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Harvey James
The Sengoku Legacy
1197
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Posted - 2015.09.27 19:19:27 -
[1] - Quote
wouldn't it make more sense if drone control range was tied more too a ships sensor limitations?
why can a frigate control drones too the same range as battleships for instance? .. seems odd doesn't it?
current formula 20km + 25km+15km (base amount+drone avionics+adv drone av)
new base amounts could be 5km - small ships 10km - medium ships 15km - battleships 20km - capitals
maybe even nerf drone avionics skill too 4km a level removing 5km overall
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's are clearly T2 in all but name, remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Danika Princip
GoonWaffe Goonswarm Federation
3864
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Posted - 2015.09.27 19:24:59 -
[2] - Quote
Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? |
Harvey James
The Sengoku Legacy
1197
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Posted - 2015.09.27 19:39:12 -
[3] - Quote
Danika Princip wrote:Are you going to try and justify a blanket nerf to every subcapital droneboat, or...?
well for instance a tristan being able too project its damage upto 60km's where as a merlin could depending on whether its rails or blasters could do 5km - 30 km's maybe but the merlin has too choose which weapon and live with the drawback, now ofc we could go too .. well drones are killable, but then turrets are also disruptable too point of being useless etc..
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's are clearly T2 in all but name, remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Lady Rift
What Shall We Call It
221
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Posted - 2015.09.27 19:51:15 -
[4] - Quote
Harvey James wrote:Danika Princip wrote:Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? well for instance a tristan being able too project its damage upto 60km's where as a merlin could depending on whether its rails or blasters could do 5km - 30 km's maybe but the merlin has too choose which weapon and live with the drawback, now ofc we could go too .. well drones are killable, but then turrets are also disruptable too point of being useless etc..
and missiles? |
Ellendras Silver
CrashCat Corporation
205
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Posted - 2015.09.27 19:55:50 -
[5] - Quote
there is some logic in the OP but i am not comfortable with his nrs. what about changing the base that is 20Km at this point to
10Km for frigites and destroyers (they hardly use drones so not much of a problem) 15Km for cruisers and battlecruisers (small nerf but still no biggie) 20Km for battleships 25Km or maybe even 30Km for capitals
i could definitly live with that
[u]Carpe noctem[/u]
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Harvey James
The Sengoku Legacy
1197
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Posted - 2015.09.27 20:02:28 -
[6] - Quote
Lady Rift wrote:Harvey James wrote:Danika Princip wrote:Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? well for instance a tristan being able too project its damage upto 60km's where as a merlin could depending on whether its rails or blasters could do 5km - 30 km's maybe but the merlin has too choose which weapon and live with the drawback, now ofc we could go too .. well drones are killable, but then turrets are also disruptable too point of being useless etc.. and missiles?
well they are working on missile e-war
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's are clearly T2 in all but name, remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Lady Rift
What Shall We Call It
221
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Posted - 2015.09.27 20:10:41 -
[7] - Quote
Harvey James wrote:Lady Rift wrote:Harvey James wrote:Danika Princip wrote:Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? well for instance a tristan being able too project its damage upto 60km's where as a merlin could depending on whether its rails or blasters could do 5km - 30 km's maybe but the merlin has too choose which weapon and live with the drawback, now ofc we could go too .. well drones are killable, but then turrets are also disruptable too point of being useless etc.. and missiles? well they are working on missile e-war
and as this is ccp working on doesn't mean anything. |
WarFireV
Blackwater USA Inc. Pandemic Legion
429
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Posted - 2015.09.27 20:37:29 -
[8] - Quote
Because missiles are so OP? |
Sean Crees
Sean's Safe Haven
14
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Posted - 2015.09.27 21:11:06 -
[9] - Quote
Harvey James wrote:wouldn't it make more sense if drone control range was tied more too a ships sensor limitations?
why can a frigate control drones too the same range as battleships for instance? .. seems odd doesn't it?
current formula 20km + 25km+15km (base amount+drone avionics+adv drone av)
new base amounts could be 5km - small ships 10km - medium ships 15km - battleships 20km - capitals
maybe even nerf drone avionics skill too 4km a level removing 5km overall
It is a little odd how drone range doesn't vary on ship size, or drone size. Every other weapon platform in Eve will generally have shorter ranges for small weapons and longer ranges for large weapons.
I would say for base distances: 10km - frigates/destroyers 20km - cruisers/battlecruisers 40km - battleships
That would put the range of drones for those ships more in line with long range turrets and missiles for those sizes. |
Donnachadh
United Allegiance of Undesirables
548
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Posted - 2015.09.27 22:22:47 -
[10] - Quote
-1 drones control range is a factor in balancing drones. If you reduce control range what do you do to the other systems to balance them again? Do they get reduced ranges as well, or maybe reduced damage?
-1 because you have not identified a problem created by current control ranges.
-1 because even if there is a problem created by control range you have not defined how this specific change addresses that problem.
-1 because all you have given us to this point is "I want this because I think it is cool", or the ever popular "the way this works makes no sense to me"
Drones are controlled by some form of electronic system that can easily be mounted in any size ship so from an alternate point of view there is no logic and it would make no sense to have these variable control ranges you are asking for.
