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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 12:49:00 -
[1]
Isn't it about time we had this option.
An Attacking force should be able to capture an outpost or destroy it.
Simple.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 12:52:00 -
[2]
You make my day :-)
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 12:55:00 -
[3]
/signed
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:03:00 -
[4]
Originally by: Virtuozzo You make my day :-)
You complete me.....kitchen m8y. :)
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |
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Jiekon

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Posted - 2006.12.20 13:07:00 -
[5]
but....you can capture outposts.... ___________________________ ~Jiekon
Known Issues Bug Reporting
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Hellspawn01
Amarr Storm Armada
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Posted - 2006.12.20 13:07:00 -
[6]
Originally by: Christopher Multsanti Isn't it about time...
Just because you want it doesnt mean we need it.
Ship lovers click here |

Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.12.20 13:09:00 -
[7]
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna DNC Treasure Hunt !!
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Jiekon

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Posted - 2006.12.20 13:10:00 -
[8]
Originally by: Alliaanna Dalaii
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna
Rambo didn't live in 0.0 ___________________________ ~Jiekon
Known Issues Bug Reporting
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Wrangler

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Posted - 2006.12.20 13:10:00 -
[9]
From the Outpost 101 revised thread:
Quote: How to take over an Outpost
I just found out how one would go about taking over an Outpost already built and this seems to be a well asked question that no one really knows the answer to.
Basically an Outpost in a solarsystem that the owner has sovereignty over means the Outpost is indestructible and cannot be conquered. What an attacker has to do is to NULL the sovereignty, you can do this by three means:
Edited for RMR changes 1) Destroy the current POS(s) 2) Build as many POS(s) in the sector as the sovereign holder 3) Build more POS(s) than the current sovereign holder
If an Alliance has 1 small POS claiming sovereignty, building another 1 small will NULL the solarsystem sovereignty. Building 2 small or 1 Medium POS will take over sovereignty.
If an Alliance has 1 medium POS claiming sovereignty, build another 1 medium to NULL the sovereignty. Building 2 medium or 1 large POS will take over sovereignty.
If an Alliance has 1 large POS claiming sovereignty, build another 1 large to NULL the sovereignty. Building 2 larges will take over sovereignty.
Basically with RMR the larger the tower anchored and online means an attacking force has to match that type of tower.
The control towers now take 5 days to gain sovereignty, during this time they must remain online.
Once downtime has passed on the 5th day the sovereignty is nulled or taken from the Outpost owner. The Outpost then becomes conquerable which means, strip the shields of the Outpost and it's yours.
So you can take an Outpost, but it does take a lot to do it. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.20 13:11:00 -
[10]
Originally by: Jiekon but....you can capture outposts....
That's not alot of help if you want to destroy a large portion of their infrastructure.
Right now an alliance can leave their space for as long as they like and not worry too much about the stations since they can simply retake them at a later date. However if the stations and all the assets inside were at a genuine risk from being destroyed then home defence becomes a much more important issue.
Actually handling the fine details involved with a station being destroyed is very important such as what happens to people docked and logged off there etc but it should at least be an option available to an aggressor.
Pillage or Occupy.
I have the body of a supermodel. I just can't remember where I left it.
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.20 13:12:00 -
[11]
Edited by: Gone''Postal on 20/12/2006 13:16:49 We should be able to destroy them.. so..
/Signed.
EDIT.. topic is Destruction... so the devs reply with how to capture.
The man without a face... Still. The Company without a clue...Still.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:14:00 -
[12]
Ok let me rephrase my statement, I know we can capture them.
I want to be able to destroy them!
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:15:00 -
[13]
Thats not what i think he meant. Eve need to have an option where you can destroy an outpost instead of just capturing it. Its just the same as capital you destroy it and it goes wreck 
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Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:17:00 -
[14]
Iam suprised most of us got the point but the devs didnt 
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James Duar
Merch Industrial
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Posted - 2006.12.20 13:17:00 -
[15]
Edited by: James Duar on 20/12/2006 13:19:08 Handling Outpost destruction mechanics would be easy - you capture it, and then you destabilize it's orbit. After however much time it burns up/crashes into the planet below it, and anyone docked wakes up in an emergency clone in another station.
EDIT: And every time it happens it could probably hit the player news as well.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.20 13:22:00 -
[16]
Scorched earth policy...or space in this case.
I love it!
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Wrangler

