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Kaarous Aldurald
Black Hydra Consortium.
14832
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Posted - 2015.11.03 21:07:03 -
[61] - Quote
Serendipity Lost wrote: Bumping should only cause damage to the buming ship. NOT the ship being bumped.
"Realism ONLY when it favors me".
~Carebears.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Feyd Rautha Harkonnen
Carpe Noctem. Pandemic Legion
2579
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Posted - 2015.11.03 21:15:32 -
[62] - Quote
Saskia Laru wrote:It lives! Hello,
It is politely requested that shiptoasters are not inline-quoted, so that the EvE forums 'hide posts' feature can work properly.
Please review the attached, and reflect on the future pain and angst that can be avoided by following this simple guidance.
Sincerely, F
Would you like to know more?
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Leto Thule
Everywhere and Terrible
4093
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Posted - 2015.11.03 22:15:23 -
[63] - Quote
Serendipity Lost wrote:Vincent Athena wrote:Serendipity Lost wrote:
Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.
So you are saying I can park my ship at the Jita undock, and every ship that runs into me takes damage? No, I'm saying it's the end of the work day, I'm bored so I started trolling. I appologize. Please contact Leto for verification of my slow work day trolling. I've tried to stop on several occaisions, but I just can't. I really don't care who does what to freighters.
Vouch.
Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment
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Egon Tar
University of Caille Gallente Federation
0
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Posted - 2015.11.03 22:27:46 -
[64] - Quote
Leto Thule wrote:Rhamnousia Nosferatu wrote:Again, to all the crybabies, they were talking about changes to bumping in larger / capital context, and then Fozzie mentioned Freighters as well. So ye, I'm gonna guess that some changes will be coming, not specific to freighter bumping but to bumping in general, also impacting freighters. What kind of changes, when etc - no one knows for now, likely with the rest of cap changes (so spring next year). It might be nothing, it might be everything, we just don't know. However, just seeing codies starting to whine already, when nothing is still known, brings joy to my heart. Sorry guys, but karma is a giant beach. Im not a "codie". Im not even a ganker, or "bumper". In the past year or so, so many content nerfs have smacked this game in the face. The AWOX nerf, the cancerous LY changes to capitals (fatigue was needed, but the LY changes are terrible), the citadel stuff looks pretty bad IMHO -- yeah I know its not done... but "Asset relocation"? CTFO. Hyperdunking. Yet still some people cry for nerfs to highsec wardeccing. Others want nerfs to bumping... Seriously where does it come to the point that the game has nothing left for the bad guys to do? Do you play games on easy just to win? I ******* dont. I play EVE because I want to have the dangerous aspects there. I dont want to print free ISK while AFK hauling or mining. I dont want my stuff to magically reappear if my alliance loses its Citadel. Loss matters. Or it did, anyhow. So yeah, last nail in the coffin. One day, not too far from now, everyone who called for all these nerfs and cried for joy at the end of the ebil piwates will merrily afk their way to riches, grow insanely bored from the fact that nobody can hurt you, and quit. Because thats not freakin FUN. "We do these things not because they are easy, but because they are hard." - JFK ^ Applies. Seconded. |
Arya Regnar
Darwins Right Hand
807
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Posted - 2015.11.03 22:38:36 -
[65] - Quote
Bumping needs to stay, hyperdunking was already removed so freighters arent facing much of a threat at all right now. If bumping is removed you can't have control at all over who you can or can't gank and all people have to do it just wait for fleet to go GCC and they can moonwalk through system without any escorts.
Bumping has hardcounters, people that die are just incredibly lazy and arent using them at all.
You can always counter 1 bumper with another bumper, freighter that can't be bumped however has no counter when it is in NPC corp.
EvE-Mail me if you need anything.
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Toxic Yaken
Amarr Squad
26
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Posted - 2015.11.03 23:14:48 -
[66] - Quote
Make it so bumping damages both involved, now I can gank freighters with a bump Mach and logi without going criminal, please please please...
Seriously though CCP I just want to see the explanations, rather than the stealth nerf we got for boarding ships while criminal (you called it Vimsy)
Also I look forward to another c&p threadnought, maybe some insight from a dev that isn't unrelated to the subject or a member of csm that isn't making a witty quip.. Would be nice...
