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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Nafensoriel
KarmaFleet Goonswarm Federation
152
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Posted - 2015.10.30 04:46:19 -
[1] - Quote
Perhaps because Wspace is ENTIRELY different from every other type of space? |

Nafensoriel
KarmaFleet Goonswarm Federation
154
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Posted - 2015.10.30 20:42:49 -
[2] - Quote
Xindi Kraid wrote:Ok then maybe flip it around, what makes BFE nullsec special that it DOES save all your **** from being blown up? === Edit: So the more I think about it, the more I think Small citadels should be a thing in order to make up for smaller sized POSes being removed. Something that goes up and comes down quick (both with the unanchor button and manually with guns) for those quick staging area and tiny corp things.
Also, it might not be a bad idea to have a medium rig that adds a capital ship maintenance array (with a limited capacity) so smaller groups that do have capitals can replace their POSes without incurring the ton of extra expense a Large requires. Alternatively add a way to tether unmanned ships (I prefer the former since it leaves less crap floating in space, though it is more limited). Either way, something to mitigate the loss of the leave your capitals floating in the POS shield gameplay that's going to be lost.
My own experience in wormholes is that nearly all capital assets end up floating in space for lack of somewhere to put it, and if you are stuck using a medium, that's still a problem since there's usually a hefty need to reship, so you can't just have someone sitting in the capital ships.
Actually this is quite simple to answer.
Wormholes allow an incredible amount of income for personal users. No the corps directly don't make isk like moongoo in nullsec but individually you pull the highest isk per hour in the game potentially. The downside to this advantage is risk. You can lose your stuff.. and you cant use all the same toys as everyone else. You have to work a little to get that potential and you have to fight to keep it.
A citadel with this level of infinitely scalable isk generation allows a WH corp to seriously exploit the transfer system. One C5 site is enough to buy, deploy, and destroy a small citadel. Safe 100% risk free movement of your stuff to NSpace for a 15% tax? Do you see now why item transference in a WH is a terrible and literally game breaking idea?
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Nafensoriel
KarmaFleet Goonswarm Federation
155
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Posted - 2015.10.31 01:40:57 -
[3] - Quote
Never assume any BPO will be reimbursed or converted to a new item. CCPs stance repeatedly has been "youve gotten use out of it" as a reason for lack of reimbursement.
There is, however, an extremely good reason for this stance. It levels the playing field for the new mechanic. While it may seem unfair to lose all of the hard work and time it would be even more unfair to newer players to release a system and then make them compete directly against perfect BPOs. |

Nafensoriel
KarmaFleet Goonswarm Federation
157
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Posted - 2015.11.01 03:43:55 -
[4] - Quote
Understandable point of view.. but in CCPs case they take the lesser of two evils. If they provided market cost then they would have to establish what market cost was.. are we talking peak value, 6 month value, that one expansion in 2006 value? It rapidly becomes an opinion piece that will never satisfy a significant portion of the player base. Additionally if you convert that value to isk and materials you create other major problems. What if I just finished training the BPO to max? Is it fair I get full value compared to a guy who maxed it out 5 years ago? The same applies to minerals as it does to leveling the playing field. A sudden infusion of wealth as reimbursement can never be balanced enough to not be unfair to a majority. This is why the logical and fair thing to do is just say "you've gotten use" and remove them.
Even consider for a moment.. You mention people leaving the game over a lost item in this manner.. Statistically consider that while that is a sad case and rather extreme it is still a very insignificant majority of the player base affected by the change.
First rule of Dev Work or GM Work... Do what gives you the least amount of hate mail. |

Nafensoriel
KarmaFleet Goonswarm Federation
158
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Posted - 2015.11.01 21:22:51 -
[5] - Quote
Flyinghotpocket wrote:better yet, why isnt this stuff released yet? ive seen this crap on the forums for MONTHS now. Because it only takes seconds to do a few hundred thousand lines of code, create detailed hundred thousand poly models, and create custom texture maps for things right?
I bet you get pissed at McDonalds for taking 60 seconds to cook your burger too. |

Nafensoriel
KarmaFleet Goonswarm Federation
164
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Posted - 2015.11.02 01:38:32 -
[6] - Quote
Might want to google that before you assume...
CCP is currently rewriting code that has existed since the server was switched on. That isnt trivial. Its not simple... and no you cant do it in a few months.
What you are literally complaining about is akin to taking your car to the mechanic for a complete engine replacement and complaining that it isn't done in an hour. |

Nafensoriel
KarmaFleet Goonswarm Federation
171
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Posted - 2015.11.03 19:47:19 -
[7] - Quote
Everything POS do Citadels to better.. Including dying.
The point Nevyn made is not really being widely discussed yet its very critical to why citadels are better than POS. They will almost always be worth shooting. A stick is a stick.. its a time consuming multiday(if stronted) mess of utter BS. A citadel is a loot pinata that gives a carrot at the end of the grind.
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Nafensoriel
KarmaFleet Goonswarm Federation
176
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Posted - 2015.11.08 03:23:25 -
[8] - Quote
Converting faction towers to skins for citadels would be a cheap and cost effective compromises to the player base. No direct long term value would be added to the game and the functional cosmetic nature of the skins would satisfy a majority of POS owners. |
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