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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.24 22:06:00 -
[31]
Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
Fitting those cap mods give you much more cap to work with in tanking. If your tank was barely not holding before, it will likely hold now with rigs. Maybe try something odd, like two shield boost amps, some CPRs, cap rigs..etc.
You'll suffer in cap boosting (if you have to use the CPRs), but if you can run an XL booster forever and get 150+ shields per second, you're not going to find ery many places that can break the tank.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Lock out
Bald Industrial Corporation
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Posted - 2006.12.24 22:43:00 -
[32]
Originally by: Malthros Zenobia Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
As mentioned earlier in the thread, due to the way EVE calculates these bonuses (multiplying by 0.85 instead of dividing by 1.15), a 15% reduction in cap recharge time yields a better peak cap recharge than a 15% increase in cap storage. The difference is fairly significant, especially with multiple rigs. |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.24 23:46:00 -
[33]
Edited by: Pottsey on 24/12/2006 23:47:35 ôNo. For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them. But you disagreed with him about lvl 4s.ö Have you ever done the math behind it or timed the ships? I have and I am not wrong. The hitpoints ships last a lot longer then most people expect often longer then the regen ships. I have seen plenty of hitpoint ships do lvl 4Æs with ease.
I am not saying the other setup donÆt work. All I am saying is they donÆt always work best. Sometimes they do sometimes not it all depends on how much DPS your tanking.
The problem is people look at the bad regen of the hitpoint ships and go thatÆs rubbish. What they donÆt take into account is you have so many hitpoints you can kill the rats without needing regen. Passive shield tanking guide click here |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.12.25 01:27:00 -
[34]
Edited by: Waagaa Ktlehr on 25/12/2006 01:27:58
Originally by: Malthros Zenobia Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
Fitting those cap mods give you much more cap to work with in tanking. If your tank was barely not holding before, it will likely hold now with rigs. Maybe try something odd, like two shield boost amps, some CPRs, cap rigs..etc.
You'll suffer in cap boosting (if you have to use the CPRs), but if you can run an XL booster forever and get 150+ shields per second, you're not going to find ery many places that can break the tank.
avg recharge = total cap / recharge time.
15% cap increase: new recharge = (1.15 * total cap) / recharge time = 1.15 x old recharge time
15% recharge time decrease: new recharge = total cap / (recharge time * 0.85) = 1.18 x old recharge time
So, for cap/sec, the recharge time decrease rigs are better.
Basically, boils down to: 1 + 0.15 < 1 / (1 - 0.15)  -
- One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.25 04:11:00 -
[35]
Yeah, I keep forgetting to do 0.85*cap and not a 1.15 style division. Math was never my strong point though...
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Ghoest
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Posted - 2006.12.25 04:20:00 -
[36]
Originally by: Pottsey Edited by: Pottsey on 24/12/2006 23:47:35 ôNo. For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them. But you disagreed with him about lvl 4s.ö Have you ever done the math behind it or timed the ships? I have and I am not wrong. The hitpoints ships last a lot longer then most people expect often longer then the regen ships. I have seen plenty of hitpoint ships do lvl 4Æs with ease.
I am not saying the other setup donÆt work. All I am saying is they donÆt always work best. Sometimes they do sometimes not it all depends on how much DPS your tanking.
The problem is people look at the bad regen of the hitpoint ships and go thatÆs rubbish. What they donÆt take into account is you have so many hitpoints you can kill the rats without needing regen.
On tough level 4s(which is all that matters to a Raven) its shields over time not first wave that matters.
A Raven doesnt do damage fast enough relative to the tanking needed for your idea to matter. Tough lvl 4s take long enough that you are worse off for having a poor long term tank.
On the other hand in Level 3s an extender can help a lot if you fly an active shield BC. In lvl 3s a BC can take out half the attackers in 5 minutes so the buffer makes a difference.
I have flown lvl 4s using various Raven set ups and passive tank feroxes. In a Level 4 its regen and resists that matter.
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 08:41:00 -
[37]
ôI have flown lvl 4s using various Raven set ups and passive tank feroxes. In a Level 4 its regen and resists that matter.ö Well every time I watched the hitpoint tank lasted more then twice as long as the regen tank. I find resists matter for sure but regen not so much.
Both setups work though so lets just leave it at that. Passive shield tanking guide click here |

Kazuo Ishiguro
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Posted - 2006.12.25 11:16:00 -
[38]
I wonder which three rigs Pottsey would actually use in this situation, first for a T2-fitted Raven and second for a faction-fitted one? I don't think we've yet seen an opinion on either...
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'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Dragon Lord
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Posted - 2006.12.25 11:56:00 -
[39]
i use 1 cap recharger rig, and 2 exp radius rigs, i can to volly all crusers and bc's apart from thr named ones, most frigs die v fast but i have to put a cpu mod on instead of a pdu II but i only had 2 pdu iis on in the first place, so the cap recharger makes up for the cap recharge loss. Since i never have probs tanking i like the reduced exp radius of my cruise. If you have problems tanking use 3 cap recharge rigs if ur using a gist booster or use the reduced cap needs of shield boosters if your using a normal shield booster, three 10% reductions to 400cap makes quite a difference. 291.6cap and thats with no skills.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 12:32:00 -
[40]
ôI wonder which three rigs Pottsey would actually use in this situation, first for a T2-fitted Raven and second for a faction-fitted one? I don't think we've yet seen an opinion on either...ö I would fit the extender rigs on a Raven for a T2 setup. As for the faction fitted setup I donÆt know, its not really possible to build a faction based passive tank so a faction fitted would be an active tank and I donÆt know what rigs would be best for a faction active tank. I guess I would do something like drones or missile rigs.
Passive shield tanking guide click here |

