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Webvan
All Kill No Skill
14033
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Posted - 2015.09.28 04:32:38 -
[121] - Quote
Tyberius Franklin wrote:I mean, if we are talking feelings now it seems I touched a nerve somehow, that much it would appear is true.
Tyberius Franklin wrote:It feels like you've been away from being a new player for way too long considering the claims you're making. Rekt We can always use more helping vets in ncqa though, just be on your best behavior is all, it's not GD
I'm in it for the money
Ctrl+Alt+Shift+F12
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Aerasia
Republic University Minmatar Republic
119
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Posted - 2015.09.28 04:36:53 -
[122] - Quote
Zihao wrote:Howard Aideron wrote:IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking. I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts. Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1604
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Posted - 2015.09.28 04:41:03 -
[123] - Quote
Webvan wrote:Tyberius Franklin wrote:I mean, if we are talking feelings now it seems I touched a nerve somehow, that much it would appear is true. Tyberius Franklin wrote:It feels like you've been away from being a new player for way too long considering the claims you're making. Rekt We can always use more helping vets in ncqa though, just be on your best behavior is all, it's not GD Well, technically you are right. I did convey a vague suspicion regarding your mindset here. So do you want to discuss that suspicion? Is that what you are saying? Is that what you want the conversation to be about now? We can, but it leads us right back to the actual topic. |
Zihao
Garoun Investment Bank Gallente Federation
172
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Posted - 2015.09.28 05:05:24 -
[124] - Quote
Aerasia wrote:Zihao wrote:Howard Aideron wrote:IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking. I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts. Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day.
Don't forget the permanent cerebral accelerator! |
Webvan
All Kill No Skill
14033
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Posted - 2015.09.28 07:56:51 -
[125] - Quote
Tyberius Franklin wrote:Well, technically you are right. I did convey a vague suspicion regarding your mindset here. So do you want to discuss that suspicion? Is that what you are saying? Is that what you want the conversation to be about now? We can, but it leads us right back to the actual topic. nah I just don't want to waste my entire evening going in circles I heard ya, you heard me
Zihao wrote:Aerasia wrote:Zihao wrote:Howard Aideron wrote:IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking. I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts. Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day. Don't forget the permanent cerebral accelerator! Indestructible for a month anyway. I remember newbies showing their dissatisfaction when they would get podded and lose them. CCP gave them out as a special item. I don't see why they couldn't be just enabled/attached on any new characters created and then destroyed when removed or expired (so no trading). They could put in those 400.000 SP over time, the one month life of the cerebral accelerator, give them time to adjust and learn, which would make way better sense than just dumping SP on them.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Gregor Parud
Ordo Ardish
1493
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Posted - 2015.09.28 09:31:14 -
[126] - Quote
increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything. |
Tiddle Jr
Brutor Tribe Minmatar Republic
530
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Posted - 2015.09.28 09:41:16 -
[127] - Quote
That 400k came too early.
The skills layout is what directly connected to ability of usage a certain shipa and mods or make some activities production, trading etc.
And since thenprocess of tiericiding is not over and being slowed down we still have a lot of mods which can't be used by newbros. Having tiericide over it would perfectly fit into newbros friendly SP level concept we are talking about. |
Captain Awkward
Republic University Minmatar Republic
76
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Posted - 2015.09.28 14:31:53 -
[128] - Quote
Tiddle Jr wrote:That 400k came too early.
The skills layout is what directly connected to ability of usage a certain shipa and mods or make some activities production, trading etc.
And since thenprocess of tiericiding is not over and being slowed down we still have a lot of mods which can't be used by newbros. Having tiericide over it would perfectly fit into newbros friendly SP level concept we are talking about.
Tiericide consolidates un- or rarely used meta levels. Since all meta items allways have the same skill requirements as Meta 0, tiericide does absolutely nothing towards skill requirements.
Or did I miss something? |
Tiddle Jr
Brutor Tribe Minmatar Republic
530
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Posted - 2015.09.28 14:46:48 -
[129] - Quote
http://evenews24.com/2015/09/28/opinion-free-sp-versus-new-player-experience/ |
Teckos Pech
The Executives Executive Outcomes
3420
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Posted - 2015.09.28 15:52:45 -
[130] - Quote
Gregor Parud wrote:increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything.
