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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1948
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Posted - 2015.10.27 19:00:37 -
[91] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much isk into the economy, compared to nullsec ratting for example. I think you misread my comment... I meant with how successful players are at running them, when is the inevitable nerf bat going to hammer them? there are a few small very direct nerfs that could be made to reduce blitzing income, and not really hurt the general population.
personally I'd like to see a risk/reward balance pass, feel like there are a lot of little oddities in the system. That said risk/reward is more complex than high/low/null/wh. Imo you shouldn't compare afk ishtar ratting to lv4 blitzing. Where FW has multiple sub parts, offensive/defensive plexing, and missions. to call for nerfs to whole groups of sec bands is just overly simplistic and not useful.
CCP seems to have some ideas too https://www.themittani.com/features/huge-changes-coming-drifters-standings-and-more
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 19:46:23 -
[92] - Quote
Quote:- The Burner mission AI will eventually be adapted for every NPC ship in the game. That being said, CCP does expect some bugs and weird behaviors, and will keep an active eye on NPC behaviour. Burner missions might also be expanded to the Opportunity system as a part of the new player experience. - CCP knows that there needs to be a greater variety of missions. There are no plans to make the missions safer for the mission runners. Hiding things behind locked acceleration gates is not good gameplay.
Those two points especially make me pretty excited.
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Arthur Aihaken
CODE.d
4703
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Posted - 2015.10.27 20:05:33 -
[93] - Quote
Anize Oramara wrote:Those two points especially make me pretty excited. The PvE ideas are all pretty exciting, to be honest. Tribute in particular sounds quite appealing...
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 20:21:31 -
[94] - Quote
Hmm actually this is probably the most important part of that whole article:
Quote:Tracking player participation is a very big part of moving forward. From Data sites to Rogue Drones, Burner missions to highsec Incursions, CCP knows what content players are engaging in, and what players are being rewarded with. When confronted about highsec Incursions, for example, CCP Affinity stated that Sansha Incursions running forever does not make much sense. For now, they will likely bump up the payout for null and low Incursions. Rogue Drones and Data Sites are also being discussed due to remarkably poor player participation.
CCP knows that they can make a mechanic as engaging and 'fun' as they want but if it's not giving players worthwhile rewards no one is going to run them ever. And they can track this.
I feel this is where CCP struck the goldmine with burners. It's fun and engaging, a lot more so than semi afk pressing f1 every 30 seconds watching battleship after battleship slowly get chipped at and explode, while still paying out a very nice amount of both isk and LP. The LP that helps reduce the impact of the isk injection by acting as an isk sink. It gives a reason for players to have multiple ships in station and for them to be constantly switching from one to the other.
And yea the tribute system sound kinda nice actually. lot of potential there or some interesting rewards. 30 day police skins anyone?
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Ion Kirst
KIRSTONE ALLIANCE
161
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Posted - 2015.10.27 20:54:53 -
[95] - Quote
IMHO . . .
It seems like eventually everything in EVE reaches a peak and then fades, or it becomes common place. If it all becomes easy to do, then really what's the point.
Let me try to explain my thoughts.
Any player just starting out doing L1 missions is in awe. They progress to L2, find things a bit tougher. On thru L3 to L4s.
Eventually, L4s become boring, like Anize said, " pressing F1 every 30 sec" over and over.
Then Burner missions appeared. I lost a few ships early on, trying to find something to take them out.
Now, there's fits designed for specific Burner missions, and they now too have become easy. They just pay out a lot more, and take way less time.
Same with Incursions. Once EVE players figured out how to do it, it became very easy to do. Another cash cow.
There is a level of excitement that has returned to me in BLITZING L3 missions. That excitement just wasn't there in a Golem. (Everything takes f o r e v e r).
I'm not in it for the ISK anymore, I have more than enough. I want excitement, a challenge. Something to get this old heart pumping.
When I log on, with this character, it is most likely to run a couple of L4s, and then call it a night. I don't have time for much more. Now with L4 Burner missions, I don't have to be on EVE as much, if all I wanted to do is run a couple of missions.
So I'm sure those brief moments of excitement will last, but it will eventually fade.
Anize I don't want to take anything away from what you have done. It's not easy to keep track of all those numbers and then post them for people to analyze and question. Do they think we sit around making this stuff up? Good job.
-Kirst
Always remember Tovil-Toba, and what was done there.
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 21:19:07 -
[96] - Quote
Ion Kirst wrote: Now, there's fits designed for specific Burner missions, and they now too have become easy. They just pay out a lot more, and take way less time.
Well yes and no. One of the biggest differences, for me at least is that to run the burners as effectively as possible, there's so much more things to do and keep track of on a second by second basis compared to normal lv4s.