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Posted - 2006.12.20 13:28:00 -
[17]
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt 
Well, if you read the OP:
Originally by: Christopher Multsanti An Attacking force should be able to capture an outpost or destroy it.
That sentence means that he doesn't think it can be captured. Granted, might just be the language barrier, but we have to go with what is posted, not what we think it should mean instead. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:30:00 -
[18]
Originally by: Wrangler
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt 
Well, if you read the OP:
Originally by: Christopher Multsanti An Attacking force should be able to capture an outpost or destroy it.
That sentence means that he doesn't think it can be captured. Granted, might just be the language barrier, but we have to go with what is posted, not what we think it should mean instead. 
Topic was called outpost Destruction.
keyword in my OP was "or".
So how about it then?
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:39:00 -
[19]
Originally by: Jiekon but....you can capture outposts....
And that is exciting .. how? It's about big booms ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:39:00 -
[20]
Right can we get back to the subject plz how do you guys feel about this idea i mean whats the point in spending hours and hours and isk and effort and when the time comes you dont have the option to destroy it. Is it possible to get this option?
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Wrangler

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Posted - 2006.12.20 13:40:00 -
[21]
Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Sensemann
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:43:00 -
[22]
hm so many Devs in here. at least give the current owner the option to Selfdestruct it ;) that would be a hell of a Cargo container...
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.20 13:44:00 -
[23]
like all conquerable statons in 0.0 destroying them doesnt make sense given the capial to build em ( CCP has stated since they went in once they are deployed they remain in place forever)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

solidshot
Sebiestor tribe
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Posted - 2006.12.20 13:51:00 -
[24]
Not only should you be able to destroy an outpost but the defending force should be able to self drestruct it to stop them from captureing it as well
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Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:51:00 -
[25]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Grrr ... what is the point of kali 2 then? :P
I mean, big badaboom in every aspect of EVE. We should be able to blow up stations (including those damn 0.0 NPC stations), whether in offensive warfare or in an ultimate version of a scorched earth campaign.
Come one, you know you want to, stations have to be destructible. All of them. Though figure something out so that salvaging the remains gives a good drop of all corporate assets contained in hangars prior to destruction ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:51:00 -
[26]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Eve is a harsh place, always has been always will be.
A 2 day old noob can wander into 0.4 lose his ship he spent all his money on.
An alliance can spend months and months of manpower and assets on building a titan, only for it to be destoyed and all that work lost.
An oupost takes far less work than a titan or maybe even a mothership and, in some cases, it can take weeks to be in a position to take an outpost, after pos sieges/resitance/fleet battles etc.
Surely the option to just keep on shooting it into structure makes sense to Eve as a game. It fits in perfectly to everything else in Eve dosen't it?
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Rina Shanu
Computer-Aided General Exploitation
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Posted - 2006.12.20 13:52:00 -
[27]
Capture or Destroy !!!!!!!
/signed 2x/signed ALLx/signed including my multileveldeveloped multipersonalities :)) mwahahhaa
To devs: unless "we want it so you can't do anything" you can not motivate why we can't destry outposts
>> JOIN CAGE <<
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Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:53:00 -
[28]
Originally by: Miss Overlord like all conquerable statons in 0.0 destroying them doesnt make sense given the capial to build em ( CCP has stated since they went in once they are deployed they remain in place forever)
and is that capital more than say a titan? You can build a titan spend a huge amount of capital and you get the I win about all over but what about those who dont have power to built a titan shouldnt they have something that allows them to make an impact. So BIG alliances basically now are impossible to win but if you give an option where you can destroy an outpost the game becomes more intersting in every aspect of it. Its an outpost anyway every other Structure you can destroy why not apply the same principles in all player owned and constructed structures and leave outposts out of it? What is the point Why is it happening is there a reason can we find out?
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Ceratin
ClanKillers Dusk and Dawn
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Posted - 2006.12.20 14:04:00 -
[29]
/Signed
------------
All hail! Leader of the pod brigade.. |

Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:06:00 -
[30]
Edited by: Effei Gloom on 20/12/2006 14:09:07 Edited by: Effei Gloom on 20/12/2006 14:07:42 before outpost should be destructable allow us to kill npc stations in 0.0 and maybe low sec
Those pilots that live there should have to build outpost too :)
but i like more the damage idea:
for each 200 mill HP damage you do to an outpost it looses 10%->100% of its effiency....
1. refinery outpost loose 10% refing yield for each 200 mill hp damage 2. factory outpost loose 100% efficiency on ME... 3. lab outpost loose 100% research time... 4. gallente increases market fee by 100%...
If an outpost gets 2 billion HP damage its a wreck ! you cant dock at wrecked outposts !
like those beautifull ruined deadspace stations
BUT:
you can remote rep them :)
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Serapis Aote
TBC
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Posted - 2006.12.20 14:07:00 -
[31]
Why not just let a force taking over an outpost have the ability to take all hangered assets of corps and individuals that were kicked out. You know the spoils of war and stuff.
You need to not just have the station, but also sov. Then maybe a time of 2 weeks that you must hold the station (give people a chance to take it back) (it would also take you some time to find everything) and then bam you can then choose to transfer all hangered assets to the new controling corp.
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Ceratin
ClanKillers Dusk and Dawn
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Posted - 2006.12.20 14:09:00 -
[32]
Edited by: Ceratin on 20/12/2006 14:09:01
Originally by: Effei Gloom
BUT:
you can remote rep them :)
Nooooooooo! sounds like a giant pos, no more of that talk plz i beg you!!! :( ------------
All hail! Leader of the pod brigade.. |

Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:10:00 -
[33]
Originally by: Serapis Aote Why not just let a force taking over an outpost have the ability to take all hangered assets of corps and individuals that were kicked out. You know the spoils of war and stuff.
You need to not just have the station, but also sov. Then maybe a time of 2 weeks that you must hold the station (give people a chance to take it back) (it would also take you some time to find everything) and then bam you can then choose to transfer all hangered assets to the new controling corp.
but only if you put it into the wreck status... could be still worth it if there are T2 bpo in hangars :)
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Jackkal
Order of Melekel
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Posted - 2006.12.20 14:11:00 -
[34]
would be nice if the owners could self destuct it. If i owned a outpost and it was going to be taken over with little to no hope of getting it back i would rather blow it up than let it fall into enemy hands.
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:13:00 -
[35]
Edited by: Effei Gloom on 20/12/2006 14:15:42
Originally by: Jackkal would be nice if the owners could self destuct it. If i owned a outpost and it was going to be taken over with little to no hope of getting it back i would rather blow it up than let it fall into enemy hands.
why not be allowed to jettison all corp hangar crap and scoop the outpost back into freighter :)
but it would be nice to see more and more planets in 0.0 filling with wrecks and inactive outposts... it would tell history to new arrivals
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Too Kind
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Posted - 2006.12.20 14:15:00 -
[36]
I somehow doubt that it's a good idea. It would encourage raiding with mega-blobs and destroying infrastructure. In the end there might be only two power blocks left in conquerable space, small entities get crushed and the outposts decimated to no more than those powerblocks and their 'slaves' need and can handle.
Currently you need long-term plans and form coalitions that last some time to remove a strong entity from space. If you could destroy outposts, you could form a megablob for a short time and destroy outpost after outpost. The raiding mega-blob. Wonder, how the server would like it.
And I think many people had to move back to npc space. If the server could handle it, even entities like BoB, RAGoon, D2 and LV would be at danger to get their outposts wiped away, if like 2000 pilots develop the mad idea that this entity needs to be crushed. And after that there would be an empty station-less region and the next entity might become target number one. -------------------------- Post with your main !!!111 |

Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:17:00 -
[37]
Edited by: Effei Gloom on 20/12/2006 14:18:53
Originally by: Too Kind I somehow doubt that it's a good idea. It would encourage raiding with mega-blobs and destroying infrastructure. In the end there might be only two power blocks left in conquerable space, small entities get crushed and the outposts decimated to no more than those powerblocks and their 'slaves' need and can handle.
Currently you need long-term plans and form coalitions that last some time to remove a strong entity from space. If you could destroy outposts, you could form a megablob for a short time and destroy outpost after outpost. The raiding mega-blob. Wonder, how the server would like it.
And I think many people had to move back to npc space. If the server could handle it, even entities like BoB, RAGoon, D2 and LV would be at danger to get their outposts wiped away, if like 2000 pilots develop the mad idea that this entity needs to be crushed. And after that there would be an empty station-less region and the next entity might become target number one.
i think you are already too late with your warning :(
but dont forget the starbases, easy to setup hard to kill, even a big aliance would have problems to keep up with new arrivals
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Galea Wildfang
Inebriated Consortium Enterprises Inc.
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Posted - 2006.12.20 14:21:00 -
[38]
I actually like the idea of Outposts being destroyed (given you have souvereignity while attacking it). You can only **** off so and so much people until you have angered enough to make them work together as they could actually accomplish something.
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
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Lanfear's Bane
Shih Yang Tong
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Posted - 2006.12.20 14:23:00 -
[39]
Originally by: Effei Gloom Edited by: Effei Gloom on 20/12/2006 14:09:07 Edited by: Effei Gloom on 20/12/2006 14:07:42 before outpost should be destructable allow us to kill npc stations in 0.0 and maybe low sec
Those pilots that live there should have to build outpost too :)
but i like more the damage idea:
for each 200 mill HP damage you do to an outpost it looses 10%->100% of its effiency....
1. refinery outpost loose 10% refing yield for each 200 mill hp damage 2. factory outpost loose 100% efficiency on ME... 3. lab outpost loose 100% research time... 4. gallente increases market fee by 100%...
If an outpost gets 2 billion HP damage its a wreck ! you cant dock at wrecked outposts !
like those beautifull ruined deadspace stations
BUT:
you can remote rep them :)
FFS. I feel a lot of people have loost their ability to speel. [/irony]
Lanfear's Bane. - - - - - - - - - - - Got Killboard? |

searchi
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Posted - 2006.12.20 14:24:00 -
[40]
of course e-r would want something like that. you never have anything to lose because you never build anything. unable to hold 2 stations for a prolonged time because you cant be arsed with the pos that are required for souverainity. no but you want to roam around destroing assets others worked for.
something e-r will never achieve. same is valid for outbreak and all the other pvp outfits which have no real home. go in, destruct and vanish with no fear of repercussion. because when it gets tough you can just leave.
make such demands if you own and hold space.
arjun
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 14:32:00 -
[41]
Originally by: searchi of course e-r would want something like that. you never have anything to lose because you never build anything. unable to hold 2 stations for a prolonged time because you cant be arsed with the pos that are required for souverainity. no but you want to roam around destroing assets others worked for.
something e-r will never achieve. same is valid for outbreak and all the other pvp outfits which have no real home. go in, destruct and vanish with no fear of repercussion. because when it gets tough you can just leave.
make such demands if you own and hold space.
arjun
For your information, I was saying the same thing when we held 8MG/BWF and were attacking K25, I just never made the post until now.
In that situation it would have been better for us, to have been able to destroy the K25 outpost rather than capture it.
And if the threat was against our outpost we would have defendied it till the last man.
Back on topic: Lets not complicate things here, the same mechanics should apply to taking the outpost as they should to destroying it.
You shoot it until the shields are gone, you have now captured it.
You keep on shooting it, it is destroyed.
This i believe should only apply to Outposts, conq station should never be destroyed, only captured.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.20 14:38:00 -
[42]
I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
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SamuraiJack
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.20 14:39:00 -
[43]
Ah wonderful...
Yet again the urge to destroy is so much greater than the urge to create...
oh well... Destructiveness 4tw.
Welcome to the wasteland.
Dont bother training building skills. Just destroy everything till... whoops... guess no more place to live.
/me starts work on the Eve2 gate... Besides... wasnt EvE suppost to be our 2nd chance? When we got cut off we nearly became extinct... and now we want to wipe ourselfs out.
OOC: Just like the real world then. We as a race are indeed doomed. Beam me up scotty. SJ. ASCN HC Community Manager ASCN Diplomat CLS Director =-
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Pesadel0
Vagabundos THE H0RDE
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Posted - 2006.12.20 14:43:00 -
[44]
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
QFT Let me destroy NPC stations .
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Shamis Orzoz
Sniggerdly
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Posted - 2006.12.20 14:45:00 -
[45]
Please add a "right_click->salt the fields" option.
Seriously, there needs to be a way to inflict damage to an alliance without having to occupy their territory forever.
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.12.20 14:47:00 -
[46]
the whole point of outpsots where that they were supposed to be player created stations! there for all eternity to stand as an achievement ;p so no :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 14:48:00 -
[47]
Originally by: Pesadel0
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
QFT Let me destroy NPC stations .
Capture NPC stations maybe but even then I think thats going a bit far. You should not be able to destroy stations that have been in the game since almost the start.
Regions like Syndicate and Curse should always be regions where anyone can go explore 0.0.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Buxaroo
Constructive Influence
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Posted - 2006.12.20 14:49:00 -
[48]
Edited by: Buxaroo on 20/12/2006 14:49:48
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt 
But Will, the dev did get it
Originally by: Chistopher Multisanti Isn't it about time we had this option.
An Attacking force should be able to capture an outpost or destroy it.
Simple.
The devs replied about outposts in regards to part of Christophers original argument
![]() |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.20 14:51:00 -
[49]
You should be able to destroy an outpost.
You also should be able to repair it and make it work again.
You should be able to add lab and refinery and office, mods. Make them a city.
Allow corp sovereignty to create Outposts. Allow outpost in low sec space 0.3 and below if no station exists. New NPC Region |