They did this, but took it away as older players were using it to get well trained alts in very, very short time frames. Like a drake pilot with all the recommended certificates in something like 10 days.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Frostys Virpio
KarmaFleet Goonswarm Federation
2277
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Posted - 2015.09.28 16:21:27 -
[131] - Quote
Gregor Parud wrote:increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything.
Training speed boost is really powerful for new character no matter if they are alts or rookie but the knowledge of a vet using it is what makes it broken. |
Beta Maoye
79
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Posted - 2015.09.28 17:28:06 -
[132] - Quote
I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch. |
Tomski Ruslav
Hull Breach. The Brew Crew.
11
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Posted - 2015.09.28 17:53:47 -
[133] - Quote
Raffael Ramirez wrote:Good move! Let them start with a million or 2 to get rid of the 'I need x amount of lvl5 skills to enjoy the game" mentality.
Im actually all for giving new players 2m sp to start with, but, and there is a big but here, and that is how much easier it would be to make new alts for suicide ganking.
One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.
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Feyd Rautha Harkonnen
Carpe Noctem. Pandemic Legion
2514
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Posted - 2015.09.28 18:04:55 -
[134] - Quote
Meh.
As I reflect on my personal career and how only now after four years I am at the point where I can fly most of the stuff I want to fly well, I would actually give new players 10 M SP to allocate when they sub.
In contrast, I distinctly remember my first six months to a year of initial training to be an utter ballache, and a negative experience. I wouldn't wish that on anyone else, and will continue to recommend all new players simply buy an 80m+ toon on the character bazaar, than go through the erectile dysfunction hell of the initial years of EvE SP accumulation.
F
Would you like to know more?
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Niriel Greez
Specimen 794 Project.Mayhem.
33
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Posted - 2015.09.28 18:36:28 -
[135] - Quote
Webvan wrote:Tyberius Franklin wrote:There's a very real barrier with skills. Absolutely not. The first month, they can still do the tutorial as is (or was). They can still do the career agents. They can still do the SOE epic arc. They can still do lvl1 missions if they choose. They can still join a corp and run tackle or scout. It's all the same stuff they can do later over time, epic arcs, careers, missions, corp roles, no barriers. That is all in the mind. SP prevents nothing, and training skill teaches mechanics and planning. Now what, gotta make lvl1 mission harder? Make SOE epic arc harder? Otherwise it's just a turkey shoot, no challenge, and for people looking for a challenge this becomes boring and they leave. Then when it starts to get challenging for those that stayed, and they need to think and plan, the game becomes something they didn't want, it's not so easy any longer. Now they just sit on their hands and complain to CCP that things need to start being easier like when they started. Already enough of that as it is now, don't need more.
If a new player spends an entire month, rather than a day or two, doing the tutorial along with the other extremely basic **** they are granted access to with their very limited tools, we're either talking about someone who is extremely casual or extremely brain-dead.
Why do you have such an issue with new players having an easier time of getting into the game? It can't be that hard to comprehend that more players equals more content and thus healthier game?
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Niriel Greez
Specimen 794 Project.Mayhem.
33
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Posted - 2015.09.28 18:45:53 -
[136] - Quote
Feyd Rautha Harkonnen wrote:Meh.
As I reflect on my personal career and how only now after four years I am at the point where I can fly most of the stuff I want to fly well, I would actually give new players 10 M SP to allocate when they sub.
In contrast, I distinctly remember my first six months to a year of initial training to be an utter ballache, and a negative experience. I wouldn't wish that on anyone else, and will continue to recommend all new players simply buy an 80m+ toon on the character bazaar, than go through the erectile dysfunction hell of the initial years of EvE SP accumulation.
F
Couldn't agree more - although I would like to see skill point 'unlocks' that require you to do the different things in the game as a form of playing catch-up, obviously limited to certain skills - no need to make those 10M, or 5M, or whatever SP overly useful for alts in the form of cap skills, battleship skills, cyno etc.
