
Mynxee
Signal Cartel EvE-Scout Enclave
202
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Posted - 2015.10.05 16:31:08 -
[1] - Quote
Thank you, CCP RedDawn, for your attention to exploration!!
Some general thoughts on what I've read so far here:
- I love the hacking mini game but it gets pretty repetitive after you've done a bajillion sites, and is pretty easy to do quickly if one knows to follow the numbers and focus on central nodes in clusters. Long term, it would be neat to have (at least) two styles of hacking mini-games--one for Relics, one for Data--that involve differing skills (for example, a memory and matching minigame in addition to the existing minesweeper-esque minigame we have now). That would be more interesting and serve to help differentiate them.
- I suggested the idea that scanning a can with a cargo scanner have a (small) chance of blowing it up because :defenses: in Chance's thread and would still love to see that happen.
- Would be nice if partially looted cans sensed the intrusion and self-destructed after some random time interval (with no or minor damage to any nearby ship).
Re CCP RedDawn's list of improvements:
- Love the change of Ghost sites to Cosmic Sigs...they are valuable enough that it should take *some* effort to potentially profit even if just from hacking the cans in them til the NPCs show up.
- I always fit both Relic and Data analyzers so forcing use of one or the other doesn't bother me, but also not opposed to the idea of one module that is scripted for either Relic or Data hacking. If that were ever to happen, I would want my time invested in training to use T2 analyzers comped somehow or applied in some useful way...dare I suggest T2 scripts?
- It wouldn't bother me if hacking site income was mainly geared toward what is considered good income from a new player's perspective (rather than what a more experienced player would consider "good"). It might mean that more experienced players would then choose to do harder exploration sites and thus faction hacking site exploration as a starting career would possibly tend to be the domain of newer players (or lazy, risk-averse folks such as myself).
- Drops that have no apparent use (even as collectibles) or value to build are irksome. Glad to see it's on your radar to address this stuff to the degree that makes sense.
- I wish collectible trinkets (similar to the cute stuff we get for Christmas some years but with relevant Faction flavor/humor) would drop once in awhile. I love fun little surprises. Or who knows...maybe stuff that is somehow tied to the lore and currently active story arcs?
Lost in space, looking for sigs...
Blog: Outlaw Insouciant
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