Highsec Spaceboat Pirate
Overly Neglected Blog: http://shiniestneckonsafari.blogspot.ca
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Avvy
Republic University Minmatar Republic
195
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Posted - 2015.11.04 01:43:08 -
[67] - Quote
There should be no damage when bumping, you only have to see ships undocking at Jita to know why. |
La Rynx
School of Applied Knowledge Caldari State
438
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Posted - 2015.11.04 03:33:58 -
[68] - Quote
Vincent Athena wrote:Siegfried Cohenberg wrote:CCP will never remove freighter bumping from the game. There needs to be a certain level of risk when flying a freighter. There is. You are spending $15 a month to watch planets go past your ship, very, very slowly. One thing to consider: How would bumping be changed? What I like: If you initiate warp, after some longish time, you will always warp, irrelevant of your velocity. Say, after two minutes. With this change, a ship on autopilot, heading for the gate, is still just as vulnerable as now. Also, a ship being piloted can still be delayed from entering warp, giving time for proper tackle to arrive. But endlessly bumping a ship, with little recourse for the pilot, goes away.
yes, i like that too. thats what i am talikng of. wether bumpers nor freighters get anything for free, or are given what they wish.
lovely those end of eve tears from some ppl.
Atomic Virulent : "You can't spell DOUCHE. without CODE."
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Leto Thule
Everywhere and Terrible
4098
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Posted - 2015.11.04 04:13:14 -
[69] - Quote
La Rynx wrote: lovely those end of eve tears from some ppl.
End of EVE? Likely not.
End of EVE for me? I hate to say this, but it seems to be getting that way. The only reason I still have a sub is because of the time I have put into the game so far. I log in, ship spin, and log out.
I'm sure some people love where the direction is taking the game. I'm not one of those people.
Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment
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Lodestone Toyee
Awakened Ones
87
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Posted - 2015.11.04 04:18:56 -
[70] - Quote
Getting in on floor 4 of a soon-to-be skyscraper threadnaught.
I promised to stay calm, since I know there is no way CCP can mess this up. It seems to me like lots of the recent changes have been novel ideas dreamed up by people who don't play the game at all and want to just change things for the heck of it.
My speculation is that they will keep following their pattern. Bumping as a mechanic will be "weakened", then CCP will add some new mechanic to replace it that functions similarly, but requires more people (or isk) to execute. (maybe something along the lines of the ship tractor beam that citadels can use). The result will be something that still works (Freighters are still vulnerable in highsec) but it will be more annoying to do. |
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Arya Regnar
Darwins Right Hand
808
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Posted - 2015.11.04 04:28:29 -
[71] - Quote
As Leto said this is not the end of Eve. But we can see it from here.
You can deny that Eve is going downhill.
Can't deny the decline in active subscriptions though, not to mention active players. This is a sandbox game and removing what we can do sure as hell isn't helping its features.
EvE-Mail me if you need anything.
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Demerius Xenocratus
Rapid Withdrawal
727
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Posted - 2015.11.04 05:43:29 -
[72] - Quote
Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences.
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Black Pedro
Yammerschooner
1895
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Posted - 2015.11.04 07:16:00 -
[73] - Quote
Demerius Xenocratus wrote:Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences. Why? Because you say so?
It is perfectly reasonable game design to give the most powerful hauler in the game (and, more generally the most powerful ships in the game) a unique weakness. In this case, the vulnerability of capital ships to bump-tackle is one of their weaknesses to offset their large benefits.
I'm not saying bumping is the best or only "weakness" CCP could give to capital ships, but it is not necessarily a problem, it is just how CCP designed the game. Maybe they will come up with some better weakness, who knows?
But as it is freighters have a weakness to bump-tackling - account for that and use them, or fly something else. |
Ima Wreckyou
The Conference Elite CODE.
1819
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Posted - 2015.11.04 07:16:12 -
[74] - Quote
Vincent Athena wrote:Serendipity Lost wrote:
Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.
So you are saying I can park my ship at the Jita undock, and every ship that runs into me takes damage? Cool! Will I get killmails? If even Vincent Athena gets why your idea is flawed you should probably biomass.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Serendipity Lost
Repo Industries
1543
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Posted - 2015.11.04 11:36:24 -
[75] - Quote
Ima Wreckyou wrote:Vincent Athena wrote:Serendipity Lost wrote:
Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.
