
GeeBee
Paragon Fury Tactical Narcotics Team
91
|
Posted - 2015.10.26 04:28:38 -
[1] - Quote
Dear CCP,
This should have happened last year instead of the game crippling phoebe patch that has turned many players away. While there are a lot major changes trying to make up for its lateness please keep in mind that too much nerf isn't going to go over well and too much shiny buffs is going to lead to poor gameplay.
Things I dislike
1) Removal of Combat Refitting; This is a core gameplay component of capital gameplay, the argument that this causes massive imbalances in balancing isn't valid as you're changing other mechanics that effectively balance it. 2) Spider tanking / Force Auxiliary Capitals; While the logic is solid to split the logistics and combat roles of the carrier it effectively makes the new ships complete tombstones to shoot every time with relative ease. Specialized logistics hulls work for subcapitals due to their speed, but having a specific set of ships that will always repair and get shot at seems poor. I propose using rigs or subsystems to define a carriers role's and abilities, obviously not able to refit in combat. While spider tanking needs a nerf i don't believe it needs to be completely removed and placed on a ship that can only effectively repair in triage. 3) Squadrons - the concept of taking a fighter apart cutting it into bits and calling it a squadron for the purpose of not being able to repair the fighter is a bit dull. You're not only removing the repair ability of the ship to repair the fighters you're removing the ability to repair them in general? I'm not opposed to the new abilities but the squadrons thing I'm not sold on. 4) Nerfing hitpoints on supers / titans while also nerfing repair ability severely. 5) High Angle Weapon Batteries, the current advertised stats of these are laughable and it seems their entire purpose is a poor excuse to nerf the current ability of blap dreads. 6) Removal of carrier regular drones
Things I Like 1) New Modules, Except hitpoint and *high aspect* guns 2) New Fighter GUI and Functionality 3) Fleet hangars and ship hangars for dreads.
Things I'm Conflicted about 1) New Doomsday's and balance issues for when they're implemented. 2) New E-war for supercarriers 3) E-war Immunity and resistance. When I initially read the thing about E-war Immunity being removed I was happy thinking about how it will be possible to kill low sec supers that cant be bubbled. Then this dev blog was like 20-50 points resistance and remote ewar and I got kind of sad. Somehow I feel supers / titans shouldn't be promoted for usage in lowsec, with the force projection nerfs they've gained a lot more super activity in low sec, If bubbles cannot be used in low sec to catch these then many of the combat abilities of them should also be restricted in lowsec such as Current/Future Doomsdays, Remote ECM bursts, and FIghterbombers. |

GeeBee
Paragon Fury Tactical Narcotics Team
94
|
Posted - 2015.10.27 17:24:47 -
[2] - Quote
In Regards to HAW Weaponry, in addition to the advertised DPS being silly low they're likely be balanced around countering battleships. Battleships have severely fallen out of favor of usage due to the warp speed changes, bombers, phoebe. Until there is a reason to use battleships over cruisers there will be no purpose for the HAW Weaponry. |