
CaptainMorgan49
Troglodytes of Narnia
9
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Posted - 2015.10.15 20:36:48 -
[1] - Quote
Thoughts: 1) This idea will massively allienate your most committed players who have been in the game for a decade or more and have the prestige of a very highly skilled character. 2) This is a rather naked effort to generate more money, even aside from the aurum sales needed to generate skill extractors, a system giving (in the worst case) a 10:1 ratio of consumed SP to created SP is going to result in many more SP being needed to meet demand - i.e. more accounts that each need an account subscription. 3) Allowing characters to remove skills they don't happen to want any more is a removal of what makes each character unique. My main has survey V (no, I have no idea why I thought scanning moons fast was so vitally important!) and it is these differences that add an interest that be lost, particularly among low to moderate SP characters where there would be very little penalty for lots of respeccing.
Last, please, please do not remove the character bazaar. Saying the bazaar "won't go anywhere for now" is tantamount to saying "we are floating this change and if it goes down well, we will remove the bazaar".
I am completely unconvinced by the argument that it would be hard to integrate the bazaar into the game. Exactly how hard would it be to add "character" to the current contracts system? - You could add search criteria by total SP, level of any skill (or skill combination), name, sec status, etc. etc. - You could fix a character sheet like the players own to pop up on the "show info" command, showing everything relevant to sale in the same format as the current character sheet and replacing the current function of eveboard. - You could incorporate a "value" calculator which would take the market value of all implants off the sell price wanted for a character and divide by the SP the char has to give an "isk per sp" estimate. - You could use both the "sell" and "auction" contract types without need for modification. Such a system would remove a lot of the uncertainty about a characters value and make the finding of what you are looking for much, much simpler than trawling dozens of forum threads.
Is that really all that hard to program? My computer knowings are very limited but it seems to a punter such as me to be quite a small step when it essentially reuses a lot of mechanisms already in game and requires very little new. |