Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Serapis Aote
TBC
|
Posted - 2006.12.20 14:07:00 -
[31]
Why not just let a force taking over an outpost have the ability to take all hangered assets of corps and individuals that were kicked out. You know the spoils of war and stuff.
You need to not just have the station, but also sov. Then maybe a time of 2 weeks that you must hold the station (give people a chance to take it back) (it would also take you some time to find everything) and then bam you can then choose to transfer all hangered assets to the new controling corp.
|
Ceratin
ClanKillers Dusk and Dawn
|
Posted - 2006.12.20 14:09:00 -
[32]
Edited by: Ceratin on 20/12/2006 14:09:01
Originally by: Effei Gloom
BUT:
you can remote rep them :)
Nooooooooo! sounds like a giant pos, no more of that talk plz i beg you!!! :( ------------
All hail! Leader of the pod brigade.. |
Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.12.20 14:10:00 -
[33]
Originally by: Serapis Aote Why not just let a force taking over an outpost have the ability to take all hangered assets of corps and individuals that were kicked out. You know the spoils of war and stuff.
You need to not just have the station, but also sov. Then maybe a time of 2 weeks that you must hold the station (give people a chance to take it back) (it would also take you some time to find everything) and then bam you can then choose to transfer all hangered assets to the new controling corp.
but only if you put it into the wreck status... could be still worth it if there are T2 bpo in hangars :)
|
Jackkal
Order of Melekel
|
Posted - 2006.12.20 14:11:00 -
[34]
would be nice if the owners could self destuct it. If i owned a outpost and it was going to be taken over with little to no hope of getting it back i would rather blow it up than let it fall into enemy hands.
|
Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.12.20 14:13:00 -
[35]
Edited by: Effei Gloom on 20/12/2006 14:15:42
Originally by: Jackkal would be nice if the owners could self destuct it. If i owned a outpost and it was going to be taken over with little to no hope of getting it back i would rather blow it up than let it fall into enemy hands.
why not be allowed to jettison all corp hangar crap and scoop the outpost back into freighter :)
but it would be nice to see more and more planets in 0.0 filling with wrecks and inactive outposts... it would tell history to new arrivals
|
Too Kind
|
Posted - 2006.12.20 14:15:00 -
[36]
I somehow doubt that it's a good idea. It would encourage raiding with mega-blobs and destroying infrastructure. In the end there might be only two power blocks left in conquerable space, small entities get crushed and the outposts decimated to no more than those powerblocks and their 'slaves' need and can handle.
Currently you need long-term plans and form coalitions that last some time to remove a strong entity from space. If you could destroy outposts, you could form a megablob for a short time and destroy outpost after outpost. The raiding mega-blob. Wonder, how the server would like it.
And I think many people had to move back to npc space. If the server could handle it, even entities like BoB, RAGoon, D2 and LV would be at danger to get their outposts wiped away, if like 2000 pilots develop the mad idea that this entity needs to be crushed. And after that there would be an empty station-less region and the next entity might become target number one. -------------------------- Post with your main !!!111 |
Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.12.20 14:17:00 -
[37]
Edited by: Effei Gloom on 20/12/2006 14:18:53
Originally by: Too Kind I somehow doubt that it's a good idea. It would encourage raiding with mega-blobs and destroying infrastructure. In the end there might be only two power blocks left in conquerable space, small entities get crushed and the outposts decimated to no more than those powerblocks and their 'slaves' need and can handle.
Currently you need long-term plans and form coalitions that last some time to remove a strong entity from space. If you could destroy outposts, you could form a megablob for a short time and destroy outpost after outpost. The raiding mega-blob. Wonder, how the server would like it.
And I think many people had to move back to npc space. If the server could handle it, even entities like BoB, RAGoon, D2 and LV would be at danger to get their outposts wiped away, if like 2000 pilots develop the mad idea that this entity needs to be crushed. And after that there would be an empty station-less region and the next entity might become target number one.
i think you are already too late with your warning :(
but dont forget the starbases, easy to setup hard to kill, even a big aliance would have problems to keep up with new arrivals
|
Galea Wildfang
Inebriated Consortium Enterprises Inc.
|
Posted - 2006.12.20 14:21:00 -
[38]
I actually like the idea of Outposts being destroyed (given you have souvereignity while attacking it). You can only **** off so and so much people until you have angered enough to make them work together as they could actually accomplish something.
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
|
Lanfear's Bane
Shih Yang Tong
|
Posted - 2006.12.20 14:23:00 -
[39]
Originally by: Effei Gloom Edited by: Effei Gloom on 20/12/2006 14:09:07 Edited by: Effei Gloom on 20/12/2006 14:07:42 before outpost should be destructable allow us to kill npc stations in 0.0 and maybe low sec
Those pilots that live there should have to build outpost too :)
but i like more the damage idea:
for each 200 mill HP damage you do to an outpost it looses 10%->100% of its effiency....
