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Thread Statistics | Show CCP posts - 5 post(s) |

baltec1
Bat Country Goonswarm Federation
16834
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Posted - 2015.10.19 08:53:40 -
[1] - Quote
Leonardo Adami wrote:
Basically you're saying the minmatar ships suck and I agree. Svipul is grossly OP, don't deny that and have stated many times it's the case. I've also stated confessor shouldn't be allowed to use 10mn ab. But that post I quoted was and is bad . And I stand by my previous statement(s). I also feel all AF's need to be looked at before they balance the T3D's because as it stands they're all pretty much crap and they were this way pre t3d's it's just blatantly obvious to even the most obtuse of individuals now.
While I'm here I'll say the Hecate is very well balanced imo and the jackdaw has to much tank and not enough dps.
AF don't need to be buffed the 4 destroyers that are causing all of the imbalance need nerfed.
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baltec1
Bat Country Goonswarm Federation
16838
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Posted - 2015.10.20 07:17:21 -
[2] - Quote
Leonardo Adami wrote:
You're completely wrong in every way. AF's were rarely used before and even less so now
Before t3d were added assault frigates were averaging 50,000 kills a month, this has declined sharply to just 17,000. Assault frigates were one of the most popular classes of ships to fly.
Leonardo Adami wrote:
(I agree the T3d's didn't help this one bit). They were "balanced" prior to the tiercide which was a long while ago and haven't been touched since. I know drugs in eve are good for you but no matter what anyone tells ist drugs irl are bad. Whatever drug you were on when you posted this I highly recommend you stop taking it asap.
They were balanced very well vs the other ships until CCP added these vastly overpowered destroyers, hence the large number of them before the t3d arrived. You seem to have a short term memory.
Leonardo Adami wrote: And no the hecate does not need a nerf. The svipul needs one badly, the confessor needs to be tweaked and the jackdaw needs to be reworked so it has less tank more dps.
All of them need a nerf, they are simply too powerful for what they are. The should have the stats of t1 destroyers with the adaptability because there is exactly zero chance of a t1 destroyer being anything other than fodder to these ships.
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baltec1
Bat Country Goonswarm Federation
16840
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Posted - 2015.10.20 14:16:02 -
[3] - Quote
Lloyd Roses wrote:baltec1 wrote:All of them need a nerf including the Hecate (a destroyer pumping out high end HAC damage from small guns and you don't see that as overpowered? While you're at it, nerf the catalyst. Like, strip half its guns so it doesn't sit there as a 1mil hull pumping out 650dps. 
There is a reason why nobody uses the gank cat to take on anything that can fight back.
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baltec1
Bat Country Goonswarm Federation
16840
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Posted - 2015.10.20 14:46:32 -
[4] - Quote
Stitch Kaneland wrote:
*squints* Harvey.. is that you? Please stop focusing on just the dps of a t3d and take it all in.
Hecate is balanced as its incredibly slow and easy to scram kite that dps. If hecate uses sharpshooter then it sacrifices its tank bonus, which makes it considerably easier to kill. If it stays in tank mode, then it has very poor range. Then that 850dps drops quite quickly. Not to mention its very susceptible to neuts, both in max gank, dual web hull config or single/dual armor rep.
Ive killed every t3d and by far, the one that is the biggest pain in the ass is the svipul, as there is no obvious counter except neuting it to hell with dual webs to hold it. Hecates and jackdaws are easy to kill as well as both are slow with big sigs. The svipul is the main issue with t3d, all 4 dont need to suffer a nerf overhaul.
I am looking at the whole package which is why I see the need for a nerf. As said, other destroyers can hit 650dps, the problem is that the Hecate doesn't need to make the sacrifices that the other destroyers have to make to get that kind of firepower. A gank catalyst cannot for example also fit a 300hp/s tank and a prop mod (that allows the Hecate to travel faster than said cat) and a cap booster and a neut while sporting 600 dps.
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baltec1
Bat Country Goonswarm Federation
16840
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Posted - 2015.10.20 15:31:40 -
[5] - Quote
Stitch Kaneland wrote:
The catalyst has projection baked into the hull and doesnt need a mode switch to project that 650dps.
That nets it 2km more range, this means nothing with blaster boats.
Stitch Kaneland wrote: You are looking at the whole package, but are insinuating all the bonuses are available at the same time. Which is not the case.
All of what I put was available in defence mode aside from the much faster speed which you only need to catch the target, once you catch it you swap to defence mode.
Stitch Kaneland wrote: A rail DD, arty jag, arty thrasher and other scram kite ships (if flown properly) could but a hecate in a bad position.
Same goes for any other blaster boat.
Stitch Kaneland wrote: And no, i have never flown a hecate, ive just killed quite a few of them. So im not trying to prevent a nerf to my favorite ship. I just think nerfing the hecate will push it into an eft warriors wet dream when all they look at is dps. Then they take it out and realize its a joke.
This is the problem, you don't have to make hard choices with these ships like you do with the other destroyers. You sacrifice nothing for switching modes and the fitting room, slots and cap are all far too forgiving.
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baltec1
Bat Country Goonswarm Federation
16843
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Posted - 2015.10.20 18:04:51 -
[6] - Quote
Stitch Kaneland wrote:
The difference is closer to 4km with null. Which is huge in a frig fight when scram kiting. The catalyst can shoot about 250-300dps at scram range with null. More than enough to take down most frigs.
It cant fit a prop mod, scram and web like the Hecate can though.
Stitch Kaneland wrote: Hecate can swap into sharpshooter mode to get similar results (no falloff bonus though) and can hit the edge of scram with null loaded neutrons. To do this it sacrifices its tank bonuses. So id say thats a very reasonable trade off.
