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Kazuo Ishiguro
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Posted - 2006.12.23 15:24:00 -
[1]
I'm pretty sure that at least one shield boost amplifier rig is worthwhile, but before I plug the other two in, what does everyone else think? --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.23 15:28:00 -
[2]
3x CCC I >>> any of the shield-related rigs Well, EXCEPT maybe the -15% cycle one... but only if your cap can already handle it in the first place anyway. _ My skills | Mod/Rig stacknerfing explained |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.23 15:28:00 -
[3]
Well cap rigs (15% cap recharge) could make PDUs unnecessary, so you could fit BCS in lows while having a badass tank in mids.
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

Kella DelRae
Ammu-Nation
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Posted - 2006.12.23 15:37:00 -
[4]
But after 3 BCUs they arent worth using anymore so what about the other 2 slots?
I put a EM resistance one on my raven so far gonna dd the cap rechargfe and then the reduced cycle time one I believe. Maybe the reduced cycle time one and a Therm resist but thats not as likely.
So what do you say to
EM Resist Rig 15% Recharge Rig 15% Boost Time Reducton Rig
The rigs are too new for me to have memorized their names. |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.23 15:51:00 -
[5]
It's hard to come up with a proper setup. A gist booster can already perma-tank all lvl l4 missions so you dont really need extra cap or shield HP / recharge / resists.
That said, any damage or ROF rigs stacked onto 2 or 3 BCU's will be a total waste of money...
The only rigs real worth it (for a torp raven) would be the ones that reduce explosion radius for missiles. All the others are pretty much useless.
Basilisk Fitting Link |

Kazuo Ishiguro
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Posted - 2006.12.23 15:54:00 -
[6]
I'm not sure I like the idea of an EM shield rig, as it'll be pretty useless for half the time depending on what spread of missions I end up doing. I'm also wondering which order effects are applied in when stacking nerfs take place - if I have a 50% hardener and a 30% rig, which one operates at the higher efficiency? --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Vundar
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.23 16:00:00 -
[7]
You'll end up with 65% either way.
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St Dragon
Blood Association of Dragons
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Posted - 2006.12.23 16:22:00 -
[8]
Originally by: Dark Shikari Well cap rigs (15% cap recharge) could make PDUs unnecessary, so you could fit BCS in lows while having a badass tank in mids.
HeH yea and you could basically fit whatever you wanted into those 2 low slots. Ilove those kind of setups  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Carniflex
Caldari StarHunt
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Posted - 2006.12.23 16:36:00 -
[9]
I am running 2x Warhead Rigor Catalyst I (15% for missiles to damage small things) and 1x Core Defence Capacitor Sa***uard I (cap boosters take 10% less cap).
Got sigature radius on cruise missiles 176 m and XL T2 booster taking around 330 cp / cykle.
Overall quite happy about those rigs. Cruisers get almost full damage most of the time and even frigates die reasonably fast (especially in those missions with drone agro). Granted, perhaps I could fit 3 tanking rigs but as I managed to tank missions before rigs also then I really do not see point. 3 Warhead Rigor Catalysts might be also quite viable option on standard ravens but CPU gets quite tight even with just 2 of them.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.23 16:44:00 -
[10]
Originally by: Kazuo Ishiguro I'm not sure I like the idea of an EM shield rig, as it'll be pretty useless for half the time depending on what spread of missions I end up doing. I'm also wondering which order effects are applied in when stacking nerfs take place - if I have a 50% hardener and a 30% rig, which one operates at the higher efficiency?
The stacking penalties are applied highest-to-lowest.
Basilisk Fitting Link |

Kella DelRae
Ammu-Nation
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Posted - 2006.12.23 16:44:00 -
[11]
Hmmm... heres a crazy idea
2x Capacitor Control Circuit 1x Core Defence Capacitor Sa***uard (The boost cost reducer)
Fill the empty lows with local nanos and a 100mn X-Type AB in a mid...yumm... |

