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1. So here's my plan... To kill this freighter. - in Warfare & Tactics [original thread]
Dragoon Flidias wrote: I was thinking of just perma-bumping his freighter until he goes mad. I have been out of EVE for a while so I don't know if this would work with current highsec mechanics. Any holes in this plan? One rather big hole in...
- by CaptainMorgan49 - at 2015.10.28 05:53:21
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2. Citadel trade hubs - in Player Features and Ideas Discussion [original thread]
Ok, clearly I didn't explain myself well enough. What I am suggesting is to take the current sales tax, which is about 1%, and change it to 5% for NPC stations (yes, still with the minor variation for standings). Then allow the owners of citadels...
- by CaptainMorgan49 - at 2015.10.28 05:41:25
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3. Citadel trade hubs - in Player Features and Ideas Discussion [original thread]
The idea I had this afternoon: 1) Nerf NPC stations the same way that NPC corps were nerfed: Add a 5% tax, in this case, a market sales tax. 2) Then allow building of any size of citadel in high sec, including current trade hub systems. 3) Then a...
- by CaptainMorgan49 - at 2015.10.27 17:40:44
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4. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Thoughts: 1) This idea will massively allienate your most committed players who have been in the game for a decade or more and have the prestige of a very highly skilled character. 2) This is a rather naked effort to generate more money, even asid...
- by CaptainMorgan49 - at 2015.10.15 20:36:48
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5. PLEX increase aftereffects: Why I speculated billions on PI material... - in Market Discussions [original thread]
I think it might be a bit more complicated than the OP suggests. The PI demand is for building starbases and running them, many of these starbases are used for large moon mining/reaction operations. When PI prices go up, the profit from running th...
- by CaptainMorgan49 - at 2015.10.03 12:43:45
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6. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I'd agree with the missile guidance buffs empirically because I very rarely see those modules fitted to ships when people I know in eve are linking fits for every job imaginable or creating new doctrines; it follows therefore that they are not cur...
- by CaptainMorgan49 - at 2015.10.02 23:09:41
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7. Ship Masteries?? - in EVE General Discussion [original thread]
Eternus8lux8lucis wrote: Youll hear a lot of people talk about Core Skills, the skills that apply to almost every ship and type that are necessary to train to maximize the other ships training times. These consist of your Powergrid, CPU, Capaci...
- by CaptainMorgan49 - at 2015.09.14 03:12:22
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8. Warp Disruptor drone for revamped BC - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: -1 to a drone with arbitrary "can only go in BC drone bays" rule. so dumb. Not really. - Fighterbombers can only go in supercarriers. - Fighters can only go in carriers and supercarriers. - Frigates can't use geckos. I...
- by CaptainMorgan49 - at 2015.09.14 02:36:53
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9. Warp Disruptor drone for revamped BC - in Player Features and Ideas Discussion [original thread]
Saisin wrote: The goal is to force kitters to switch targets to the primary threat that these drones would be for them, as the kitting meta is so prevalent today, with very little drawback. The stats you have suggested could not be effective...
- by CaptainMorgan49 - at 2015.09.14 02:28:41
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10. Plex Prices - in Market Discussions [original thread]
Sizeof Void wrote: Looks like someone, probably CCP, has been dumping a bunch of PLEX on the market, across most regions, for the past couple of days. Perhaps an attempt to stabilize prices and slow/stop the recent steep upward climb? BTW, if ...
- by CaptainMorgan49 - at 2015.09.14 00:28:48
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11. Entosis multiplier by ship class - in Player Features and Ideas Discussion [original thread]
Smartbombing is a neat trick but easily avoided, it only catches lazy or unlucky people. You can't smartbomb the gate itself, so taking a bit of care to bounce and then approach from a different angle will save the interceptor most times. Also, if...
- by CaptainMorgan49 - at 2015.09.14 00:12:53
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12. Warp Disruptor drone for revamped BC - in Player Features and Ideas Discussion [original thread]
+1 to the "terrible idea, unbalanced no matter how you did it". These drones would completely replace all the interceptors and frigates in a fleet that normally tackle. Dictors might still see some use but all the other light ships that give a fl...
- by CaptainMorgan49 - at 2015.09.13 23:15:30
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13. Entosis multiplier by ship class - in Player Features and Ideas Discussion [original thread]
Saisin wrote: capitals should remain tools for grid congrol, to support subcaps during entosis. You will drive smaller groups from sov warfare by making bigger ships entosis faster, and we woild be back to square "******* Dominion" one and no,...
- by CaptainMorgan49 - at 2015.09.13 21:41:45
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14. Entosis multiplier by ship class - in Player Features and Ideas Discussion [original thread]
The recent announcement that troll-ceptors were being removed is a good step in the right direction, but I'd like to suggest a further change to the entosis mechanic: Introduce an "Entosis Multiplier" stat for every ship. The idea of this would ...
- by CaptainMorgan49 - at 2015.09.12 13:20:36
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15. launcher no patching - in EVE General Discussion [original thread]
xstonex wrote: launcher has its own directory delete that then run repair tool from main folder in eve Got is sorted. Thanks for the help :)
- by CaptainMorgan49 - at 2015.08.27 14:35:16
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16. launcher no patching - in EVE General Discussion [original thread]
Rakot Trooper wrote: How i fixed it for me: 1. Delete Launcher folder 2. Run Repair (don't run game yet) 3. Download EVE_Online_958007-958315_win.patch from here: https://drive.google.com/folderview?id=0B9jImRTV8tLsflRZV2J3OFF4TG5TeE1RaS1ST...
- by CaptainMorgan49 - at 2015.08.27 14:16:46
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17. Cannot patch EvE - in EVE General Discussion [original thread]
Kain Bastage wrote: Same here, launcher not doing anything but Creating Patch 0.0%. Closing it just crashes it and have to close it via task manager. Same here. Launching the repair tool doesn't even open the repair tool either. Much like ...
- by CaptainMorgan49 - at 2015.08.27 14:02:37
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18. Optional alt identification - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: I have the alts that I want people to associate with my main having a similar name (whichever of these alts I'm on - you can still call me Xe) I have the alts I DON'T want to be recognised on as a completely different name. ...
- by CaptainMorgan49 - at 2015.08.21 01:07:48
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19. Optional alt identification - in Player Features and Ideas Discussion [original thread]
Thanks for all the positive feedback guys. It's good to know that this is something that annoys other people too! I had forgotten that titles are a way of keeping track of a persons characters. It could certainly be done that way but there are a ...
- by CaptainMorgan49 - at 2015.08.18 23:29:26
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20. Optional alt identification - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's what the Notes tab in the char info is for. Use it. I have done in the past. But it's a pretty sub-optimal solution. It means you have to [show info] and then go to the notes field every time you want to check who s...
- by CaptainMorgan49 - at 2015.08.17 18:45:54
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