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Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.04 19:00:44 -
[1] - Quote
Hi.
I have just finished quite long Rattlesnake's fielding process (skills training, optimal fit etc) as my premiere mission boat against Gurista rats. However I also have jump clone with good gunnery implants so I do not want to waste it. Anyway I do not know which gun platform I should choose (hybrids, projectiles, lasers). So far I trained no T2 large gunnery system and I do not want to train them all. Of course lasers are not optimal against Guristas so my choice is narrowed to projectiles and hybrids. Yet what is better (damage selection & application, effective range)? I know this choice may also depend on selected mission boat. |

Captain Ron Sotken
State War Academy Caldari State
0
|
Posted - 2015.11.04 19:32:06 -
[2] - Quote
Kinetic missles |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1977
|
Posted - 2015.11.04 21:13:58 -
[3] - Quote
since you said guristas I'm tempted to say hybrids, but since you said missions I want to say projectiles.
running missions typically involves a lot of shooting other factions as well, so I wouldn't want to spec into something that is only good at shooting a few factions. Personally I did all the guns because guns are awesome.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4720
|
Posted - 2015.11.04 21:48:44 -
[4] - Quote
Guristas are tough as nails, so you will want to deal kinetic specific damage. You'll do fine with hybrids but a dedicated missile boat will outperform anything else against Guristas.
I am currently away, traveling through time and will be returning last week.
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Estella Osoka
Perkone Caldari State
852
|
Posted - 2015.11.04 21:51:04 -
[5] - Quote
Arthur Aihaken wrote:Guristas are tough as nails, so you will want to deal kinetic specific damage. You'll do fine with hybrids but a dedicated missile boat will outperform anything else against Guristas.
Gotta call BS on this. Vargur, Paladin, and Kronos says, "No." |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.04 22:05:48 -
[6] - Quote
Maybe Marauders say "No!" but Marauders are out of the question in my situation. My jump clone can fly dedicated pirate battleship at best, so it seems two viable choices are Machariel or Vindicator or maybe some navy fation BS like Tempest Fleet Issue, Megathron Navy Issue, Dominix Navy Issue or T1 BS like Tempest, Maelstrom, Megathron, Hyperion, Rokh. |

Arthur Aihaken
CODE.d
4720
|
Posted - 2015.11.04 22:48:50 -
[7] - Quote
Estella Osoka wrote:Gotta call BS on this. Vargur, Paladin, and Kronos says, "No." Then look up the NPC damage tables for various Guristas ships. They're weakest to kinetic-specific damage (that's shields and armor). I can't even believe you would suggest an EM/thermal-based ship (Paladin) for Guristas, so I'll let your recommendation stand on its merits... And yes, sure - you can use hybrids or projectiles (which have a kinetic damage component) - but nothing is going to beat purely kinetic-specific damage, sorry (why do you think most Caldari ships get a kinetic damage bonus?)
I am currently away, traveling through time and will be returning last week.
|

Hasikan Miallok
Republic University Minmatar Republic
1610
|
Posted - 2015.11.05 00:12:45 -
[8] - Quote
Altair Taurus wrote: .... or T1 BS like Tempest, Maelstrom, Megathron, Hyperion, Rokh.
Probably not the Rokh as it's bonus is range not DPS. It's basically a range tank snipe boat.
Even with a MJD and jumping directly away from the rats Gurista will still hit with cruise meaning range tanking is not that viable.
|

