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Hir Miriel
Elves In Space
245
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Posted - 2015.10.21 02:23:32 -
[1] - Quote
I'm curious about these items which are mentioned in the latest blog...
https://community.eveonline.com/news/dev-blogs/the-crimson-harvest/?utm_source=ccp&utm_medium=email&utm_campaign=20151020_newsletter&utm_content=crimson
Here are their details...
Blood Raider Cerebral Accelerator (will increase all attributes by 10 points for 24 hours) Advanced Blood Raider Cerebral Accelerator (will increase all attributes by 12 points for 24 hours)
The accelerators are plugged in through the same method as a standard implant, and will last 24 hours before they are depleted. Be aware however, that you should use them with haste, they expire November 2nd.
~~~
Questions.
1. Is the 24 hours one day from plug in, or 24 hours of playing time? I barely play 1 hour in a day. 2. What difference will this make to any skill training? I think it would be a minor benefit, but I haven't crunched any numbers.
What are the possible other "Blood Raider themed rewards", apart from the buyables, I don't do the whole buyable thing.
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Thinking inside Schrodinger's sandbox.
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DaReaper
Net 7
2636
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Posted - 2015.10.21 02:25:29 -
[2] - Quote
Hir Miriel wrote:I'm curious about these items which are mentioned in the latest blog... https://community.eveonline.com/news/dev-blogs/the-crimson-harvest/?utm_source=ccp&utm_medium=email&utm_campaign=20151020_newsletter&utm_content=crimson
Here are their details... Blood Raider Cerebral Accelerator (will increase all attributes by 10 points for 24 hours) Advanced Blood Raider Cerebral Accelerator (will increase all attributes by 12 points for 24 hours) The accelerators are plugged in through the same method as a standard implant, and will last 24 hours before they are depleted. Be aware however, that you should use them with haste, they expire November 2nd. ~~~ Questions. 1. Is the 24 hours one day from plug in, or 24 hours of playing time? I barely play 1 hour in a day. 2. What difference will this make to any skill training? I think it would be a minor benefit, but I haven't crunched any numbers. What are the possible other "Blood Raider themed rewards", apart from the buyables, I don't do the whole buyable thing.
1 is 24 hours form the time you plug it in, in real time.
i dunno number 2
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Kaivar Lancer
Placid Peace Corps
687
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Posted - 2015.10.21 02:28:53 -
[3] - Quote
I think the average attribute has 20 points in it. So adding +10 points gives a 50% SP gain buff. Right? Of course I'm right. |

Carrie-Anne Moss
The Scope Gallente Federation
486
|
Posted - 2015.10.21 02:41:07 -
[4] - Quote
https://www.reddit.com/r/Eve/comments/3pj6fd/blood_raiders_cerebral_accelerator_is_not_a_ui/
They dont work. Ccp dev replied to that thread too.
Its not just a "ui bug" Crap don't work.
Go figure....
Quality Assurance best in the biz right here |

Deridium
Fusion Enterprises Ltd Phoenix Company Alliance
0
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Posted - 2015.10.21 03:00:44 -
[5] - Quote
Can we get an official response to the working condition of these 2 boosters please CCP.
I consumed the +10 variety and the training time on the skill I was training did not change a bit. I made note of the time I had left before and after using the booster and nothing. I'd really be mad if I had spent a bunch of isk on it instead of just 15 mins in a site.
Good idea but failed execution |

Otso Bakarti
Filial Pariahs
381
|
Posted - 2015.10.21 03:20:59 -
[6] - Quote
You were referring to the game, or the English in your posts?
Fear of death follows from fear of life. A man who lives fully is prepared to die at any time. -Mark Twain -
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Hir Miriel
Elves In Space
246
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Posted - 2015.10.21 06:28:28 -
[7] - Quote
If CCP reads this, can they be changed to a set amount of skill points?
10k and 20k seems mighty fine.
The other way is too confusing and seems a little cheap.
~
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Thinking inside Schrodinger's sandbox.