For example:
Ten solo kills, racial frig 5. 100 warps through HS/LS/NS/WHs, WDO 5.
I don't think most people here even know how utterly ******* **** it is to be new - you can't even warp around in a shuttle on a new character without dropping out of warp due to cap.
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admiral root
Red Galaxy
3375
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Posted - 2015.09.28 20:22:25 -
[137] - Quote
Beta Maoye wrote:I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch.
Not sure if trolling or trolling.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Herzog Wolfhammer
Sigma Special Tactics Group
7169
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Posted - 2015.09.28 21:52:21 -
[138] - Quote
If they really want to make that 350K SP matter, they should not dole the SP out automatically from the first moment.
Let it be part of the NPE where the players must hit certain milestones in order to get that SP bonus. This separates out the "just rolling an alt for XXX" versus the "I'm a noob and have no clue" players.
If it's 400K SP, what would said SP be in? Frigates?
Let the players have to complete the tutorial missions first, and add some special missions to reward those SP where, tied into the tutorials, the players will know what to do with all that SP while they get it. Give it to them in chunks of 50K SP that the players can then simply apply to their skills in much the same manner that we apply refunded SP.
This would give new players a feel for what they want to do first and some education on how SP are applied and for what they are used. It would solve the problem of 400K SP in "something" or "everything" as well as the "I put all my allotted new SP into frigates but now I want battle cruisers" or something like that.
So while it's good to start them out with 400K SP, it's foolish to just allot it in their skills blindly. Make the new players have to go through the tutorials and milestones to earn them as a means of ensuring they do the tutorials and have a feel for what to do with them while letting them put the SP where they think they need them most.
Otherwise, if it's the same old same old, it's still going to be "grind while waiting" or worse, get sold on PVE where their long term (too long) goal is PVP but ended up putting their SP into PVE.
Bring back DEEEEP Space!
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1606
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Posted - 2015.09.28 22:08:15 -
[139] - Quote
The allotment isn't blind. It's aimed at making a series of mods available for use from the start. It designed that way because the tutorial NPE was the very thing funneling players towards pure PvE play. Moving away from that means not making the tutorial a must, which means the SP can't be only granted there.
We also shouldn't penalize players that are brought into the game through existing gaming communities. There shouldn't be any penalty associated with dropping the tutorial to immediately go fly with the people who brought you into the game vs making sure the milestone checklist is completed first.
It doesn't make sense to say increasing the base skills is the "same old get sold on PvE" when the counter suggestions have them running through the same NPC guided hoops. Especially when those hoops work in favor of alt creation since the people best able to take advantage of unallocated SP efficiently are alts of old players, not new ones. |
Webvan
All Kill No Skill
14033
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Posted - 2015.09.28 22:28:00 -
[140] - Quote
Frostys Virpio wrote:Training speed boost is really powerful for new character no matter if they are alts or rookie but the knowledge of a vet using it is what makes it broken. SP handout is more broken, removes time for decisions which would otherwise amount to learning of the game better. I don't think of the accelerator as broken, but vets taking more advantage of it compared to a newbie, sure, as like in every part of the game. Also, something the vet can do that likely the newbie cant do is plug in very expensive implants off the market then let the character bake in station until the crust is golden brown.
So even without the accelerator, it's still broken (in that sense) as the vet has the advantage with new characters, as far as skill training. So they all get one that is indestructible for a month from character creation, seems to be of more advantage than a disadvantage for a newbie. That would be the better rout anyway, CCP seems to do what they want with newbie introduction anyway, so they'll just get the SP injection I'm sure. Just an academic discussion at this point.
admiral root wrote:Beta Maoye wrote:I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch. Not sure if trolling or trolling. I just think he's being an honest troll unlike some. "oh think of the newbies!" as a vet rolls yet another alt with improved SP.
Niriel Greez wrote: Why do you have such an issue with new players having an easier time of getting into the game?
Watevaaah
I'm in it for the money
Ctrl+Alt+Shift+F12
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1606
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Posted - 2015.09.28 22:43:05 -
[141] - Quote
More SP at character creation is actually something that vets can't take advantage of over new players. What they can do with that same SP comparatively may be greater, but the same is true for the current 50k SP as well as any other conceivable value.