So you are saying I can park my ship at the Jita undock, and every ship that runs into me takes damage? Cool! Will I get killmails? If even Vincent Athena gets why your idea is flawed you should probably biomass.
I made a vow that I would not biomass until some time after Leto coughs up the thanatos carrier he owes me. If you want me to biomass - you have to get Leto to cough up the carrier. Then next step is in his hands - not mine. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6923
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Posted - 2015.11.04 13:54:44 -
[76] - Quote
Ro Fenrios wrote:Have caught few carriers by just undocking machariel and bumping the cap out of range of docking. I would be sad to see this go away or get nerfed :( Of course it would, because you benefit from it. Look at your wording though. If you just have to undock a machariel and bump, it would seem to me that it's too easy. Especially since you can just redock if things go awry.
Tengu Grib wrote:Eve is getting safer and safer, and subscription numbers aren't really going up are they? It's not though, is it. There are changes in both directions, you just ignore them if they don't fit your narrative. Bumping has been pretty lame since it was massively buffed a while back. Fixing it so that it's entertaining for both sides would be the best idea.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Vincent Athena
V.I.C.E.
3689
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Posted - 2015.11.04 22:10:55 -
[77] - Quote
Black Pedro wrote:Demerius Xenocratus wrote:Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences. Why? Because you say so? Because Eve is a harsh world where actions have consequences.
Know a Frozen fan? Check this out
Frozen fanfiction
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StonerPhReaK
Best Kept Frozen. Bad Intention
305
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Posted - 2015.11.04 22:33:49 -
[78] - Quote
If you aint got haters, You aint poppin.
Signature Removal in Progress, Estimated time of completion? Neva
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Veers Belvar
Swordmasters of New Eden
600
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Posted - 2015.11.05 03:22:12 -
[79] - Quote
simple solution - anyone attacked in highsec, causing the attackers to get GCC gets a 60 second free warp away period once concord shows, unaffected by bumping. Consider it a police escort. |
Leto Thule
Everywhere and Terrible
4110
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Posted - 2015.11.05 05:26:07 -
[80] - Quote
Veers Belvar wrote:simple solution - anyone attacked in highsec, causing the attackers to get GCC gets a 60 second free warp away period once concord shows, unaffected by bumping. Consider it a police escort.
Agreed. And if the guy who gets attacked loses his ship, he can just run back from the graveyard and respawn at his wreck, with all his stuff still there. That would get rid of that nasty "loss matters" garbage.
Also I think we should only be allowed to attack people a certain level equal or higher to us. Because it's only fair.
AOE heals from the NPC guards would be nice too.
Can someone point me to the auction house? I need to get a few of my items enchanted before spamming for tank/heals UBRS.
Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment
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Black Pedro
Yammerschooner
1908
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Posted - 2015.11.05 05:48:21 -
[81] - Quote
Vincent Athena wrote:Black Pedro wrote:Demerius Xenocratus wrote:Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences. Why? Because you say so? Because Eve is a harsh world where actions have consequences. I agree: bumpers are that consequence.
From a game design perspective freighters have to be vulnerable to something and have to have some special downsides or no one would fly anything else. Whether CCP changes that to some other form of tackle, slower CONCORD response, or something completely different, freighters are always going to require extra protection while flying to mitigate the "consequences" of failing to protect them.
Bumping is just a scapegoat used by those not wanting to take precautions to protect thier freighter. If bumping was changed, freighter pilots will just complain about whatever other mechanic or weakness CCP gives freighters next and demand "consequences" if people use that weakness to kill their ship.
This is a PvP game. Why should there be "consequences" for tackling someone to facilitate that PvP beyond what the other players inflict? CONCORD only punishes remember, it does not protect and that includes bumpers. |
Rhamnousia Nosferatu
Bunnyhopping days
131
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Posted - 2015.11.05 09:31:24 -
[82] - Quote
Black Pedro wrote:Vincent Athena wrote:Black Pedro wrote:Demerius Xenocratus wrote:Freighter bumping is aggression-free tackle. That's problematic. You shouldn't be able to tackle another ship permanently without consequences. Why? Because you say so? Because Eve is a harsh world where actions have consequences. I agree: bumpers are that consequence. From a game design perspective freighters have to be vulnerable to something and have to have some special downsides or no one would fly anything else. Whether CCP changes that to some other form of tackle, slower CONCORD response, or something completely different, freighters are always going to require extra protection while flying to mitigate the "consequences" of failing to protect them. Bumping is just a scapegoat used by those not wanting to take precautions to protect thier freighter. If bumping was changed, freighter pilots will just complain about whatever other mechanic or weakness CCP gives freighters next and demand "consequences" if people use that weakness to kill their ship. This is a PvP game. Why should there be "consequences" for tackling someone to facilitate that PvP beyond what the other players inflict? CONCORD only punishes remember, it does not protect and that includes bumpers. Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines. However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right? |
Black Pedro
Yammerschooner
1909
|
Posted - 2015.11.05 10:43:09 -
[83] - Quote
Rhamnousia Nosferatu wrote: Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines. However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right?
