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Matae
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Posted - 2006.12.30 03:49:00 -
[1]
I find it hard to get excited about new ship models or anything else that shows better looking objects. When I am fighting another player or involved in fleet battles, I really couldn't tell you any details on another ship. As long as I can tell what it is, it makes no difference whether itĘs a block or polygon.
The only things I look for in patch notes are things that claim to reduce lag. These get me excited. A 2 fps increase gets me excited. Seeing new ship models with rich detail makes me just want to go cry knowing that every angle could possibly slow down a fight. Walking in stations, seeing posts about realistic ship damage, or anything else adding eye candy all ranks the same.. 
Anyone else feel this way or is fantastic looks important to you? Are you more for a mixture? To be honest, I would love this game if it were almost a mudd with zero lag and no freezes during large fights. If we could get this and the candy then so much the better but performance before I say. What say you?
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 03:59:00 -
[2]
well in general speaking i like eyecandy for a while.. fresh stuff i enable em and enjoy and such if it goes too much into performance i switch em off after a while sinc ei know how it looks like
BTW: A GOOD Cache-Cleaner |

Admiral Pieg
Caldari
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Posted - 2006.12.30 03:59:00 -
[3]
You do know that the vast majority of eves population lives in empire space right? In empire space, most of the time its either just you or you and a couple of your buddies. You wont notice any details on another ship because there arent any worth noticing. There are no damage effects, the turret at missile effects are pitiful and other effects such as hardeners/nos/EW etc have always looked horrible. I for one am looking forward to the new graphics, if only to see what the eve art department can achieve with todays tools when they did such a fantastic job years ago. ______________
Pod from above. |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:10:00 -
[4]
hmm. eve has a lot of nice stuff around
those spider drones... *shudder* or drone hive, thsoe "dominix infested things" look scary
saw some pics from someone exploring, nice pics, nice eyecandy eve has a lots of tiny neat stuff
BTW: A GOOD Cache-Cleaner |

Dotar Sojat
Reality Check
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Posted - 2006.12.30 04:20:00 -
[5]
Performance is key, hell everyone I come in contact with in-game plays with no sound, effects off and turret effects off at this point anyway. That itself should be embarrassing enough to CCP to buckle down and debug, hell hire some gunslingers to come in and fix it. Send all the designers on a 6 month cruise and let the nerds and geeks rule the roost for awhile. |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:21:00 -
[6]
...actually i play 98% of my time WIH sound and no fps loss at all for that. effects/turrets on/off ratio is about 50%, depending on my mood and what i do
BTW: A GOOD Cache-Cleaner |

JADE DRAG0NESS
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Posted - 2006.12.30 04:24:00 -
[7]
Im Looking fowad to the new stuff because im one of those poor deluded fools who fly Mimitar. And right now there ships look like S***. However recently ive seen the new stabber model and it looks VERY nice i wish i could find a link for you but i cant but now it seems Mimitar ships will look great now.
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.30 04:30:00 -
[8]
bugfixes > lagfixes > new features > eyecandy
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 04:31:00 -
[9]
Minmatar are those High-Tech Shaver right? :-P
BTW: A GOOD Cache-Cleaner |

Rakeris
Legio VIII
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Posted - 2006.12.30 05:08:00 -
[10]
Originally by: Internet Knight bugfixes > lagfixes > new features > eyecandy
QFT!!
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |

Roemy Schneider
BINFORD
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Posted - 2006.12.30 05:26:00 -
[11]
well... it's kinda hard to be proud of the scythe/scimitar if it looks like the hunchback of notre dame... the bits of art we're fed once a year do keep us going though :o
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.30 06:00:00 -
[12]
It gives me something to look at when i am waiting 2+ months for my reimbursement petition to be awnsered.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.12.30 06:07:00 -
[13]
You have to remember that a new rendering engine will enhance performance since the current one does not use the graphics card at all.
At the moment all calculations are done on the cpu, hence why it is so painful running more than one or two clients. Some of this needs to be off loaded. This is what the new clients are going to be bringing to the table (hopefully).
So while you bash the current performance, a new engine would probably solve alot of this performance related lag etc by itself. I myself think it is a must to stay competitive with other games that are currently coming to the market.
The sound engine is a different story... that thing needs to be shot. -=====-
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.30 06:12:00 -
[14]
Originally by: MysticNZ You have to remember that a new rendering engine will enhance performance since the current one does not use the graphics card at all.
At the moment all calculations are done on the cpu, hence why it is so painful running more than one or two clients. Some of this needs to be off loaded. This is what the new clients are going to be bringing to the table (hopefully).
So while you bash the current performance, a new engine would probably solve alot of this performance related lag etc by itself. I myself think it is a must to stay competitive with other games that are currently coming to the market.
The sound engine is a different story... that thing needs to be shot.
I would however like some 3d sound for my surround sound speakers. So if i get shot from behind I can hear what direction its coming form and not have to move my screen all over the place.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Amon 'Chakai
FinFleet Lotka Volterra
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Posted - 2006.12.30 06:24:00 -
[15]
Originally by: Matae I find it hard to get excited about new ship models or anything else that shows better looking objects. When I am fighting another player or involved in fleet battles, I really couldn't tell you any details on another ship. As long as I can tell what it is, it makes no difference whether itĘs a block or polygon.
The only things I look for in patch notes are things that claim to reduce lag. These get me excited. A 2 fps increase gets me excited. Seeing new ship models with rich detail makes me just want to go cry knowing that every angle could possibly slow down a fight. Walking in stations, seeing posts about realistic ship damage, or anything else adding eye candy all ranks the same.. 
Anyone else feel this way or is fantastic looks important to you? Are you more for a mixture? To be honest, I would love this game if it were almost a mudd with zero lag and no freezes during large fights. If we could get this and the candy then so much the better but performance before I say. What say you?
Anything with new graphics to a game what lags in fleet combats... makes me shake my head in doubt. ??====??====??====??====??====??====??====??====??==?? If eve even makes close up to 60-70k+ dollars per day as budget.. they could throw about 140k-300k easily to hardware upgrade once per year.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.12.30 06:27:00 -
[16]
Originally by: ghosttr
Originally by: MysticNZ You have to remember that a new rendering engine will enhance performance since the current one does not use the graphics card at all.
At the moment all calculations are done on the cpu, hence why it is so painful running more than one or two clients. Some of this needs to be off loaded. This is what the new clients are going to be bringing to the table (hopefully).
So while you bash the current performance, a new engine would probably solve alot of this performance related lag etc by itself. I myself think it is a must to stay competitive with other games that are currently coming to the market.
The sound engine is a different story... that thing needs to be shot.
I would however like some 3d sound for my surround sound speakers. So if i get shot from behind I can hear what direction its coming form and not have to move my screen all over the place.
I'd love a new sound engine, would to take advantage of my Audigy. I really hope the new client is built from the ground up from scratch. -=====-
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James Duar
Merch Industrial
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Posted - 2006.12.30 06:42:00 -
[17]
If they'd fix sound then most people would leave it on I suspect. If they'd give us new weapon sound effects that actually suit the turret guns then I'd be right there (although artilleries are pretty sweet sounding).
I love eye candy. I'd love it more if I could keep it all on while fighting massive battles and have the client gracefully degrade effects to keep the FPS up. That, or if they'd disconnect interface performance from 3-D performance so even if I drop to 5 FPS on the client from purely client-side problems I can still manage targeting/firing at full speed.
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Tachy
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Posted - 2006.12.30 07:26:00 -
[18]
Edited by: Tachy on 30/12/2006 07:30:13
Originally by: MysticNZ [...]
I'd love a new sound engine, would to take advantage of my Audigy. I really hope the new client is built from the ground up from scratch.
Read up on Creative Labs' plans for Vista. Just another reason not to throw more money towards Redmond.
Edit: Meh ... Eye candy is very important for me. I loved the old suns. I love the old Minmatar ships. The new ones are just copied soulless Caldari design ripoffs.
What do I have from all the nice coming eye candy under normal conditions? When I'm travelling I'll see the thruster section of my ship in a closeup camera position. While I am in a fight I usually zoom out for a better view of what's going on around me. Most to all ships are mere blips on the screen. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Cyclops43
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Posted - 2006.12.30 08:18:00 -
[19]
EYE candy tends to mean nothing to most people I think. First time you look its 'nice', but after that you don't notice it. Then there is the performance issue. Most people I know off turn off as many graphics/sound features as possible to reduce client lag, i.e. speed means more than looks. In a way this is quite a compliment to EVE's gameplay (which can not be said about many current games). It is the gameplay that attract people, not the fancy graphics.
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sonofollo
Caldari 5th Front enterprises New Eve Order
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Posted - 2006.12.30 08:35:00 -
[20]
CCP knows that eye candy sells content, a bug free game and widespread ease of use come 2nd. And then it is and was eye candy first , gameplay stability 2nd , everything else 3rd only when enough players whine Im a happy little camper now - CCP 4tw. |

Twin blade
Minmatar The Caldari Confederation
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Posted - 2006.12.30 12:25:00 -
[21]
I would play EVE if it looked like pac man as long as it kept the gameplay.
Simple fact for any good gamer Gameplay-eyecandy Simple fact for any noob gamer eyecandy-Gameplay !
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Dumus
Silver Service
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Posted - 2006.12.30 12:48:00 -
[22]
Originally by: Twin blade
Simple fact for any good gamer Gameplay-eyecandy Simple fact for any noob gamer eyecandy-Gameplay

-Dumus-
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.12.30 13:08:00 -
[23]
Perhaps the new graphics engine comes with options you can turn off to increase fps. That alone would make it worth while. -- Drone users unite! Support drone whinage |

Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.12.30 13:21:00 -
[24]
Gameplay before graphics.
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Lilrie Myen
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Posted - 2006.12.30 13:37:00 -
[25]
Edited by: Lilrie Myen on 30/12/2006 13:38:01 Style > simple graphics
Of course, a game with graphics but crappy gameplay is not worth much, but graphics add that immersion factor that is also important for me. Hell, it's why i have that Love - Hate relationship with NWN and i played it for so long.
And what i meant with my first statement. Style... In my opinion games like Baldur's gate had way better graphics than NWN and sometimes even NWN2 (this is for those that know those games). If i get to eve. I prefer Minmatar ships compared to some silly Gallente. I just can't bear the sight of a megathron for example, stupid toy for 3 year olds it looks like. I love eve because of its dark, serious style, not only because of pretty explosions.
Now if (or shall i say, when) stuff like visible damage, wear, etc. show up in eve with the new graphics engine, i will be thrilled. I LOVE great graphics along with an awesome game (again, if the style is good. If eve had silly cartooney graphics no matter how 'good' they were i'd hate it). Now i only wish they redid that sound engine, i love the sounds too, they add a lot to the game, but it's unplayable in PvP with it on. 
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.30 13:39:00 -
[26]
^ Arg, that was my alt i never use. *goes on to delete the char* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.30 13:49:00 -
[27]
Though game mechanics are prime...To me.. eye candy is quite important. =========================
Minister of Propaganda - Operator 9 |
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Redundancy

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Posted - 2006.12.30 14:07:00 -
[28]
I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
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PKlavins
Caldari 3rdlane Industries Distant Star Alliance
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Posted - 2006.12.30 14:12:00 -
[29]
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
intruiging...7 years old and still wins MMORPG.com's award for best graphics...must be one helluva old engine...
on a slightly related note...is the engine gonna be revamped + new ship skins added for kali 2? or am i totally off track?
T3 Cakes for Mods in This Sig! first -eris
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Tykari
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.12.30 14:15:00 -
[30]
To me a game has to look good. However, no matter how good a game may look like, if the gameplay is terrible then it's trash. For example in EvE. The shields, when you still have shields and you get hit it shows your hull getting hit and that's it. It would be nice to see a shield impact when shields are up. Now as nice as it would be if the game ends up lagging to hell because of it leave it as it is. ------ In my memories is still see the waves. The light and the energy pulsing, forming shapes so complex and beautiful. It is a tale none will ever believe. |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 14:20:00 -
[31]
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
Ultima Online anyone? still works nice (2D client, i always preffered the 2D client)
BTW: A GOOD Cache-Cleaner |
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.12.30 14:26:00 -
[32]
Originally by: Baleorg
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
Ultima Online anyone? still works nice (2D client, i always preffered the 2D client)
IMHO EVE wouldn't be as good as it is if it used a 2D client, having 3D adds to the feeling of freedom. ---
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 14:30:00 -
[33]
Originally by: Redundancy How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
What. People are asking you to upgrade the engine, yes. Noone asked you to increase the details of the engine. More polies, higher res textures, more effects, are all totally pointless unless you can assure that the engine will run at the same speed on the computers that ran eve fine a year ago. If you can't guarantee that and yet hike up the details, then yes, you are stupid. Stupid because you force players to spend money only for your vanity.
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.30 15:08:00 -
[34]
Welcome to eve online, Running on a server that can't deal with the load, a client thats out of date by almost a decade and overlooked by people that either can do nothing to the code but add more stuff.
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. Happy New Year.. |

Calel
Caldari Sarlacc Pit Industries
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Posted - 2006.12.30 15:08:00 -
[35]
For me graphics are important from a realistic point of view. For example, the reason I dont play WOW is becuase it looks like a cartoon and I hate that. Eve looks realistic to me but if the new stuff looks very exciting to me. Its about immersion for me.
Walking about in stations is probably THEEEEEE most single thing I would like to see in this game. VINI, VIDI, VICI! |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 15:11:00 -
[36]
Edited by: Baleorg on 30/12/2006 15:14:08
Originally by: Xorus
Originally by: Baleorg
Originally by: Redundancy [stuff]
Ultima Online anyone? still works nice (2D client, i always preffered the 2D client)
IMHO EVE wouldn't be as good as it is if it used a 2D client, having 3D adds to the feeling of freedom.
of course.. i was saying that UO was old at the time i stopped, and its still old, but it STILL has its charm ;) more than the 3D client for me. eve of course is 3D ;) hmmm. "i must consider my sins" *sigh*
hmm conspiracy theory, so you guys have something to get paranoid rofl
Originally by: Whiners THE DEVS arent listening to us. buuuhuu.. noone does bugfixing anymore, its like they dont care *cries*
yep, thats right. they working hard on the new shiny improved eve II client :-P
BTW: A GOOD Cache-Cleaner |

Savio
Caldari The Knights Of Camelot FOUNDATI0N
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Posted - 2006.12.30 15:23:00 -
[37]
Eye candy FTW!!!!
. Need a Sign? Click Here |

Daar
Gallente United Alliance
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Posted - 2006.12.30 15:39:00 -
[38]
Play Homeworld 2 to see how gun effects should look (and the special effects on damaged ships).  ------- Daar
Free will is an illusion... |

Shabesa
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Posted - 2006.12.30 15:57:00 -
[39]
Originally by: Redundancy How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
I just hope lack of graphics details options we could use is also on the "stupid" list.
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Tao Han
Caldari Mountain of Moria
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Posted - 2006.12.30 16:07:00 -
[40]
The amount of whinage is mindblowing... I'm a sad panda now.
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Mayoz Miner
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Posted - 2006.12.30 16:22:00 -
[41]
Edited by: Mayoz Miner on 30/12/2006 16:26:01 I like my eyecandy, and as far as I am aware it has not had much of a detrimental effect on the game, well not so much as I can tell to any great extent anyway. But I really think they should update the 7 yr old hardware then we could have the even better eyecandy with no performance penalties 
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.30 16:32:00 -
[42]
Originally by: Cyclops43 It is the gameplay that attract people, not the fancy graphics.
Now if only Electronic Arts would learn that...
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
I'm not saying that new graphics aren't good. I am saying that new graphics shouldn't come at the cost of either degraded performance or delayed bugfixes. I think that's what most people are saying.
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.12.30 16:40:00 -
[43]
Originally by: Daar Play Homeworld 2 to see how gun effects should look (and the special effects on damaged ships). 
Even with a pretty bad graphics card HW2 runs fine and it looks way better than eve... and the effects are just 
And yes I know the engine is 7 years old. So with a new engine you probably COULD support far better graphics whilst still having the same amount of stuff going on without much lag. I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 16:47:00 -
[44]
"intruiging...7 years old and still wins MMORPG.com's award for best graphics...must be one helluva old engine... "
The engine itself is simple; it's the art quality that still carries the game after all these years. ^^
but this has more to do with competition making the common mistage and focusing on technology (engine internals the player never gets to see) while leaving the game content butt-ugly. When they go this route it doesn't matter if engine has theoretical ability to render more polygons or details with higher class hardware that people may buy at some point -- because what was designed ugly from the start remains ugly. If instead more MMOs paid just as much attention to actual appearance EVE does *while* taking advantage of new technology, the age of EVE would be quite more obvious.
As far as extra eyecandy goes, it's not a bad thing and if new engine is well written then it's likely to better calculate/optimize what you can and cannot see ... so hopefully there should be some performance boost overall compared to now.
The main thing am hoping for though is complete rewrite of current UI drawing code... because this is the main bottleneck at the moment by the looks of it (especially in situations where there's lot of ship icons/data on screen and in the overview) ... and the slowdown you get from it is plain hideous >.<
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Masempa
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Posted - 2006.12.30 16:47:00 -
[45]
when games look dated, I get the feeling I really should be playing something better.
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.30 16:47:00 -
[46]
Originally by: Internet Knight
Originally by: Cyclops43 It is the gameplay that attract people, not the fancy graphics.
Now if only Electronic Arts would learn that...
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
I'm not saying that new graphics aren't good. I am saying that new graphics shouldn't come at the cost of either degraded performance or delayed bugfixes. I think that's what most people are saying.
You know, i believe you're missing a little detail on purpose or just fail to see the point entirely. He basically just said they ~cannot~ fix stuff on the current engine over a certain amount without it needing a very deep rewrite. Which a new engine... *gasp* IS!. 
And then people complain about the devs not giving any details or not talking on the forums. Sure, when they do people miss the point entirely it seems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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JadeO
Caldari W.A.S.P
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Posted - 2006.12.30 16:48:00 -
[47]
I played Ultima Online for a few years and out of all the MMORPGs that i've played none managed to give as much fun as i had with UO. As you know, UO isn't eye-candy (2d isometric environment) and it still manages to have thousands of players both in official and free servers.
So yea... i'd rather have good playability, performance and fun than OMFG! graphics. ______________
Looking for a good signature, logo, website layout? EVEMail me! |

Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.12.30 16:49:00 -
[48]
I've just gotten into a Myrmidon because of its looks.
I can do similar things with a Hurricane, or a Drake or maybe even a Harbinger (although Alliance would maybe skin me a little for that - by the way, specialization is for insects), but I dunno, sometimes eye candy DOES have an influence.
It also influence me wanting to PLAY Eve in the first place, and while I'll admit that I hadn't much experience with 3d graphics games after Quake, the stunning effect when spinning your ship around still makes a difference to 2d.
You INFLUENCE it that way, it's not a MOVIE. (Can be a SLIDE SHOW sometimes depending on circumstances.)
The same really goes for the sound. That warp wobble is loud, and I have it turned off most of the times today, and I also zoom out for combat now, but just sometimes they're there, and then I like them. --
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Redundancy

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Posted - 2006.12.30 17:01:00 -
[49]
One last time... A large part of the upgrade is centered around improving client performance by rewriting and redesigning the engine to eliminate fundamental problems with it, and allow (not require) it to take advantage of new technology. This does NOT just mean some nebulous future technology, it means that almost everyone should benefit from the upgrades to some degree (at the very least, just removing some of the old code that doesn't work well and replacing it with something efficient).
Improving the graphics, and improving the performance are not mutually exclusive, but in fact share many requirements, which means that most people here are considering this based on a false choice.
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 17:32:00 -
[50]
You don't seem to be listening either.
You talk about updating the engine. -> Everyone goes yay. 
You show models with more polys, higher textures and bump mapping. -> Everyone wants to kick you in the nuts until your voice is stuck at the pitch of a japanese schoolgirl for the rest of your life. 
(Well, and the fact that some of the redesigns look crap compared with now, see Iteron -> rust.)
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.30 17:40:00 -
[51]
Originally by: Redundancy A large part of the upgrade is centered around improving client performance by rewriting and redesigning the engine to eliminate fundamental problems with it, and allow (not require) it to take advantage of new technology.
it seems the UI system has some "serious" impact, i mean i can life with it, i dont have that much issues, but i notice how the ui gets updated in [at leats] two different ways. some primay update every half second, and the other stuff at like 1 sec
that might be the reason why ppl with cloak can go by unnoticed if they do it all "within half second" guess ui needs some love, that should help quite a bit. and now go back and do some vacation plz , you earned&need that
BTW: A GOOD Cache-Cleaner |