Why would you do that when you can web it into void range though?
Stitch Kaneland wrote: Once you "catch" your target. More likely when your target catches you. Dual prop fits are quite common, or just straight AB fits. Once the hecate is scrammed, its prop bonus is useless and can be escaped from assuming you have an AB. Hell ive scram kited hecates with a tornado. Goes like this. Hecate rams target, target scram/webs back and then coasts out of blaster optimal. Now its just a matter of either leaving the fight if you cant break him, or finish the fight.
Personally I would always fit an AB but the Hecate has the option of fitting an AB and a MWD, something the catalyst and Eris cannot do. As I said, there are simply not enough drawbacks on this ship for that much firepower.
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baltec1
Bat Country Goonswarm Federation
16846
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Posted - 2015.10.20 18:51:40 -
[7] - Quote
W0lf Crendraven wrote:
You would fit a ab to a hecate? Thanks for showing up in this thread and thanks for making it clear what you know about them.
I also shield fit megathrons. Perhaps if you experimented with fittings more and followed the top fits on battleclinic less you would get to know more than one fit per ship.
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baltec1
Bat Country Goonswarm Federation
16846
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Posted - 2015.10.20 19:03:57 -
[8] - Quote
Stitch Kaneland wrote:
That is correct, because its range bonuses are baked into the hull. Something the hecate lacks. Prop/web catalysts are fairly common and overcome the whole needing 3 mid thing. Since most frigs wont last long against 500-600dps, having no scram is viable.
Most frigs bug out the second a destroyer lands on them so you aint holding ****, hence why nobody uses a gank cat outside of ganking haulers in highsec.
Stitch Kaneland wrote: You do realize other ships have webs too right?
The two other very high damage destroyers don't though.
Stitch Kaneland wrote:
Again, this is more about pilot skill to beat a hecate. Which is why its balanced..
Tell me why I would use any blaster specialist destroyer over a Hecate.
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baltec1
Bat Country Goonswarm Federation
16846
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Posted - 2015.10.20 19:42:41 -
[9] - Quote
Stitch Kaneland wrote:
No they dont actually. Many frigs dont realize they arent pointed and fight to the end. Ive flown honor point fits frequently and youd be surprised how many dont realize they arent pointed.
I fly them too, most will run and the inability to shut down a MWD will hurt..
Stitch Kaneland wrote: Who said the web was isolated to a destroyer though?
I did when we started to compare the Hecate with the other very high damage destroyers.
Stitch Kaneland wrote: Ganking or for bait fits. Newbro friendly or you just need a dps powerhouse for cheap and have support ships to cover the tackle aspect. I.E, frigate gang with a few catalysts to kill larger ships. Its fairly common in FW.. i know, i know. Things exist other than ganking in HS and roaming nullsec.
So none then because the Hecate will bring more damage, tank, utility, fitting room, cap, and speed than all of the other options can. This is why it is not balanced, the other destroyers must make hard choices while the Hecate can bring all of the options in one fit. It is also the reason why ships like the enyo and ishkur have been relegated to near uselessness, the Hecate out preforms everything in its level and below, same with the rest of the t3d lineup.
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baltec1
Bat Country Goonswarm Federation
16846
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Posted - 2015.10.21 05:36:12 -
[10] - Quote
Leonardo Adami wrote: Based on your responses it's clear you are only out for blood and have no clue regarding balance of the T3ds.
Do you even know how I would balance them? Or is this just another vague attack on someone pointing out how wildly out of whack these ship are compared to the other ships in its class.
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baltec1
Bat Country Pandemic Legion
18275
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Posted - 2016.10.09 04:08:24 -
[11] - Quote
There should be fairly easy ballpark goals with any change.
T3D must not invalidate the other destroyers, T1 destroyers must be a viable option.
T3D should not invalidate all frigates, It must possible for a AF and even T1 frigates to stand some sort of chance vs a T3D.
T3D should not be getting cruiser level stats at all.
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baltec1
Bat Country Pandemic Legion
18276
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Posted - 2016.10.09 08:37:52 -
[12] - Quote
13kr1d1 wrote:
T1 frigs really should never be able to stand up to T1 dessies, let alone T2 or T3. Dessies are meant to wipe out frigs, not be "a slightly tougher frig with a huge sig penalty". If I had to put it in numbers, I'd say that supposing equal abilities and equal fittings and skills learned, a 20 on 20 frig fight should end with 0 on one side and maybe 3 on the other. 20 frigs vs 20 dessies should end with 14 dessies left, if not more.
T1 frigates must stand a chance vs destroyers. Right now it is possible to take on and kill a saber with many t1 frigates if the frigate pilot is skilled enough. I'm not saying it should be easy, just possible to do. An assault frigate should put up a fight vs destroyers and they do until it comes to T3D. |

baltec1
Bat Country Pandemic Legion
18367
|
Posted - 2016.10.26 05:18:23 -
[13] - Quote
Erik Kalkoken wrote:Just seen the newest changes to the T3Ds on Sissi. I really do not understand why there have to be so many changes to the ships. It feels like an over-reactions, which will lead to these awesome ships not being used anymore. They are pretty expensive compared to an AF and even T2 destroyer. I understand the speed change to eliminate the insta-warp feature. that makes a lot of sense. But do you really need to nerf the T3D to the ground? And where is the official communication (dev blog, forum post) about these changes? That people need to find out about this by looking on the test server is very odd. Looks to me that these changes were rushed..... Here is a summary on reddit: https://www.reddit.com/r/Eve/comments/59eu2c/sisi_t3_destroyer_bonus_and_stat_changes_here/
When you have a ship as overpowered as these this kind of change should be expected. It probably isn't enough. |
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