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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1464
|
Posted - 2015.10.09 08:38:01 -
[31] - Quote
Chelsea Dagger X wrote: Stop aggression in hisec completely.....
And then watch the game die.
I watched Ultima Online go this route.
And it died.
Pirates Of The Burning Seas had a great way of handling it..........and I watched the devs kill their own game, due primarily to loudmouthed idiots like you.
And now its dead.
Go play Star Trek Online if you want a game like that., it seems more your speed.
And hey. It's free.

Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
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admiral root
Red Galaxy
3403
|
Posted - 2015.10.09 11:23:48 -
[32] - Quote
Because high sec really needs more nerfs. :(
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Chelsea Dagger X
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2015.10.09 11:46:27 -
[33] - Quote
Mike Adoulin wrote:Chelsea Dagger X wrote: Stop aggression in hisec completely..... And then watch the game die. I watched Ultima Online go this route. And it died. Pirates Of The Burning Seas had a great way of handling it..........and I watched the devs kill their own game, due primarily to loudmouthed idiots like you. And now its dead. Go play Star Trek Online if you want a game like that., it seems more your speed. And hey. It's free. 
You make the assumption that I am some sort of carebear.
The only reason people PVP in hisec is because they want to shoot things that dont shoot back.
|

Glathull
Blue Republic RvB - BLUE Republic
1143
|
Posted - 2015.10.09 11:50:27 -
[34] - Quote
Feyd Rautha Harkonnen wrote:Evidence has recently been discovered on sisi that hyperdunking ( previously validated as 'OK' by CCP) may be killed in a future release with a stealth mechanics nerf. Da faq?Reddit. F
Just because CCP acknowledges that a tactic isn't an exploit of a given set of rules doesn't mean that they like the tactic. It just means that they are trying to have a fair understanding of what the rules mean at the moment.
I thought this would happen eventually. I always thought the statement on hyper dunking carried an undertone of distaste.
There have been examples of this before. I can't really think of one off the top of my head, but there have been situations where x was whined about endlessly, x was confirmed to not be an exploit several times, and then x was suddenly removed from the game by technical fiat.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Lan Wang
V I R I I Ineluctable.
1630
|
Posted - 2015.10.09 11:56:40 -
[35] - Quote
admiral root wrote:Because high sec really needs more nerfs. :(
Its not even a nerf its making people interact and create teamwork, tactics which can be done with 1 character using x amount of ships will now require x amount of characters to achieve the same goal. fix up look sharp and make a fleet :)
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic
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afkalt
Republic Military School Minmatar Republic
2138
|
Posted - 2015.10.09 12:14:13 -
[36] - Quote
Glathull wrote: There have been examples of this before. I can't really think of one off the top of my head, but there have been situations where x was whined about endlessly, x was confirmed to not be an exploit several times, and then x was suddenly removed from the game by technical fiat.
Here you go:
Hobo-bubbling skynet entosis ceptors garage door cynos titan bowling (both types) e-warp bumping to catch supers on login. AoE DDs Deep safes Blap titans The nano age
Coming soon: OGB
And there are doubtless countless more. |

Akasha Jam
Tabby Cat Fan Club
0
|
Posted - 2015.10.09 12:29:49 -
[37] - Quote
Lol. High sec being "emergent game play." I haven't laughed so hard all week, so thanks for that :)
In my opinion, just get rid of high sec all together. Leave a few starter systems (maybe starter constellations where you're kicked out after 2 weeks) and watch the rage from CODE and other pvp washouts roll in. You guys simply got tired of someone firing back so you decided to harass the new players. You're literally the cancer killing this game.
I wholly support CCP doing whatever it can to nerf your "emergent gameplay" and this change in general. Maybe at some point you'll slither out of your neckbeard nests and go do something that takes some cognitive thought.
P.S. - inb4 someone calls me an angry carebear who probably got ganked. More like low sec pvp'er for most of 3 years who did the killing. But if you want to spout lies and ignore reality then to be honest, I can't really expect much else from you. |