Tachy
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Posted - 2006.12.30 17:44:00 -
[52]
Some people might remember the last couple of client and servercode upgrades.
The last big one from DX8 to DX9, with basically used another DX call for file access and maybe a change in the network routines got implemented, allowing for a bit more security.
And this year, Dragon Code was just an optimisation without any result the players could feel. Big announcement, just no impact the client could prove.
Oveur was tooting the horn of the the change going to have such a massive impact on the client performance, and all the nice marketing chat about a fully modular client architecture where a change and optimisation can be done nearly instantly without a full redesign.
All that's been visible was a reduction in effect depths, removal of some layers in explosions here, stripping special effects from a beam or projectile impact there. The impact on fps and the felt improvement of the client responsivity was nil, nothing, nada, zilch.
But there's hope that the revamped client will have a really massive impact on the performance. If that impact happens mostly on Vista I would not be surprised. Vista will not find its way onto any of my private harddrives in the near future. EVE isn't worth a full scale OS upgrade in my book.
Oh, btw. I love it when most server sided logging is mostly disabled during holidays. Most to all serversided lag is gone atm.  --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.30 17:55:00 -
[53]
Originally by: Isyel
Originally by: Internet Knight
Originally by: Cyclops43 It is the gameplay that attract people, not the fancy graphics.
Now if only Electronic Arts would learn that...
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
I'm not saying that new graphics aren't good. I am saying that new graphics shouldn't come at the cost of either degraded performance or delayed bugfixes. I think that's what most people are saying.
You know, i believe you're missing a little detail on purpose or just fail to see the point entirely. He basically just said they ~cannot~ fix stuff on the current engine over a certain amount without it needing a very deep rewrite. Which a new engine... *gasp* IS!. 
And then people complain about the devs not giving any details or not talking on the forums. Sure, when they do people miss the point entirely it seems.
You know, I believe you missed my point entirely. There is a difference between "engine internals" and "graphics engine". You do not need an awesome graphics engine to have bug-free engine internals. Sure, you might need a complete re-write of the engine internals and/or the graphics engine to fix bugs, and re-writing the engine internals could mean re-writing the graphics engine. But re-writing the graphics engine should not mean that they have to go increase the polygon counts on everything.
And then people complain about the devs not giving any details or not talking on the forums. Sure, when they do, idiots try to think they understand everything.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 18:09:00 -
[54]
"Sure, you might need a complete re-write of the engine internals and/or the graphics engine to fix bugs, and re-writing the engine internals could mean re-writing the graphics engine. But re-writing the graphics engine should not mean that they have to go increase the polygon counts on everything."
They don't have to give the facelift to the graphics but they can do it if the new architecture of gfx engine grants them enough boost to do it without performance loss. After all the artists don't write the code so they may as well do something useful along with the coders.
And this is what they are doing -- they are updating graphics because the new engine allows them to. This update has no impact on number of bugs remaining/removed/introduced with the new gfx engine architecture, so to complain about them doing it is... i dunno, just not seeing much point :x
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Zirator
Times of Ancar THE R0NIN
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Posted - 2006.12.30 18:15:00 -
[55]
I fear the upcoming new graphics engine tbh. At the moment we get 30k users at the same time. What will happen when CCP releases the new graphics engine. New reviews will be made of the game, new advertisement campaigns will be started and even more players will come to EVE. Not that I don't want more players ( more players = more targets YAY ) but since I started playing ( a year and 3 months ago ) I saw the concurrent users increase. What I also saw increase is lag. Even in 0.0 you get lag 0.0 nodes are shared with empire space so that even empty or allmost empty 0.0 systems are as laggy as Jita. So I welcome the new graphics client but I fear the consequences of it.
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 18:41:00 -
[56]
Originally by: j0sephine They don't have to give the facelift to the graphics but they can do it if the new architecture of gfx engine grants them enough boost to do it without performance loss.
You're forgetting one thing: We don't have enough performance available as it is NOW. It would require an obscenely huge boost in performance to give enough of a margin to increase details further. Also keep in mind, if they keep going like they have until now, you won't have any choice with anything. You get more details and you better like your low fps or you have to buy a new gfx card. Originally by: j0sephine After all the artists don't write the code so they may as well do something useful along with the coders.
New stuff = yay. More detailed stuff = **** off.
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Redundancy