1. refinery outpost loose 10% refing yield for each 200 mill hp damage 2. factory outpost loose 100% efficiency on ME... 3. lab outpost loose 100% research time... 4. gallente increases market fee by 100%...
If an outpost gets 2 billion HP damage its a wreck ! you cant dock at wrecked outposts !
like those beautifull ruined deadspace stations
BUT:
you can remote rep them :)
FFS. I feel a lot of people have loost their ability to speel. [/irony]
Lanfear's Bane. - - - - - - - - - - - Got Killboard? |
searchi
|
Posted - 2006.12.20 14:24:00 -
[40]
of course e-r would want something like that. you never have anything to lose because you never build anything. unable to hold 2 stations for a prolonged time because you cant be arsed with the pos that are required for souverainity. no but you want to roam around destroing assets others worked for.
something e-r will never achieve. same is valid for outbreak and all the other pvp outfits which have no real home. go in, destruct and vanish with no fear of repercussion. because when it gets tough you can just leave.
make such demands if you own and hold space.
arjun
|
|
Christopher Multsanti
Euphoria Released Euphoria Unleashed
|
Posted - 2006.12.20 14:32:00 -
[41]
Originally by: searchi of course e-r would want something like that. you never have anything to lose because you never build anything. unable to hold 2 stations for a prolonged time because you cant be arsed with the pos that are required for souverainity. no but you want to roam around destroing assets others worked for.
something e-r will never achieve. same is valid for outbreak and all the other pvp outfits which have no real home. go in, destruct and vanish with no fear of repercussion. because when it gets tough you can just leave.
make such demands if you own and hold space.
arjun
For your information, I was saying the same thing when we held 8MG/BWF and were attacking K25, I just never made the post until now.
In that situation it would have been better for us, to have been able to destroy the K25 outpost rather than capture it.
And if the threat was against our outpost we would have defendied it till the last man.
Back on topic: Lets not complicate things here, the same mechanics should apply to taking the outpost as they should to destroying it.
You shoot it until the shields are gone, you have now captured it.
You keep on shooting it, it is destroyed.
This i believe should only apply to Outposts, conq station should never be destroyed, only captured.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |
Hans Roaming
Body Count Inc. Mercenary Coalition
|
Posted - 2006.12.20 14:38:00 -
[42]
I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
|
SamuraiJack
Caldari Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.12.20 14:39:00 -
[43]
Ah wonderful...
Yet again the urge to destroy is so much greater than the urge to create...
oh well... Destructiveness 4tw.
Welcome to the wasteland.
Dont bother training building skills. Just destroy everything till... whoops... guess no more place to live.
/me starts work on the Eve2 gate... Besides... wasnt EvE suppost to be our 2nd chance? When we got cut off we nearly became extinct... and now we want to wipe ourselfs out.
OOC: Just like the real world then. We as a race are indeed doomed. Beam me up scotty. SJ. ASCN HC Community Manager ASCN Diplomat CLS Director =-
|
Pesadel0
Vagabundos THE H0RDE
|
Posted - 2006.12.20 14:43:00 -
[44]
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
QFT Let me destroy NPC stations .
|
Shamis Orzoz
Sniggerdly
|
Posted - 2006.12.20 14:45:00 -
[45]
Please add a "right_click->salt the fields" option.
Seriously, there needs to be a way to inflict damage to an alliance without having to occupy their territory forever.
|
Dao 2
Generals Of Destruction Syndicate Axiom Empire
|
Posted - 2006.12.20 14:47:00 -
[46]
the whole point of outpsots where that they were supposed to be player created stations! there for all eternity to stand as an achievement ;p so no :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Christopher Multsanti
Euphoria Released Euphoria Unleashed
|
Posted - 2006.12.20 14:48:00 -
[47]
Originally by: Pesadel0
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
QFT Let me destroy NPC stations .
Capture NPC stations maybe but even then I think thats going a bit far. You should not be able to destroy stations that have been in the game since almost the start.
Regions like Syndicate and Curse should always be regions where anyone can go explore 0.0.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |
Buxaroo
Constructive Influence
|
Posted - 2006.12.20 14:49:00 -
[48]
Edited by: Buxaroo on 20/12/2006 14:49:48
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt
But Will, the dev did get it
Originally by: Chistopher Multisanti Isn't it about time we had this option.
An Attacking force should be able to capture an outpost or destroy it.
Simple.
The devs replied about outposts in regards to part of Christophers original argument
|
Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.12.20 14:51:00 -
[49]
You should be able to destroy an outpost.
You also should be able to repair it and make it work again.
You should be able to add lab and refinery and office, mods. Make them a city.
