:45:00 -
[4]
I have a problem everytime i fight one 
Trading 101
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Zuki Ed
Gallente Quantum Industries Prime Orbital Systems
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Posted - 2006.12.19 23:46:00 -
[5]
I was killed by 1 vaga earlier today, but only because I hadn't fitted a scrambler. If I would have he would've been dead meat. But he ate through my armor quite quick (could just keep up with him by eating his shields just as quick). It's just a matter off what damage they do I think. I cna ytpe 300 wrods pre mniuet!!! Max sig image file size is 24,000 bytes. --Jorauk |

Marshall Knight
Ardent Industrial Astral Wolves
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Posted - 2006.12.19 23:47:00 -
[6]
duel rep wouldnt of helped me they were eating the armour too quick i went down very quick never use ot be that quick :) im sure thats what all the guys say just wandering if anyone else has come across this
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AngryCanuk
TribalWar Inc EVE Animal Control
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Posted - 2006.12.20 00:10:00 -
[7]
Never know, he might have been using explosive ammo on you, thus ur tank would have been really thin. But also its a T2 vaga, and with t2 autocannons it doesnt take much to eat through any tank. Only really chance you have is to nos it web it and scramble... and hope ur tank holds out long enough
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Antaris Xenal
Gallente adeptus gattacus Lotka Volterra
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Posted - 2006.12.20 22:53:00 -
[8]
They might've had increased damage for projectile weapons rigs on there vaga's
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Marshall Knight
Ardent Industrial Astral Wolves
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Posted - 2006.12.20 23:00:00 -
[9]
yea could be didnt think of that still annoying lol but gonann have to work on a new setup now :)
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Pan Crastus
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Posted - 2006.12.21 05:39:00 -
[10]
Originally by: Marshall Knight This aint a flame or annoyence at dying but really a question.
i got killed a few days ago by 2 vegabonds the killmail said 220mm vulcan cannon 2 and the other one just said vegabond
i had a large repper 1 of each kin/therm/explosve tech 1 hardeners
A single Vagabond will do >100 DPS easily against 80% explosive and kinetic resists. You cannot tank this with a single Large Armor Repairer II on a Dominix.
Now try 2 Vagabonds...
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.21 05:42:00 -
[11]
the insta gank domi now needs a slight tweak and some NOS drones to be effective
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

OldPueblo
Gallente The Fantastically Pantless Sporkmen
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Posted - 2006.12.21 06:31:00 -
[12]
Check your game logs, see what they were using on you, etc. Killmails don't have all the details.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.21 07:11:00 -
[13]
Hail ammo is painfull. 
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Benglada
Infinitus Odium
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Posted - 2006.12.21 07:13:00 -
[14]
if 1 vagabond can break your domi tank your doing something wrong.
Duel rep 3x hards 2x EANM ii
Pimp. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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TerrorWOLF
J.H.E.N.R Pure.
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Posted - 2006.12.21 07:55:00 -
[15]
There might be something wrong with armor tanks. I dint use armor tanks for some time now, but i sat in a armor tanker last week again and noticed that my armor is going down faster then shield didn't pay much attention to it then. I started thinking about it only when a corp mate asked why his shield go down slower then armor.
My states where 0/85/62,5/20 shield 82/88/80/82 armor. Passive shield recharge shouldn't make such a difference as its base with no modules to boost it.
Its a little strange.
May Your Death Be Slow And Painful
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Tako Alvarez
Gallente Dkiller Delta Force Corp.
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Posted - 2006.12.21 08:45:00 -
[16]
I suggest you put in 2x expl, 1x kin, 1x therm and use dual reppers (LAR`s preffered) with a cap injec (800¦s preffered). There you still have another low slot free where you can put in a passive hardener for all damage types. Some additional large NOS in highs and now get those drones out to work through your enemies defenses : ) Mix in scram and jam in the med¦s and see your opponents going down....
have fun with your monster domi
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3rdD Dave
Gallente Dark Entropy
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Posted - 2006.12.21 14:44:00 -
[17]
yeah my fav setup..with T2 ogres, nothing lasts long !!
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SamuelAdams
Gallente
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Posted - 2006.12.21 15:36:00 -
[18]
You need tech II active hardeners and a Tech II repper. A big differnece you will see.
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MrTripps
Gallente
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Posted - 2006.12.21 16:05:00 -
[19]
Originally by: Marshall Knight i had a large repper 1 of each kin/therm/explosve tech 1 hardeners
Were they dealing out EMP?
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Abyssal Angel
Caldari Solar Wind Distant Star Alliance
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Posted - 2006.12.21 17:58:00 -
[20]
I would also lay the blame on the single Explosive hardener, for testing, just go fight Angels with only 1 fitted and then with 2 fitted, it helps :)
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Tunajuice
Convergent Firmus Ixion
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Posted - 2006.12.21 18:17:00 -
[21]
Edited by: Tunajuice on 21/12/2006 18:17:18 Mids 2x dampener 1x 20k scram 1x 90% web 1x heavy cap injector with 800s
Lows 2 lar II 5 resist mods depending exactly what you want to fit.
A beefy 7 slot tank fed by an injector should last for a while against 1 vaga.. would be repping over 150 armor a sec. The double damp would mess up their range and make it really hard for them to kill your ogres.
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Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
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Posted - 2006.12.21 18:32:00 -
[22]
domi with 1 LAR cant tank vaga's dps, let alone 2 ...
i suggest u put dual LAR and cap injector ... u should be able to tank them to at least kill one and the other will run off, hopefully.
i got attacked by 7 BS and supports before ... total gang of 11 vs. lil' ol' me. but yea, at that point, it's rather sure death on my side ... tanked them long enuf to brought down 2 supports though. domi sure got an awsome tank, but it aint god ... that's for sure. --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