Some of it is very similar to blitzing Lv3s in a smaller ship in fact and some closer to PvP. I need to check my heat levels on all my modules, tank, guns, etc. so I don't burn em out. I need to keep an eye on my cap and cap inject when necessary. I need to make sure none of my modules deactivate and reactivate them when they do go offline. I need to keep range and react when a burner gets a lucky wrecking hits or a couple of wrecking hits in a row. Overheat the repper if that happens or else I go boom. Theres drone control/aggro (far higher than you will find in any other mission) you have to manage, constantly swapping out drones. most of the cruiser burners even have a lot of manual piloting involved, etc. so it's constant second to second activity.
Not all of these things are perhaps strictly required, but they make a huge difference in completion time. The same can not be said for normal Lv4s. Manual piloting/transversal matching might have a very minor impact but due to the sheer amount of EHP you have to grind through, OH has absolutely no advantage whatsoever.
So yea, a little bit of the excitement of PvP combined with getting a really nice payout.
Quote: Anize I don't want to take anything away from what you have done. It's not easy to keep track of all those numbers and then post them for people to analyze and question. Do they think we sit around making this stuff up? Good job.
-Kirst
No probs, people like different things. So long as you've at least tried it as you have then I don't mind.
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 21:57:55 -
[97] - Quote
I tested what it would take to get my agent standings to -2 from a positive standing of around 3.5. 20 missions. I even had to decline not only multiple normal lv4 'blitz missions' but I also had to decline quite a few burners as well. I have to admit though that it was an impressive amount of bad missions in a row. Don't see it often but then I did have to decline multiple normal and burner missions(that dont show up).
It only took one mission that I had to use my mission pulling alt for to fix the standings and it wasn't even a 'good' mission, just any old scrappy mission works fine.
http://puu.sh/kZXL3/266a20b9df.jpg
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Arthur Aihaken
CODE.d
4703
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Posted - 2015.10.27 22:00:54 -
[98] - Quote
Completing storyline missions can make a huge difference.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
481
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Posted - 2015.10.27 22:21:47 -
[99] - Quote
Arthur Aihaken wrote:Completing storyline missions can make a huge difference. For Faction standing definitely. Especially the combat ones. I think the really bigs ones are like 15% boost to faction standing.
For agent standings however storylines don't do anything. I do always keep one eye on it but I had to actively sabotage my process to actually get to -2. Just some more numbers for those interested
A guide to Hi-Sec blitzing and breaking the 200mill ISK/H barrier: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/edit?usp=sharing
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Arthur Aihaken
CODE.d
4705
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Posted - 2015.10.27 22:53:46 -
[100] - Quote
Anize Oramara wrote:Arthur Aihaken wrote:Completing storyline missions can make a huge difference. For Faction standing definitely. Especially the combat ones. I think the really bigs ones are like 15% boost to faction standing. And corporation. Once you reach 9 standing or higher you really start to see the law of diminishing returns (even with the combat-orientated Storyline missions).
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1949
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Posted - 2015.10.28 03:19:27 -
[101] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Arthur Aihaken wrote:Completing storyline missions can make a huge difference. For Faction standing definitely. Especially the combat ones. I think the really bigs ones are like 15% boost to faction standing. And corporation. Once you reach 9 standing or higher you really start to see the law of diminishing returns (even with the combat-orientated Storyline missions). tell me about it, I did the 9.9 faction grind for the 2 run CNR bpc.
so much wasted time
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4707
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Posted - 2015.10.28 03:28:26 -
[102] - Quote
Chainsaw Plankton wrote:tell me about it, I did the 9.9 faction grind for the 2 run CNR bpc. so much wasted time It was well worth it when CNRs were 650m ISK...
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1949
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Posted - 2015.10.28 04:46:03 -
[103] - Quote
Arthur Aihaken wrote:Chainsaw Plankton wrote:tell me about it, I did the 9.9 faction grind for the 2 run CNR bpc. so much wasted time It was well worth it when CNRs were 650m ISK... opportunity cost was billions and billions that I could have made by blitzing instead, and I stubbornly went for CPF LP so not worth it, at least another bil down the drain
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
495
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Posted - 2015.10.31 11:54:08 -
[104] - Quote
Ran another 3h session and I think this time I got what can accurately be described as a 'lucky set of missions". I even recorded all 3h of it but uploading all of it is probably an impossibility. Might upload parts of it. Was pretty bizzarre really. I also ended up with higher agent standing than I started with (over 5). In hind sight I could probably have declined the Blood base missions and done better but I like running blood bases, I'm weird like that.