Fundamentally static skill changes for new characters are the least gamable means of improving the woes of the initial skillset. Just accelerating training only exasperates the knowledge gap between new players and vets, ensuring the gap in training effectiveness during that time only widens, and even creates the possibility of fully wasting it for new players. |
Webvan
All Kill No Skill
14033
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Posted - 2015.09.28 22:58:25 -
[142] - Quote
Tyberius Franklin wrote:More SP at character creation is actually something that vets can't take advantage of over new players. What they can do with that same SP comparatively may be greater, but the same is true for the current 50k SP as well as any other conceivable value.
Fundamentally static skill changes for new characters are the least gamable means of improving the woes of the initial skillset. Just accelerating training only exasperates the knowledge gap between new players and vets, ensuring the gap in training effectiveness during that time only widens, and even creates the possibility of fully wasting it for new players. But the way it's going down at this point, I can roll a new alt with the instant SP handout and then train up cybernetics to use a good implant that a real newbie could not afford. As a vet, it does not remove any advantage I have over a newbie. If the SP were instead out of a cerebral accelerator, one I cant use other implants with, my new alt is training at the same speed as the newbie character. I may make better choices on what to train as being a vet, but still the newbie with guidance could make those same decisions and/or learn the mechanics of how to manage training from the start, not skipping very basic lessons as we all had to learn.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Zihao
Garoun Investment Bank Gallente Federation
173
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Posted - 2015.09.28 23:14:07 -
[143] - Quote
Niriel Greez wrote:Feyd Rautha Harkonnen wrote:Meh.
As I reflect on my personal career and how only now after four years I am at the point where I can fly most of the stuff I want to fly well, I would actually give new players 10 M SP to allocate when they sub.
In contrast, I distinctly remember my first six months to a year of initial training to be an utter ballache, and a negative experience. I wouldn't wish that on anyone else, and will continue to recommend all new players simply buy an 80m+ toon on the character bazaar, than go through the erectile dysfunction hell of the initial years of EvE SP accumulation.
F
Couldn't agree more - although I would like to see skill point 'unlocks' that require you to do the different things in the game as a form of playing catch-up, obviously limited to certain skills - no need to make those 10M, or 5M, or whatever SP overly useful for alts in the form of cap skills, battleship skills, cyno etc. For example: Ten solo kills, racial frig 5. 100 warps through HS/LS/NS/WHs, WDO 5. I don't think most people here even know how utterly ******* **** it is to be new - you can't even warp around in a shuttle on a new character without dropping out of warp due to cap.
Wait, are you telling me at some point I will be able to warp across Thera non-stop? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1606
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Posted - 2015.09.28 23:17:03 -
[144] - Quote
Webvan wrote:Tyberius Franklin wrote:More SP at character creation is actually something that vets can't take advantage of over new players. What they can do with that same SP comparatively may be greater, but the same is true for the current 50k SP as well as any other conceivable value.
Fundamentally static skill changes for new characters are the least gamable means of improving the woes of the initial skillset. Just accelerating training only exasperates the knowledge gap between new players and vets, ensuring the gap in training effectiveness during that time only widens, and even creates the possibility of fully wasting it for new players. But the way it's going down at this point, I can roll a new alt with the instant SP handout and then train up cybernetics to use a good implant that a real newbie could not afford. As a vet, it does not remove any advantage I have over a newbie. If the SP were instead out of a cerebral accelerator, one I cant use other implants with, my new alt is training at the same speed as the newbie character. I may make better choices on what to train as being a vet, but still the newbie with guidance could make those same decisions and/or learn the mechanics of how to manage training from the start, not skipping very basic lessons as we all had to learn. The SP being granted is not allocatable. It's in set skills. As such that SP brings the veteran no closer to cyber V than the new player. And the vet still has the knowledge of what cyber V and learning implants does, allowing them to prioritize it during the cerebral accelerator timeframe, which, unless the new player does the same, exasperates the learning gap. This is on top of the known skillplan from the vet as you mentioned.
