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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.27 12:37:00 -
[1]
One of the ongoing whines is that local is used for intel, blah, blah.
So how about making local exactly what it says on the tin.....Local. Make the area of coverage smaller. Within 10,000 km of a station, belt, gate, or wherever you happen to be.
If someone warps in, they appear on your local. If they warp out, they leave your local.
Add a system channel which only lists pilots who have spoken in that channel, but still shows the number of pilots in the system (so you know you aren't talking to yourself).
Problems?
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Gariuys
Evil Strangers Inc.
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Posted - 2006.12.27 12:42:00 -
[2]
Yes one tiny problem... using local for intel is required, and was just made a helluvalot easier... so dont really see the point.
Having enemies show up when they're warping into me isn't exactly timely enough to make the decision to not engage etc. etc.
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Destiny Calling
Sanguine Legion
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Posted - 2006.12.27 12:43:00 -
[3]
i don't like it.
Im a pirate and local is valuable, but beyond that its a social thing. Meet and greet, trade stories, just part of the game experinence.
Region chat would be great :)
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.27 12:46:00 -
[4]
Originally by: Destiny Calling Region chat would be great :)
This already exists. Look in your channels.
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Luthor Xavier
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Posted - 2006.12.27 12:47:00 -
[5]
The largest problem would be the significant load on the servers to calculate the distance between ships and the stations. Can you imagine what the lag in Jita would be like?
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Destiny Calling
Sanguine Legion
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Posted - 2006.12.27 12:53:00 -
[6]
Originally by: Brutor Shaun
Originally by: Destiny Calling Region chat would be great :)
This already exists. Look in your channels.
Yes but no one else is in it
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D'Jannek
Amarr StateCorp
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Posted - 2006.12.27 12:53:00 -
[7]
Isn't that idea called the overview.
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.27 13:01:00 -
[8]
With no local pirates would have a hell of a lot harder time to find their preys, for larger fleets you would need half the fleet in covert ops, don't think it's gona happen.
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Stakhanov
Gallente Newbies On Xstacy
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Posted - 2006.12.27 13:03:00 -
[9]
Definitely the overview (for grid) ; scanner covers everything in range of your position that isn't on it. You can see characters on local , you can see ships on the scanner , and you can see characters and their ships on the overview.
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Ga'len
Amarr
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Posted - 2006.12.27 13:11:00 -
[10]
Originally by: D'Jannek Isn't that idea called the overview.
You hit the nail on the head my friend.
Yes, I am the execption that defines the rules. |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.27 13:23:00 -
[11]
There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant. ___
The world isn't going to end; we're not that lucky... |

hangnoose
Caldari Repo Industries
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Posted - 2006.12.27 13:35:00 -
[12]
Originally by: Nero Scuro There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant.
So how do you know if war targets are in system?
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.27 13:48:00 -
[13]
Originally by: hangnoose
Originally by: Nero Scuro There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant.
So how do you know if war targets are in system?
Loads and loads of covert ops, cos then you don't need to covert just one system, it's a bad idea and it would change eve more then any nerf in the last 2 years.
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.27 13:52:00 -
[14]
Originally by: Destiny Calling
Originally by: Brutor Shaun
Originally by: Destiny Calling Region chat would be great :)
This already exists. Look in your channels.
Yes but no one else is in it
Yep - and why is that? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

PCaBoo
Newbies On Xstacy
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Posted - 2006.12.27 13:54:00 -
[15]
just make ships indestructible...
________________________________ Caldari's are the Chosen people! |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.27 13:55:00 -
[16]
Originally by: Ishmael Hansen
Originally by: hangnoose
Originally by: Nero Scuro There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant.
So how do you know if war targets are in system?
Loads and loads of covert ops, cos then you don't need to covert just one system, it's a bad idea and it would change eve more then any nerf in the last 2 years.
Adapt?
It's not such a big deal in 0.0. Any target is a war target.
As for targets in empire - if it stops you from finding them, GOOD. Empire does not a good warzone make. It might stop the wannabe-PvPers from wussing out and only wardeccing targets in empire. ___
The world isn't going to end; we're not that lucky... |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.27 13:55:00 -
[17]
Originally by: Lord WarATron
Originally by: Destiny Calling
Originally by: Brutor Shaun
Originally by: Destiny Calling Region chat would be great :)
This already exists. Look in your channels.