Ellendras Silver wrote:10Km for frigites and destroyers (they hardly use drones so not much of a problem) The Tristan, Algos, Ishkur and Federation Navy Comet to name just a few would like to dispute your claim. |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1689
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Posted - 2015.09.27 22:57:10 -
[11] - Quote
Donnachadh wrote:-1 drones control range is a factor in balancing drones. If you reduce control range what do you do to the other systems to balance them again? Do they get reduced ranges as well, or maybe reduced damage? -1 because you have not identified a problem created by current control ranges. -1 because even if there is a problem created by control range you have not defined how this specific change addresses that problem. -1 because all you have given us to this point is "I want this because I think it is cool", or the ever popular "the way this works makes no sense to me" Drones are controlled by some form of electronic system that can easily be mounted in any size ship so from an alternate point of view there is no logic and it would make no sense to have these variable control ranges you are asking for. Ellendras Silver wrote:10Km for frigites and destroyers (they hardly use drones so not much of a problem) The Tristan, Algos, Ishkur and Federation Navy Comet to name just a few would like to dispute your claim.
Astero is pretty brutal with drones too :)
I will -1 too since any of those ships sending their little drones out to 60 km will very quickly lose any real teeth they have. Dronr control range isn't a problem on these ships. |
elitatwo
Eve Minions The-Company
854
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Posted - 2015.09.27 23:38:32 -
[12] - Quote
Think of it this way with an anology from the other world. nowadays you can buy a camera drone and let it fly around the streets or forests or whatever and you can control said drone to some distances.
Now approximately 30.000 years in the futur the wifi got more range and thats why we can control drones as far as 60km.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Frostys Virpio
KarmaFleet Goonswarm Federation
2273
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Posted - 2015.09.28 00:38:43 -
[13] - Quote
Harvey James wrote:wouldn't it make more sense if drone control range was tied more too a ships sensor limitations?
why can a frigate control drones too the same range as battleships for instance? .. seems odd doesn't it?
current formula 20km + 25km+15km (base amount+drone avionics+adv drone av)
new base amounts could be 5km - small ships 10km - medium ships 15km - battleships 20km - capitals
maybe even nerf drone avionics skill too 4km a level removing 5km overall
There are lot of things that would "make sense" if they got changed but that does not mean it has to happen. Battleship designers for example couldn't be arsed to install a targeting system that fits inside the hull of a frigate for some reason. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
516
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Posted - 2015.09.28 00:48:38 -
[14] - Quote
while im not sure this is the method to accomplish the goal, im for the concept in general.
+1
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Syn Shi
School of Applied Knowledge Caldari State
195
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Posted - 2015.09.28 00:51:42 -
[15] - Quote
If someone sends their drones out 60km shoot the drones.
Sadly you don't realize that by drawing the drones out to that range you are already ahead of the game.
Now I have to question if the drone pilot has to send their drones 60km, what weapons are you using at 60km?
And why can your weapons work at 60km and not theirs?
Sounds like you came up with a fit that doesn't work so well against drones.
That is the sandbox working as intended. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2643
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Posted - 2015.09.28 06:08:37 -
[16] - Quote
Harvey James wrote:current formula 20km + 25km+15km (base amount+drone avionics+adv drone av)
new base amounts could be 5km - small ships 10km - medium ships 15km - battleships 20km - capitals So max amounts would be:
45km - small ships 50km - medium ships 55km - battleships 60km - capitals
A small difference, bigger when you haven't trained as far. I like it. It maintains drones as a unique range-capable system but still gives bigger ships a bit of an advantage in that area.
Could also make a Large Drone Link Augmentor that costs, say, 200 MW powergrid and gives a larger range bonus, maybe 30km (t1) or 36km (t2).
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Amarisen Gream
Divine Demise Apocalypse Now.
131
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Posted - 2015.09.28 07:27:21 -
[17] - Quote
I could standby a change in base drone control range on ships, if drone boats gained a role bonus for range.
It wouldn't be that hard I think for CCP to provide drone control role bonuses to drone ships. The Ishtar has a drone control bonus. Many weapon systems have a optimal/falloff range bonus.
xoxo
Amarisen Gream
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S1ckJ
Dutch East Querious Company Phoebe Freeport Republic
0
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Posted - 2015.09.28 07:48:59 -
[18] - Quote
What about drone range tied to drone size? Small drones having the shortest range and fighters having longest range?
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Arya Regnar
Darwins Right Hand
790
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Posted - 2015.09.28 08:10:30 -
[19] - Quote
This is a very stupid suggestion in the line of bigger needs to be better.
*Too* stupid.
EvE-Mail me if you need anything.
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FT Diomedes
The Graduates Get Off My Lawn
1755
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Posted - 2015.09.28 11:02:54 -
[20] - Quote
Yet another terrible "nerf everything" idea from the OP. As mentioned by others, if the silly little frigate has his drones out there at 60km, you can web them and kill them. Or just warp out. It's not like he will be doing any other meaningful action to you from 60km.
Not supported.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Donnachadh
United Allegiance of Undesirables
556
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Posted - 2015.09.28 13:18:05 -
[21] - Quote
Maldiro Selkurk wrote:while im not sure this is the method to accomplish the goal, im for the concept in general.
+1 The real question here is what is that "goal" ? All we are offered is the blanket what we have does not make sense line and that is not a valid reason for CCP to make the requested change. |
Sobaan Tali
Caldari Quick Reaction Force
624
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Posted - 2015.09.28 15:01:22 -
[22] - Quote
Agreed, no one has really identified the problem with the current system, other than the the notion that for some reason people seem to feel smaller ships ought not to have the same drone range as larger vessels.
Assuming OP isn't just after nerfing sub caps, if by some chance the fear is that smaller ships have some unintended benefit from having drone control range tied to skills rather than the ship size or hull, I'd like to point out that such an "issue" is already negated well enough by limitations in drone bay size, bandwidth, and locking ranges of said ships. The control measures you are asking for are already in place.
-1
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
170
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Posted - 2015.09.29 05:47:35 -
[23] - Quote
No. Sending drones out to 50km takes travel time and they can be destroyed. In fact anyone that sends a flight of lights at my frigate without tackling me is basically just throwing their drones away. |
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