Shadarle
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Posted - 2006.12.23 17:04:00 -
[12]
It really comes down to how easily you tank missions currently.
If you have issues on missions maintaining your tank because of cap issues then you are insane if you take anything but cap rigs.
If you can leave your booster on forever without running out of cap then you have no reason to get cap rigs... unless you're using 5 PDS or some cap power relays to get that done. In which case you're better off using cap rigs and BCS in the lows.
If you're completely good on cap and tank plenty well AND have 3 BCS already then you should think about getting the missile sig radius reduction rigs as they will not have a stacking penalty with other mods.
If you do plenty of damage and tank pretty well then get yourself cap mods and replace PDS with Nanos.
Or if you're using NOS to keep your cap up and would rather fit Tractors then use cap rigs to make up for the lost cap.
Think of rigs as a way to free up low/mid slots. But also realize that BCS do a better job than missile dmg/rof rigs do, MUCH better. On the contrary, cap rigs are nearly equal to PDS. So don't go from a standpoint of, What do I need to add to my ship now. Go from... I now have 4 levels of slots to fill... so I'll plan them all out together.
And remember, rigs can't be changed out between missions... so don't throw stuff in rigs that will only be useful now and again, like resist mods. There is not a ship around that won't get more tanking benefit from a cap rig or a shield rig than a resist rig. And never put shield regen/extender rigs on an active tank.
**********************************************
Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Fuujin
Hadean Drive Yards
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Posted - 2006.12.23 17:37:00 -
[13]
Originally by: Kella DelRae Hmmm... heres a crazy idea
2x Capacitor Control Circuit 1x Core Defence Capacitor Sa***uard (The boost cost reducer)
Fill the empty lows with local nanos and a 100mn X-Type AB in a mid...yumm...
and I need the AB for.......?
Sig removed, please keep all signature graphics in english, email [email protected] if you have any questions - Xorus Hadean Drive Yards Tier 2 BC Pricing |

Horza Otho
Minmatar Silver Star Federation Kurai Komichi
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Posted - 2006.12.23 17:40:00 -
[14]
Cap rigs for sure. --- Eris Discordia is miiiiiine |

Ghoest
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Posted - 2006.12.23 17:45:00 -
[15]
Theres a lot to be said for using rigs to make set ups that let you skip a Gisti B. Im not saying They will quite match a Gisti XL, but I suspect using T1 rigs I could make a Raven that handled lvls 4s pretty well with just T2 equipment.
Right now rigs are way over priced. Eventually they wont be.
Also the explosion radius one is going to make every Raven do lvl 4s faster. This alone makes people saying rigs wont help into liars.
Wherever you went - here you are.
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Kazuo Ishiguro
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Posted - 2006.12.23 22:19:00 -
[16]
Thank you for your advice. I'll set up one with two cap rigs and a shield booster rig and then direct trade it to someone poorer when I want to move up to a faction tank 
If anyone knows any other way of selling one without repackaging it, please post it! --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.12.23 23:28:00 -
[17]
im gonna dump 2x cap regens and somethign else there... mybe rof rig...
but my fit on raven is soo tight enyways.. so dunno... 3x cap recharge ?:P
thats whit torp raven ofc :P
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Dominious
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Posted - 2006.12.23 23:38:00 -
[18]
If you're OK on fitting needs, then go for 3x Capacitor Control Circuit I's. You can't go wrong with these. If you could use extra powergrid to improve your setup then use Ancillary Current Router I's until you're good to go. If you have RCU's fitted, then you definitely need ACR's (above).
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Tunajuice
Convergent Firmus Ixion
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Posted - 2006.12.23 23:56:00 -
[19]
How is your powergrid? Can you fit 6 t2 torps and 2 heavy nos? Might need the powergrid rig for that kind of setup...
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Lubricity
Solidline Enterprise Kith of Venal
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Posted - 2006.12.24 01:27:00 -
[20]
Originally by: Sokratesz The only rigs real worth it (for a torp raven) would be the ones that reduce explosion radius for missiles. All the others are pretty much useless.
Wait, what? The explosion radius rigs work on torps? I just kinda assumed they wouldn't since the skill doesn't...
========== Insert witty quote here |