Shin Ra
BURN EDEN
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Posted - 2006.12.20 14:52:00 -
[50]
Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 14:53:00 -
[51]
Edited by: Christopher Multsanti on 20/12/2006 14:58:23
Originally by: Shin Ra Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
I don't know what this scorched earth thing is, but you should not be able to self destruct it. It can only be destroyed.
Edit: to clarify, anyone can destroy it (if they have sov), so if you think you are going to lose your outpost and you have sov, then you can deploy the dreads and destroy it just like everyone else.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.20 14:56:00 -
[52]
Originally by: Shin Ra Then every alliance getting attacked would simply implement a scorched earth policy and nobody would ever get to conquer outposts.
It has to be both ways. You have to know people self destruct ships as the enemy is coming. They do it in RL ask the Romans. New NPC Region |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.20 14:59:00 -
[53]
So, you want an easy button?
"It is a far greater accomplishment to create something, then it is to destroy..."
Trading 101
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TerrorWOLF
J.H.E.N.R Pure.
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Posted - 2006.12.20 15:17:00 -
[54]
Theres a things the need to be considered if a outpost would be destroyed. What happens to - all the asets that are in the outpost, most logical they are destroyed as well - what happens to the people that are docked in the station, most logical would be they die and end up in new clone - what happens to the clones in the station, they get destroyed?? Ok what happens if you are in station and so is your clone, you end up somewhere in empire with 0 SP ?? Well i can't see anyone that is playing for more then a few months starting over from 0. At least i wouldn't.
If ever there is the possibility to destroy a outpost then the one doing it must show the determination to do so (and spaming more poses in one night that you oponent has or getting sovereignty for a few hours by a bug isn't determination) and should be extremely hard to achieve.
Something like if you want to destroy and outpost it needs to be in a system that has NO POSes anchored for 14 days ore more. Yes this means you need to camp the system 24/7 for a relay long time and prevent anyone from starting to anchor even a small pos or the timer is reset. If you want to destroy something that took lot of people a lot of time make then you have to spend lot of time to destroy as well.
May Your Death Be Slow And Painful
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 15:21:00 -
[55]
Edited by: Effei Gloom on 20/12/2006 15:27:34 Some more suggestions:
Outposts could have:
40 mill HP shield (SOV rules) - 0 HP shields left station is taken over (shield can be transported)
2 bill HP armor - for each 200 mill HP armor lost, the use of the outpost will be limited -10...-90% reduction in refinery yield, ME, PE, market TAX - 0 HP armor, outpost is a wreck and you cannot dock nor claim it your own (armor can be remote armor repped)
10 bill structure - 0 HP structure wreck destroyed (structure cant be repaired)
-----------------------------
With constellation and regional SOV it could be needed to be able to destroy an outpost. = no fast in fast out or you cannot touch structure of any outposts in this region, you could wreck them though
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Mindlles
0utbreak
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Posted - 2006.12.20 15:25:00 -
[56]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Carebear!
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Kifrile
GreenLight
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Posted - 2006.12.20 15:28:00 -
[57]
Originally by: Hans Roaming I think to make it fair then outposts, conquerable stations and NPC stations in 0.0 should be capturable and be able to have enough damage done to them to make them inoperable so they have to be repaired to be usable again.
I agree with this view, stations/outposts should be damageable enough to the point where you would need 20bil or sumthing to repair (sccorced earth policy or etc), and make it look like a wreck, but they should never be completely destructible, there should always be the ablity to fix it/rebuild it at less cost then buidling a new one (if a new one costs 60-80bil to build, than a wrecked one would only cost 20bil or soething to get fully functioning again.)
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James Duar
Merch Industrial
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Posted - 2006.12.20 15:51:00 -
[58]
Station destruction mechanics need to reflect station loss mechanics. Hence my suggestion about destabilizing an outpost/stations orbit and thus having a time delay on it being destroyed - you need to have a window of opportunity for the losing side to evacuate the station or retake the system and prevent the station being destroyed.
As for clones - a station/outpost that is in a destabilized orbit would not allow clone contracts to be set at the station, and would automatically transfer all current contracts away.
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Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.12.20 15:52:00 -
[59]
Edited by: Hardin on 20/12/2006 15:52:17
Not signed.
At least not until Stations are given some proper defences.
As it stands the only defence that Outposts have now is the time and effort needed to be put into capturing them - and as more people become Capital capable all the time that 'defence' is becoming smaller day by day.
Just look at the current IAC situation where their enemies have turned up with Titan and + 50 capitals.
End result who in fecks name will bother to build a (18 billion +) Outpost when it could be destroyed the next time some random uber blob shows up?
I thought we wanted more infrastructure (and pilots) in 0.0? Well blowing up Outposts wont help with that - at least not until they can be given better defences than they have now.
As it stands the present 'capture' system at least forces people have to think long term and adds further depth and strategy to the game.
Sure I can capture a station but how am I going to manage it long term when the former tenants decide to try and reclaim it?
------------------------------ Blog's back - for now Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.20 15:52:00 -
[60]
random to empire would be cool for medical clones. New NPC Region |