What I don't get though is where the idea that skill selection and planning is something one bypasses at 400k SP. I still think about that at 110mill SP, know how to optimize SP/hour and what it entails in terms of planning, researching it myself when I started the game, and IIRC started with a lot more than 50k SP and no cerebral accelerator.
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Webvan
All Kill No Skill
14033
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Posted - 2015.09.28 23:51:57 -
[145] - Quote
Tyberius Franklin wrote:The SP being granted is not allocatable. It's in set skills. As such that SP brings the veteran no closer to cyber V than the new player. And the vet still has the knowledge of what cyber V and learning implants does, allowing them to prioritize it during the cerebral accelerator timeframe, which, unless the new player does the same, exasperates the learning gap. This is on top of the known skillplan from the vet as you mentioned.
What I don't get though is where the idea that skill selection and planning is something one bypasses at 400k SP. I still think about that at 110mill SP, know how to optimize SP/hour and what it entails in terms of planning, researching it myself when I started the game, and IIRC started with a lot more than 50k SP and no cerebral accelerator.
You don't need V's though, I've never even bothered to take it to V. That's more for long-term training as it does cut into overall training by taking it to V, then factoring in cost and potential loss (100m+ ea.). For the short term, between 1-4 does well, especially if actively undocking. At cybernetics 1 a vet can drop ~40m (~10m ea.) and have +3 to all attributes using Basics (or get them from LP). 40mil isk is a lot more than a newbie has, and for some time, especially if needing to replace them after getting podded.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1606
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Posted - 2015.09.29 00:02:48 -
[146] - Quote
Webvan wrote:Tyberius Franklin wrote:The SP being granted is not allocatable. It's in set skills. As such that SP brings the veteran no closer to cyber V than the new player. And the vet still has the knowledge of what cyber V and learning implants does, allowing them to prioritize it during the cerebral accelerator timeframe, which, unless the new player does the same, exasperates the learning gap. This is on top of the known skillplan from the vet as you mentioned.
What I don't get though is where the idea that skill selection and planning is something one bypasses at 400k SP. I still think about that at 110mill SP, know how to optimize SP/hour and what it entails in terms of planning, researching it myself when I started the game, and IIRC started with a lot more than 50k SP and no cerebral accelerator.
You don't need V's though, I've never even bothered to take it to V. That's more for long-term training as it does cut into overall training by taking it to V, then factoring in cost and potential loss (100m+ ea.). For the short term, between 1-4 does well, especially if actively undocking. At cybernetics 1 a vet can drop ~40m (~10m ea.) and have +3 to all attributes using Basics (or get them from LP). 40mil isk is a lot more than a newbie has, and for some time, especially if needing to replace them after getting podded. The exact level is pretty immaterial though regarding this change. Whether +3's at lvl 1 or +4's at lvl 4, knowing the mechanic exists and prioritizing it and having the resources to take advantage of it effortlessly are advantages of veterans.
That advantage doesn't disappear regardless of the number of starting SP. |
Webvan
All Kill No Skill
14033
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Posted - 2015.09.29 00:35:51 -
[147] - Quote
Tyberius Franklin wrote:The exact level is pretty immaterial though regarding this change. Whether +3's at lvl 1 or +4's at lvl 4, knowing the mechanic exists and prioritizing it and having the resources to take advantage of it effortlessly are advantages of veterans.
That advantage doesn't disappear regardless of the number of starting SP. Well in a way we agree on that as you wrote it. It's less about the number of starting SP and imo more about how the starting SP is allocated. Is it just given to avoid the lessons or is it earned; be it over time with an accelerator or even as someone mentioned thru doing tasks such as with the npe and having it awarded. I recommend the accelerator method as it levels the playing field of new characters be it newbie or vet.
For any disadvantage to newbies the way you put it, it's one of the reasons I watch ncq&a and answer questions, to help them adjust to aspects of the game such as the example you bring up. Alternatively, they can join a corp and have that guidance, if they didn't start EVE with a vet friend. But regarding game mechanics, the accelerator is the most sound, it levels the ability for training time to both vet and newbie alike.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Markus Reese
Deep Core Mining Inc. Caldari State
660
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Posted - 2015.09.29 00:53:16 -
[148] - Quote
The starting SP is a pretty complex one for sure. What would be the magic number? People saying high numbers, 5-10m but that isn't true. They are saying the numbers to be small hull DPS competitive. It isn't about effectiveness, it is about being combat DPS, nothing more. A far lower value is still effective, but not in the current eve climate and mechanics.