Bijou delaJewel
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Posted - 2006.12.24 01:50:00 -
[21]
Originally by: Kazuo Ishiguro If anyone knows any other way of selling one without repackaging it, please post it!
You can do a direct trade with someone w/o having to repackage...
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2006.12.24 02:00:00 -
[22]
Originally by: Akita T 3x CCC I [...]
Why 15% recharge bonus instead of 15% cap bonus? You know, 15% more cap automatically means 15% more recharge rate (for some odd reason only CCP knows) PLUS you have more cap in total as a buffer.
Okay the CCC things cost only around half of the other thingies. Apart from that: more cap > more recharge :-P -- This game is still in beta stage |

Lubricity
Solidline Enterprise Kith of Venal
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Posted - 2006.12.24 02:34:00 -
[23]
Originally by: Paigan
Originally by: Akita T 3x CCC I [...]
Why 15% recharge bonus instead of 15% cap bonus? You know, 15% more cap automatically means 15% more recharge rate (for some odd reason only CCP knows) PLUS you have more cap in total as a buffer.
Okay the CCC things cost only around half of the other thingies. Apart from that: more cap > more recharge :-P
Do the math and you will find that you are incorrect. Cap recharge rigs yield a greater cap/s regen boost than cap total rigs. If you really want me to, I can post the math, but I'd rather you do it for yourself and save me the time.
========== Insert witty quote here |

Gor Kraon
Minmatar Shadowclan
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Posted - 2006.12.24 03:50:00 -
[24]
Originally by: Lubricity Do the math and you will find that you are incorrect. Cap recharge rigs yield a greater cap/s regen boost than cap total rigs. If you really want me to, I can post the math, but I'd rather you do it for yourself and save me the time.
Yeah CCCI rigs are marginally better than SMCI rigs (something like 7% better recharge), and other than the price, the only real time they are better is to permanently run some setup. Otherwise recharge + total > recharge. But, since price does matter, i'll use CCCI for now...
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Rafein
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Posted - 2006.12.24 08:16:00 -
[25]
Well, depends on what missiles your using as well.
I tend to use Cruise missiles for level 4's, cause there are usually very few BS, but still a lotta cruisers/frigs. I've been having success with the Rigor Catalyst, which reduces explosion radius 15%, so more damage Vs. smaller targets. With one rig, I can one volley some Cruisers, and still don;t have precision skill to level 5 yet.
Other than that, it's really up to you. I'm probably going with Shield HP rig, cause I like having more shields. (and before someone says Cap is better, I say meh, I've died with cap leftover, I'ver never died with shields left over)
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.24 11:20:00 -
[26]
1 Missile 15% explosion Velocity rig 1 Missile 15% explosion radius rig 1 Cap 15% recharge rig
Works fine here :)
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Shadarle
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Posted - 2006.12.24 17:49:00 -
[27]
"Other than that, it's really up to you. I'm probably going with Shield HP rig, cause I like having more shields. (and before someone says Cap is better, I say meh, I've died with cap leftover, I'ver never died with shields left over)"
That is one of the stupidest things I've heard from a mission runner.
But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant value and may end of dying sometime, which means you'll have to buy a new raven and rigs from me :)
**********************************************
Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Ikanex
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Posted - 2006.12.24 19:17:00 -
[28]
how much additional cpu do Warhead Rigor Catalyst rigs add? How much do they add if you have missle rigging at lvl 4?
Currently in my lows i run 3 BCUs and 2 PDSs
I was thinking of using 1 rigor catalyst and 2 cap recharge rigs, then dropping the 2 PDSs for 1 co proc II and 1 DC.
I use T2 CM launchers, and a T2 setup for the most part, thats the reason for the co proc II.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.24 19:49:00 -
[29]
Edited by: Pottsey on 24/12/2006 19:51:44 ôThat is one of the stupidest things I've heard from a mission runner. But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant valueö I disagree as you do increase your tank by a significant amount a hitpoint based Raven does very well in PvE and PvP much better then a Hitpoint regen setup. In fact the survial time of a hitpoint based Raven can be more then twice as long as an active tank or HP regen passive setup.
If an active tank has enough cap then 1 extender with PDS can work well. Sometimes you need those extra hitpoints as a buffer to kill enough rats to get the DPS down to a level your active tank can tank. It doesnt really matter for the low dps missions but for the high lvl complexs and high dps missions extra hitpoints are very usefull.
One nice trick is to take high hitpoints and high resistance then let 1 freind use 5 shield drones on you. Half the time you dont even need the shield drones.
Passive shield tanking guide click here |

