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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Imja Kossi
KarmaFleet Goonswarm Federation
0
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Posted - 2015.10.25 10:07:44 -
[1] - Quote
With Steam moving to a dedicated linux OS gaming set up (for those that choose to use it) and with the likes of Ubuntu becoming as easy to use as Windows is CCP going to look into once again making EVE for Linux? |
Flex
Koshaku Tactical Narcotics Team
0
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Posted - 2015.10.26 15:57:21 -
[2] - Quote
Seconded - is it a realistic, attainable goal? |
Kerono Thalmor
Kyulek Industries
47
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Posted - 2015.10.26 16:29:12 -
[3] - Quote
I think it's possible, but it needs to be done right if it's going to be done. No more wine wrappers; a native client may be a pain in the ass to make, but a) OpenGL has better performance than DirectX, and b) it would increase their subscription numbers more than I suspect most people think. As a side note, I've often seen DirectX and OpenGL implemented side by side, usually with an option to select one or the other at a launcher. Starbound is a good example. Starbound isn't as complex as EVE I suspect in terms of graphics, but that said, it can (and should) be done. I'd love it if CCP would expand EVE further this way.
I think that this is a realistic, attainable goal. It's possible that it doesn't make much business sense, but then again, not everything that CCP does makes business sense.
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Ravow
Cosmic Encounter
19
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Posted - 2015.10.30 05:51:01 -
[4] - Quote
No need. EVE run actually faster on Linux with native D3D9 (oss drivers) than on Windows. So CCP should actually fix and improve other thing that need it more. |
Ravow
Cosmic Encounter
19
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Posted - 2015.10.31 21:07:37 -
[5] - Quote
Note that what CCP could do, that will profit everyone in the long run is to change the gfx API, not to the soon to be deprecated OpenGL, but Vulkan. That way, it get faster and better one all there supported platform too.
Vulkan is an Open API made by the Khronos group, the same group in charge of OpenGL but it's designed to be near the hardware, Like AMD Mantle, Direct3D 12 & 3DFX Glide. Way less CPU overhead and all currents videocard and OS will support it.
Switching to OpenGL now that vendor are devlopping and deploying drivers for Vulkan is totally non sense. |
Kerono Thalmor
Kyulek Industries
47
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Posted - 2015.11.02 02:59:32 -
[6] - Quote
Ravow wrote:Note that what CCP could do, that will profit everyone in the long run is to change the gfx API, not to the soon to be deprecated OpenGL, but Vulkan. That way, it get faster and better one all there supported platform too.
Vulkan is an Open API made by the Khronos group, the same group in charge of OpenGL but it's designed to be near the hardware, Like AMD Mantle, Direct3D 12 & 3DFX Glide. Way less CPU overhead and all currents videocard and OS will support it.
Switching to OpenGL now that vendor are devlopping and deploying drivers for Vulkan is totally non sense.
Ah, interesting. I hadn't actually known that Vulkan was replacing OpenGL... I like your idea.
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Forum Toon
State War Academy Caldari State
32
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Posted - 2015.11.14 21:36:55 -
[7] - Quote
I'm using linux at my office and I would love to have native linux client for eve. I have high hopes with the new steam machines hopefully it will have enough variety so I can dump windows as my main OS. |
Veit o'Chron
HC - Vampiric Snort
0
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Posted - 2015.11.16 10:40:49 -
[8] - Quote
Is there a way for CCP to track how many people play on Linux already?
Would be an interesting number, I'd like to know if I live in a Linux echo chamber in EvE as well... |
Kaliba Mort
Patriotic Tendencies Executive Outcomes
16
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Posted - 2015.11.17 07:20:08 -
[9] - Quote
As long as Eve continues to run on Linux with Wine, there is no point in official client. Last time they've tried it, it did not go well, primarily because Eve can't be native on Linux due to usage of DirectX. Wine is as native as it gets.