James Duar
Merch Industrial
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Posted - 2006.12.20 15:55:00 -
[61]
Originally by: Hardin Edited by: Hardin on 20/12/2006 15:52:17
Not signed.
At least not until Stations are given some proper defences.
As it stands the only defence that Outposts have now is the time and effort needed to be put into capturing them - and as more people become Capital capable all the time that 'defence' is becoming smaller day by day.
Just look at the current IAC situation where their enemies have turned up with Titan and + 50 capitals.
End result who in fecks name will bother to build a (18 billion +) Outpost when it could be destroyed the next time some random uber blob shows up?
I thought we wanted more infrastructure (and pilots) in 0.0? Well blowing up Outposts wont help with that - at least not until they can be given better defences than they have now.
As it stands the present 'capture' system at least forces people have to think long term and adds further depth and strategy to the game.
Sure I can capture a station but how am I going to manage it long term when the former tenants decide to try and reclaim it?
What's happening to IAC is hardly random. Blobs capable of wiping out system sovereignty aren't just roaming EVE blindly.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.20 16:06:00 -
[62]
If i recall right, the long-term plans are to allow 'wrecking' the conquered outpost -- what's left is the basic structure that has then to be repaired in order to gain back the full functionality.
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Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.12.20 16:08:00 -
[63]
I wasn't saying what happened to IAC was random... but making enemies in EVE can be relatively random.
Today all is bliss in the world - tomorrow one of your alliance members have ****ed off Sir Molle and the sky is falling down 
Fact is if you build an Outpost now you are at the whim of relatively random events... ------------------------------ Blog's back - for now Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.20 16:10:00 -
[64]
Maybe the price of taking a Outpost should be like 4 weeks.
With more and more players getting the skills 5 days seems small. Make it a month. We sure dont need slam bam thank you mam and leave the next day. Lets call it sieging.
Let conquerer really want to conquer. New NPC Region |