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.05 00:19:25 -
[9] - Quote
Yes, I analyzed this problem deeply not so long ago. All major pirate factions BS have the following average resistances:
Angels: 75% EM, 45% EX, 55% KIN, 65% TH Guristas: 75% EM, 65% EX, 45% KIN, 55% TH Serpentis: 65% EM, 75% EX, 45% KIN, 65% TH Sanshas, Bloods, Rouge Drones: 45% EM, 75% EX, 65% KIN, 55% TH
Firing best dedicated ammo type brings the following results (per cent of overall ammo damage applied to target):
Projectile AC
Angels - 55% (Hail L) Guristas - 46% (Plasma L) Serpentis - 46% (Plasma L) Sanshas, Bloods, Rogue Drones - 48% (EMP L)
Hybrid T1 ammo (all types):
Angels - 40% Guristas - 50% Serpentis 50% Sanshas, Bloods, Rogue Drones - 39%
Laser T1 crystals (Multifrequency L):
Angels - 29% Guristas - 33% Serpentis - 39% Sanshas, Bloods, Rogue Drones - 50% |

Arthur Aihaken
CODE.d
4720
|
Posted - 2015.11.05 00:43:45 -
[10] - Quote
Kinetic missiles for the win. Polarized torpedo Golem if you feel adventurous...
I am currently away, traveling through time and will be returning last week.
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Sobaan Tali
Caldari Quick Reaction Force
646
|
Posted - 2015.11.05 01:07:17 -
[11] - Quote
Considering what you've stated, sentry Domi with rails perhaps, if Marauders are not your thing. If you're familiar with flying a Rattler, then sentries should be within reason to train in your case, though the tank and your major weapon system's sibling would require more investment in training. It will sport better projection and application for sentries while also being a gun boat rather than a missile platform.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1979
|
Posted - 2015.11.05 04:23:59 -
[12] - Quote
Altair Taurus wrote:Maybe Marauders say "No!" but Marauders are out of the question in my situation. My jump clone can fly dedicated pirate battleship at best, so it seems two viable choices are Machariel or Vindicator or maybe some navy fation BS like Tempest Fleet Issue, Megathron Navy Issue, Dominix Navy Issue or T1 BS like Tempest, Maelstrom, Megathron, Hyperion, Rokh.
I know projectiles offer selective damage but I opt for longer range guns and Howitzer Artillery is not great choice with very long reload times and often overkill alpha. On the other hand hybrid rails looks quite good on paper but overall damage and alpha are not so exciting and tracking speed is abysmal. Yet maybe some of those BS have some great weapon bonuses?
if you don't group your guns then the 1400s on the mach don't do too much in overkill, that said dps is still pretty low.
personally I favor an AC mach and usually try to stick to brawl ranges where it can do a lot of dps. It wont touch polarized golem eft dps, may or may not beat it with in game applied dps, but I'll take the mach's flexibility over a torp golem any day.
rail vindicator can get some nice dps numbers, but fitting is very tight. Or you can shield tank it and go max gank. over all I never really liked flying it.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
852
|
Posted - 2015.11.05 04:42:44 -
[13] - Quote
Arthur Aihaken wrote:Estella Osoka wrote:Gotta call BS on this. Vargur, Paladin, and Kronos says, "No." Then look up the NPC damage tables for various Guristas ships. They're weakest to kinetic-specific damage (that's shields and armor). I can't even believe you would suggest an EM/thermal-based ship (Paladin) for Guristas, so I'll let your recommendation stand on its merits... And yes, sure - you can use hybrids or projectiles (which have a kinetic damage component) - but nothing is going to beat purely kinetic-specific damage, sorry (why do you think most Caldari ships get a kinetic damage bonus?)
I prefer the better insta-damage application of turrets over the gotta-wait-till-my-missiles-get-to-the-target damage application method. I also like how with proper flying and keeping transversal I don't have to worry about my main weapon system not hitting those pesky frigates, or providing pitiful DPS on them. Yeah, it's great to have that pure kinectic-specific damage; until a little bit of speed bleeds away that dps and your only hitting for 50%-75% damage.
But go ahead, keep telling me how great missiles are. |