Syeed Ameer Ali
Evil Murder Society
57
|
Posted - 2015.10.09 12:34:44 -
[38] - Quote
I always expected that they would nerf this one. Frankly I'm surprised it took this long.
Still, though, it's a shame. Assuming of course that this will actually be rolled out on TQ. It seems like increasingly CCP has this view that goes like, "you can be the villain provided that you do so within this narrow set of conditions that allow for targets to easily opt out and which do not include creative uses of game mechanics". It's a poor attitude to have in a game where pretty much the entire narrative is driven by player generated content. Tactics like hyperdunking are really useful for players to inject content into dry areas on a small, personal scale and as such they are essential to the health of the game.
I'm not too worried though. Every time they change the rules it doesn't take long for some of the more creative types among us to discover the next thing.
everevolutionaryfront.blogspot.com
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Syeed Ameer Ali
Evil Murder Society
57
|
Posted - 2015.10.09 12:39:33 -
[39] - Quote
Akasha Jam wrote:Lol. High sec being "emergent game play." I haven't laughed so hard all week, so thanks for that :)
In my opinion, just get rid of high sec all together. Leave a few starter systems (maybe starter constellations where you're kicked out after 2 weeks) and watch the rage from CODE and other pvp washouts roll in. You guys simply got tired of someone firing back so you decided to harass the new players. You're literally the cancer killing this game.
I wholly support CCP doing whatever it can to nerf your "emergent gameplay" and this change in general. Maybe at some point you'll slither out of your neckbeard nests and go do something that takes some cognitive thought.
P.S. - inb4 someone calls me an angry carebear who probably got ganked. More like low sec pvp'er for most of 3 years who did the killing. But if you want to spout lies and ignore reality then to be honest, I can't really expect much else from you.
Miner, calm down.
everevolutionaryfront.blogspot.com
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Faylee Freir
The Conference Elite CODE.
163
|
Posted - 2015.10.09 13:01:50 -
[40] - Quote
Akasha Jam wrote:Lol. High sec being "emergent game play." I haven't laughed so hard all week, so thanks for that :)
In my opinion, just get rid of high sec all together. Leave a few starter systems (maybe starter constellations where you're kicked out after 2 weeks) and watch the rage from CODE and other pvp washouts roll in. You guys simply got tired of someone firing back so you decided to harass the new players. You're literally the cancer killing this game.
I wholly support CCP doing whatever it can to nerf your "emergent gameplay" and this change in general. Maybe at some point you'll slither out of your neckbeard nests and go do something that takes some cognitive thought.
P.S. - inb4 someone calls me an angry carebear who probably got ganked. More like low sec pvp'er for most of 3 years who did the killing. But if you want to spout lies and ignore reality then to be honest, I can't really expect much else from you. I'm curious, have you ever hyperdunked? I see a lot of people saying it's easy, and they are right... When the pilot logs off. I wonder if you could keep a triple inertial stabbed freighter bumped while dpsing and pulling. I'm not saying it's incredibly hard, but I don't think most people are capable of multitasking in this way while trying to fend off white knights.
It's disheartening for me to read this mainly because I think hisec content creators are some of the most creative and knowledgable of in-game mechanics. Sure most are probably bads but is camping gates or baiting in FW plexes really that hard either? Please if it's not hisec, tell me where I can find elite pvp.
HTFU
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Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1467
|
Posted - 2015.10.09 13:11:14 -
[41] - Quote
Chelsea Dagger X wrote: You make the assumption that I am some sort of carebear.
The only reason people PVP in hisec is because they want to shoot things that dont shoot back.
And here I thought it was because of bubbles, ceptors, bombers, and supercaps.
Hisec is the hardest area to conduct combat in, due to the restrictions. Low and null are easy mode in comparison.
Any moron like you can be an F1 monkey. Getting a blinged out mission bear in a Golem to aggress your assault frigate actually takes skill.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
|