Ghoest
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Posted - 2006.12.24 21:52:00 -
[30]
Originally by: Pottsey Edited by: Pottsey on 24/12/2006 19:51:44 ôThat is one of the stupidest things I've heard from a mission runner. But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant valueö I disagree as you do increase your tank by a significant amount a hitpoint based Raven does very well in PvE and PvP much better then a Hitpoint regen setup. In fact the survial time of a hitpoint based Raven can be more then twice as long as an active tank or HP regen passive setup.
If an active tank has enough cap then 1 extender with PDS can work well. Sometimes you need those extra hitpoints as a buffer to kill enough rats to get the DPS down to a level your active tank can tank. It doesnt really matter for the low dps missions but for the high lvl complexs and high dps missions extra hitpoints are very usefull.
One nice trick is to take high hitpoints and high resistance then let 1 freind use 5 shield drones on you. Half the time you dont even need the shield drones.
No.
For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them.
But you disagreed with him about lvl 4s.
You are wrong.
Wherever you went - here you are.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.24 22:06:00 -
[31]
Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
Fitting those cap mods give you much more cap to work with in tanking. If your tank was barely not holding before, it will likely hold now with rigs. Maybe try something odd, like two shield boost amps, some CPRs, cap rigs..etc.
You'll suffer in cap boosting (if you have to use the CPRs), but if you can run an XL booster forever and get 150+ shields per second, you're not going to find ery many places that can break the tank.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Lock out
Bald Industrial Corporation
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Posted - 2006.12.24 22:43:00 -
[32]
Originally by: Malthros Zenobia Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
As mentioned earlier in the thread, due to the way EVE calculates these bonuses (multiplying by 0.85 instead of dividing by 1.15), a 15% reduction in cap recharge time yields a better peak cap recharge than a 15% increase in cap storage. The difference is fairly significant, especially with multiple rigs. |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.24 23:46:00 -
[33]
Edited by: Pottsey on 24/12/2006 23:47:35 ôNo. For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them. But you disagreed with him about lvl 4s.ö Have you ever done the math behind it or timed the ships? I have and I am not wrong. The hitpoints ships last a lot longer then most people expect often longer then the regen ships. I have seen plenty of hitpoint ships do lvl 4Æs with ease.
I am not saying the other setup donÆt work. All I am saying is they donÆt always work best. Sometimes they do sometimes not it all depends on how much DPS your tanking.
The problem is people look at the bad regen of the hitpoint ships and go thatÆs rubbish. What they donÆt take into account is you have so many hitpoints you can kill the rats without needing regen. Passive shield tanking guide click here |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.12.25 01:27:00 -
[34]
Edited by: Waagaa Ktlehr on 25/12/2006 01:27:58
Originally by: Malthros Zenobia Fit 3 15% cap increase rigs.
Forget about cap recharge rigs. Why have only 15% more recharge when you can have 15% more cap AND 15% more recharge?
Fitting those cap mods give you much more cap to work with in tanking. If your tank was barely not holding before, it will likely hold now with rigs. Maybe try something odd, like two shield boost amps, some CPRs, cap rigs..etc.
You'll suffer in cap boosting (if you have to use the CPRs), but if you can run an XL booster forever and get 150+ shields per second, you're not going to find ery many places that can break the tank.
avg recharge = total cap / recharge time.
15% cap increase: new recharge = (1.15 * total cap) / recharge time = 1.15 x old recharge time
15% recharge time decrease: new recharge = total cap / (recharge time * 0.85) = 1.18 x old recharge time
So, for cap/sec, the recharge time decrease rigs are better.
Basically, boils down to: 1 + 0.15 < 1 / (1 - 0.15)  -
- One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.25 04:11:00 -
[35]
Yeah, I keep forgetting to do 0.85*cap and not a 1.15 style division. Math was never my strong point though...
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Ghoest
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Posted - 2006.12.25 04:20:00 -
[36]
Originally by: Pottsey Edited by: Pottsey on 24/12/2006 23:47:35 ôNo. For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them. But you disagreed with him about lvl 4s.ö Have you ever done the math behind it or timed the ships? I have and I am not wrong. The hitpoints ships last a lot longer then most people expect often longer then the regen ships. I have seen plenty of hitpoint ships do lvl 4Æs with ease.
I am not saying the other setup donÆt work. All I am saying is they donÆt always work best. Sometimes they do sometimes not it all depends on how much DPS your tanking.
The problem is people look at the bad regen of the hitpoint ships and go thatÆs rubbish. What they donÆt take into account is you have so many hitpoints you can kill the rats without needing regen.
On tough level 4s(which is all that matters to a Raven) its shields over time not first wave that matters.
A Raven doesnt do damage fast enough relative to the tanking needed for your idea to matter. Tough lvl 4s take long enough that you are worse off for having a poor long term tank.
On the other hand in Level 3s an extender can help a lot if you fly an active shield BC. In lvl 3s a BC can take out half the attackers in 5 minutes so the buffer makes a difference.
I have flown lvl 4s using various Raven set ups and passive tank feroxes. In a Level 4 its regen and resists that matter.
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 08:41:00 -
[37]
ôI have flown lvl 4s using various Raven set ups and passive tank feroxes. In a Level 4 its regen and resists that matter.ö Well every time I watched the hitpoint tank lasted more then twice as long as the regen tank. I find resists matter for sure but regen not so much.
Both setups work though so lets just leave it at that. Passive shield tanking guide click here |