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Forum Toon
State War Academy Caldari State
33
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Posted - 2015.11.17 16:45:25 -
[10] - Quote
What about this vulkan thingy poping up ? |
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Adara Starkiss
Blackstone Holdings Sev3rance
6
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Posted - 2015.11.17 21:16:16 -
[11] - Quote
Maybe it could help if they knew how many Linux users we have.....
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
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Delt0r Garsk
Shits N Giggles
483
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Posted - 2015.11.19 15:38:21 -
[12] - Quote
What about the new beta laucher? This seems to be the current thing that will break wine from working currently.
Personally i don't mind unoffical support for linux. But i just don't run windows. If linux support is stopped. I will stop playing. Eve is great. But not great enough for me to put up with a windows install.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Torgeir Hekard
I MYSELF AND ME
218
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Posted - 2015.11.19 19:21:46 -
[13] - Quote
And what about beta launcher? It runs beta than the regular one. |
Adara Starkiss
Blackstone Holdings Sev3rance
7
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Posted - 2015.11.20 11:01:28 -
[14] - Quote
Im using the beta launcher, is the only way that I can currently patch and play. I have some modules in wine missing, and because of that I cant see the launcher completely, but on the top right I can see the eve menu, then I select Servers and I can see how the patch download is going, and once is ready, I can launch the game from there.
So, in the basic sense it works.
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
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Zosius
Two Factory Vultures
71
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Posted - 2015.11.21 11:46:49 -
[15] - Quote
As someone who can't launch more than 1 client (launcher freezes) and trying to learn linux it really makes it hard. I would love to see Linux native support, but it's the only addiction that forces me to bootup windows.
http://cloakybastard.blogspot.com
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Ravow
Cosmic Encounter
20
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Posted - 2015.11.25 03:28:05 -
[16] - Quote
Zosius wrote:As someone who can't launch more than 1 client (launcher freezes) and trying to learn linux it really makes it hard. I would love to see Linux native support, but it's the only addiction that forces me to bootup windows.
You can use the launcher to update and after use exefile.exe to launch each client. work better for me especially to preset CPU affinity.
I use launch bash script for each client:
#!/bin/sh cd /EVE taskset -c 4 wine explorer /desktop=Ravow,1920x1080 bin/exefile.exe
Put a different desktop entry for each of you account and put the correct resolution you want. the taskset command set the CPU core to use with that instance to prevent cache trashing all the time, -c 4 == use core #5. Use:
1 core for normal wine 2 cores for wine csmt 1 core for native DX9 (RadeonSI)
Note : if you have an AMD CPU with "modules" like the bulldozer/Piledriver, you have to use odd core and try to not stuff anything in even one as each two "core" share one FPU unit. |
Jenshae Chiroptera
2430
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Posted - 2015.11.27 21:12:30 -
[17] - Quote
Adara Starkiss wrote:Maybe it could help if they knew how many Linux users we have..... ... and did some market research to find out how many Linux gamers there are that they could tap into.
Valve ported a bunch of games to Linux and now this Steam thing. They clearly believe that Linux is the gaming OS of the future.
My Radeon R9 390 would love native client. Gobble it up with the latest drivers that Linux has.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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eug3nio Anninen
noobs and company mining
8
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Posted - 2015.12.02 09:22:22 -
[18] - Quote
Looking at the droppin rate of eve players , i think that CCP may rethink the porting of EVE in the linux platform .....again ( and reduce the fee to 10 dollars .....is not a bad idea ...since is kinda too much after all these years )
not to mention that Star Citizen already promised a linux client .....that will cause another big drop of players .....and nobody like to play in an empty universe
e**ug3n[u]i**o[/u]
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Neuntausend
GoonWaffe Goonswarm Federation
405
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Posted - 2015.12.02 19:08:18 -
[19] - Quote
CCP never ported Eve to Linux - they just bundled it with a proprietary wine fork, and then dropped it again because the linux community can do better with actual wine.