Yes but no one else is in it
Yep - and why is that?
Because they have the omniscient local instead? ___
The world isn't going to end; we're not that lucky... |

hangnoose
Caldari Repo Industries
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Posted - 2006.12.27 13:59:00 -
[18]
Originally by: Nero Scuro
Originally by: Ishmael Hansen
Originally by: hangnoose
Originally by: Nero Scuro There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant.
So how do you know if war targets are in system?
Loads and loads of covert ops, cos then you don't need to covert just one system, it's a bad idea and it would change eve more then any nerf in the last 2 years.
Adapt?
It's not such a big deal in 0.0. Any target is a war target.
As for targets in empire - if it stops you from finding them, GOOD. Empire does not a good warzone make. It might stop the wannabe-PvPers from wussing out and only wardeccing targets in empire.
Not saying your idea is bad... I wouldn't mind local that way, but there are alot of corps and alliances who do have war targets in empire, and small corps/alliances with only 4-5 people online can pass through systems that can contain war targets, but they would never know it. Covert ops would play a major role in finding them of course, but without the man power they need searching each and every system for a war target would be brutal.
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.27 14:18:00 -
[19]
Originally by: hangnoose Not saying your idea is bad... I wouldn't mind local that way, but there are alot of corps and alliances who do have war targets in empire, and small corps/alliances with only 4-5 people online can pass through systems that can contain war targets, but they would never know it. Covert ops would play a major role in finding them of course, but without the man power they need searching each and every system for a war target would be brutal.
Empire wars ATM are just - get in a big blob with no real planning involved, roam around and use the ever-present, always-correct local to find targets and gank/camp them.
Without local it'd make empire wars a little more cut-throat. You could never lower your guard. No more 'roaming' and just hoping you find a target at random. You'd have to use locator agents to find where your targets have mission agents/manufacturing locations/BPO strongholds/etc, then stake them out and take them down while trying to remain hidden and secret 'n stuff. Ie - fun!
Instead of now which is just 'let's go get in a blob and warp around until we find a target in local, then rely on luck/alt spies to warp in on the target before he notices us in local and docks/logs'. Ie - not so much fun. Unless you just like watching ships go bang with no thought put in. ___
The world isn't going to end; we're not that lucky... |

Bastogne
Caldari Merch Industrial
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Posted - 2006.12.27 14:34:00 -
[20]
I like local just how it is.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.27 16:16:00 -
[21]
Originally by: hangnoose
Originally by: Nero Scuro There's an easier solution, and it doesn't take loads of processing, server and coding time. Set the EVE channel to only show people when they talk and let people use the overview for intel like it's supposed to be.
The mechanics for only showing people when they talk are already there. It would take about 3 seconds to switch it. And CCP themselves have said that local was never supposed to be used as an intel tool. You'd keep the social aspect (since you're still free to chat if you like) and it'd reduce smack too (because people would be less inclined to open their big gobs if they thought it'd give themselves away).
I really don't see why CCP don't do this when they've said that they should themselves. Add standings to local and you've just killed any attempt at sneaking and cat and mouse games that you could've possibly had, not to mention made the cov-ops ships basically redundant.
Locator agents?
So how do you know if war targets are in system?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.27 17:41:00 -
[22]
"Adapt?
It's not such a big deal in 0.0. Any target is a war target."
"how do you know there's fruits in fridge"? "it's not big deal, any fruit is edible"
hopefully this shows nonsense of your response better. In other words, you completely dodged the issue raised, which is how you know there is any target in system to begin with. (be it 'war target' or otherwise)
Try to be more precise than just vague "adapt" which is really shortcut for "i have no bloody clue but i'll try to sound tough and cool and hope no one notices".
Oh, and if you consider "locator agents" valid PvP mechanics... right, it makes such a sense to require grinding PvE content to raise standing with PvE faction so you can use their help for viable PvP that doesn't involve said PvE factions in the slightest.
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Xoria Krint
The Movement
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Posted - 2006.12.27 17:45:00 -
[23]
Any idea is better then how it is atm. ---
My Movies
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commander tycho
Minmatar Blood Inquisition Sani Khal'Vecna
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Posted - 2006.12.27 19:27:00 -
[24]
Edited by: commander tycho on 27/12/2006 19:28:11 Ok, tell me. How would a solo pvp-er hunt war targets in busy systems like jita? Spend absolutely ages finding out who everyone is, find there are none then move on to next system...? Sounds fun! 