Chelsea Dagger X
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2015.10.09 13:16:11 -
[42] - Quote
Mike Adoulin wrote:Chelsea Dagger X wrote: You make the assumption that I am some sort of carebear.
The only reason people PVP in hisec is because they want to shoot things that dont shoot back.
And here I thought it was because of bubbles, ceptors, bombers, and supercaps. Hisec is the hardest area to conduct combat in, due to the restrictions. Low and null are easy mode in comparison. Any moron like you can be an F1 monkey. Getting a blinged out mission bear in a Golem to aggress your assault frigate actually takes skill.
More assumptions.
It doesnt take skill. It takes your target to have a lack of game mechanics knowledge, and/or a lack of intelligence.
So you've name called twice now. This, combined with your statement about hisec being the hardest area to conduct combat in, forces me to assume that you are actually trolling. Nobody believes that. |

Lan Wang
V I R I I Ineluctable.
1631
|
Posted - 2015.10.09 13:16:27 -
[43] - Quote
Mike Adoulin wrote:Chelsea Dagger X wrote: You make the assumption that I am some sort of carebear.
The only reason people PVP in hisec is because they want to shoot things that dont shoot back.
And here I thought it was because of bubbles, ceptors, bombers, and supercaps. Hisec is the hardest area to conduct combat in, due to the restrictions. Low and null are easy mode in comparison. Any moron like you can be an F1 monkey. Getting a blinged out mission bear in a Golem to aggress your assault frigate actually takes skill.
wouldnt say nullsec and lowsec is easymode, and how does getting a golem to agress your frigate take skill? anyone with half a brain knows thats bait the only skill is finding the idiot in a golem who is going to agress
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic
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Hiasa Kite
Brutor Tribe Minmatar Republic
237
|
Posted - 2015.10.09 13:20:51 -
[44] - Quote
412nv Yaken wrote:MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.
LOGIC Doesn't even need to be a friend nor even another account. Just log your freighter pilot, log a spare character with a day's training into logi and have him rep the freighter.
People to vote for CSM X(in order): Sabriz Adoudel, Cagali Cagali, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Chelsea Dagger X
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2015.10.09 13:23:55 -
[45] - Quote
Hiasa Kite wrote:412nv Yaken wrote:MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.
LOGIC Doesn't even need to be a friend nor even another account. Just log your freighter pilot, log a spare character with a day's training into logi and have him rep the freighter.
Hyperdunking is a solo activity. So your argument is invalid. |

admiral root
Red Galaxy
3405
|
Posted - 2015.10.09 13:24:27 -
[46] - Quote
Chelsea Dagger X wrote:The only reason people PVP in hisec is because they want to shoot things that dont shoot back.
You mean like this? 
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

Hiasa Kite
Brutor Tribe Minmatar Republic
237
|
Posted - 2015.10.09 13:27:23 -
[47] - Quote
Chelsea Dagger X wrote:Hiasa Kite wrote:412nv Yaken wrote:MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.
LOGIC Doesn't even need to be a friend nor even another account. Just log your freighter pilot, log a spare character with a day's training into logi and have him rep the freighter. Hyperdunking is a solo activity. So your argument is invalid. Tell me more about how one player on one account can fly a gank ship, bump ship and bowhead at once.
People to vote for CSM X(in order): Sabriz Adoudel, Cagali Cagali, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Chelsea Dagger X
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2015.10.09 13:29:09 -
[48] - Quote
Hiasa Kite wrote:Chelsea Dagger X wrote:Hiasa Kite wrote:412nv Yaken wrote:MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.
LOGIC Doesn't even need to be a friend nor even another account. Just log your freighter pilot, log a spare character with a day's training into logi and have him rep the freighter. Hyperdunking is a solo activity. So your argument is invalid. Tell me more about how one player on one account can fly a gank ship, bump ship and bowhead at once.
With 3 accounts and 3 monitors |

Akasha Jam
Tabby Cat Fan Club
0
|
Posted - 2015.10.09 13:29:38 -
[49] - Quote
Quote:Please if it's not hisec, tell me where I can find elite pvp.
Novice plexes, t1/faction frigs (not Garmurs) and without links. In cruisers and above you can make a mistake against a skilled player and still have a chance to fix it. Any little mistake in a 45-60 second frigate fight can throw the fight one way or another and be the single reason you lose. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3363
|
Posted - 2015.10.09 13:58:50 -
[50] - Quote
T1 frigate fights = Elite PVP |

