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Thread Statistics | Show CCP posts - 0 post(s) |
Zorneesh
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Posted - 2006.12.23 20:00:00 -
[1]
I have just forked out 150mill on shield rigs. I installed them along with a shield tank consisting of 2 T2 thermal hardeners and 1 EM. Un-docked my Raven and switched the hards on. My Thermal resistence is 83%. Thats 85% with two x 55% thermal + 30% with the thermal shield rig. All my sheld skills are maxed out. THERE HAS TO BE SOMETHING WRONG HERE??? I'm better off without the rigs fitted.. Way better off. Before the rigs were fitted I got 91% thermal resistence and I'm $$$$$ better off!!??
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Talion Shar
Caldari Free Corp
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Posted - 2006.12.23 20:15:00 -
[2]
stacking penalty 4tw!
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Zorneesh
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Posted - 2006.12.23 20:21:00 -
[3]
Well it didn't say anything about stacking penalty on the packet. And now they're in I can't get rid of the useless pieces of cr&p.
CCP what the HELL are you doing??? Why the hell has some turkey nerfed these things so much?? I've just spent 150mill on rigs that do f'all!
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.23 20:28:00 -
[4]
now think abotut the good things.. you can remove some thermal thingys and put somethign else in it (power diag). sorry, no pvp guy.. but so far i like every change ccp made. i "just" adapt
BTW: A GOOD Cache-Cleaner |
MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.24 11:10:00 -
[5]
Olmost all rigs ar usles :)
The best rigs ar the Cap rigs .
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Ficti0n
FireTech Imperium Alliance
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Posted - 2006.12.24 11:35:00 -
[6]
Originally by: Zorneesh Well it didn't say anything about stacking penalty on the packet. And now they're in I can't get rid of the useless pieces of cr&p.
CCP what the HELL are you doing??? Why the hell has some turkey nerfed these things so much?? I've just spent 150mill on rigs that do f'all!
Hahah you remind me of the video on youtube of the angry german kid.
Calm down, its only a ship.
Originally by: Jim McGregor
Even the Matrix had glitches. Spoon, Lag, whats the difference... Neo had to fight for an entire movie to learn how to stop time. We do it every day in Jita.
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Ghitza
Backup Squad
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Posted - 2006.12.24 13:38:00 -
[7]
Originally by: Zorneesh Calm down, its only a ship.
But maybe he spend X hours to get this ship and those rigs? If it was easy work then ok, but if youre working hard to get something and its crap... After revelations many ppl feel this way.
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Archronus Savillar
Gallente Archron Dusyfe Industries
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Posted - 2006.12.24 19:41:00 -
[8]
If the Raven isn't insured Just repack it the rigs should pop off.
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Araxmas
The Blue Dagger Mercenery Agency
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Posted - 2006.12.24 20:05:00 -
[9]
This is why i only use rigs i made. Sure it takes ages to make one but i don't feel like its cost me anything. --------
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Frug
Caldari
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Posted - 2006.12.24 21:51:00 -
[10]
If your time is worthless.
Like linux.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |
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KhAN CyBoRgMkII
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Posted - 2006.12.26 01:51:00 -
[11]
tried using the "TEST" Server first ?
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nutbar
Caldari State War Academy
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Posted - 2006.12.26 10:22:00 -
[12]
The test server may not always be an option, since people may not have the skills to use stuff on there which makes it useless (depending how behind the sp you are on sisi). Second, repacking your ship *kills* the rigs, so you don't get them back, so there's 150mil he just lost and that is quite a bit (for those that don't agree, go shove your t2 bpo in your mouth and shush).
The single worst part of rigs is that they're impossible to "test" out. With implants in your head, it's pretty straight forward since you have only one slot, and there's no stacking penalties and the bonuses are clearly listed. However, ship rigs may or may not be affected by stacking penalties, and are a bit more complex in terms of their net yeild. Personally I really wish you could "test fit" rigs and modules on ships *regardless* of skills, so you could see what would fit, even if you can't use it.
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krenshala
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Posted - 2006.12.26 18:06:00 -
[13]
while i agree there should be a way to test a rig before putting it on the ship permanently (does it highlight the changes when you hover the mouse over it, as it does with other high/medium/low slot items?), he could easily pull a thermal hardener which would probably improve the resists for thermal.
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chinefoo
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Posted - 2006.12.26 22:31:00 -
[14]
Hay well thanks for the heads up either way i am now convinced that salvaging is only a new way to get stuff to recycle!
i read the specs on the rigs and thought hmm neat ill have to try but after seeing this post "ntm" endlessss crying on the game i found a new way to mine THANKS CCP FOR A NEW WAY TO MAKE MINS WITHOUT EXPENSIVE SHIPS!!!! hehe ok a bit over bearing but hay ill make isk
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M'en Dharrk
Underground Liberation Resistance Corps
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Posted - 2006.12.30 15:39:00 -
[15]
You can't reprocess salvage...
Unless you're planning on making the rigs and then reprocessing though... but that would be silly.
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Optical Nous
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Posted - 2006.12.31 10:18:00 -
[16]
Presumably then the shield rig thermal resistance is taken into account before the mods you have fitted... so the stacking penalty is hitting one of your active hardeners.
Rigs are not 'ordinary' modules and I don't see why they should incur a penalty unless you fit several of the same kind of rig, particularly when their effects are generally less than a dedicated module yet taken into account first and penalising anything else on your ship.