Allow corp sovereignty to create Outposts. Allow outpost in low sec space 0.3 and below if no station exists. New NPC Region |
Shin Ra
BURN EDEN
|
Posted - 2006.12.20 14:52:00 -
[50]
Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
|
|
Christopher Multsanti
Euphoria Released Euphoria Unleashed
|
Posted - 2006.12.20 14:53:00 -
[51]
Edited by: Christopher Multsanti on 20/12/2006 14:58:23
Originally by: Shin Ra Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
I don't know what this scorched earth thing is, but you should not be able to self destruct it. It can only be destroyed.
Edit: to clarify, anyone can destroy it (if they have sov), so if you think you are going to lose your outpost and you have sov, then you can deploy the dreads and destroy it just like everyone else.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |
Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.12.20 14:56:00 -
[52]
Originally by: Shin Ra Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
It has to be both ways. You have to know people self destruct ships as the enemy is coming. They do it in RL ask the Romans. New NPC Region |
Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2006.12.20 14:59:00 -
[53]
So, you want an easy button?
"It is a far greater accomplishment to create something, then it is to destroy..."
Trading 101
|
TerrorWOLF
J.H.E.N.R Pure.
|
Posted - 2006.12.20 15:17:00 -
[54]
Theres a things the need to be considered if a outpost would be destroyed. What happens to - all the asets that are in the outpost, most logical they are destroyed as well - what happens to the people that are docked in the station, most logical would be they die and end up in new clone - what happens to the clones in the station, they get destroyed?? Ok what happens if you are in station and so is your clone, you end up somewhere in empire with 0 SP ?? Well i can't see anyone that is playing for more then a few months starting over from 0. At least i wouldn't.
If ever there is the possibility to destroy a outpost then the one doing it must show the determination to do so (and spaming more poses in one night that you oponent has or getting sovereignty for a few hours by a bug isn't determination) and should be extremely hard to achieve.
Something like if you want to destroy and outpost it needs to be in a system that has NO POSes anchored for 14 days ore more. Yes this means you need to camp the system 24/7 for a relay long time and prevent anyone from starting to anchor even a small pos or the timer is reset. If you want to destroy something that took lot of people a lot of time make then you have to spend lot of time to destroy as well.
May Your Death Be Slow And Painful
|
Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.12.20 15:21:00 -
[55]
Edited by: Effei Gloom on 20/12/2006 15:27:34 Some more suggestions:
Outposts could have:
40 mill HP shield (SOV rules) - 0 HP shields left station is taken over (shield can be transported)
2 bill HP armor - for each 200 mill HP armor lost, the use of the outpost will be limited -10...-90% reduction in refinery yield, ME, PE, market TAX - 0 HP armor, outpost is a wreck and you cannot dock nor claim it your own (armor can be remote armor repped)
10 bill structure - 0 HP structure wreck destroyed (structure cant be repaired)
-----------------------------
With constellation and regional SOV it could be needed to be able to destroy an outpost. = no fast in fast out or you cannot touch structure of any outposts in this region, you could wreck them though
|
Mindlles
0utbreak
|
Posted - 2006.12.20 15:25:00 -
[56]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost.
Carebear!
|
Kifrile
GreenLight
|
Posted - 2006.12.20 15:28:00 -
[57]
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
I agree with this view, stations/outposts should be damageable enough to the point where you would need 20bil or sumthing to repair (sccorced earth policy or etc), and make it look like a wreck, but they should never be completely destructible, there should always be the ablity to fix it/rebuild it at less cost then buidling a new one (if a new one costs 60-80bil to build, than a wrecked one would only cost 20bil or soething to get fully functioning again.)
|
James Duar
Merch Industrial
|
Posted - 2006.12.20 15:51:00 -
[58]
Station destruction mechanics need to reflect station loss mechanics. Hence my suggestion about destabilizing an outpost/stations orbit and thus having a time delay on it being destroyed - you need to have a window of opportunity for the losing side to evacuate the station or retake the system and prevent the station being destroyed.
As for clones - a station/outpost that is in a destabilized orbit would not allow clone contracts to be set at the station, and would automatically transfer all current contracts away.
|
Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2006.12.20 15:52:00 -
[59]
Edited by: Hardin on 20/12/2006 15:52:17
Not signed.
At least not until Stations are given some proper defences.
As it stands the only defence that Outposts have now is the time and effort needed to be put into capturing them - and as more people become Capital capable all the time that 'defence' is becoming smaller day by day.
Just look at the current IAC situation where their enemies have turned up with Titan and + 50 capitals.
End result who in fecks name will bother to build a (18 billion +) Outpost when it could be destroyed the next time some random uber blob shows up?
I thought we wanted more infrastructure (and pilots) in 0.0? Well blowing up Outposts wont help with that - at least not until they can be given better defences than they have now.
As it stands the present 'capture' system at least forces people have to think long term and adds further depth and strategy to the game.
Sure I can capture a station but how am I going to manage it long term when the former tenants decide to try and reclaim it?
------------------------------ Blog's back - for now Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
|
Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.12.20 15:52:00 -
[60]
random to empire would be cool for medical clones. New NPC Region |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |