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Dev7
Caldari Elite-East
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Posted - 2006.12.27 00:41:00 -
[1]
Suggesting such ship type like Corvette.. tho I have no idea what it would do.. Suggest what it could do?
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.27 00:54:00 -
[2]
By definition, a corvette's smaller than a frigate, right? I'm going based on Escape Velocity here, not on any actual naval education or experience, so by all means correct me if I'm wrong.
So it would be smaller than a Velator. Are we talking one high slot here?
I don't think it would fit. There's no real gap between shuttles and frigates that needs to be filled. -------------- Civis Ascendant Sum |

James Duar
Merch Industrial
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Posted - 2006.12.27 15:18:00 -
[3]
From Wikipedia:
Quote: A corvette is a small, maneuverable, lightly armed warship, smaller than a frigate but larger than a coastal patrol craft. During the Age of Sail, corvettes were smaller than frigates and larger than sloops-of-war, usually with a single gun deck. Almost all modern navies use ships smaller than frigates for coastal duty, but not all of them use the term corvette (from the French corvair).
This seems like it could actually be a viable ship class with a specific niche: finding and exposing cloaked ships. Lightly armed, with shuttle-like manoeuverability for sweeping an area.
So my guess for a ship would be something with an interceptor's hitpoints that uses a special type of ultra small drone which orbits at an extremely wide range. The idea of the ship would be to sweep through an area to try and decloak a cloaked ship. It would also have to have recon probing abilities with the addendum of being the only ship class capable of scanning down cloakers.
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Sivalente
Murder of Crows
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Posted - 2006.12.27 15:59:00 -
[4]
considering EVE is designed over Capital class ships, with even the frigates, the smallest combat ships being versitile ships, I doubt a corvette is really usefull as a player controled ship. perhaps it would work as a "independant" drone class, like fighters.
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Vol Jbolaz
Sturmgrenadier Inc R i s e
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Posted - 2006.12.27 16:18:00 -
[5]
Could be a useful class. Could use the rookie ship hulls as models, since that is where they would fit.
A class that I'd like to see is a drone tender. I'd like to see a high slot module that gives more drone bay. :)
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Dev7
Caldari Elite-East
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Posted - 2006.12.27 22:20:00 -
[6]
I am not sure about size..maybe between frigate and destroyer?
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Gnord
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Posted - 2006.12.27 22:24:00 -
[7]
I like it as the name of a tech 2 destroyer.
Historically, the name doesn't fit comparing frigate sizes to destroyer sizes, but owell. big whoop I say.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.27 22:49:00 -
[8]
Make em carrier deployed frigates, smaller and cheaper then t1 frigs and no skills required to fly. then corps can put piles and piles of n00bs in them and zerg stuff  -----
[Coreli Corporation Mainframe] |

Spoon Thumb
Crystaline Green Order of the Khanid Crown
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Posted - 2006.12.31 15:55:00 -
[9]
I also like the idea that carriers have a selection of different drones, including bombers and fighters, and I think Corvette could nicely slot under this.
Maybe make them specialised, just as you get various EWAR drones, have EWAR corvettes, or ones that do specific jobs ----- Crystaline Green For Recruitment and Diplomatic contacts, channel KHANIDPUBLIC
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Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2006.12.31 16:13:00 -
[10]
Originally by: Reggie Stoneloader By definition, a corvette's smaller than a frigate, right? I'm going based on Escape Velocity here, not on any actual naval education or experience, so by all means correct me if I'm wrong.
Wikipedia is our friend "A corvette is a small, maneuverable, lightly armed warship, smaller than a frigate but larger than a coastal patrol craft."
I like the idea They were used as anti-submarine hunters, so to flush out cloaked ships sounds like a perfect idea. Use some sort of ping-bomb with no damage
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.31 16:14:00 -
[11]
That would be a neat application, not as a piloted ship, but as a carrier-borne drone.
Adjust fighters to be more effective against smaller ships and less effective against battleships, add in bombers, which are more effective against battleships and less effective against smaller classes, and throw in Corvettes, which work well on fighters and bombers, but aren't great against player ships.
I think that would rock, and it would take away the "Assign fighters, take nap, post killmails" tedium of carrier combat. -------------- Civis Ascendant Sum |