With the way it is now you will know there is a war target in system, but it doesnt tell you where. You still need to work for that.
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Bastogne
Caldari Merch Industrial
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Posted - 2006.12.27 19:42:00 -
[25]
Local should be left just the way it is IMO. I really wish people would stop tossing around that dev quote about the channel too. Devs also said we'd have system wide belts around a year ago but we all know how that panned out.
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.12.27 19:46:00 -
[26]
Local should be removed. And for those saying that it is a vital intel tool, read my sig
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2006.12.27 19:48:00 -
[27]
Edited by: Galk on 27/12/2006 19:49:02 The chat channels that are the most fun, are allways the ones where you don't see anybody there till they speak.
I find those ones to be absolutley full of vibrant conversation...... errr not:/
Seriously guys, look out of the cage for a sec, the game is dull enough as it is.... removing the faces from local in faction empire space would make it 10 times worse for most people.
______
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Tachy
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Posted - 2006.12.27 20:01:00 -
[28]
Originally by: D'Jannek Isn't that idea called the overview.
That broken piece of spacecow dung?
It highlights objects kinda randomly. It allows to target stuff behind it. It lags most when you'd need it most. It stops working and you don't have any indicator it doesn'twork unless you'd need the uptodate info. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Siakel
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Posted - 2006.12.27 20:31:00 -
[29]
Originally by: Ishmael Hansen With no local pirates would have a hell of a lot harder time to find their preys
. . . What?
Do you really believe this? It means a Pirate has to jump in, warp a few times and scan 3-4 times to find a target.
While the 'prey' has to hit the 'Scan' button every 2-3 seconds or die because he didn't know a hostile was in system.
And how are alliances supposed to secure their space? They'd need an awake Covert-Ops ship on every gate in every system they claim 24/7, or soon enough they'd have hostiles killing their NPCers, Miners, and people who are travelling with absolutely no way to find them, or even know if they are there anymore.
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BlackMoon Thrawn
the Organ Grinder and Company Tactical Narcotics Team
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Posted - 2006.12.27 21:14:00 -
[30]
Is there any other argument for removing local besides a dev said it's use for intel wasn't intended? Useing the bookmark system to make warpable points between stargates wasn't intended either, but a solution to the db problem those bms caused, included a mechanic even simpler than gtg instas.
Just because something is being used in a different way than the devs thought of when they designed it doesn't mean it's wrong, let alone a reason to remove a long standing game mechanic in and of itself. In fact, I would say looking at what they have done in revalations your arguement is even weaker.
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Bastogne
Caldari Merch Industrial
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Posted - 2006.12.27 21:19:00 -
[31]
Originally by: BlackMoon Thrawn Is there any other argument for removing local besides a dev said it's use for intel wasn't intended? Useing the bookmark system to make warpable points between stargates wasn't intended either, but a solution to the db problem those bms caused, included a mechanic even simpler than gtg instas.
Just because something is being used in a different way than the devs thought of when they designed it doesn't mean it's wrong, let alone a reason to remove a long standing game mechanic in and of itself. In fact, I would say looking at what they have done in revalations your arguement is even weaker.
Agreed.
Also when can we get an anti-pirate smiley?
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Kyguard
Fire Mandrill
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Posted - 2006.12.27 21:26:00 -
[32]
What people don't realize is that local is the same thing as instas. People complained about them, but very few actually knew what they were talking about.
Local can't be removed. Period. -
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EPSILON DELTA
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Posted - 2006.12.27 22:36:00 -
[33]
How about remove local and extend the scanner range to the whole system
then people would have fun spaming the scan button.
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Kismet X
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Posted - 2006.12.27 23:05:00 -
[34]
Local as an intel tool is handy and I use it myself.
That being said... I still think it should either be removed entirely, only available to those who are docked, or have the pictures removed entirely without a way to restore them. ____________________________________________________________________ "[D]rones are the alternative to everything... you defer all your combat to your cat herding skills" -Fryx, 1 |

Kayle Ki
Ktaomai Knights Of the Southerncross
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Posted - 2006.12.27 23:33:00 -
[35]
Removing names and numbers from local would-
Free up more 0.0 space. You won't see 400 man alliances claiming 3 regions, because they have to pack themselves tighter to actually defend their space.