Simply put, it isn't starting SP that needs to be fixed, but other components of gameplay that render low sp skills ineffective. Tiericide was probably the first good move to help remedy this. By making T1 hulls and equipment more useful, it is now more possible to be involved with low sp characters.
A good way to run this would be to increase the power of non damage equipment, but at an increase in stacking penalty. Something more controversial would be to fully go over the fittings and equipment dynamics to make having tackle on a combat damage ship less viable. All sorts of ideas for that.
Essentially, the best way I can think of going over SP is to have those general core skills as part of the initial NPE for now, then when they are done, the remaining SP can be earned and allocated through the career agents which will give basic advice on more specialized SP allocation.
I did say for now, If the mechanics were re-balanced, I would eventually say be done with core mechanics and instead relate them to more basic combat skills. Core skills such as capacitor and fitting shouldn't be basic ones. They should have more of an effect, but be a decision of if it is more important than other parts. Find that point in which is this to level five really needing to be "mandatory" anymore outside of heavy top fit T2 setups.
50k, 400k, when does it stop? When are we at that happy number and when does it have validity? When I started, the skills were determined almost Bethesda style. Taking core attributes and getting skills for them related to my personal choices. Maybe we need to get back to that?
We don't want to make the SP be too different from how it actually works, but much like the elimination of learning skills, the absolute must have no matter what core skills, that is just redundant time sink...
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Hole Checker
Unstable Anomaly
5
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Posted - 2015.09.29 01:00:25 -
[149] - Quote
I started in late 06 and I got 800,000 sp to start with I think reducing it to 50,000 was a mistake from the start
This is going in the right direction could still be better but I'm glad for the change |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1606
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Posted - 2015.09.29 01:03:34 -
[150] - Quote
Webvan wrote:Tyberius Franklin wrote:The exact level is pretty immaterial though regarding this change. Whether +3's at lvl 1 or +4's at lvl 4, knowing the mechanic exists and prioritizing it and having the resources to take advantage of it effortlessly are advantages of veterans.
That advantage doesn't disappear regardless of the number of starting SP. Well in a way we agree on that as you wrote it. It's less about the number of starting SP and imo more about how the starting SP is allocated. Is it just given to avoid the lessons or is it earned; be it over time with an accelerator or even as someone mentioned thru doing tasks such as with the npe and having it awarded. I recommend the accelerator method as it levels the playing field of new characters be it newbie or vet. For any disadvantage to newbies the way you put it, it's one of the reasons I watch ncq&a and answer questions, to help them adjust to aspects of the game such as the example you bring up. Alternatively, they can join a corp and have that guidance, if they didn't start EVE with a vet friend. But regarding game mechanics, the accelerator is the most sound, it levels the ability for training time to both vet and newbie alike. The problems I see with "awarding" it or having it given in an accelerated manner is that those are more suited to alt creation then helpful to new players.
An example: Lets say that for a variety of starting experiences we want a day one new player to be able to use a T1 miner, repair and resist mod for the racially favored tank, tackle and ewar.
With more accelerated training: The vet simply skips the recommended skills and devotes the full training time to their purpose build. The new player meanwhile, has a strong risk of missing the message if they strike out on their own vs whatever path is supposed to grant the skills and/or guide them about the training queue. Really, the only thing gained with accelerated training is the ability to squander it.
With gifted SP: Vets know the shortest paths to get the SP gifts and apply them in the most efficient manner to start off the new character. New players on the other hand get an introduction to the skill system that doesn't actually reflect the way training works at any point outside of that tutorial. Further their lack of understanding of the skills creates the potential for costly mistakes, negating any help the gift was intended to give.
Now yes, there are corps and other help channels, but if initial player capabilities is still a concern that means Q&A isn't the only answer. Something about the actual user experience of early skilling and possible mod use was found lacking I'd imagine. Otherwise, yes, this doesn't make sense. |
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