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Posted - 2006.12.30 19:04:00 -
[57]
Edited by: Redundancy on 30/12/2006 19:10:59
Originally by: Internet Knight You know, I believe you missed my point entirely. There is a difference between "engine internals" and "graphics engine". You do not need an awesome graphics engine to have bug-free engine internals. Sure, you might need a complete re-write of the engine internals and/or the graphics engine to fix bugs, and re-writing the engine internals could mean re-writing the graphics engine. But re-writing the graphics engine should not mean that they have to go increase the polygon counts on everything.
And then people complain about the devs not giving any details or not talking on the forums. Sure, when they do, idiots try to think they understand everything.
Your arguement was that the graphics upgrades shouldn't come at the cost of degraded performance. I've just posted twice that this isn't the case.
Polygon counts are not what causes Eve to perform badly. Most graphics cards can push far more polygons than Eve throws at them. One of the performance issues that haunts Eve is poor batching of draw calls and far too many state changes, which causes huge CPU overhead in API calls [feel free to look for papers on performance in DX9 and confirm that this is a major cause of poor performance in many games]. Increasing the number of polygons, while decreasing the number of draw calls by redeveloping the content, can cause CPU load to go down, and the efficiency of the use of the GPU to go up. Eve is clearly CPU bound, and if you profile the GPU, it's frequently idle and waiting for the CPU - giving the GPU more to do, rather than too much to do, does not cause poor performance.
Game engine performance, especially when you start to consider multiple physical processors and GPUs, is a highly complex discipline, where you cannot just jump to conclusions about the nature of performance bottlenecks. You're considering this based on the incorrect assumption that all "work" is the same, and is handled by the same thing, leading to the conclusion that adding any type of additional work increases the total load, rather than appreciating that different types of work are spread across multiple specialised units, even within the GPU, and that you have to balance "work" between the CPU(s), GPU(s), and even within the GPU(s).
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Na'Kunni
Amarr Imperial Academy
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Posted - 2006.12.30 19:14:00 -
[58]
Originally by: Xenofur Everyone wants to kick you in the nuts until your voice is stuck at the pitch of a japanese schoolgirl for the rest of your life. quote]
New Siggy
But i say performance is better than eye candy... my cumputer aint the omgwtfamazing quality, but it runs WoW/Ryzom and a few other games at full GFX, with no performance issues... but yet when i play eve i instantly lag, 2-4 sec freezes while jumping to a gate and yes before any questions i do hang around low sec where the empire huggers dont go... Honestly i do think this game needs some sort of performance upgrade.
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Irma Talley
Caballeros
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Posted - 2006.12.30 19:16:00 -
[59]
Edited by: Irma Talley on 30/12/2006 19:17:51
Originally by: Xenofur
Originally by: j0sephine They don't have to give the facelift to the graphics but they can do it if the new architecture of gfx engine grants them enough boost to do it without performance loss.
You're forgetting one thing: We don't have enough performance available as it is NOW. It would require an obscenely huge boost in performance to give enough of a margin to increase details further. Also keep in mind, if they keep going like they have until now, you won't have any choice with anything. You get more details and you better like your low fps or you have to buy a new gfx card. Originally by: j0sephine After all the artists don't write the code so they may as well do something useful along with the coders.
New stuff = yay. More detailed stuff = **** off.
It's you who is forgetting one thing: the current engine puts a significant load on the cpu, and does not take advantage of the gpu. This change alone should resualt in a huge performance boost; not to mention there are a number of advanced rendering techniques that allow greatly increased detail with out increased polygons or heavy load.
Also, did they disable the profanity filters? If so, good riddance...
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 19:19:00 -
[60]
"You're forgetting one thing: We don't have enough performance available as it is NOW. It would require an obscenely huge boost in performance to give enough of a margin to increase details further."
Not really; not sure what you are referring to when you say "not enough performance", but if it's about large scale battle situations then keep on mind these are done at max distance, with effects, turrets and sound turned off... so the remaining graphics lag is purely UI-side. In this sense more details on ships and effects don't affect perfomance in the least, because they aren't being drawn anyway.
As far as 'obscenely huge boost' goes, there does seem to be quite a room for it by the look of things -- EVE appears pretty bad at caching/instancing/culling the graphics, nevermind things like taking advantage of ways to speed up drawing of items.
"Also keep in mind, if they keep going like they have until now, you won't have any choice with anything."
You mean like currently you don't get any choice when it comes to enabling turrets graphics, effects, additional eyecandy like occlusion, ship trails, level of detail calculations, extra dither etc?
"New stuff = yay. More detailed stuff = **** off."
Personal preference i guess. For me it's rather "good looking stuff = yay". If it takes more detail then as long as they can keep performance reasonable it's still all good. And since current EVE engine is indeed ancient, i'd wait with the '**** offs' until i see how the new thing actually performs, rather than guess based on what current thing can(not) do O.o
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 19:29:00 -
[61]
"One of the performance issues that haunts Eve is poor batching of draw calls and far too many state changes, which causes huge CPU overhead in API calls [feel free to look for papers on performance in DX9 and confirm that this is a major cause of poor performance in many games]."
Brace yourself for next round of the "directX vs openGL and why can't EVE has the later" debate -.o
(j/k, though with less overhead of openGL draw calls and convenient ways to cache/instance rigid mesh drawing even with very old api versions it probably would've been better suited for early EVE and help it to perform better. But that's moot point now i guess, especially with dX more or less catching up in this area...)
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Rafein
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Posted - 2006.12.30 19:31:00 -
[62]
Meh, I play for the gameple more than anything else.
If playing in simple wireframes would allieviate all lag in fleet battles, wireframes it is.
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 19:34:00 -
[63]
when i say "not enough performance" i mean sitting idle at my pos with a computer fitted with a 3gh cpu, msi mainboard, 1.5 gb ram, n6600 geforce and running at 12 fps while trying to refit even when i'm running at 16 bit, with a 16 bit depth buffer and all other settings optimized for fps as far as i can. i can't even imagine how bad it is for corpmates of mine who do not have as good(?) computers as i have.
redudancy, great, i know what you're talking about, but there are a few problems: polygons - even if in theory there is a huge improvement, why do you absolutely need to GAMBLE on it being good enough for everyone? can't you FIRST upgrade the engine, get customer feedback on performance and then update models instead of simply doing both at once and hoping it somehow works out the positively for everyone? textures - from the video i've seen you're also using higher-res textures. are you trying to tell us that a computation optimization somehow increases the ram on our gfx cards? are you planning to give us an option between a small and a large set? shaders - i've heard lots of talk about improved shaders and stuff. as far as i know a gfx card tries to perform the action and if it can't does a software emulation via cpu. do we get a choice between using advanced shaders or simply shutting them off altogether?
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Tachy
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Posted - 2006.12.30 19:35:00 -
[64]
Originally by: j0sephine [...]
That would cost a certain company the adspace in the MS DX pages. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.30 19:37:00 -
[65]
Originally by: Redundancy Edited by: Redundancy on 30/12/2006 19:10:59
Originally by: Internet Knight You know, I believe you missed my point entirely. There is a difference between "engine internals" and "graphics engine". You do not need an awesome graphics engine to have bug-free engine internals. Sure, you might need a complete re-write of the engine internals and/or the graphics engine to fix bugs, and re-writing the engine internals could mean re-writing the graphics engine. But re-writing the graphics engine should not mean that they have to go increase the polygon counts on everything.
And then people complain about the devs not giving any details or not talking on the forums. Sure, when they do, idiots try to think they understand everything.
-snip-
<3 Redundancy
I love what you guys are and going to do with the game. It didn't occur to me that you were going to making such improvements, or how old the engine was, so kudos to you. In my opinion, though, I think the graphics engine is necessary. Look at automobiles, for instance. They make minor changes every year, and if you look at the difference between a sports car now as opposed to a sports car 10 years ago, you see a difference in both the exterior and interior, and games are the same way. For games to continue to be successful, they need to keep pace with the current graphics. If it were not for the update in graphics, we would be playing Eve as a text-based MUD. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 19:48:00 -
[66]
Originally by: j0sephine "Also keep in mind, if they keep going like they have until now, you won't have any choice with anything."
You mean like currently you don't get any choice when it comes to enabling turrets graphics, effects, additional eyecandy like occlusion, ship trails, level of detail calculations, extra dither etc?
all these things are largely pointless, giving only marginal improvements. actual options would for example be: different sizes of texture packs, which would be VERY important for computers with low ram on their gfx card. fps threshold for the lod algorithm, meaning: if it falls below xx, cut away **** until i'm looking at only icons. polygon count: would be nice to be able to set that manually instead of hoping some automatism gets it right. effects, mainly shader stuff: i want to be able to switch off the weird lighting overlay on my ship, not only does it look unrealistic, it would also help my little laptop.
lastly, things like turret effects, while they do exist, are neither documented nor obvious, meaning the average player will never find them. Originally by: j0sephine "New stuff = yay. More detailed stuff = **** off."
Personal preference i guess. For me it's rather "good looking stuff = yay". If it takes more detail then as long as they can keep performance reasonable it's still all good. And since current EVE engine is indeed ancient, i'd wait with the '**** offs' until i see how the new thing actually performs, rather than guess based on what current thing can(not) do O.o
my bone to pick here is, they intend to put these in without actually waiting to see how the new engine performs on everyone else's pcs. and my requirements to performance are quite simple: give me 60 frames average and never less than 30 frames. if i see that threatened i get grumpy, not because it does not look nice, but because it directly influences my gameplay, when my mouse or the user interface can't keep up with my input.
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Roy Batty68
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Posted - 2006.12.30 20:08:00 -
[67]
Well, super retina popping eye candy isn't so important to me. Functionality, response time, and smoothness of play are far more important to me.
What really bugs me is when the existing eye candy doesn't work right. Like the current graphics bugs that have been introduced with rev1. I'd be happier if the graphics were downgraded and worked right than I am currently with flash graphics with lots of buggyness.
bugs I'm talking about: - planets not occluding the sun and rings properly - planets and moons getting funky edges on them (as if HDR was attempted but not quite right) - the system map sun objects that turn into fps/cpu killing fuzzballs - the distant explosion effects that happen right in your face after using the system map - the scan probe effect getting stuck on so you're flying around in a giant bubble - severe fps decreases after warping around a few times
Those sorts of things detract majorly from my immersion into the game far more than improved textures or models can add to it. So, on the list of priorities, making sure that the current functionality and graphics are bug free are much higher on my list than graphics improvements.
Now, if the client is going to be rebuilt from the ground up I can see how perhaps it would be less efficient to fix things if they're only to be replaced shortly after. But I think if that is the case than it is very important for CCP to keep us informed on timelines. I don't mind putting up with funky bugs for a bit if I can see a light at the end of the tunnel.

Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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tiller
MAFIA Pirate Coalition
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Posted - 2006.12.30 20:15:00 -
[68]
Originally by: Rafein Meh, I play for the gameple more than anything else.
If playing in simple wireframes would allieviate all lag in fleet battles, wireframes it is.
lol at wireframes, yeah can we have ASCII mode as well. 
A modern engine will help pull in a new generation of users.....
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 20:19:00 -
[69]
Edited by: j0sephine on 30/12/2006 20:25:11
"when i say "not enough performance" i mean sitting idle at my pos with a computer fitted with a 3gh cpu, msi mainboard, 1.5 gb ram, n6600 geforce and running at 12 fps while trying to refit even when i'm running at 16 bit, with a 16 bit depth buffer and all other settings optimized for fps as far as i can. i can't even imagine how bad it is for corpmates of mine who do not have as good(?) computers as i have."
Hmm i just checked in game out of curiosity. My computer is ancient piece of junk with 1.7 ghz athlon processor, 512 mb ram and radeon 9550 gfx card. Running in window mode, 32-bit, all bells and whistles on, am getting ~15 fps in the middle of asteroid belt with triple battleship spawn, zee guns firing, explosions all around etc.
If you aren't getting at least 3x that with much stronger machine, everything turned off and sitting at POS and doing nothing then i don't know what to say except something seems wrong... but i wouldn't automatically place the blame on EVE client (under)performance, here. (then again, enforcing 16 bit depth doesn't necessarily have to be help here, with modern hardware optimized for 32-bit processing pipeline... either for 3 colour + 8 bit alpha or float point buffer depth)
"all these things are largely pointless, giving only marginal improvements."
Based on the experienced difference in performance when i play with these settings i can only disagree. I'd also have to guess that given how many people make use of these options and the general outcry that happened when turret/effects shortcuts were temporarily disabled after one of code rewrites ... that wouldn't be just me disagreeing.
Your mileage may of course vary, as evidenced by difference in performance mentioned earlier.
And it's all sidenote anyway, since the main point was, contrary to your claim we *are* given ways to finetune graphics/performance. Hence it's not that far-fetched to consider possiblity of extra switch added to make the client use the current models rather than new ones.... which would be pretty much what you ask for, isn't it? (more robust engine and gods forbid there's a single triangle more to render)
"my bone to pick here is, they intend to put these in without actually waiting to see how the new engine performs on everyone else's pcs."
But you are doing the very same thing here -- jumping to conclusions without actually waiting to see if the new engine and new models result in anything worth crying fool about... o.(
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.30 20:57:00 -
[70]
Originally by: j0sephine Hmm i just checked in game out of curiosity. My computer is ancient piece of junk with 1.7 ghz athlon processor, 512 mb ram and radeon 9550 gfx card. Running in window mode, 32-bit, all bells and whistles on, am getting ~15 fps in the middle of asteroid belt with triple battleship spawn, zee guns firing, explosions all around etc.
If you aren't getting at least 3x that with much stronger machine, everything turned off and sitting at POS and doing nothing then i don't know what to say except something seems wrong... but i wouldn't automatically place the blame on EVE client (under)performance, here. (then again, enforcing 16 bit depth doesn't necessarily have to be help here, with modern hardware optimized for 32-bit processing pipeline... either for 3 colour + 8 bit alpha or float point buffer depth)
first off, explosions, rats and roids are a FAR smaller drain on fps than pos infrastructure is. heck, when i warp in to one of our POSes i get a freeze like i just warped to a fleet battle. i'm really quite sure that there are no problems at all with my settings as i can run missions and belts just fine and even perform quite well in small-sized fleet battles. the problem is: the engine currently can not tickle enough performance out of the system to make things run smooth in all situations nor does it have any *EFFECTIVE* degrading. (and believe me, i've seen games with effective degrading, they look funny at times, but they're a perfectly smooth ride at all times.)
Originally by: j0sephine Based on the experienced difference in performance when i play with these settings i can only disagree. I'd also have to guess that given how many people make use of these options and the general outcry that happened when turret/effects shortcuts were temporarily disabled after one of code rewrites ... that wouldn't be just me disagreeing.
Your mileage may of course vary, as evidenced by difference in performance mentioned earlier.
And it's all sidenote anyway, since the main point was, contrary to your claim we *are* given ways to finetune graphics/performance. Hence it's not that far-fetched to consider possiblity of extra switch added to make the client use the current models rather than new ones.... which would be pretty much what you ask for, isn't it? (more robust engine and gods forbid there's a single triangle more to render)
this is where i pick up on an earlier point: dropping the color setting from 32-16 gives me at least 4 times as much fps than all of the tweaks you mentioned combined. that is as good as not giving us any tweak options...
and i have serious doubts they'd put in such a switch. all tweaks so far are mainly changes in the way stuff is rendered, not a single option allows the user to choose between different datasets. for example, simply giving me a dataset of models that only have two times the polys as the current models would solve a lot of problems for me. (pos fps leech, less impact of warp-in freezes in pvp)
Originally by: j0sephine "my bone to pick here is, they intend to put these in without actually waiting to see how the new engine performs on everyone else's pcs."
But you are doing the very same thing here -- jumping to conclusions without actually waiting to see if the new engine and new models result in anything worth crying fool about... o.(
yes, i am jumping to conclusions, but in inverse polarity and not absolutely. ccp currently assumes everything will go right. i assume nothing will go right until it's proven that it will indeed go right. but i don't ask them to scrap it completely. all i'm asking for is "first do (a), then if that's proven correctly, do (b)". basically for eve to prenerf the graphics update.
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.30 21:11:00 -
[71]
To those STILL crying that graphics quality is the problem.
I upgraded my old x800xl to a (then) brand new x1900gt a few months ago. Wanna know how much fps difference in eve that made? About.. 5 fps? Actually it tends to run slower in bigger fights.
Oh and if you ~STILL~ believe the quality is the problem. You that sit at your pos. CTRL-TAB and turn off that UI. See the performance increase? I see it, more than 60% actually.
I'd say that indicates the graphics are far from eve's main problem and we're far from the spot where GPU is the limit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Deidranna
SteelVipers YouWhat
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Posted - 2006.12.30 21:31:00 -
[72]
imho ... eve is still, after more than 3 years of playing, the most beautifull ever created world 
and i wet my pants everytime a cyno opens and capitals are jumping in 
D
GM Eldini > Hi, behaving are we?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.30 21:34:00 -
[73]
Originally by: Redundancy I've said it before in almost every single discussion of this, and I'll say it again...
Eve's original engine is perhaps 7 years old. In terms of modern games engines, it's a dinosaur. A dinosaur that's missed out on most of 7 years of rapid evolution, that doesn't have the first clue about how to use more than one CPU, and thinks that graphics cards exist exclusively to do hardware transform and lighting, and would typically like to believe that there's perhaps 5000 players online, never more than 20 in local, and assumes your card can just about handle DirectX 8.
There are precious few things that we can do to improve client performance that DON'T involve major surgery to the engine, and even fewer if you exclude those that are going to require radical surgery to a large amount of the graphic content.
How stupid would we be, if we made huge changes to the art content of Eve, and made major changes to how the engine works to try and start taking advantage of multiple cores and GPU shaders, and we *didn't* update the look of the engine at the same time as part of that huge cost of engineering and asset redevelopment?
******s whip get back to work on the new engine!
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Wen Jaibao
adeptus gattacus Lotka Volterra
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Posted - 2006.12.30 21:53:00 -
[74]
I think I read somewhere that we'll still have the option to use the old models and textures, not sure how that fits into this discussion but there you have it.
Sig fixed by Benco97 |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 22:35:00 -
[75]
"first off, explosions, rats and roids are a FAR smaller drain on fps than pos infrastructure is. heck, when i warp in to one of our POSes i get a freeze like i just warped to a fleet battle."
Mhmm the freeze is caused by engine doing both the data load and render in single thread -- when you enter new grid, the rendering is paused and not resumed until model data for everything present in the grid is loaded... but this has very little to do with actual render performance. I can't say i notice any significant slowdown at POS but again, this might be configuration specific.
"the problem is: the engine currently can not tickle enough performance out of the system to make things run smooth in all situations nor does it have any *EFFECTIVE* degrading."
This would have to do with other problem mentioned in this thread which you've been ignoring -- the major bottleneck in current gfx system appears to be UI code. As evidenced by quite horrible performance drop when your overview happens to be filled with many items, especially combined with listing of few hundred player names in the local/alliance/corp channels etc.
You can't get more downgrade than the "just forget about drawing it whatsoever" mode the client switches to when you zoom out far enough with level of detail enabled. Consequently if there's still consideable lag even in such mode, then no amount of downgrading can cure performance problems if it's the UI that slows everything to crawl even if nothing but the background is being drawn.
"this is where i pick up on an earlier point: dropping the color setting from 32-16 gives me at least 4 times as much fps than all of the tweaks you mentioned combined. that is as good as not giving us any tweak options..."
This brings us back to personal experiences -- switching from 32 to 16 bit depth in full screen mode gives me change that's comparable to what i get by disabling the effects. it's hard to say what is exactly responsible for such differences, but the point is just because these options don't do much for you is no reason to presume they are equally worthless for everyone else.
"and i have serious doubts they'd put in such a switch. all tweaks so far are mainly changes in the way stuff is rendered, not a single option allows the user to choose between different datasets."
Because up to now there was no datasets to choose from to begin with. Making two datasets from the beginning means ~2x the work, meaning any sane company is likely to avoid it and produce twice as much content on single level. But reusing already existing dataset as 'backup plan' for these who cannot work well with new version of existing content is another matter entirely -- the work already was done so reusing it is simple.
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Rock Lobster
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Posted - 2006.12.30 23:19:00 -
[76]
When EVE uses my second 7600GT I'll be happy. It barely makes a single 7600GT sweat as it is. Offloading graphics to *shock* the GPU will improve performance for just about everyone, which is a Good Thing (tm).
The quicker the new engine arrives, the better.
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2006.12.30 23:50:00 -
[77]
Originally by: Rock Lobster When EVE uses my second 7600GT I'll be happy. It barely makes a single 7600GT sweat as it is. Offloading graphics to *shock* the GPU will improve performance for just about everyone, which is a Good Thing (tm).
The quicker the new engine arrives, the better.
at least someone who's been readin and understandin redundancy's rather redundant posts. frack yea for new engine! sooner rather than later, lemme have it warts and all, i can be your payin beta tester(*) if that's what it takes!
footnotes: (*) i come from the world of combat flight simulators. that means few and far in between games which more often than not have their fair share of bugs. holler if you been thru falcon 4!
However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Pattern Clarc
The Priory
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Posted - 2006.12.31 01:07:00 -
[78]
Originally by: Isyel To those STILL crying that graphics quality is the problem.
I upgraded my old x800xl to a (then) brand new x1900gt a few months ago. Wanna know how much fps difference in eve that made? About.. 5 fps? Actually it tends to run slower in bigger fights.
Oh and if you ~STILL~ believe the quality is the problem. You that sit at your pos. CTRL-TAB and turn off that UI. See the performance increase? I see it, more than 60% actually.
I'd say that indicates the graphics are far from eve's main problem and we're far from the spot where GPU is the limit.
QFT Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Elesen
Gallente University of Caille
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Posted - 2006.12.31 01:14:00 -
[79]
Eye candy sucks me in, and gameplay keeps me. I am excited about the new ship models though. I'd upgrade my video card for stuff like that. It just adds to the realism, and keeps my imagination fired up.
----- Your superior intellect is no match for our puny weapons. |