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~
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Hir Miriel
Elves In Space
246
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Posted - 2015.10.21 06:30:39 -
[8] - Quote
Deridium wrote:Can we get an official response to the working condition of these 2 boosters please CCP.
I consumed the +10 variety and the training time on the skill I was training did not change a bit. I made note of the time I had left before and after using the booster and nothing. I'd really be mad if I had spent a bunch of isk on it instead of just 15 mins in a site.
Good idea but failed execution
Here is some CCP feedback...
http://community.eveonline.com/news/news-channels/eve-online-news/blood-raider-ca-ui-issue/?_ga=1.174727595.868766550.1433853328
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Thinking inside Schrodinger's sandbox.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1933
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Posted - 2015.10.21 06:31:00 -
[9] - Quote
I imagine it will be fixed by DT, and the event will get an extra day or something like that. worst case everyone gets some free sp.
@ChainsawPlankto
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Trevor Dalech
We pooped on your lawn Resonance.
180
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Posted - 2015.10.21 06:53:32 -
[10] - Quote
It may be my imagination, but I got the impression after using an accelerator that the seconds on my training time remaining were ticking down faster than one per second.
I'll try to verify after 24 hours... |

Capsups
Requiem Knowledge Stella Nova
34
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Posted - 2015.10.21 07:12:33 -
[11] - Quote
Hir Miriel wrote: 2. What difference will this make to any skill training? I think it would be a minor benefit, but I haven't crunched any numbers.
Someone else did the math and ended up at about 600sp/h as long as you have it active. Assuming he's correct, that's 14400SP a day. I'm not online to see the price right now but yesterday when I looked they were at about 250m. You need 14 of these to activate once per day for the next two weeks, so assuming they fall to a tenth of their price at 25m/pop you're looking at 350m for 201600 additional SP over the next 2 weeks.
I use a ballpark figure of 1.5m SP/month when looking at characters on character bazaar, so at the price of 1/4th of a PLEX, you're looking at gaining about 26% extra SP over the next week.
Which means that until they're 25m a pop on contracts, it's more economical to just buy a PLEX and wait. |

Samsara Toldya
Academy of Contradictory Behaviour
329
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Posted - 2015.10.21 10:12:36 -
[12] - Quote
Capsups wrote: Someone else did the math and ended up at about 600sp/h as long as you have it active. Assuming he's correct, that's 14400SP a day.
As you get +xx on each attribute it doesn't matter what skill you are training. SP per 60 seconds = primary attribute + 1/2 secondary attribute.
+10 would be 10 + 1/2*10 = 15 more SP per 60 seconds (compared to your current training speed) +12 would be 12 + 1/2*12 = 18 more SP per 60 seconds (compared to your current training speed)
+10 accelerator: 15 * 60 * 24 = +21.600 SP per day compared to training without an accelerator +12 accelerator: 18 * 60 * 24 = +25.920 SP per day compared to training without an accelerator
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Siegfried Tahl
Imperial Academy Amarr Empire
148
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Posted - 2015.10.21 10:31:40 -
[13] - Quote
Do I have to use the thing one at a time everyday at the same time? Not very convenient.
If I could farm or buy 14 pieces and consume the whole stack to get 14 day effect...
Improved Preview Tool for Ships, Stations, Gates etc.
Two Rogue Drone Mothers
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Carrie-Anne Moss
The Scope Gallente Federation
488
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Posted - 2015.10.21 10:37:58 -
[14] - Quote
Lol you are ignorant.
That thread i linked PROVES IT ISN'T A UI ISSUE. CRAPS BROKE |

Lan Wang
V I R I I Ineluctable.
1711
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Posted - 2015.10.21 10:57:43 -
[15] - Quote
Hir Miriel wrote:If CCP reads this, can they be changed to a set amount of skill points? 10k and 20k seems mighty fine. The other way is too confusing and seems a little cheap.
what next, make them available for aurum?