Won't bore you with all of the details. Specifics are: 250mill/h @ 1679isk/lp (I'm getting higher but lets stick with what I've been using)
Burners Normal Angel Base - 17:55 Serpentis Base - Blood Base - Angel Base - - Pirate Invation Angel Base - - Pirate Invation 18:59 Blood Base - Enyo - Angel Base - Sansha Agent - Vengeance - Hawk - Jaguar - 19:54 Blood Base - Enyo - - Recon 1 Jaguar - - Dread Pirate Scarlet - Dread Pirate Scarlet - Materials for war prep - - 20:57
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Arthur Aihaken
CODE.d
4718
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Posted - 2015.11.02 21:17:43 -
[105] - Quote
Anize Oramara wrote:Specifics are: 250mill/h @ 1679isk/lp (I'm getting higher but lets stick with what I've been using) You're really raising the bar for all of us!
I am currently away, traveling through time and will be returning last week.
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Kaivar Lancer
Placid Peace Corps
701
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Posted - 2015.11.03 19:07:16 -
[106] - Quote
At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.03 19:37:02 -
[107] - Quote
Kaivar Lancer wrote:At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. lol
he can do a burner in this 5 min. and has 30-35 m isk. after that he can chillin too.
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Anize Oramara
The Arch Dashing Dashers
513
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Posted - 2015.11.03 20:12:15 -
[108] - Quote
Both of those are very valid POV as yes, it is an hour of effort for he 250mill. If you have limited hours available to be at the computer then obviously the one would be more favorable than the other and the other way around.
That said, you are breaking the golden rule.
Quote:You can spend the other 55 minutes on Netflix and chill.
Log before you flog.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Market McSelling Alt
Bernie Madoff Investment Services LLC
698
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Posted - 2015.11.03 20:17:49 -
[109] - Quote
Ploing wrote:Kaivar Lancer wrote:At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. lol he can do a burner in this 5 min. and has 30-35 m isk. after that he can chillin too.
WTB Setup that allows me to run 10 accounts on Burners at the same time...
Not that I would ever advocate someone claw their eyes out mining, but 10 ice miners would be less than half the effort of 1 burner pilot, and you can make the same amount per hour without ever having to worry about LP values, LP nerfs and your initial investment would be about the same.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Anize Oramara
The Arch Dashing Dashers
513
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Posted - 2015.11.03 20:37:52 -
[110] - Quote
Market McSelling Alt wrote:Ploing wrote:Kaivar Lancer wrote:At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. lol he can do a burner in this 5 min. and has 30-35 m isk. after that he can chillin too. WTB Setup that allows me to run 10 accounts on Burners at the same time... Not that I would ever advocate someone claw their eyes out mining, but 10 ice miners would be less than half the effort of 1 burner pilot, and you can make the same amount per hour without ever having to worry about LP values, LP nerfs and your initial investment would be about the same. You know, apart from the 10 subs you'd have to pay.
It's funny, it's a huge deal when you'd even contemplate using an alt to handle the shipping and selling of LP items but 10 mining alts? Sure, that's not a problem at all.
You're adorable, never change.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.03 20:44:37 -
[111] - Quote
Market McSelling Alt wrote:
WTB Setup that allows me to run 10 accounts on Burners at the same time...
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Captain Ron Sotken
State War Academy Caldari State
0
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Posted - 2015.11.03 21:12:05 -
[112] - Quote
This seems pretty low. The average mission runner should be making about 420mil an hour with little effort and not declining anything. |
Hasikan Miallok
Republic University Minmatar Republic
1609
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Posted - 2015.11.03 22:49:29 -
[113] - Quote
Captain Ron Sotken wrote:This seems pretty low. The average mission runner should be making about 420mil an hour with little effort and not declining anything.
Whilst true not everyone has a carrier and runs losec Vs. |
Captain Ron Sotken
State War Academy Caldari State
0
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Posted - 2015.11.04 00:24:18 -
[114] - Quote
Hasikan Miallok wrote:Captain Ron Sotken wrote:This seems pretty low. The average mission runner should be making about 420mil an hour with little effort and not declining anything. Whilst true not everyone has a carrier and runs losec Vs.
This is highsec safe security space with mission level 4. It is not adviseable to ever go to low sec space for missions. |
Arthur Aihaken
CODE.d
4719
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Posted - 2015.11.04 10:49:03 -
[115] - Quote
Captain Ron Sotken wrote:This seems pretty low. The average mission runner should be making about 420mil an hour with little effort and not declining anything. Good luck with that. Sometimes you'll get a lot of non-blitzable missions and just horrible luck with Burner ones.
I am currently away, traveling through time and will be returning last week.
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Hasikan Miallok
Republic University Minmatar Republic
1611
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Posted - 2015.11.05 00:24:52 -
[116] - Quote
Captain Ron Sotken wrote:Hasikan Miallok wrote:Captain Ron Sotken wrote:This seems pretty low. The average mission runner should be making about 420mil an hour with little effort and not declining anything. Whilst true not everyone has a carrier and runs losec Vs. This is highsec safe security space with mission level 4. It is not adviseable to ever go to low sec space for missions.
Your not getting a carrier into highsec.
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