Tachy
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Posted - 2006.12.31 06:42:00 -
[80]
Originally by: Elesen Eye candy sucks me in, and gameplay keeps me. I am excited about the new ship models though. I'd upgrade my video card for stuff like that. It just adds to the realism, and keeps my imagination fired up.
The funny thing is that we already had an engine revamp a couple of years ago (wow, that sounds sooo vet style) where EVE got an upgrade from DX8 to DX9 and the chance to move at least some of the grafic operations from CPU to GPU just didn't happen.
With a true upgrade to DX9, ccp already could have a massive boost the level of eye candy out of most competitor's range without breaking a sweat. But the problems, as stated above repeatedly, are mostly found in other areas of the client, like sorting, organisation, window focus, etc.
If you want to see what we're tlking about, enable the fps-meter and let the value stabilize. [ctrl]-[tab] to remove the UI. Depending on your computer you'll see an improvement of at least 40%, probably around 60% and far from rare are reports of around 80%.
When you jump and warp and each split-second counts, minimize the overview, zoom out as far as possible (without activating the map) and disable the UI. Disabling the icon highlighting (wallet, evemail) helps quite good too because the client seems not to check the entries after each warp or jump when the blink is turned off. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Lygos
Amarr ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.31 08:18:00 -
[81]
More shine on the red squares please.
Maybe bumpmap the crosses.

--- T2 Risk | Corp Divisions |

ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.31 10:28:00 -
[82]
I would like something for those of us who have invested in better computers, to get almost no boost in performance. I upgraded my computer this winter because I thought my old hardware just wasnt fast enough. (P4 3.2ghz, 2gb DDR400, 512mb 6600GT Video Card, Sound Balster Live! Sound Card) so i got a new one hoping to improve my performance (SLI With 2 7800GX's, 28.ghz Core 2 Processor, 2gb DDR2 800 Ram) nothing went faster. And to add even more insult to it I got a random ctd error, which made me file several petitions for lost stuff due to it (all of which are still unanswered btw).
I want eye candy that is made so that it takes advantage of system specs. And to make it so that if you have a faster computer you should get less lag.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Teis
Caldari
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Posted - 2006.12.31 10:52:00 -
[83]
I love EVE for the gameplay, not for the graphics. Been playing with no sound and lowest graphic settings for almost 3 years...

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Mastin Dragonfly
Amarr
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Posted - 2006.12.31 12:13:00 -
[84]
Wish I had known this before I bought a new graphiccards I could hardly afford. What's the ETA for the new engine anyway?
P.S. Gameplay > Everything else
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AlleyKat
Gallente The Avalon Foundation
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Posted - 2006.12.31 17:18:00 -
[85]
Originally by: Mastin Dragonfly Wish I had known this before I bought a new graphiccards I could hardly afford. What's the ETA for the new engine anyway?
P.S. Gameplay > Everything else
After Revelations is fully deployed, I think.
Recruiting! |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.31 18:49:00 -
[86]
Originally by: ghosttr I would like something for those of us who have invested in better computers, to get almost no boost in performance. I upgraded my computer this winter because I thought my old hardware just wasnt fast enough. (P4 3.2ghz, 2gb DDR400, 512mb 6600GT Video Card, Sound Balster Live! Sound Card) so i got a new one hoping to improve my performance (SLI With 2 7800GX's, 28.ghz Core 2 Processor, 2gb DDR2 800 Ram) nothing went faster. And to add even more insult to it I got a random ctd error, which made me file several petitions for lost stuff due to it (all of which are still unanswered btw).
I want eye candy that is made so that it takes advantage of system specs. And to make it so that if you have a faster computer you should get less lag.
Interesting. I upgraded from an athlon 64 3200+ and an agp x800GTO to a c2d @ 2.4ghz and a 7950GT. I saw some responsiveness improvements with the interface (not fps increases), and some good fps increases when running multiple clients.
But I didn't expect much out of EVE - this upgrade was for Oblivion, FEAR and BF2/2142 --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