Anize Oramara
The Arch Dashing Dashers
515
|
Posted - 2015.11.05 07:55:19 -
[14] - Quote
Missiles are good and in certain situations (Grista/serp anoms in null for example) Rattlesnake can do amazingly well.
For normal lv4 missions however nothing beats the Mach Bltizing. Don't worry though, all your missile support skills will be useful running burner missions, and in fact probably be making you more money than any battleship class weapon system.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Donnachadh
United Allegiance of Undesirables
605
|
Posted - 2015.11.05 15:39:12 -
[15] - Quote
Estella Osoka wrote:Arthur Aihaken wrote:Guristas are tough as nails, so you will want to deal kinetic specific damage. You'll do fine with hybrids but a dedicated missile boat will outperform anything else against Guristas. Gotta call BS on this. Vargur, Paladin, and Kronos says, "No." Against Guristas? For a blitz maybe but in an overall sense count me among those who say missiles all the way. In many ways and for a non-blitz mission style you already fly the best Guristas mission ship. With bonus to thermal and kinetic missile damage and drones the Rattle is perhaps the best Guristas only mission ship.
Looking at the base numbers for the ammo only I would say that something with auto canon might be the best guns platform for guristas so maybe one of the Minmatar ships, or the Machariel.
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Captain Ron Sotken
State War Academy Caldari State
0
|
Posted - 2015.11.05 19:00:08 -
[16] - Quote
Altair Taurus wrote:Maybe Marauders say "No!" but Marauders are out of the question in my situation. My jump clone can fly dedicated pirate battleship at best, so it seems two viable choices are Machariel or Vindicator or maybe some navy fation BS like Tempest Fleet Issue, Megathron Navy Issue, Dominix Navy Issue or T1 BS like Tempest, Maelstrom, Megathron, Hyperion, Rokh.
I know projectiles offer selective damage but I opt for longer range guns and Howitzer Artillery is not great choice with very long reload times and often overkill alpha. On the other hand hybrid rails looks quite good on paper but overall damage and alpha are not so exciting and tracking speed is abysmal. Yet maybe some of those BS have some great weapon bonuses?
If you are not willing to play the game the proper way with the proper ships then you should be banned for life by CCP.
There should be zero tolerance for crappy players who do not train the proper ships. Period, the end. |