Toxic Yaken
Amarr Squad
13
|
Posted - 2015.10.09 14:12:40 -
[51] - Quote
I'm not going to defend hyper dunking as some great form of pvp, it's not. It's just an advanced form of ganking that was easily done with two people, one if the freighter pilot decided to log out during the dunk and stay logged. It was a great way to make tons of isk if you were patient and lucky. It is extremely easy to disrupt, unlike traditional ganking in which a large fleet drops a freighter and is largely unstoppable. You look at thrasher ganking, or vexor ganking, where someone will just blow away a feeble target before they can even respond, it's content, but not one the other player can really react and engage with the other player. At least with hyper dunking really cool things could actually happen.
I'll provide one example:
Two friends and I find a freighter leaving Jita with multiple plastic wraps, and pursue his freighter several jumps and bump him off a a gate. Before we get him off grid, some of his friends show up in frigates and start repping him to show us there's little hope of us bomber dunking. We keep him bumped while contacting friends to put together a fleet to help kill this guy. Shortly after we see a local spike and 20 catalysts land on grid. We got all excited and then they started shooting my bump Mach. They weren't ours. The freighter pilot had gotten a whole FW corp to come and gank us! They did a second pass and we messed up our bump sending the guy into warp. My friend managed to get to the station before the freighter and hero bump the freighter off the docking ring... And then he safe logged because in all the madness we forgot to lock him. The FW guys rejoiced in local and we congratulated them somewhat saltily before returning to Jita.
Sure, most dunks don't go like that, most unsuccessful dunks that I experienced were from anti-gankers that showed up in an osprey and cost us a few hundred mil in bombers or the wreck would get popped. Or I let them get away with bad bumps... >.>
I'll miss it, and regret not doing it more. I'm sure this will just lead to more gank fleets in the major pipes, which is good though
Highsec Spaceboat Pirate
Overly Neglected Blog: http://shiniestneckonsafari.blogspot.ca
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Faylee Freir
The Conference Elite CODE.
164
|
Posted - 2015.10.09 14:13:01 -
[52] - Quote
Hyper dunking is a group activity. Although I can do it all by myself even on a freighter that is still logged in, I enjoy doing it with 2-3 friends. Yeah you split the loot, but when you're dunking whales what does it matter?
Flying a capital class ship shouldn't been seen as a solo activity that can be done with ease and without potential serious issues. Sure not everyone has or can afford multiple accounts, but that doesn't mean the activity of hauling billions in an anti-tanked ship should be made fair for those who are poors and without proper support. Hyperdunking is so easy to prevent and stop, so I don't see what the fuss is all about. That 40b FCON Jump Freighter I killed while the pilot was online was at such a disadvantage huh?
HTFU
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Akasha Jam
Tabby Cat Fan Club
0
|
Posted - 2015.10.09 14:17:18 -
[53] - Quote
Toxic Yaken wrote:I'm not going to defend hyper dunking as some great form of pvp, it's not. It's just an advanced form of ganking that was easily done with two people, one if the freighter pilot decided to log out during the dunk and stay logged. It was a great way to make tons of isk if you were patient and lucky. It is extremely easy to disrupt, unlike traditional ganking in which a large fleet drops a freighter and is largely unstoppable. You look at thrasher ganking, or vexor ganking, where someone will just blow away a feeble target before they can even respond, it's content, but not one the other player can really react and engage with the other player. At least with hyper dunking really cool things could actually happen.
I'll provide one example:
Two friends and I find a freighter leaving Jita with multiple plastic wraps, and pursue his freighter several jumps and bump him off a a gate. Before we get him off grid, some of his friends show up in frigates and start repping him to show us there's little hope of us bomber dunking. We keep him bumped while contacting friends to put together a fleet to help kill this guy. Shortly after we see a local spike and 20 catalysts land on grid. We got all excited and then they started shooting my bump Mach. They weren't ours. The freighter pilot had gotten a whole FW corp to come and gank us! They did a second pass and we messed up our bump sending the guy into warp. My friend managed to get to the station before the freighter and hero bump the freighter off the docking ring... And then he safe logged because in all the madness we forgot to lock him. The FW guys rejoiced in local and we congratulated them somewhat saltily before returning to Jita.
Sure, most dunks don't go like that, most unsuccessful dunks that I experienced were from anti-gankers that showed up in an osprey and cost us a few hundred mil in bombers or the wreck would get popped. Or I let them get away with bad bumps... >.>
I'll miss it, and regret not doing it more. I'm sure this will just lead to more gank fleets in the major pipes, which is good though
Thanks for the insight and entertaining story. I have a lot of respect for guys like you.
I still believe that CODE can implode on itself and Eve would be better off  |