Mephesto Nizal
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Posted - 2006.12.31 16:50:00 -
[12]
Make Corvettes the manned varient of the medium scout drones single module slot for the weaponry, a choice from 3 weapons.
Anti Corvette Missles or Turret Anti Fighter turrets Anti Frigate cannons (also effective against cruisers, these are mounted forward so you have to come in with volleys)
Fighters, the manned varient of light scout drones. These come in 2 classes and all have forward mounted weaponry
Bomber type (Targets corvettes, ship modules) Interceptor type (Targets small drones, bombers, and other fighters)
All these smaller ships are flown in squadrons, numbers depending on type. Say you man a fighter, you'll also have 4 more wingmen under you.
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Mephesto Nizal
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Posted - 2006.12.31 16:58:00 -
[13]
Edited by: Mephesto Nizal on 31/12/2006 16:58:17 These corvettes and fighters are able to dock inside a ship with a dronebay. When given the password or access, you can dock in the dronebays of your friends, and be carrier around for deployment.
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Mephesto Nizal
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Posted - 2007.01.02 02:32:00 -
[14]
Has anyone here done homeworld 2? There are some good ideas for classes smaller then a frigate, just waiting to find it's way to Eve. Corvettes and Fighters. Squadron based flying, flying with 4-7 ships and you being squadron leader. The main difference is these ships are basicly a flying variant of a high module turret or launcher bay. Depending on ship type, most of em have foward mounted weaponry. This is probably the best part, because it's very hard to hit when they are manouvering evasivly. But when they are attacking, they have to fly straight in, with low transversal. The moment of vulnerability. The Devs did say they want to make the modules targettable at one point, bringing in smaller class ships into the fight for that purpose would certainly change a whole lot in the dynamics of battle.
This brings in another idea I thought up, Rig based weaponry. Class defined, like forward cannons on a frigate, or point defence guns/missles on Battlecruisers and Battleships that deal with threats F.O.F style against small crafts.
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Dev7
Caldari Elite-East
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Posted - 2007.01.02 05:00:00 -
[15]
Originally by: Mephesto Nizal
Corvettes and Fighters.
Fighters are already ingame and they are used with carriers!
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Mephesto Nizal
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Posted - 2007.01.02 13:22:00 -
[16]
those fighters have a huge signature radius, but they are drone controlled. We're talking manned fighter/corvette ships...one you sit in yourself 
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Pah Triac
Imperium Technologies Firmus Ixion
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Posted - 2007.01.03 12:31:00 -
[17]
Corvettes should be the Players based ship version of the fighter drones. Your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2007.01.03 12:44:00 -
[18]
why not create a whole new class of drone
"corvette"
then have t1 and t2
Use them as probes except that they are moving probes, sizewise 1m3 a drone so theyre real small! a skill for them would be needed to the maximum capacity of your skill. eg level 1 would mean you could use 1 up to 5. These drones would be classed as drones though so you wouldnt be able to fit and run more drones on the normal size ships (still 5 max of all types of drone)
These drones would have a scanning range of something like 0.5 au for t1 and 1.0 au for t2 and the speed of them because of the size would be about 12000 m/s for t1 and 15000 for t2 (drone nav skill could still improve it)
This would also be a drone that can be "used" in distant space. Command would be something like sweep area rather than engage target for standard drones. at least the drones in distant space thing would be applicable for regular sized ships then.
please refer to my drones post for the rebuild of the drone interface http://oldforums.eveonline.com/?a=topic&threadID=422990&page=3#67
next, how the scanner works
every 10 seconds the drone will broadcast information back to your ship. If it finds anything (including cloaked ships) it will broadcast target in a broadcast box (similar to fleet) These drones would not be anough to uncloak a ship. Only to locate it. Drone searching can be done either 360 degrees or in a specific 5 degree angle notch system.
so you would have a full circle and you could choose which points from your ship the drones should search. angles can be up to 360 degrees. there should also be a flip button so you can do vertical searching.
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Orrin Danestarr
Minmatar Merchants Trade Consortium New Eden Conglomerate
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Posted - 2007.01.03 20:39:00 -
[19]
Originally by: Mephesto Nizal Has anyone here done homeworld 2? There are some good ideas for classes smaller then a frigate, just waiting to find it's way to Eve. Corvettes and Fighters.
Lord, the phrase "Frigate Lost" and "ION Frigate REady" jsut popped into my head
 "Imagination is the key that unlocks the door." - ME |

Sato Khan
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Posted - 2007.01.03 23:08:00 -
[20]
Edited by: Sato Khan on 03/01/2007 23:09:05 Actually in HW2 fighters for the Hiigara are Inteceptors.
Taking the concept for corvettes and applying to EvE terminology, they *could* be ships that specialise in either anti cruiser or interceptor roles. Kind of like a T2 destroyer, that doesnt suck.
Maybe something with a large straight line velocity, rapid lock, but poor manouverabilty, so that they are relativlly strong defensivly, can lock/web/catch up with interceptors or apply NOS/EW to cruisers, but lack the ability to engage in dogfights or use their manouverability to defeat cruisers.
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Mephesto Nizal
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Posted - 2007.01.03 23:43:00 -
[21]
Originally by: Sato Khan Edited by: Sato Khan on 03/01/2007 23:09:05 Actually in HW2 fighters for the Hiigara are Inteceptors.Only those singular manned vessels (nevermind pod technology for the moment). It's just the frigates in eve are allot more refined in abilities then their homeworld counter parts
Taking the concept for corvettes and applying to EvE terminology, they *could* be ships that specialise in either anti cruiser or interceptor roles. Kind of like a T2 destroyer, that doesnt suck.
Maybe something with a large straight line velocity, rapid lock, but poor manouverabilty, so that they are relativlly strong defensivly, can lock/web/catch up with interceptors or apply NOS/EW to cruisers, but lack the ability to engage in dogfights or use their manouverability to defeat cruisers. That would probably be intruding on the assault frigates job
I still think corvettes and fighters should be the manned variants of medium and light drones. (actually capable of launch from your friends dronebay. Load up yer friend in the dronebay, instead of a stupid drone) 
Originally by: Orrin Danestarr
Originally by: Mephesto Nizal Has anyone here done homeworld 2? There are some good ideas for classes smaller then a frigate, just waiting to find it's way to Eve. Corvettes and Fighters.
Lord, the phrase "Frigate Lost" and "ION Frigate REady" jsut popped into my head