aldhura
Bartledannians
9
|
Posted - 2015.11.05 19:25:13 -
[17] - Quote
Hybrids will work better, and a navy mega does better in missions than vindicator, never tried the hyperion though so that may work.. DO NOT use a Rokh. Projectiles will work, but you will; have less damage application and sabot is bad. That said, laser do work pretty well against them also.
Bartledannians are recruiting.. https://forums.eveonline.com/default.aspx?g=posts&m=6104254#post6104254
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Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.05 23:31:26 -
[18] - Quote
I think you misunderstood my intentions a bit. I already have good jump clone with set of dedicated +5% missile implants to fly well fitted and quite good trained Rattlesnake. I also think that this ship is the best choice overall against Gurista rats, maybe except some Marauders.
Yet I have also old spare jump clone with set of expensive +5% gunnery implants and I want to make it useful in some way. Of course I could move this jump clone elsewhere and use it with proper boat against other pirate factions but unfortunately I do not have access to level 4 agents outside Caldari space. I do not like to grind low level missions elsewhere for long time period to get that access. That's why I asked you about finding the best gun platform for this clone against Guristas. However if gun platforms are indeed significantly worse than missile/drone platforms against Gurista rats I can consider moving this jump clone to Minmatar or Amarr space (Serpentis looks too similar to Guristas) and grind level 4 missions access there. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1989
|
Posted - 2015.11.06 19:06:43 -
[19] - Quote
caldari space missions off the top of my head 2x blood raiders 3x sansha 1x angel 2x serpentis 3x mercs 3x drones 1x EoM 4-5x guristas
then there are a few mix up missions worlds collide serp/guristas, although they are very similar I included this one under serpentis above. dread pirate scarlet: pretty random on which enemies you end up facing the one with drones and mercs, I forget the name.
So I very directly answered hybrids earlier as they are going to be the best turrets vs guristas. If you were going to be ratting in gurista space I would have said get a vindi and start blowing stuff up. However against the whole mission pool I'd go with projectiles. the question of what is best vs guristas doesn't really make sense to ask for missions. I'd also suggest blitzing, but that is probably a whole other thread.
@ChainsawPlankto
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Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.06 20:06:10 -
[20] - Quote
I can help you! Here you are what missions I get except missions against other Empire factions and some stupid missions (Anomaly) I always reject:
1. Angel Extravaganza (Angels) 2. The Assault (Guristas) 3. Attack of The Drones (Rogue Drones) 4. Cargo Delivery (Serpentis) 5. Damsel in Distress (Mercenaries) 6. Downing the Slavers (Sansha) 7. Dread Pirate Scarlet (many pirate factions) 8. Duo of Death (Guristas) 9. Gone Berserk (EoM) 10. Guristas Extravaganza (Guristas) 11. Guristas Spies (Guristas) 12. Infiltrated Outpost (Rogue Drones) 13. Intercept the Saboteurs (Guristas) 14. Massive Attack (Sansha) 15. Pirate Invasion (Sansha) 16. Recon 1/2 (Guristas) 17. The Right Hand of Zazzmatazz (Mercenaries) 18. Rogue Drones Harassment (Rogue Drones) 19. Rogue Slave Traider 1/2 (Sansha) 20. Rogue Slave Traider 2/2 (Sansha) 21. The Score (Sansha) 22. Silence the Informant (Mercenaries & Rogue Drones) 23. Smuggler Interception (Blood Raiders) 24. Stop The Thief (Mercenaries) 25. Unauthorized Military Presence (Bloods) 26. Vengeance (Guristas) 27. Wildcat Strike (Rogue Drones) 28. Worlds Collide (Guristas & Serpentis)
Guristas - 7 Serpentis - 1 Angels - 1 Sansha - 6 Blood Raiders - 2 Rogue Drones - 4 Mercenaries - 3 EoM - 1 multi-faction - 3
All in all quite large percentage of missions against EM/Thermal weak rats (Sanshas, Blood Raiders, Rogue Drones) - 12/28=43%.
However you have a point! Missions against Guristas constitute minority of entire mission pool in Caldari space - about one third! |
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Sheeth Athonille
Rabid Dogz Mining Void..
46
|
Posted - 2015.11.06 22:15:59 -
[21] - Quote
I know you're asking about missions, but have you considered incursions? They love gun platforms, pay good isk, and it can be a nice change of pace to group up with a bunch of other people. If you decide to go this route, I'd recommend a vindi, but depending on your implants/skills mach's and nightmares are also welcomed. You will have to do some traveling around if you decide to run incursions, but if you don't want the other clone to go to waste this is a viable option. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.06 22:37:22 -
[22] - Quote
I do not know much about Incursions. Short range Vindi brawler armed with T2 blasters and faction webs? Bling or solid T2 fit? Remote reps or strong tank? |

Sheeth Athonille
Rabid Dogz Mining Void..
46
|
Posted - 2015.11.06 23:26:07 -
[23] - Quote
https://4a03ef9473c44c4c8cd0a28f5a6bf8c75b50ff6d.googledrive.com/host/0B_tALKvH2FWaR19aVkxuRmZwTDA/WTMfittings.html
I usually fly with Warp To Me, and that is their fittings. Basically they accept anything that fits tank requirements. They prefer T2 blasters, but they'll accept meta 4 while you train for t2. They have no problem accepting solid t2 fits, but obviously prefer blinged fits. On Vindi's faction webs are definitely strongly advised.
There's logi so you just need to get high resists and large buffer tank. I definitely recommend joining the in game chat "Warp To Me Incursions" if you're interested in trying out incursions. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 12:54:56 -
[24] - Quote
Aren't Incursion fleets a primary targets for gankers?
As for linked Incursion fits I opt for Vindi but unfortunately T1/faction blasters offer pretty close range in contrary to T2 blasters with Null ammo. Well, I must train T2 hybrids first. |