BirdStrike
State War Academy Caldari State
35
|
Posted - 2015.10.09 14:18:09 -
[54] - Quote
Faylee Freir wrote:The only thing this is going to achieve is make stealth bomber gank fleets in 1.0 - 0.8 a thing for me. I am starting (4) new bomber characters in the morning on existing accounts. The funny thing is that we will continue to adapt and learn new ways to use CCPs nerfs against them. I wonder if CCP really even has a vision for this game.
Hello Kitty ship skins coming soon. |

Hiasa Kite
Brutor Tribe Minmatar Republic
237
|
Posted - 2015.10.09 14:19:51 -
[55] - Quote
Chelsea Dagger X wrote:Hiasa Kite wrote:Chelsea Dagger X wrote:Hiasa Kite wrote:412nv Yaken wrote:MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.
LOGIC Doesn't even need to be a friend nor even another account. Just log your freighter pilot, log a spare character with a day's training into logi and have him rep the freighter. Hyperdunking is a solo activity. So your argument is invalid. Tell me more about how one player on one account can fly a gank ship, bump ship and bowhead at once. With 3 accounts and 3 monitors So it's a group activity after all. Glad we cleared that up.
People to vote for CSM X(in order): Sabriz Adoudel, Cagali Cagali, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Tisiphone Dira
New Order Logistics CODE.
363
|
Posted - 2015.10.09 14:21:03 -
[56] - Quote
We gave it a few shots down near Hek a couple of months back.
It's more difficult than I had anticipated, as you say Faylee, we found 2-3 people is ideal. |

Akasha Jam
Tabby Cat Fan Club
0
|
Posted - 2015.10.09 14:23:57 -
[57] - Quote
Tisiphone Dira wrote:We gave it a few shots down near Hek a couple of months back.
It's more difficult than I had anticipated, as you say Faylee, we found 2-3 people is ideal.
Your avatar is amazing. I take back everything I've said about CODE. |

Toxic Yaken
Amarr Squad
13
|
Posted - 2015.10.09 14:28:55 -
[58] - Quote
Tisiphone Dira wrote:We gave it a few shots down near Hek a couple of months back.
It's more difficult than I had anticipated, as you say Faylee, we found 2-3 people is ideal.
More fun too.
Highsec Spaceboat Pirate
Overly Neglected Blog: http://shiniestneckonsafari.blogspot.ca
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Hiasa Kite
Brutor Tribe Minmatar Republic
238
|
Posted - 2015.10.09 14:55:56 -
[59] - Quote
Toxic Yaken wrote:I'm curious why they want to remove it... Hoping to hear reasoning from CCP on the subject. This.
Seeing as hyperdunking can be hard countered so easily, it's obviously not a balance concern. So what exactly has necessitated this change?
People to vote for CSM X(in order): Sabriz Adoudel, Cagali Cagali, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Toxic Yaken
Amarr Squad
14
|
Posted - 2015.10.09 15:05:23 -
[60] - Quote
Hiasa Kite wrote:Toxic Yaken wrote:I'm curious why they want to remove it... Hoping to hear reasoning from CCP on the subject. This. Seeing as hyperdunking can be hard countered so easily, it's obviously not a balance concern. So what exactly has necessitated this change?
Everyone assumes that it's just one more nerf, though it could be that the known exploit(s) associated with boarding ships while criminal (see gigadunking) are better off being outright removed. But again, when (and if) they declare boarding ships while criminal impossible on tranquility, I'm going to be very interested in the dev notes.
Highsec Spaceboat Pirate
Overly Neglected Blog: http://shiniestneckonsafari.blogspot.ca
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