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Bastion Arzi
Angry Mustellid Decayed Orbit
266
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Posted - 2015.10.21 11:49:48 -
[16] - Quote
Still misbehaving carrie? I'm still waiting for my 1v1 |

Ohno no Borrox
xX-Crusader-Xx Tactical Narcotics Team
2
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Posted - 2015.10.21 12:05:38 -
[17] - Quote
This only works using the old launcher, even then after starting you have to Pause and then apply your skill queue |

Pandora Bokks
Caldari Provisions Caldari State
18
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Posted - 2015.10.21 15:58:22 -
[18] - Quote
Samsara Toldya wrote:Capsups wrote: Someone else did the math and ended up at about 600sp/h as long as you have it active. Assuming he's correct, that's 14400SP a day.
As you get +xx on each attribute it doesn't matter what skill you are training. SP per 60 seconds = primary attribute + 1/2 secondary attribute. +10 would be 10 + 1/2*10 = 15 more SP per 60 seconds (compared to your current training speed) +12 would be 12 + 1/2*12 = 18 more SP per 60 seconds (compared to your current training speed) +10 accelerator: 15 * 60 * 24 = +21.600 SP per day compared to training without an accelerator +12 accelerator: 18 * 60 * 24 = +25.920 SP per day compared to training without an accelerator
This is exactly how it works. |

Starbuck05
Warmongering Space Invaders Criminal Intentions.
332
|
Posted - 2015.10.21 16:01:23 -
[19] - Quote
the boosters work , they even show up in the UI now , well atleast for me
Just because i am blond does not make me stoooopid !
Warmongering space Invaders PvP corp looking for pilots ( Low Sec )
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Nalia White
Tencus
143
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Posted - 2015.10.21 16:01:43 -
[20] - Quote
Carrie-Anne Moss wrote:Lol you are ignorant. That thread i linked PROVES IT ISN'T A UI ISSUE. CAPS BROKE
Fixed that for you mate
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Shallanna Yassavi
Imperial Academy Amarr Empire
30
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Posted - 2015.10.21 18:55:58 -
[21] - Quote
If you have biology trained, it will last longer than 24h.
A signature :o
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Netan MalDoran
Last Garrison
120
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Posted - 2015.10.22 17:24:32 -
[22] - Quote
Confirming that they work, I used one last night and Gallente Destroyers V went from 6 days to 4 days 
And they're not an implant, they're a drug.
"Your security status has been lowered." - Hell yeah it was!
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Algarion Getz
Aideron Corp
82
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Posted - 2015.10.22 20:20:10 -
[23] - Quote
Netan MalDoran wrote:Confirming that they work, I used one last night and Gallente Destroyers V went from 6 days to 4 days  And they're not an implant, they're a drug. They dont work correctly for me. I just used one. Before: 46d 18h = 1122h After: 45d 22h = 1102h
1102 / 11.22 = 98.2%
Only a 1.8% decrease in training time???
I paused and started the skill queue several times, restarted the client and its still showing 45d 22h.
EDIT: If my math is correct, i should get a 25% decrease in training time, not 1,8%
EDIT 2: Just talked to a guy ingame, his training time went from 40d to 29d after consuming the booster.
EDIT 3: Consumed a booster on my alt:
Before: 140d 8h = 3368h After: 136d 4h = 3268h
3268 / 33.68 = 97% Only a 3% decrease ... what is going on? I want ma money back. |

Ace Aideron
Old Spice Syndicate Intrepid Crossing
4
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Posted - 2015.10.23 06:17:54 -
[24] - Quote
Algarion Getz wrote:They dont work correctly for me. I just used one. Before: 46d 18h = 1122h After: 45d 22h = 1102h
1102 / 11.22 = 98.2%
Only a 1.8% decrease in training time???
The boosters are only active for 24 hours (plus 20% for each level of the Biology skill) -- not for the full 45+ days of your skill train.