Porting Eve would take quite a bit of time and money. Spending money and dropping the fee - how is that supposed to work?
After all these years, I'd expect the fee to rise as a form of inflationary adjustment, not to fall. And in fact, CCP has been trying to make more money for a while now: Aurum and apparel, SKINs, Transneural Skill Extractors ...
As for the linux port: This discussion has come up every few months since 2008 or whenever they removed official Linux support. It's not going to happen anytime soon, if ever. One does not simply write a new OGL Engine, especially not for a game like Eve. That sort of thing is a major undertaking, and it simply cannot be justified by gaining better access to maybe 10% of the potential costumers at best.
Yes, Gaming on Linux is on the rise, but even with SteamOS, it will take years before Linux will have a substantial market share as far as Gaming OSes go. |
Ravow
Cosmic Encounter
21
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Posted - 2015.12.04 02:57:50 -
[20] - Quote
Exact. The actual EVE+Wine run as good as with Windows.
CCP should fix EVE bugs and improve it, not make a new replacement engine and a ton of new bugs.
The only thing causing problem on Linux are drivers and they are improving, fast.
Linux have native D3D9 support with Nvidia and AMD card with opensource drivers. On a side, an AMD card with that native D3D9 can actually run faster than on Windows. Nvidia card do not but they are getting fixed to, Opensource Nvidia support the same extensions than Opensource AMD, the main problem with them is related to reclocking. Lot of Nvidia card stay stuck with the low power mode and so have crappy FPS but this week, Kepler cards (GTX600-700) got reclocking support, finally (Kernel 4.4 required, experimental, can blow your ships!). |
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1272
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Posted - 2015.12.08 20:32:34 -
[21] - Quote
Before today I was using the repair tool and the exefile.exe to launch eve. The update broke our installs, so I upgraded to win 1.8rc3 and it fixed the broken client and launcher for me.
Yes, the old "native" client was not native, it was a Cedega wraparound.
Im actually happy they dumped it, I went to pay for Cedega for 6 months and then i was like **** that, and learned wine.
Vulkan sounds hot.
Once you learn Linux, you can even have one client on each desktop (not monitor) and swap through them with a neato graphic effect.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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mr dumpface
Hedion University Amarr Empire
1
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Posted - 2015.12.11 02:43:30 -
[22] - Quote
id resub if there was a native linux client, trying to get eve working on my linux machine is too much of a pain in the ass with wine (can't get it past the launcher no matter what i try)
so one of my subs has run out and the other im letting run out after switching from windows to linux |
Torgeir Hekard
I MYSELF AND ME
226
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Posted - 2015.12.11 04:34:15 -
[23] - Quote
mr dumpface wrote:id resub if there was a native linux client, trying to get eve working on my linux machine is too much of a pain in the ass with wine (can't get it past the launcher no matter what i try)
No, really?
I just installed the latest wine, created a fresh prefix, did a d3d11 override and ran an existing tq exefile. It DoDed whatever it wanted in a newly created SharedCache and successfully loaded the client. Didn't do anything else.
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Jenshae Chiroptera
2440
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Posted - 2015.12.12 10:40:26 -
[24] - Quote
Neuntausend wrote:CCP never ported Eve to Linux - they just bundled it with a proprietary wine fork, and then dropped it again because the linux community can do better with actual wine. ... I seem to remember that there was a native client but it was in the dark old days of OpenGL having a major flaw, while Linux was not user friendly. Pretty obvious why they dropped it. However, much of EVE is platform independent and the main aspect would be making it OpenGL friendly again.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Boyamin
Agony Unleashed Agony Empire
14
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Posted - 2015.12.12 12:58:04 -
[25] - Quote
Worth noting that CCP is infrequently updating a webgl client:
https://github.com/ccpgames/ccpwgl
So, they already have an opengl engine even if it's more of a showcase engine. It's probably a lot more work though porting the network/phsyics/game code (maybe it depends on some funny windows libraries). |
ASTORBG
INVARIANT TENSOR
2
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Posted - 2015.12.12 17:28:31 -
[26] - Quote
EVE native version for Linux? Yeah ... I wish ... but who knows;) |
Droidster
Center for Advanced Studies Gallente Federation
115
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Posted - 2015.12.30 21:02:38 -
[27] - Quote
Migrating to OpenGL would be good because it runs on all platforms, so it would be easier to deploy on Macs and players would not have to run emulators on Linux. Also, I think OpenGL is just easier to use and faster than Direct X anyway.