Tunajuice
Convergent Firmus Ixion
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Posted - 2006.12.21 18:56:00 -
[23]
Well it's still t1.. but it shouldn't instapop as fast as he said it did if it's set up right.
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.21 19:05:00 -
[24]
Originally by: Abyssal Angel I would also lay the blame on the single Explosive hardener, for testing, just go fight Angels with only 1 fitted and then with 2 fitted, it helps :)
Armor tanking angels is for suckers.
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WTS: tech2 clue |

Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.21 19:10:00 -
[25]
Originally by: Tunajuice Edited by: Tunajuice on 21/12/2006 18:17:18 Mids 2x dampener 1x 20k scram 1x 90% web 1x heavy cap injector with 800s
Lows 2 lar II 5 resist mods depending exactly what you want to fit.
A beefy 7 slot tank fed by an injector should last for a while against 1 vaga.. would be repping over 150 armor a sec. The double damp would mess up their range and make it really hard for them to kill your ogres.
This one looks solid. Might wanna substitute one drone for a webber drone and see if he suckers into it... then again, you might only lose DPS. Get some turrets on your domi too if you try to web him, for all I care medium rails if blasters don't have the range. Also, best damage against vaga's is kinetic normally.
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WTS: tech2 clue |

Christopher Dalran
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Posted - 2006.12.21 20:15:00 -
[26]
I alwayse carry around 2 tracking disruptors if 'm going to be fighitng something like a vaga bond. There is a t2 ammo that will focus most damage into explosive causing you alot of damage.
2 tracking disruptors will lower the optimal range of auto cannons to such a degree that one LAR II will be able to tank a vega no problem. After this point it is only a matter of time, just make sure you use some good Large drones (dont web, lately webs have been making my drones chain miss because they continually enter and leave MWD speeds)
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Yarek Balear
The Initiative
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Posted - 2006.12.21 20:36:00 -
[27]
/me is hoping he realises those hardners need turned on...
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Ryysa
North Face Force
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Posted - 2006.12.21 20:51:00 -
[28]
Originally by: Christopher Dalran 2 tracking disruptors will lower the optimal range of auto cannons to such a degree that one LAR II will be able to tank a vega no problem. After this point it is only a matter of time, just make sure you use some good Large drones (dont web, lately webs have been making my drones chain miss because they continually enter and leave MWD speeds)
lol, vaga has 1km optimal and 20km falloff, tracking disruptor doesn't do ****, he can just stand still and will still hit you even through 2 tracking disruptors, get a clue before you post please.
To the OP: The reason you died so fast is when 2 vaga realize that they can kill you before you can kill either of them they swap to hail ammo... Here is a screenshot of my vaga loaded with hail and barrage, 2 damage mods, not 100% perfect skills either. Calculate the dps against your 60% or something explosive resist, and you'll see why you died.
All about target jamming |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.21 21:00:00 -
[29]
That's still under 400 DPS, A well setup dominix should be able to tank that, but of course the problem we have here is...
Tech I Repairer No EANM, just 3 Hardeners
Of course they ripped through you easily =)
Tanking Survivability Calculator
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Ryysa
North Face Force
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Posted - 2006.12.21 21:32:00 -
[30]
Originally by: Aeaus That's still under 400 DPS, A well setup dominix should be able to tank that, but of course the problem we have here is...
Tech I Repairer No EANM, just 3 Hardeners
Of course they ripped through you easily =)
Yep, although vaga with dmg rigs, more dmg mods and some better dmg implants than i have can easily exceed 400 dps... over 500 dps actually.
All about target jamming |
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