Demerius Xenocratus
Rapid Withdrawal
727
|
Posted - 2015.11.07 16:25:17 -
[25] - Quote
AC Machariel is always good, selectable damage and glorious to fly.
However the problem with using gun ships against Guristas is the ewar. Jams cost so much time and there is **** all you can do about them unless you want to gimp your fit stacking ECCM.
If you want to use guns, move to Lanngisi and farm Angels missions in a 1200 DPS AC Mach. If you want to kill Guristas, use kinetic missiles or kinetic drones. Using guns is just idiotic, because of jams. |

Demerius Xenocratus
Rapid Withdrawal
727
|
Posted - 2015.11.07 16:29:50 -
[26] - Quote
Altair Taurus wrote:Aren't Incursion fleets a primary targets for gankers?
As for linked Incursion fits I opt for Vindi but unfortunately T1/faction blasters offer pretty small range in contrary to T2 blasters with Null ammo. Well, I must train T2 hybrids first.
Warp to me doesn't require T2 guns, especially if you have a pirate hull (vindi, mach, or nightmare) with meta 4 guns (best non-faction named guns) and faction damage mods.
You won't be bothered by gankers unless you are autopiloting in an unnecessarily-expensive fit. Especially not if you travel fit. nobody is going to bring a bunch of battlecruisers or two dozen catalysts to burn down a faction battleship if you're packing under a billion in fittings.
|

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 17:26:13 -
[27] - Quote
As I understand flying Incursions requires moving pirate BS on long distances. Do you do it in two phases: first phase - moving empty BS, second phase - moving its faction/deadspace fit in (covert ops) cloaked ship? Moreover, isn't Incursion fleet often attacked by gankers fleets after being formed?
Yes, I asked about ECCM modules before. If I understand your correctly, there is many stacked ECCM modules needed to overcome Gurista's jamming what ruins any fit. However missile/drone boats can remedy this using FoF missiles and drones set to aggressive, correct? |

Demerius Xenocratus
Rapid Withdrawal
727
|
Posted - 2015.11.07 18:49:00 -
[28] - Quote
The risk from ganking in highsec is heavily overstated and easily mitigated by being at your keyboard and not completely ********. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1999
|
Posted - 2015.11.07 19:32:40 -
[29] - Quote
Altair Taurus wrote:As I understand flying Incursions requires moving pirate BS on long distances. Do you do it in two phases: first phase - moving empty BS, second phase - moving its faction/deadspace fit in (covert ops) cloaked ship? Moreover, isn't Incursion fleet often attacked by gankers fleets after being formed?
Yes, I asked about ECCM modules here a while before. If I understand you correctly, many stacked ECCM modules are needed to overcome Gurista's jamming what and that ruins any fit. However missile/drone boats can remedy this by using FoF missiles and drones set to aggressive, correct?
last time I did incursions I used a travel fit to go between systems, a ship with a few 100k EHP and ~8s align (click warp turn ab on/off) is kinda hard to gank. that said my fit was on the low end, so probably not even worth it to gank. some of the setups are very blingy and there you will probably want to move some of the fittings in an alt with cov ops or blockade runner.
once you are in fleet you have logi support and most gankers aren't going to mess with that. I hear some gankers tried to smartbomb a incursion fleet, and in the resulting lag bomb the incursion runners were mostly safe and the gankers all got concorded.
many people call incursions risk free isk printing
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
856
|
Posted - 2015.11.07 19:58:52 -
[30] - Quote
Chainsaw Plankton wrote:Altair Taurus wrote:As I understand flying Incursions requires moving pirate BS on long distances. Do you do it in two phases: first phase - moving empty BS, second phase - moving its faction/deadspace fit in (covert ops) cloaked ship? Moreover, isn't Incursion fleet often attacked by gankers fleets after being formed?
Yes, I asked about ECCM modules here a while before. If I understand you correctly, many stacked ECCM modules are needed to overcome Gurista's jamming what and that ruins any fit. However missile/drone boats can remedy this by using FoF missiles and drones set to aggressive, correct? last time I did incursions I used a travel fit to go between systems, a ship with a few 100k EHP and ~8s align (click warp turn ab on/off) is kinda hard to gank. that said my fit was on the low end, so probably not even worth it to gank. some of the setups are very blingy and there you will probably want to move some of the fittings in an alt with cov ops or blockade runner. once you are in fleet you have logi support and most gankers aren't going to mess with that. I hear some gankers tried to smartbomb a incursion fleet, and in the resulting lag bomb the incursion runners were mostly safe and the gankers all got concorded. many people call incursions risk free isk printing
I use a MWD + Cloak for my travel fits. |
|