Kazuo Ishiguro
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Posted - 2006.12.25 11:16:00 -
[38]
I wonder which three rigs Pottsey would actually use in this situation, first for a T2-fitted Raven and second for a faction-fitted one? I don't think we've yet seen an opinion on either...
--------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Dragon Lord
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Posted - 2006.12.25 11:56:00 -
[39]
i use 1 cap recharger rig, and 2 exp radius rigs, i can to volly all crusers and bc's apart from thr named ones, most frigs die v fast but i have to put a cpu mod on instead of a pdu II but i only had 2 pdu iis on in the first place, so the cap recharger makes up for the cap recharge loss. Since i never have probs tanking i like the reduced exp radius of my cruise. If you have problems tanking use 3 cap recharge rigs if ur using a gist booster or use the reduced cap needs of shield boosters if your using a normal shield booster, three 10% reductions to 400cap makes quite a difference. 291.6cap and thats with no skills.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 12:32:00 -
[40]
ôI wonder which three rigs Pottsey would actually use in this situation, first for a T2-fitted Raven and second for a faction-fitted one? I don't think we've yet seen an opinion on either...ö I would fit the extender rigs on a Raven for a T2 setup. As for the faction fitted setup I donÆt know, its not really possible to build a faction based passive tank so a faction fitted would be an active tank and I donÆt know what rigs would be best for a faction active tank. I guess I would do something like drones or missile rigs.
Passive shield tanking guide click here |

Ghoest
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Posted - 2006.12.25 13:08:00 -
[41]
Have you ever flown the big lvl 4s solo Pottsey?
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 13:39:00 -
[42]
ôHave you ever flown the big lvl 4s solo Pottsey?ö Yes but only in Gallente ships my brother used to do them in Caldari ships. lvl 4Æs are very easy I donÆt do them anymore as they are not worth the time due to low profits.
Passive shield tanking guide click here |

Ghoest
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Posted - 2006.12.25 14:19:00 -
[43]
Well if you havent even run them in a Raven its kind of silly for you to go on like you are.
The hardest part is not surviving the initial hit. The hardest part is tanking for 20 minutes straight.(and Im not saying they are particularly hard, if you have good gear.)
Wherever you went - here you are.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.25 18:12:00 -
[44]
Edited by: Pottsey on 25/12/2006 18:14:11 ôWell if you havent even run them in a Raven its kind of silly for you to go on like you are.ö ItÆs not silly and I didnt mean to sound like I was the pilot. My point still stands, it doesnÆt matter who the pilot is. I have watched other Caldari pilots do lvl 4Æs solo so I know its possible. I ran the math my self and that also says itÆs possible.
Does it really matter that I wasnt the pilot? Passive shield tanking guide click here |

