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Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.12.23 09:41:00 -
[91]
Originally by: Strikeclone
Originally by: Tepi Agd agreed if you make my projectiles hit everytime
Agreed if you give me missile critical hits, and better tech2 launchers to bring them into line with tech2 turrets.
Also agreed if they provide anti-turret ammunition.
Yeah, because we all know defender missiles play a massive role in fleet combat...
Different ships have different roles. It should be obvious that missile ships do not satisfy the 'sniping at long range' role. The roles they do fill they do better than most other ships though... Guess that's just not enough for some.
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Venkul Mul
Gallente
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Posted - 2006.12.23 10:20:00 -
[92]
Originally by: Goca
Originally by: Dahak2150 I like, Goca, how you conveniently don't respond to Patch's post, which destroyed your entire discussion.
The very fact that you can reach 150km with a short-range weapon is astonishing. I can't reach that far with any size pulse, auto, or blaster, with any ammo.
Furthermore, if you're going to make an asinine comparison to real life (it's a game, quit it already) then get it right. The mark 48 torpedo used by the US navy travels 8km. The m198 howitzer can fire a conventional round 22.4km, or a ramjet round 30km.
So why is it a short range weapon? Where does it say it's a short range weapon..
as to your comparison... Japanese Type 93's had a 40,000 meter (40km) range 60 years ago... Russian type 65's have 100km range.. as to the Mk48's that "official" ranges, ask a submariner how far they can go sometime.. ie it's alot further then a Type 93..
as to M198.. Ramjet round? cool, must be a black project.. It does fire a rocket assisted round to about 30km however.. maybe that's what u are thinking about?
nice try..
Goca - your comparison are the 16 inch guns of WWII, and those will outrange a torp by a fair bit.
Oh, and the lasers in developement for the star wars, earth to orbit (even if it is SF, it is financed by the USA governement).
And the railguns (again in developement and with some hundred of km sa range).
And notice, all the above in atmospherre, were the projectiles are slowed by attrition.
True a missile can get long acceleration, but then try steer it to reach the moving target.
Fater speed for miss chance?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.23 10:29:00 -
[93]
Originally by: Strikeclone Agreed if you give me missile critical hits, and better tech2 launchers to bring them into line with tech2 turrets.
Critical hits are countered by critical misses (barely scratching, etc).
Better t2 launchers? 250mm rail get from t1 to t2 a 20% dps boost. Heavy missile launchers get from t1 to t2 a 25% dps boost. The spec skill also gives misiles an higher dps boost since it's ROF for them and damage for turrets.
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The Hardman
Amarr Sausage Commandos
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Posted - 2006.12.23 10:40:00 -
[94]
Might as well just give the Raven an IWIN button.
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Angry Sheep
Amarr Aur0ra
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Posted - 2006.12.23 11:38:00 -
[95]
Personally I think this is an ok post, the speed thing is correct as an idea.
I would also add flight time to projectiles and leave us pew pew amarr with the only insta weapon :)
Id also like to see amarr have drones more as a secondary weapon, least you missile users can swap and have different ship bonuses rail or missile). Pew pew for me only :/
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Chronos VIII
Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2006.12.23 11:42:00 -
[96]
dear lord, get a scorpion for fleet battles if u cant fly a rokh properly 
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Daka Daka
Boreel Enigma
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Posted - 2006.12.23 13:26:00 -
[97]
how about you get a navy raven and use its bonus's ?
tbh at the end of the day every ship/race has their strenghts and weaknesses.
the whole point of the game is to play!!! and find out what direction is best for you. you can't just get half way there and go its not fair my missiles are too slow. (well if you can't beat them, Join them!)
Dak
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