"Hull breach, Hull breach!" "For the glory of Makaan!"
Man I'm still playing it, the complex mod though. 
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Lygos
Amarr ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.01.05 07:01:00 -
[22]
Hmm. I like the idea of a ship that cannot warp, or cannot warp without assistance. A different option would be to restrict warp to strictly a single planetary disk (moons and belts) under its own power.
It would have to be a very fast ship. Very small, barely able to fit a pod, subwarp engine, and some kind of utility platform.
It should only be able to fit micro mods, if any mods at all. It shouldn't be able to warp scramble supraluminal craft for lack of raw power. (Meaning it can't fit such a mod period.)
Lots of variants would be nice. Especially if Carriers are involved, because they need a greater variety of deployable things.
Roles: -Anti-corvette: An obvious role. 300m/s
-Anti-drone: Difficult to track by even the smallest drones, instead of destroying them, they subvert drone control and turn them on their owners(or other drones). 2000m/s
-Anti-missile: Able to target, chase, and destroy (or reroute) missiles, possibly including IPBMs. 3500m/s
-Anti-subsystem: Have delicate instruments which are uniquely able to target the layers of subsystems of normal starships. Specialized weapon systems which can damage or hack them over time. Critical EW, defense and damage suppression roles, especially versus ships larger than frigates. One or two subsystem specialties per ship type and no more. Repairs should involve pos facilities. 1500m/s
-Defense screen: Can optimize a larger ships defenses by selecting a nearby target. Like painting it with a tag missile, it allows larger weapons to time their shots with deadly accuracy. Able to home in on and destroy warp bubbles efficiently. Able to disable or subdue webbifier fields around a parent ship (even an AB interceptor or cruiser parent). 1500m/s
Unique characteristics:
-No warpcore -> doesn't show up on long range scans. -No warpcore -> tend to stay off the scanner outside of Nkm in dust clouds, or debris and asteroid fields. -No warpcore -> Very tiny sigs (pod miniwarp engine disabled). -Nimble avoidance systems -> A targetting signature multiplier added to every shot fired on them that increases with distance. -No mods -> most aspects of the ship set by the type -No warpcore -> Has to dock with a carrier to move to another planet or system (doesn't have to wait in line), or access a POS warp accelerator or something. -Uses conventional fuel -> Not big enough to house a perpetual energy generator. -No self repair, no shields, no capacitor, no mods. -Not targetted by npcs. No npc killing power. No warping when logged. No using jumpgates. -Can't target lock anything in a traditional way. Shouldn't need to. -No wreck. No cargo hold. Can't loot anything. -No turrets. No missiles.
Ideally, we design a ship that can actually be used in a fleet situation due to its overall simplicity. All its capabilities and system requirements should be pared down to extremely optimized situations. Its functions should be simple, and highly independent of the connectivity of both parties, so effects should have some staying power that don't require server computing power by the second, nor require constant updates to the involved clients.
Downside: Unplanned destruction of the ship results in automatic pod destruction. Pods can only extricate themselves by docking with mothership, or by running out of fuel and ejecting, which destroys the corvette.
--- T2 Risk | Corp Divisions |

Cygnet Lythanea
The Eiken Club
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Posted - 2007.01.07 03:33:00 -
[23]
How about it as a POS specific drone? Make a POS mod that holds drones, and these 'patrol' the POS and surrounding area looking for hostiles?
She's hunting you, pirate scum...
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Mighty Baz
HUSARIA
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Posted - 2007.01.11 08:06:00 -
[24]
Edited by: Mighty Baz on 11/01/2007 08:03:28
corvette as a miner/sapper ship...it will be great to mine some gate or station or whatever. Lets consider how many mines in cargo should be? and what damage of mine ? what range of mine etc? what moduls needed to destroy or to neutralize of mine field?
what do you think about this specialization?
cheers ______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.01.16 09:23:00 -
[25]
corvette as a minner - signed
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LordKain
The Scope
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Posted - 2007.01.18 08:06:00 -
[26]
signed
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Spoon Thumb
Crystaline Green Order of the Khanid Crown
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Posted - 2007.01.18 13:03:00 -
[27]
How about a new flight sim style engine that lets players take control of Fighters and Corvettes from Carriers.
you know you want it! -----
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