MadnessWithin
Caldari The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.31 19:09:00 -
[87]
Edited by: MadnessWithin on 31/12/2006 19:11:21 The freezing everyone complains about after jumping to pos,jumping,undocking,hitting a belt with a lot of can etc has practically nothing todo with graphics or the amount/size of objects. Since the devs have admitted the client is pretty much optimized for single cpu's its not likely to be highly threaded.
What does this mean? Well this means that the eve client for all intents and purposes is sequential, and because of this when it has to wait for IO (file or network) these calls block and nothing happens until the request is served by the OS. This is your freezing.
If the client is not designed to multi threading then the only sure way to incorporate it without causing masses of bugs (deadlocks, races etc) then to rewrite it is probably the best thing to do. The devs have said they will be doing this and I say props to them.
And for those of you are that are a) not developers, b) bedroom developers please understand that writing a quality, multi threaded, gpu based game engine is a pretty difficult task. Give them the time and let them get on with it. I can assure you that the results will be impressive.
(fyi I am a blue chip enterprise software developer, and writing multi-threaded 24/7 server code is my life)
[Edited for clarity]
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Iratus Caelestis
KIA Corp
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Posted - 2006.12.31 19:47:00 -
[88]
It's really not hard to prove that the graphics aren't the problem.
Take it from 1024*768 with 16 bit color to 1920*1200 with 8*AA and you still get almost the same frame rates. As long as you're in full screen mode anyway.
I look forward to welcoming the new engine, just the preloading of assets during warp should make a huge difference I reckon. Get rid of the "They have to warp to us" mentality would make pvp 10x more fun.
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Eno Matterre
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Posted - 2006.12.31 22:13:00 -
[89]
On topic: I could play a wireframe game, as long as it was interesting. Eve is interesting, even if poorly coded and being run by a bunch of drunks.
Off topic: There's like 3 people here who correctly understand why there are FPS drops in fleetbattles, in PoS', in general "empire". It's the network code, not the graphics code, and it's the single threadness/single processness of the client not misuse of graphics processors and multi-cored processors in general.
So, can I get a simple answer to a simple question adressed to CCP, are you working on the network protocol and request handling of your servers? No graphics upgrade will help smoothen anything if you are not fixing what's really killing gameplay for everybody.
Also, I liked reading "allow (not require) advanced technology" ((a loose quote but gets the idea through)). E.M.
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2006.12.31 22:43:00 -
[90]
Good graphics make people come Good gameplay make people stay
---------------- An eye for an eye make a whole world blind.
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Matae
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Posted - 2007.01.01 12:54:00 -
[91]
Some nice responses and always great to see a devs point of view. (thanks for taking the time to post it) I actualy learned quite a bit reading this and doing a little research on some of the things that were said.
I guess my only concern is that when the engine gets overhauled the graphics will be overhauled to match. This would balance each other and leave pretty much the same fps for the high end computer users and actualy worsen the low end user. Being cought in the middle is my current situation so it could go either way.
I have played several other games in which this was the case and it always made me upgrade my system. I just hope that ccp knows when enough is enough to be good while still improving the performance.
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Pattern Clarc
The Priory
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Posted - 2007.01.01 15:11:00 -
[92]
Originally by: Matae
I guess my only concern is that when the engine gets overhauled the graphics will be overhauled to match. This would balance each other and leave pretty much the same fps for the high end computer users and actualy worsen the low end user. Being cought in the middle is my current situation so it could go either way.
New EvE engine will (MUST) be far more downwardly compatible than say, retail games, which are built to match the very farest of the tip of the bell curve in current hardware performance - Newer Game engines are far ore efficient, have more experiance and knowledge behind them - thus give mroe bang per fps buck if you will.
What I hope the most is that errors, and poor design/programming don' crop up during the creation of a new engine, and that EvE's aestethic completeness is either kept, or renewed. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Baleur
Caldari Provisions
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Posted - 2007.01.01 15:43:00 -
[93]
My GOD you people are stupid. Sometimes, honestly, it seems that the majority of EVE players are 80 year olds with a Voodoo2 graphics card that mostly enjoys to play solitare on the computer..
The thing you all gotta do is to STOP trying to be smartasses about something you have NO IDEA about. Most of you have no ****in clue about how a graphics engine work!! I'd suggest you actually read up on the dx9 - dx10 differences and architecture, as well as how an advanced graphics / game engine actually WORKS and uses the cpu/gpu.
The thins with real life, including virtual stuff like computers, is that one thing does not cancel out another!! As technology, even just software technology increases, you can get increased visuals and preformance! This is no magic, these are very smart new techniques and methods of distributing and managing each cpu/gpu-cycle! We dont live in 1980 anymore, this is the future, it is now, it is 2007 and i cant believe poeple have such a hard time accepting the fact that things nowadays come with SEVERAL advantages at once, without disadvantages.
Its like that with everything, even things like battletanks in real life. New composite armor is stronger AND lighter. New graphics cards and dx versions are capable of more visually impressive things AND are way more "stuff-gets-done-per-cycle" efficent than the previous generation. This is a FACT, not science fiction. We can friggen put a man on Mars now if we choose to, why cant you people accept that we can have improved visuals AND improved preformance? Some ppl just amaze me with their stupidity..
Read up on it, learn what you are talking about, THEN act like a smartass.. You dont think the EVE devs know about graphics engines? Yeah, the average empire miner must know more about that!
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Pattern Clarc
The Priory
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Posted - 2007.01.01 17:19:00 -
[94]
Originally by: Baleur My GOD you people are stupid. Sometimes, honestly, it seems that the majority of EVE players are 80 year olds with a Voodoo2 graphics card that mostly enjoys to play solitare on the computer..
The thing you all gotta do is to STOP trying to be smartasses about something you have NO IDEA about. Most of you have no ****in clue about how a graphics engine work!! I'd suggest you actually read up on the dx9 - dx10 differences and architecture, as well as how an advanced graphics / game engine actually WORKS and uses the cpu/gpu.
The thins with real life, including virtual stuff like computers, is that one thing does not cancel out another!! As technology, even just software technology increases, you can get increased visuals and preformance! This is no magic, these are very smart new techniques and methods of distributing and managing each cpu/gpu-cycle! We dont live in 1980 anymore, this is the future, it is now, it is 2007 and i cant believe poeple have such a hard time accepting the fact that things nowadays come with SEVERAL advantages at once, without disadvantages.
Its like that with everything, even things like battletanks in real life. New composite armor is stronger AND lighter. New graphics cards and dx versions are capable of more visually impressive things AND are way more "stuff-gets-done-per-cycle" efficent than the previous generation. This is a FACT, not science fiction. We can friggen put a man on Mars now if we choose to, why cant you people accept that we can have improved visuals AND improved preformance? Some ppl just amaze me with their stupidity..
Read up on it, learn what you are talking about, THEN act like a smartass.. You dont think the EVE devs know about graphics engines? Yeah, the average empire miner must know more about that!
QFT
I only just realised EvE's graphics engine is from 7 years ago lol! no wonder the performance is so bad. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.02 01:31:00 -
[95]
It's really hard to be nice towards the people who are saying crap like "OMG FIX BUGZ THEN UPDATE GRAPHICS"
It's not a do one at 100% or both at 50% kind of thing. The people who code likely have little if any clue how to do EVE's graphics, and vice versa. You don't just get rid of one group while the other works either.
I hope alot of the posters here never run their own business, or their business will likely go down in flames.
You don't have one or the other, you don't make two different teams work on the same thing. You don't just throw more programmers at something either.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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