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Thread Statistics | Show CCP posts - 5 post(s) |

Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 12:49:00 -
[1]
Isn't it about time we had this option.
An Attacking force should be able to capture an outpost or destroy it.
Simple.
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 12:52:00 -
[2]
You make my day :-)
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 12:55:00 -
[3]
/signed
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:03:00 -
[4]
Originally by: Virtuozzo You make my day :-)
You complete me.....kitchen m8y. :)
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |
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Jiekon

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Posted - 2006.12.20 13:07:00 -
[5]
but....you can capture outposts.... ___________________________ ~Jiekon
Known Issues Bug Reporting
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Hellspawn01
Amarr Storm Armada
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Posted - 2006.12.20 13:07:00 -
[6]
Originally by: Christopher Multsanti Isn't it about time...
Just because you want it doesnt mean we need it.
Ship lovers click here |

Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.12.20 13:09:00 -
[7]
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna DNC Treasure Hunt !!
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Jiekon

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Posted - 2006.12.20 13:10:00 -
[8]
Originally by: Alliaanna Dalaii
Originally by: Jiekon but....you can capture outposts....
So, Would Rambo capture an outpost.... NO, he'd just blow it the **** up 
Alliaanna
Rambo didn't live in 0.0 ___________________________ ~Jiekon
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Wrangler

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Posted - 2006.12.20 13:10:00 -
[9]
From the Outpost 101 revised thread:
Quote: How to take over an Outpost
I just found out how one would go about taking over an Outpost already built and this seems to be a well asked question that no one really knows the answer to.
Basically an Outpost in a solarsystem that the owner has sovereignty over means the Outpost is indestructible and cannot be conquered. What an attacker has to do is to NULL the sovereignty, you can do this by three means:
Edited for RMR changes 1) Destroy the current POS(s) 2) Build as many POS(s) in the sector as the sovereign holder 3) Build more POS(s) than the current sovereign holder
If an Alliance has 1 small POS claiming sovereignty, building another 1 small will NULL the solarsystem sovereignty. Building 2 small or 1 Medium POS will take over sovereignty.
If an Alliance has 1 medium POS claiming sovereignty, build another 1 medium to NULL the sovereignty. Building 2 medium or 1 large POS will take over sovereignty.
If an Alliance has 1 large POS claiming sovereignty, build another 1 large to NULL the sovereignty. Building 2 larges will take over sovereignty.
Basically with RMR the larger the tower anchored and online means an attacking force has to match that type of tower.
The control towers now take 5 days to gain sovereignty, during this time they must remain online.
Once downtime has passed on the 5th day the sovereignty is nulled or taken from the Outpost owner. The Outpost then becomes conquerable which means, strip the shields of the Outpost and it's yours.
So you can take an Outpost, but it does take a lot to do it. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.20 13:11:00 -
[10]
Originally by: Jiekon but....you can capture outposts....
That's not alot of help if you want to destroy a large portion of their infrastructure.
Right now an alliance can leave their space for as long as they like and not worry too much about the stations since they can simply retake them at a later date. However if the stations and all the assets inside were at a genuine risk from being destroyed then home defence becomes a much more important issue.
Actually handling the fine details involved with a station being destroyed is very important such as what happens to people docked and logged off there etc but it should at least be an option available to an aggressor.
Pillage or Occupy.
I have the body of a supermodel. I just can't remember where I left it.
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.20 13:12:00 -
[11]
Edited by: Gone''Postal on 20/12/2006 13:16:49 We should be able to destroy them.. so..
/Signed.
EDIT.. topic is Destruction... so the devs reply with how to capture.
The man without a face... Still. The Company without a clue...Still.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:14:00 -
[12]
Ok let me rephrase my statement, I know we can capture them.
I want to be able to destroy them!
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:15:00 -
[13]
Thats not what i think he meant. Eve need to have an option where you can destroy an outpost instead of just capturing it. Its just the same as capital you destroy it and it goes wreck 
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Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:17:00 -
[14]
Iam suprised most of us got the point but the devs didnt 
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James Duar
Merch Industrial
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Posted - 2006.12.20 13:17:00 -
[15]
Edited by: James Duar on 20/12/2006 13:19:08 Handling Outpost destruction mechanics would be easy - you capture it, and then you destabilize it's orbit. After however much time it burns up/crashes into the planet below it, and anyone docked wakes up in an emergency clone in another station.
EDIT: And every time it happens it could probably hit the player news as well.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.20 13:22:00 -
[16]
Scorched earth policy...or space in this case.
I love it!
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Wrangler