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Jenshae Chiroptera
2451
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Posted - 2015.12.30 22:27:49 -
[28] - Quote
Droidster wrote:Migrating to OpenGL would be good because it runs on all platforms, so it would be easier to deploy on Macs and players would not have to run emulators on Linux. Also, I think OpenGL is just easier to use and faster than Direct X anyway.
Some games ... wait for it ... allow for both!!!
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Whitehound
2899
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Posted - 2015.12.30 23:41:09 -
[29] - Quote
Boyamin wrote:Worth noting that CCP is infrequently updating a webgl client: https://github.com/ccpgames/ccpwgl
So, they already have an opengl engine even if it's more of a showcase engine. It's probably a lot more work though porting the network/phsyics/game code (maybe it depends on some funny windows libraries). They hardly ever touch the core code and I am certain they do not wish to come anywhere near it for the purpose of porting it. Too much is at risk of breaking.
We did have a Linux client in the past, but its graphics were always behind the Windows version. Only once we were forced to use WINE did we actually get an EVE under Linux that was on the same level in visual quality as the Windows client was. EVE under WINE turned out to be the much better client for Linux. We even got the patches on the same day as the Windows client did... It may seem obvious now, but back then was it a big deal for us. This put the lit on the native Linux client for good. I am grateful for the experience CCP gave us with the native Linux client. It was a good time regardless of WINE being now the better choice.
Remembering how long it took for CCP to implemented DirectX11 graphics for Windows and then imagining how long it would take them to implement it for a native Linux client makes it a simple decision for me: no, but thank you. We have been there, it was more than attempted, it had been done, but it was not as good as we hoped it would be.
To try it again with even more diversity in Linux distributions, graphics drivers and now the DX11 visuals makes it only a harder task while we still have the choice of the WINE solution. The effort that needs to go into a native Linux client is less justifiable now than it was back then.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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Neuntausend
GoonWaffe Goonswarm Federation
493
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Posted - 2016.01.06 14:32:49 -
[30] - Quote
Just throwing that in here once more: There never was a native Linux Client. Back then, two versions of the Windows client existed: Standard and Premium. The Premium Client had improved textures, shaders and effects, while the Standard Client looked like it was still 2004. Now, what they did for Linux was, that they bundled the Standard Client with Cedega (similar to what they are doing for Mac users these days with Cider) and called it the "Linux Client". Cedega is nothing but an inferior, proprietary Wine fork. Therefore, even the so called "Linux Client" technically was nothing but the Windows Client running (badly) under Wine.
If I remember correctly, they dumped it around the time they dumped the Standard Client for Windows as well. Instead of getting the Premium Client to work with Cedega or maintaining two versions of the Windows Client just for Linux support, they just scratched Linux support alltogether. And it was the right move. Even back then barely anyone used that Cedega piece of garbage. Many players had switched to the Premium Client on Wine already, even with the "Linux Client" still available.
Point still stands, though: In order to get an actually native Client for both Linux and Mac, Eve would have to run on OpenGL. While I think this would be possible, I do not think it's going to happen. The Mac users are (kind of) taken care of, and seem to be confident enough with the Cider chimera. And we linux folk can manage just fine on our own. CCP wouldn't gain much by properly porting the game to Linux/Mac. It would be really cool if it happened, but from an economic viewpoint, there's just no good reason to do it. |
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