Allow for guerrilla warfare. You'd actually be able to sneak small gangs into hostile territory, and have a chance at attacking them with suprise, an element sorely lacking in EVE.
Result in more fighting and less "dock and wait". As it is currently, I can enter a hostile station system in a t1 frig, and instantly 20 people dock. That's not fun for me, and it sure isn't fun for the 20 people docked and waiting for the hostile to leave.
Allow for and require far more tactical movement in fleet battles. It would actually make use of the new gang system for squads and what not, splitting groups up, instead of moving as a massive blob. Currently you can move as a blob, because there's no suprise anyway. With local gone, if you can get through a gate and away from it before somebody passes by, you've gotten into the system undetected. If you do that in waves of squads your chances go up. You can then camp various points in the system, and have roaming teams ferret people out of the belts into the suprise camps at gates/stations.
Require more teamwork for non-pvp oriented tasks in potentially hostile areas. Ratters would need to think about being PvP capable, miners would want escorts, patrol teams would actually serve a valuable role.
-----
It won't happen for various reasons stated above until -
- System scanning becomes more effective and more common place. The Kali revamp to scanning was a step in this direction.
- Functions are added to the system map for better coordination
- Possible constellation sovereignty additions, allowing scanners to be installed at gates to notify when somebody enters a system. Some sort of advanced detection system for heavily occupied space.
The devs have said they don't like local acting as an intel tool, but won't change it until alternate tools are available to serve a similar role. That doesn't mean that there will be some other random window that just tells you who's in the system, it just means the other tools we have need to be improved/expanded to compensate. It's a work in progress, but one that I believe if/when they are ready to implement it, will do wonders for EVE.
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Ayari
Caldari Caldari Independent Navy Reserve
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Posted - 2006.12.27 23:35:00 -
[36]
I'm in agreement with the idea of stopping players from showing in local unless they say something. But this would require a small bone to be thrown for people who rely on local to stay alive.
The directional scanner should show more information about the character associated with the vessel, including name, corp and standings. There should be a new drone or probe that can be launched that acts as an early warning beacon. These beacons would be configurable like a directional scanner, but with vastly shorter range, say... 2000km. Also, you have to be in the same system for it to work, and any probe left unattended will self destruct. The probes are also destroyable, but follow the same concord flagging rules as cans.
This would allow miners to see anybody entering a system, and run to ground if they need to.
I'm happy for them to make Local ineffective as an intel tool, but they need to make scanning a lot better as well.
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Bastogne
Caldari Merch Industrial
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Posted - 2006.12.27 23:58:00 -
[37]
How about we stop having so many complaints about local and instead give a skill that allows you to qeury a gate for a 200km scan of the gate that it links to, so you can tell if there is a camp there. This would push pvp away from gates while not nerfing gate camps into the ground. You could still camp gates, but the idea would be to catch people approaching the gate with dictor bubbles or bump techniques/max DPS instead of the old slamming someone as soon as they enter the system. It would work against AFKers too, as pirates could query the gate and get advance notice of an approaching ship on autopilot & such.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.28 02:28:00 -
[38]
Edited by: j0sephine on 28/12/2006 02:31:35
"As it is currently, I can enter a hostile station system in a t1 frig, and instantly 20 people dock. That's not fun for me, and it sure isn't fun for the 20 people docked and waiting for the hostile to leave."
That's because single enemy in local causes people make natural presumption it's a scout for dozen+ strong gank fleet hanging on the other side of system jumpgate. Which is a result of lack of tactical information (no good way to tell if this is or isn't the case without going to that system with supposedly camped entrance point ... or waiting quite a while for the map to update)
People turtle up when facing the unknown. Now figure out the easy to see outcome of providing them with even less tactical info than they get nowadays, when the local is killed.
simple example: how many do you think will even undock when they have no way to tell if there isn't ganker or five hanging right in the outdock area and waiting for them, completely invisible because well, they don't show in local and stations have no windows, apparently? :s
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DefJam101
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.28 02:42:00 -
[39]
Originally by: Destiny Calling Edited by: Destiny Calling on 27/12/2006 14:40:19 edited for simplicity
your idea is bad
Im gonna take a few moments to lol @ this ^^
Originally by: Destiny Calling Edited by: Destiny Calling on 27/12/2006 14:40:19 edited for simplicity your idea is bad
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