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Posted - 2006.12.20 13:28:00 -
[17]
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt 
Well, if you read the OP:
Originally by: Christopher Multsanti An Attacking force should be able to capture an outpost or destroy it.
That sentence means that he doesn't think it can be captured. Granted, might just be the language barrier, but we have to go with what is posted, not what we think it should mean instead. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:30:00 -
[18]
Originally by: Wrangler
Originally by: Will Fireblade Iam suprised most of us got the point but the devs didnt 
Well, if you read the OP:
Originally by: Christopher Multsanti An Attacking force should be able to capture an outpost or destroy it.
That sentence means that he doesn't think it can be captured. Granted, might just be the language barrier, but we have to go with what is posted, not what we think it should mean instead. 
Topic was called outpost Destruction.
keyword in my OP was "or".
So how about it then?
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:39:00 -
[19]
Originally by: Jiekon but....you can capture outposts....
And that is exciting .. how? It's about big booms ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:39:00 -
[20]
Right can we get back to the subject plz how do you guys feel about this idea i mean whats the point in spending hours and hours and isk and effort and when the time comes you dont have the option to destroy it. Is it possible to get this option?
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Wrangler

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Posted - 2006.12.20 13:40:00 -
[21]
Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Sensemann
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:43:00 -
[22]
hm so many Devs in here. at least give the current owner the option to Selfdestruct it ;) that would be a hell of a Cargo container...
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.20 13:44:00 -
[23]
like all conquerable statons in 0.0 destroying them doesnt make sense given the capial to build em ( CCP has stated since they went in once they are deployed they remain in place forever)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

solidshot
Sebiestor tribe
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Posted - 2006.12.20 13:51:00 -
[24]
Not only should you be able to destroy an outpost but the defending force should be able to self drestruct it to stop them from captureing it as well
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Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 13:51:00 -
[25]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Grrr ... what is the point of kali 2 then? :P
I mean, big badaboom in every aspect of EVE. We should be able to blow up stations (including those damn 0.0 NPC stations), whether in offensive warfare or in an ultimate version of a scorched earth campaign.
Come one, you know you want to, stations have to be destructible. All of them. Though figure something out so that salvaging the remains gives a good drop of all corporate assets contained in hangars prior to destruction ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.20 13:51:00 -
[26]
Originally by: Wrangler Well, there are things planned for Outposts in Kali 2 I believe, even if it probably wont go as far as destroying an Outpost. 
Eve is a harsh place, always has been always will be.
A 2 day old noob can wander into 0.4 lose his ship he spent all his money on.
An alliance can spend months and months of manpower and assets on building a titan, only for it to be destoyed and all that work lost.
An oupost takes far less work than a titan or maybe even a mothership and, in some cases, it can take weeks to be in a position to take an outpost, after pos sieges/resitance/fleet battles etc.
Surely the option to just keep on shooting it into structure makes sense to Eve as a game. It fits in perfectly to everything else in Eve dosen't it?
EVIL SYNNs > Bob are the best, we have to pay them to use the plexs... EVIL SYNNs > we fall at their knees to stay here... so we're their *****es! |

Rina Shanu
Computer-Aided General Exploitation
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Posted - 2006.12.20 13:52:00 -
[27]
Capture or Destroy !!!!!!!
/signed 2x/signed ALLx/signed including my multileveldeveloped multipersonalities :)) mwahahhaa
To devs: unless "we want it so you can't do anything" you can not motivate why we can't destry outposts
>> JOIN CAGE <<
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Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.20 13:53:00 -
[28]
Originally by: Miss Overlord like all conquerable statons in 0.0 destroying them doesnt make sense given the capial to build em ( CCP has stated since they went in once they are deployed they remain in place forever)
and is that capital more than say a titan? You can build a titan spend a huge amount of capital and you get the I win about all over but what about those who dont have power to built a titan shouldnt they have something that allows them to make an impact. So BIG alliances basically now are impossible to win but if you give an option where you can destroy an outpost the game becomes more intersting in every aspect of it. Its an outpost anyway every other Structure you can destroy why not apply the same principles in all player owned and constructed structures and leave outposts out of it? What is the point Why is it happening is there a reason can we find out?
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Ceratin
ClanKillers Dusk and Dawn
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Posted - 2006.12.20 14:04:00 -
[29]
/Signed
------------
All hail! Leader of the pod brigade.. |

Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:06:00 -
[30]
Edited by: Effei Gloom on 20/12/2006 14:09:07 Edited by: Effei Gloom on 20/12/2006 14:07:42 before outpost should be destructable allow us to kill npc stations in 0.0 and maybe low sec
Those pilots that live there should have to build outpost too :)
but i like more the damage idea:
for each 200 mill HP damage you do to an outpost it looses 10%->100% of its effiency....
1. refinery outpost loose 10% refing yield for each 200 mill hp damage 2. factory outpost loose 100% efficiency on ME... 3. lab outpost loose 100% research time... 4. gallente increases market fee by 100%...
If an outpost gets 2 billion HP damage its a wreck ! you cant dock at wrecked outposts !
like those beautifull ruined deadspace stations
BUT:
you can remote rep them :)
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