ON
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Zorneesh
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Posted - 2006.12.31 18:38:00 -
[17]
My thoughts precisely.. Granted there should be some kind of penalty but certainly not the same nerfing that regular mods get.
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Rawthorm
Gallente The Establishment Establishment
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Posted - 2007.01.01 00:38:00 -
[18]
TBH its a good thing that the stacking penilty applies. The idea of rigs was not to make your ship do the same thing but better. The idea was to make your ships capable of things they were not so good at before, to add some spice and unprectability.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.01.01 07:02:00 -
[19]
ANY item that has a stacking penalty in modules, will have a stacking penatly in rigs. I.e. RoF, resists, etc.
ANY item that does not have a stacking penalty in modules, will not have a stacking penalty in rigs. I.e. cap recharge, cargo space, etc.
Pretty simple rule to go by. The modules tend to mention in the decription if they have a stacking penalty or not.. if the rigs don't, then they should add it in. However, it is pretty basic knowledge and all over the forums.
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Scrutt5
Reikoku Band of Brothers
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Posted - 2007.01.02 02:44:00 -
[20]
Originally by: MMXMMX Olmost all rigs ar usles :)
The best rigs ar the Cap rigs .
Yeah Right, I have a 12k m/s crow, how can all rigs be usless :)
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Bambi
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Posted - 2007.01.02 17:31:00 -
[21]
IS there a chance that you are suffering from a rig drawback, and this is why you have worse stats now? I havent looked at the shield rigs, but all the ones I have seen have a chnce of a penalty too....
[sig banned as it was just too damn good]
Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
EVE-Log
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Mockey
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Posted - 2007.03.09 22:21:00 -
[22]
Originally by: Scrutt5
Originally by: MMXMMX Olmost all rigs ar usles :)
The best rigs ar the Cap rigs .
Yeah Right, I have a 12k m/s crow, how can all rigs be usless :)
used too have now ^^
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Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.11 01:50:00 -
[23]
They work perfectly, you're just not fitting your ship properly.
The reason you fit the rigs, is so you don't have to waste a slot or two on the modules that give you a specific resist. Remove one of those thermals, and you'll find it won't drop, or will drop only a minute amount. That leaves you with a low slot to fit a BCU, PDU, or something else.
You can't expect the resistances to keep going higher and higher, otherwise there'd be no point in officer mods. I mean, what's the point in spending billions for 90%+ resistances, if you can spend far less than that and get the same? --- Cache Clearer |
Michael Caldar
DangerZone Inc.
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Posted - 2007.03.11 11:20:00 -
[24]
Originally by: MMXMMX Olmost all rigs ar usles :)
The best rigs ar the Cap rigs .
Well they're not useless at all if one does not expect miracles. Cap rig is surely a beaut - got 3 of them sitting in my CNR, they work like a charm.
Cargo expanders - yes please! With 3 of those puppies I can load 10 GCCs into a Bustard. Almost 40K m3 payload - I'm certainly not complaining.
Warhead Calefaction and 2x Bay Thrusters - my Drakes' heavies fly as far as I can target for a change... And they do hit harder.
With one Thermal Shield rig and 2x Thermal Hardeners II rough calculation gives ~85% resistance - did you expect more? If so - why?
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Michael Caldar
DangerZone Inc.
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Posted - 2007.03.11 11:25:00 -
[25]
Originally by: Grez That leaves you with a low slot to fit a BCU, PDU, or something else.
You meant "That leaves you with a med slot to fit a Shield Booster or a Shield Booster Amp", right?
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Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.03.12 01:17:00 -
[26]
Originally by: Michael Caldar
Originally by: Grez That leaves you with a low slot to fit a BCU, PDU, or something else.
You meant "That leaves you with a med slot to fit a Shield Booster or a Shield Booster Amp", right?
Yeah, was thinking armour tank there for a second. --- Cache Clearer |
Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.12 10:08:00 -
[27]
Even with stacking penalties you should never end up with less resist than before the extra module was added. So if the OP went from 91% to 83% something is definitely broken. All stack penalties do is making sure any additional module will be nearly useless.
All I can think of is that the stacking calculation s done in the wrong order. It is supposed to penalise the lowest resists the most.
So what you would expect to get is:
55% T2 (no penalty), 55% T2 (lowest penalty), rig1 (more penalty), rig2 (even more penalty), rig3 (penalised to oblivion).
The only thing I can think of to give you less resists than you started must be as follow:
Rig1 (no penalty), rig2 (lowest penalty) rig3 (more penalty) 55% T2 (even more penalty), 55% T2 (penalised to oblivion)
You better bug report it.
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Flynn Tagart
Caldari Two Brothers Mining Corp.
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Posted - 2007.03.12 12:30:00 -
[28]
ive got a drake with 128 seconds shield recharge, with rigs, the full package of T2 relays consists of under 100 seconds, shield rigs are not useless, GG NO RE, ive pwnd deimo's, snipests, tanked off T2 abbaddons while fighting other ppl, and winning with these lovely upgrades, again GG NO RE =D
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.12 20:36:00 -
[29]
Maybe you could have read the forums and seen one of the dozen threads explaining this over the last 2 months and saved yourself this frustration?
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Mog Carns
United Confederation of Corporations
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Posted - 2007.03.12 20:52:00 -
[30]
Date people... look at the date.
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