So much anger. I suggest you take that oft-proffered advice and calm down a little.
Ganking freighters is of course viable without a bumper but it is far more expensive to use neutral pilots. Removing bump-tackling will make freighters much safer and more expensive to gank and CCP knows this. Any change to bumping will either be just a counter, or will provide another way for potential attackers to hold these ships down long enough to get a criminal gank fleet on them.
Making it (nearly) impossible to gank freighters while criminal is arguably more broken. CCP clearly intended for criminals to operate in highsec when then designed Crimewatch, CONCORD and the other ganking mechanics. Making it so freighter gankers have to tag-up between ganks would just mean there would never be a -10 running around highsec completely circumventing all the work they spent making that possible in the first place. That is why they have allowed bumping - to allow criminals a way to tackle targets - and are not going to remove it without putting something in it's place.
It's clear you have a chip on your shoulder over CODE. but freighter ganking is an intended mechanic as are criminals running around highsec. CCP is not going to massively change the balance, and if they do make a change, it probably will be to make freighters more vulnerable like they did with the last freighter re-balance. The Empires are due to lose some of their control remember?
Oh, and as an aside, how is the intricate bumping/ganking machinations required to pull off a gank of a freighter while -10 more "easy mode" than tagging up to neutral and sitting on a gate "Russian-style", then locking a target and pressing F1? That isn't elite PvP, that is just leveraging numbers to shoot someone. The art that CODE. has perfected is threading the NPC-enforced restrictions, dodging the admittedly ineffectual white knights, to deliver the DPS where it needs to be to hurt. That is far less "easy mode" than brute-forcing the problem with tags and accounts.
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Amanda Rekenwhith
Bureau of CODE Enforcement CODE.
36
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Posted - 2015.11.05 11:13:30 -
[84] - Quote
Here's my 1/50th of a dollar.
Bumping is a valid mechanic. Bumping a ship for an hour plus because we've got several ships in the ganking queue may be a bit excessive.
My fix: Bumping ships take armor and/or structure dmg after a certain amount of time bumping. Of course these could be repped by logi or bumpers could work in shifts. It's a dumb fix to a problem that isn't broken, I know. That's why I figure it'll be right up CCP's alley.
For dessert we're offering humble pie. -įWould you like some after you're done eating crow?
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Ima Wreckyou
The Conference Elite CODE.
1828
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Posted - 2015.11.05 12:00:09 -
[85] - Quote
Rhamnousia Nosferatu wrote: Newsflash: Ganking freighters is perfectly viable even without bumping. You should ask Russians for some guidelines. However it is harder then easy mode crap you have today and sec status actually matters (can't camp on gate in hisec if it is too low). We wouldn't want to force codies into fixing sec statuses every now and then just to perform freighter ganks now, would we? That would mean that there are some actual consequences of what they do, and introducing consequences would be too theme park like, right?
only one more nerf!!
Did anyone else notice that the majority of the carebears change with every nerf attempt as they discover that everything we told them holds true? Well there are some trolls like Lucas who are a constant. But who still listens to his drivel?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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BirdStrike
State War Academy Caldari State
122
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Posted - 2015.11.05 12:06:15 -
[86] - Quote
Elite Dangerous has some pretty cool mechanics for piracy that CCP should look at
Firstly you have the option of target propulsion - you could make this chance based so you have a percentage chance to damage the engines or warp drive or simply damage the hull.
Second was a cargo hold grappling hook / limpet mine, if you successfully hit it then it blows the cargo hold it starts to spill cargo into space which can be scooped. If you destroy the ship then it destroys the cargo with it.