Ghoest
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Posted - 2006.12.25 13:08:00 -
[41]
Have you ever flown the big lvl 4s solo Pottsey?
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 13:39:00 -
[42]
ôHave you ever flown the big lvl 4s solo Pottsey?ö Yes but only in Gallente ships my brother used to do them in Caldari ships. lvl 4Æs are very easy I donÆt do them anymore as they are not worth the time due to low profits.
Passive shield tanking guide click here |

Ghoest
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Posted - 2006.12.25 14:19:00 -
[43]
Well if you havent even run them in a Raven its kind of silly for you to go on like you are.
The hardest part is not surviving the initial hit. The hardest part is tanking for 20 minutes straight.(and Im not saying they are particularly hard, if you have good gear.)
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 18:12:00 -
[44]
Edited by: Pottsey on 25/12/2006 18:14:11 ôWell if you havent even run them in a Raven its kind of silly for you to go on like you are.ö ItÆs not silly and I didnt mean to sound like I was the pilot. My point still stands, it doesnÆt matter who the pilot is. I have watched other Caldari pilots do lvl 4Æs solo so I know its possible. I ran the math my self and that also says itÆs possible.
Does it really matter that I wasnt the pilot? Passive shield tanking guide click here |

Lienzo
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Posted - 2006.12.25 18:20:00 -
[45]
I'm pretty sure the purpose of rigs is to encourage you to own a small garage of the same ships.
---- "I have not been podded and run out of isk. I am merely camping my hangar." |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2006.12.28 14:11:00 -
[46]
At least in one situation HPis far better thann infinite booster. When you screw something and are fully agroed as soon as you jump in and need to survive 15 secodns to jump If brute force doesn't solve your problem.. then you are not using enough!! |

Borasao
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Posted - 2006.12.28 14:41:00 -
[47]
Edited by: Borasao on 28/12/2006 14:42:00 It's a related rates problem. In active tanking, if something is doing more DPS to you than you can boost plus your small amount of regen, your tank is broken (unless, of course, you can whittle away the dps) regardless if you can run your booster 24/7. With pure HP+resists (passive tank), your tank regen is shield recharge so it's actually more simple to calculate.
Of course, it gets complicated when you add in that the dps should be dropping over time as you whittle away ships from the attacking force.
I do L4s solo in my Raven. I use an active tank (boosting) and can do most of them without warping out (Right Hand of Zazz I warp out after killing the two BS to refit with cruises and to recharge and the Serpentis room in Worlds Collide sends me running to recharge as well but after I kill one of the bs, it's not nearly so bad). I don't run Enemies Abound (only did it once or twice and I turn it down always now) but 5 of 5 is insane.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.29 05:04:00 -
[48]
Originally by: Borasao I don't run Enemies Abound (only did it once or twice and I turn it down always now) but 5 of 5 is insane.
That's actually one of my corp's favourite mission streaks, as it has something for almost everybody (well, except salvage), even if it bums out my Gallente/Minmatar standings.
All in all, we usually run it like this: me in a Drake to tank it, and at least one Raven for firepower (a second Raven and it's a cake walk). After the mission area is cleared, we queue in the miner if he's online (400+k Omber FTW, half hour tops to mine) and pick up the loot in the wrecks (pretty much every ship has tags that sell for a good price).
The mission series has a "revenue potential" of well over 200 mil ISK, and that's not even including the generic loot. All in all, you could earn around 300 mil isk from those five missions on average, and I'm not even talking about the LPs. A three-people team can easily finish them all in about 4 hours. That's 25 mil/hour per person, for minimal effort, smack-dab in the middle of a highsec system. _ My skills | Mod/Rig stacknerfing explained |

comrade captain
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Posted - 2006.12.29 07:39:00 -
[49]
i dont think the reduced missile radius rig applies to torps as they still have a sig radius of 400 after the rig has been fitted. can anyone confirm for certain?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.29 09:28:00 -
[50]
Several people say the same thing, so it appears like only guided missiles are affected (so only light, heavy and cruise missiles... not rockets, HAMs and torpedoes) by that rig... even if the rig does not specify that. So bottom line, the ones that need it most (torps) don't seem to benefit from it.
Wether it's a display bug for unguided ones (so they actually do get a reduction but it's not displayed on screen), or it's a bug (it should reduce, but for some reason it doesn't, and the display is correct)), or even if it's intentional maybe, but not listed in the rig description... that needs more "testing". _ My skills | Mod/Rig stacknerfing explained |

Gorhion
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Posted - 2006.12.29 11:26:00 -
[51]
My raven is using 3 capacitor control circuit rigs, which make it possible to run the shield booster and hardeners indefinitly. Shield repairratio is with my skills and implants 259 hp/sec. The shield is repaired to 100% at every cycle. The only high damage mission not done yet is EA.
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Alth
Caldari Wrecking Industries
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Posted - 2006.12.29 12:33:00 -
[52]
Originally by: Gorhion My raven is using 3 capacitor control circuit rigs, which make it possible to run the shield booster and hardeners indefinitly. Shield repairratio is with my skills and implants 259 hp/sec. The shield is repaired to 100% at every cycle. The only high damage mission not done yet is EA.
How does that stand up against the bonus extraviganza stages?
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.12.29 12:46:00 -
[53]
To Ghoest
Stop arguing with Potssey, For as long as I've been in this game he's been the man in the know on shield tanking. He's right , your wrong.
Alliaanna
Sigh, Supporting someone that used to fly a passive tanked Dominix   
DNC Treasure Hunt !!
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