RedClaws
Amarr Dragon's Rage Ascendant Frontier
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Posted - 2006.12.20 16:55:00 -
[65]
Edited by: RedClaws on 20/12/2006 16:55:40 If I would implement an option to destroy outposts i'd do it like this :
Outposts can not be destroyed by an attacking force , they'd have to capture it. It would be possible to self-destruct an outpost but only if you are the first to own it (the corp building it) or you have it in your posession for 2-6 months. (To give the other side a chance to react on a surprise attack)
Background behind it would be that even when you have captured the outpost the codes to initiate the self destruct would still need to be *****ed.
Initiating self destruct would require some goods like "explosives" (well...something with a cooler name than that) and you'd need to get like a freighterload of these bulky and not quite cheap items from an npc station in empire.
Added to that only outposts should be destructable not the npc stations.
now ccp : did i get the job?
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GoGo Yubari
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.20 17:36:00 -
[66]
lol @ the devs trolling the thread 
Yes. We need this. Whether it should be as easy as flicking a switch inside the outpost once you have it under control or if it should involve some until now unknown superweapon should be the object of debate.
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laotse
Confederation of Red Moon Ascendant Frontier
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Posted - 2006.12.20 17:55:00 -
[67]
Edited by: laotse on 20/12/2006 17:58:16 good point its a commen war tatic blow everything up dont leave any thing behind for your enemy,s i like it. its simpel you want our space ok rebuild from scratch 80.126.192.128:8888/tfd/uploads/1121735338/gallery_11_8_1124480365.jpg
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.20 18:32:00 -
[68]
Originally by: Jiekon but....you can capture outposts....
Some people don't want other people's trash, just their systems.
Besides outposts aren't exactly hard to build and are certainly not rare, they should be destructable once sovereignty is null.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.20 18:36:00 -
[69]
Originally by: Dao 2 the whole point of outpsots where that they were supposed to be player created stations! there for all eternity to stand as an achievement ;p so no :|
But they aren't stations, they suck way too much to be on par with npc stations.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2006.12.21 01:35:00 -
[70]
Originally by: Jiekon
Originally by: Alliaanna Dalaii
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna
Rambo didn't live in 0.0
I thought Empire was about building stuff, and 0.0 was about senseless destruction. When did you decide to change this?
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Sochin
Reikoku Band of Brothers
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Posted - 2006.12.21 01:59:00 -
[71]
If destroying outposts was possible I have a feeling that BoB would be visiting quite a few more Outpost systems in regions we aren't actively invading...
Nemo me impune lacessit
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.21 02:13:00 -
[72]
Originally by: Sochin If destroying outposts was possible I have a feeling that BoB would be visiting quite a few more Outpost systems in regions we aren't actively invading...
The same could be said in reverse, BOB is about to control the largest amount of 0.0 space anyone has ever controlled in this game that I can see. Someone could visit your outposts.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

James Duar
Merch Industrial
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Posted - 2006.12.21 04:22:00 -
[73]
The strategic point is also simply that the existence of an Outpost somewhere can force neighbours into having control and defend space they otherwise don't want to, less they risk station ping pong giving anyone flying by a convenient staging point for an attack.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.12.21 05:37:00 -
[74]
Originally by: Jiekon
Originally by: Alliaanna Dalaii
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna
Rambo didn't live in 0.0
Perhaps not but Raven did.
Test this on the conquerable stations first, they needed to go last year!
Ourselves Alone |

Dekiri
Exanimo Inc Triumvirate.
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Posted - 2007.02.22 13:11:00 -
[75]
Being able to completly destroy an outpost would add a tad bit to much grief tbh. As it currently is, if you wish to TAKE AND USE an outpost or give it to someone who will use it you can do it, but the people having assets in them would still have a theoretical chance to get them.
If you really would make destroyable and lootable outposts... hell that would create a new level of griefing for sure.
Lock down outpost system as a suprise attack -> camp it 24/7 -> Organise souv change -> loot a LOT of ISK/Items/Blueprints...
--------------------------------- Exanimo Inc. - Mercs for hire Join channel "CONTRACT EXAN" in game if you wish to hire Exanimo Inc. Or contact cptblood or kakanur |

Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.02.22 13:39:00 -
[76]
The problem with destroying Outposts is that it goes against one of the "golden rules". An Outpost contains personal hangers and Personal Hangers are (and to my knowledge always have been) sacrosanct. If you want a more RP based reason then consider the number of people, not pod-pilots but just ordinary civilians who are needed to operate an outpost, to keep up trade, manufacture parts...etc. It's reasonably easy to get these people to accept their paycheck from someone else but a lot harder to convince them that falling into the planet is a good idea. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.22 14:39:00 -
[77]
Hmm, if this was done we'd have to update the rule that says you are only safe when docked to mention that you aren't safe even when you are docked when in 0.0. --------------------
Verone for President of EVE |