You get about 20,000 SP per booster, which is about an 8 to 12 hour reduction in training time, depending on your current remap:
Max remap without implants is 27 + (21 * 0.5) = 37.5 SP / minute Boosted = 37 + (31 * 0.5) = 52.5 SP/min; 52.5 / min 52.5 - 37.5 = 15 SP/min increase 15 SP/min * 1440 min/day = 21600 SP more from the booster 21600 SP / 37.5 SP/min = 576 min savings / 60 = 9.6 hours Or, if you're using the worst possible remap: 17 + (17 * 0.5) = 25.5 SP/hr; 21600 / 25.5 = 847 min / 60 = 14.1 hrs
46d 18h - 45d 22h = 20h reduction, which is about what you would get with the worst map and Biology II (14.1 * 1.2 * 1.2).
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Hasikan Miallok
Republic University Minmatar Republic
1591
|
Posted - 2015.10.23 07:45:01 -
[25] - Quote
meh ... my main spends a lot of time in low implant combat clones and half the time I even forget to turn training back on after I clone jump and do not realise until EVEMON nags me about how "XXX is not training" .
I was surprised to hear they take drug slots not implant slots but I suppose that makes sense, otherwise people would have to run around creating new blank clones to put these things on. |

Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
731
|
Posted - 2015.10.23 08:43:07 -
[26] - Quote
I'm flying around in space looking for more of these to do. (I'm finding them)
I feel like doing this is beneficial to my character, either in injecting the BRCA (burka) for the SP bonus or selling it for ISK.
I enjoy this even and feel as though I'll lose a reason to solo roam around space when it's removed. |

Algarion Getz
Aideron Corp
83
|
Posted - 2015.10.23 09:37:21 -
[27] - Quote
Ace Aideron wrote:Algarion Getz wrote:They dont work correctly for me. I just used one. Before: 46d 18h = 1122h After: 45d 22h = 1102h
1102 / 11.22 = 98.2%
Only a 1.8% decrease in training time??? The boosters are only active for 24 hours (plus 20% for each level of the Biology skill) -- not for the full 45+ days of your skill train. You get about 20,000 SP per booster, which is about an 8 to 12 hour reduction in training time, depending on your current remap: Max remap without implants is 27 + (21 * 0.5) = 37.5 SP / minute Boosted = 37 + (31 * 0.5) = 52.5 SP/min; 52.5 / min 52.5 - 37.5 = 15 SP/min increase 15 SP/min * 1440 min/day = 21600 SP more from the booster 21600 SP / 37.5 SP/min = 576 min savings / 60 = 9.6 hours Or, if you're using the worst possible remap: 17 + (17 * 0.5) = 25.5 SP/hr; 21600 / 25.5 = 847 min / 60 = 14.1 hrs 46d 18h - 45d 22h = 20h reduction, which is about what you would get with the worst map and Biology II (14.1 * 1.2 * 1.2). I have best possibe remap with +5 implants and biology IV.
I already thought about the time limitiation of the booster and that the skill queue might include it into its calculations, but then ppl ingame told me that they got big decreases in training time after using a booster (i.e. from 40d down to 29d, which is about 25%).
Can you stack boosters? |

Ardotheone
Draco Dormiens Nunquam Titillandus Wander Lust
0
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Posted - 2015.10.23 10:33:41 -
[28] - Quote
I was not sure it was doing anything at all.
In the End I found a way to see it easy.
Put 2 items at the top of your Training Queue, Both Training times should be at or over 1 day. The First item on the list should show a Lightning Bolt over it then and Hovering will tell you its "Accelerated Training". Now Move the item that's below the top item Up and watch the time drop by 8-10+ Hours just by moving it up to the top.
Flip flop your 2 skills a few times and you can see how Drastic the change in training time is with these active.
After Seeing this I was reassured that I did not waste my ISK and will Proly be buying more of them or Farming them.
Dono if this info will help anyone but thought i would throw it out there since it helped me stop being pissed off because I thought i wasted my money. 
ArDo |

Naburi NasNaburi
A Little Peculiar borealis
378
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Posted - 2015.10.23 11:10:28 -
[29] - Quote
http://dl.eve-files.com/media/1510/BoosterBug.jpg Probably UI bug aswell? :P |

Sexy Cakes
Have A Seat
1052
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Posted - 2015.10.23 11:52:09 -
[30] - Quote
Why is CCP replying on Reddit and not their own forums?
Not today spaghetti.
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