Lienzo
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Posted - 2006.12.25 18:20:00 -
[45]
I'm pretty sure the purpose of rigs is to encourage you to own a small garage of the same ships.
---- "I have not been podded and run out of isk. I am merely camping my hangar." |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2006.12.28 14:11:00 -
[46]
At least in one situation HPis far better thann infinite booster. When you screw something and are fully agroed as soon as you jump in and need to survive 15 secodns to jump If brute force doesn't solve your problem.. then you are not using enough!! |

Borasao
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Posted - 2006.12.28 14:41:00 -
[47]
Edited by: Borasao on 28/12/2006 14:42:00 It's a related rates problem. In active tanking, if something is doing more DPS to you than you can boost plus your small amount of regen, your tank is broken (unless, of course, you can whittle away the dps) regardless if you can run your booster 24/7. With pure HP+resists (passive tank), your tank regen is shield recharge so it's actually more simple to calculate.
Of course, it gets complicated when you add in that the dps should be dropping over time as you whittle away ships from the attacking force.
I do L4s solo in my Raven. I use an active tank (boosting) and can do most of them without warping out (Right Hand of Zazz I warp out after killing the two BS to refit with cruises and to recharge and the Serpentis room in Worlds Collide sends me running to recharge as well but after I kill one of the bs, it's not nearly so bad). I don't run Enemies Abound (only did it once or twice and I turn it down always now) but 5 of 5 is insane.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.29 05:04:00 -
[48]
Originally by: Borasao I don't run Enemies Abound (only did it once or twice and I turn it down always now) but 5 of 5 is insane.
That's actually one of my corp's favourite mission streaks, as it has something for almost everybody (well, except salvage), even if it bums out my Gallente/Minmatar standings.
All in all, we usually run it like this: me in a Drake to tank it, and at least one Raven for firepower (a second Raven and it's a cake walk). After the mission area is cleared, we queue in the miner if he's online (400+k Omber FTW, half hour tops to mine) and pick up the loot in the wrecks (pretty much every ship has tags that sell for a good price).
The mission series has a "revenue potential" of well over 200 mil ISK, and that's not even including the generic loot. All in all, you could earn around 300 mil isk from those five missions on average, and I'm not even talking about the LPs. A three-people team can easily finish them all in about 4 hours. That's 25 mil/hour per person, for minimal effort, smack-dab in the middle of a highsec system. _ My skills | Mod/Rig stacknerfing explained |

comrade captain
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Posted - 2006.12.29 07:39:00 -
[49]
i dont think the reduced missile radius rig applies to torps as they still have a sig radius of 400 after the rig has been fitted. can anyone confirm for certain?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.29 09:28:00 -
[50]
Several people say the same thing, so it appears like only guided missiles are affected (so only light, heavy and cruise missiles... not rockets, HAMs and torpedoes) by that rig... even if the rig does not specify that. So bottom line, the ones that need it most (torps) don't seem to benefit from it.
Wether it's a display bug for unguided ones (so they actually do get a reduction but it's not displayed on screen), or it's a bug (it should reduce, but for some reason it doesn't, and the display is correct)), or even if it's intentional maybe, but not listed in the rig description... that needs more "testing". _ My skills | Mod/Rig stacknerfing explained |

Gorhion
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Posted - 2006.12.29 11:26:00 -
[51]
My raven is using 3 capacitor control circuit rigs, which make it possible to run the shield booster and hardeners indefinitly. Shield repairratio is with my skills and implants 259 hp/sec. The shield is repaired to 100% at every cycle. The only high damage mission not done yet is EA.
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Alth
Caldari Wrecking Industries
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Posted - 2006.12.29 12:33:00 -
[52]
Originally by: Gorhion My raven is using 3 capacitor control circuit rigs, which make it possible to run the shield booster and hardeners indefinitly. Shield repairratio is with my skills and implants 259 hp/sec. The shield is repaired to 100% at every cycle. The only high damage mission not done yet is EA.
How does that stand up against the bonus extraviganza stages?
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.12.29 12:46:00 -
[53]
To Ghoest
Stop arguing with Potssey, For as long as I've been in this game he's been the man in the know on shield tanking. He's right , your wrong.
Alliaanna
Sigh, Supporting someone that used to fly a passive tanked Dominix   
DNC Treasure Hunt !!
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