Dampfschlaghammer
Minmatar Dusk and Dawn
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Posted - 2007.02.22 14:40:00 -
[78]
Edited by: Dampfschlaghammer on 22/02/2007 14:38:37 Well I have to agree here, there need to be tight limits on destroying 0.0 space infrastructure.
What would be great is a general "pillaging" command that requires sovereignty control. Pillaging an outpost should result in a certain amount of resources drained from the outpost each day into a special type of secure cargo container. The outpost would become dysfunctional, and restoring these minerals to the outpost would be required in order to re-activate it.
I also like the looting command very much. It should be possible to hack access to hangars, with very very hard barriers placed on small ultra-secure BPO hangars.
Reconstruction should be much faster than pillaging though.
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MrTripps
Gallente
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Posted - 2007.02.22 14:56:00 -
[79]
I could see a station being taken down enough to not be useful without repair. I don't think they should be able to be completely destroyed. That may be a good option at some point, but right now 0.0 is desolate enough as it is.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

The Fates
Caldari Perkone
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Posted - 2007.02.22 15:47:00 -
[80]
Stop. Think. Tylenol.
The only people who will benefit from destroying outposts would be people who don't need the benefit.
Destroyable outposts would probably mean more omgblobfleetposwarfaresux kind of gameplay.
If it didn't, and say a atation manager could hit a self-destruct button that took effect, say an hour after downtime so everyone could log in to see the explosion and fraps it and all that, it could be cool...
Originally by: Sun Tzu In war, then, let your great object be victory, not lengthy campaigns.
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Dregann
Amarr Celestial Horizon Corp.
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Posted - 2007.02.22 16:44:00 -
[81]
/Signed!
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Navdaq
Gallente Tyrell Corp INTERDICTION
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Posted - 2007.02.22 16:51:00 -
[82]
I like the idea of being able to destroy Outposts.
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Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.02.22 16:53:00 -
[83]
Edited by: Khorian on 22/02/2007 16:53:53 Maybe when CCP has finished the walking-in-stations part of the game we could go and break into the hangars of the guys we conquered the outpost from.
That would remove one of the reasons to completely destroy outposts.
Maybe include some different forms to conquer hostile hangars.
A: Hacking in... would require some hacking skills obviously, and there could be different forms of hacking barriers.
B: Blasting the hangar doors... with heavy arms, would require less skills, but also maybe would destroy some of the stuff inside the hangar. Bad if there are valuable ships or items inside.
There are so many possibilities. I'm just daydreaming tho ;P
Completely destroying outposts should require ALOT and take alot of time.
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Emsa
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Posted - 2007.02.22 16:54:00 -
[84]
No, because it is too easy for an alliance to completely blob out the outpost system with hundreds of people. It would be impossible to defend it without crashing a node.
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Bad Touch
Phantom Squad FATAL Alliance
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Posted - 2007.02.22 17:52:00 -
[85]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
damn carebears... 
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Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2007.02.22 18:07:00 -
[86]
Edited by: Jasmine Constantine on 22/02/2007 18:04:07
Nothing that a player builds in a freefire zone in a pvp mmorg should be Indestructible. By making player-buildable stations indestructible ccp skewed the risk/reward balance and made 0.0 alliances fat lazy and rich - this leads to uber blobbing, uber blobbing leads to the server dying. These guys that build outposts should be spending their time defending them diplomatically and militarily and having to think about their place in the cluster seriously - and should absolutely lack the confidence to keep making enemies relentlessly for no real consequence for their deeds.
A war like the one currently raging in 0.0 should have the capacity to turn 0.0 into a wasteland full of wreckage and destruction and sorrow. Outposts need to be destroyable and turned to useless wrecks along with everything inside them.
Star Fraction is recruiting
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Luthias III
Amarr Bellum Aeternus
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Posted - 2007.02.22 18:14:00 -
[87]
How about setting off a super nova from the nearest star? That would be cool to watch as it destroys everything in the system.
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.02.22 18:18:00 -
[88]
why not let the owning entity activate a destruct timer of lets say 4weeks. if the station is still in their hands after those 4 weeks it will be destroyed and removed.
if anyone takes the station inside those 4weeks after the timer is activated then it is deactivated.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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