If CCP introduced mechanics like this, with a higher concord response time for an attack vs ship destroyed, with counters that logis can try and rep the propulsion / cargo bay then it would generate a lot more valud piracy content without resorting to things like bumping and hyper dunking.
As things stand it is broken that participents in a heist (bumpers) don't get suspect flagged - lets be fair, demanding immunity from consequences is exactly what carebears do so its a bit rich to suggest freighter jacking should be risk free.
I'd like to see high-sec piracy become a legitimate enabled mechanic, but it needs to be balanced to give victims an option to use military escorts and fight back.
As for the real bear in the room - AFK hauling and mining, the fux is simple - make it uneconomicsl.
For afk autopilot haulers - change the gate warp point to at least 100-150k from gate, if they have to slowcosch for 1 hour between jumps then it won't incentivise afk hauling, i think that is fair - ccp has no problems making supercap pilots waste 5 days of game time with jump fatigue so why should afk players get a easy ride.
For afk miners - introduce mechanics that require miners to actively mine that can't be botted. Moving asteroid fields, lasers that break randomy and need nanite reps, gas pocket explosions that need reps against, percentage of junk rock you mine that you have to purge from your hold - lots of random events that make afk botting imposdible.
Spending an hour bumping a freighter us not content, instead of clinging to a broken dynamic we need to get CCP to recognise piracy in highsec is a good content generator and introduce sone decent options that make it both viable for career criminals but with counters to give well prepped victims options |
Yami Elendor
Republic Military School Minmatar Republic
0
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Posted - 2015.11.05 12:11:28 -
[87] - Quote
I got it....take away bumping, but replace it with corp jumping restrictions and eliminate npc corporations. |
Yami Elendor
Republic Military School Minmatar Republic
0
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Posted - 2015.11.05 12:15:34 -
[88] - Quote
On second thought, who cares about bumping? |
Rhamnousia Nosferatu
Bunnyhopping days
132
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Posted - 2015.11.05 12:39:10 -
[89] - Quote
Yami Elendor wrote:On second thought, who cares about bumping?
Ever increasing number of dead freighters in hisec do, apparently.
Fun fact - there has been a steady rise in freighter deaths for complete period Zkill covers (yes, post Phoebe EvE included). Unfortunately, extracting ganks only is not something I can/know how to do, but still - it speaks a lot about both 'near perfect safety' of hisec and 'dieing' of EvE. |
Black Pedro
Yammerschooner
1923
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Posted - 2015.11.05 12:52:47 -
[90] - Quote
BirdStrike wrote:As things stand it is broken that participents in a heist (bumpers) don't get suspect flagged - lets be fair, demanding immunity from consequences is exactly what carebears do so its a bit rich to suggest freighter jacking should be risk free.
I'd like to see high-sec piracy become a legitimate enabled mechanic, but it needs to be balanced to give victims an option to use military escorts and fight back. No one is demanding immunity from consequences or asking that freighter ganking be risk-free. It is only self-pitying carebears and their sympathizers that make this demonstrably false claim that there is "no risk" or "no consequences" or is "easy mode". Ganking has risks all along the process, and at the end there is zero guarantee your loot won't be scooped or destroyed. Being a criminal already has the most onerous penalties in the game including being free to shoot and having tireless NPCs on your tail the whole time you are in space. Whether or not the bumper has some mechanical risk is immaterial to the operation - there are plenty of places where gankers can be messed with by other players. Besides, those juicy bump Macherials are at the same risk as the freighter when it comes to being ganked, and as we know both can be exploded.
But I agree with you there is plenty of room for new and improved interdiction methods that could even replace bumping. But when you boil it down, the same entitled carebears will be in a future thread claiming that somehow it is unfair that their ships can be attacked by criminals no matter how CCP changes things. There will always be cries for "one more nerf" or "the other guy has it too easy" as long as it is possible to non-consensually PvP someone's hauler.
Targets can already use escorts to avoid gankers almost completely. Fighting back when you are not the immediate target is more difficult, but that will always be the case when players have 100% safety in stations and the option not to undock. There is literally nothing you can do if the gankers choose to dock-up and decline your fight just like most other places in New Eden. Maybe structures that gankers want to use would be one way to force them to fight, but since they can't undock while -10 to give you a proper fight because of those onerous restrictions, major changes would have to be made to make that balanced or even possible.
These are not easy problems to solve but we can hope that sometime soon CCP will get around to iterating on piracy mechanics.
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