Sheeth Athonille
Rabid Dogz Mining Void..
48
|
Posted - 2015.11.07 22:17:59 -
[31] - Quote
Travel is the only time you're really at risk. For that you would pretty much want to fit as much tank/align as you can. Use the mwd/cloak trick and you're pretty much safe.
I've seen people try to gank incursion fleets twice. Both times they were trying to sabotage us going into a site by killing one of the logi's as we were warping in. Both times they failed horribly. A good group of logi's can easily overcome most gankings.
The rewards definitely do outweigh the risks. It's kind of like setting up a high class wormhole for isk grinding. Yes there are risks, but you mitigate them so the isk is relatively safe. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.07 23:48:39 -
[32] - Quote
There are several types of Incursions. What types do you fly and how much ISK can be earned? |

Sheeth Athonille
Rabid Dogz Mining Void..
48
|
Posted - 2015.11.08 02:53:47 -
[33] - Quote
I personally run HQ's. Most groups specialize on these as they are the most profitable (short of having highly specialized people running vanguards).
I'd say with the fleet running smoothly average is about 100-150 million isk per hour, plus 21-35k LP (which can easily be converted to 1000 isk/LP, often more). Depending on how site spawns work, you can make up to 200 mil/hr (plus LP), but don't bank on those ones.
I've only ran vanguards a couple of times and we were hardly optimized for it, so I can't really comment on how well they do. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.11.08 14:56:59 -
[34] - Quote
OK, I have decided to train T2 projectile turrets and purchase Machariel for my "gunnery jump clone". I think that's best choice because I will be able to run L4 missions against most pirate factions (especially Angels with Hail L shells!) smoothly with T2 Autocannons and run Incursions with T2 Artillery. Yet skilling T2 projectile turrets will take a month. |

Hasikan Miallok
Republic University Minmatar Republic
1618
|
Posted - 2015.11.08 23:10:59 -
[35] - Quote
Altair Taurus wrote:As I understand flying Incursions requires moving pirate BS on long distances. Do you do it in two phases: first phase - moving empty BS, second phase - moving its faction/deadspace fit in (covert ops) cloaked ship?
Never fly an unfitted ship.
Best bet is a cheap T1/T2 high EHP buffer tank with align mods as a travel fit. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2006
|
Posted - 2015.11.09 02:24:57 -
[36] - Quote
Estella Osoka wrote:I use a MWD + Cloak for my travel fits. and that right there is an even better idea.
@ChainsawPlankto
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Altair Taurus
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.11.11 13:59:32 -
[37] - Quote
Could you give me sample travel cheap fit for Machariel (huge buffer EHP omni-tank, fast align time etc.)? |

Demerius Xenocratus
Rapid Withdrawal
738
|
Posted - 2015.11.12 20:26:07 -
[38] - Quote
Altair Taurus wrote:OK, I have decided to train T2 projectile turrets and purchase Machariel for my "gunnery jump clone". I think that's best choice because I will be able to run L4 missions against most pirate factions (especially Angels with Hail L shells!) smoothly with T2 Autocannons and run Incursions with T2 Artillery. Yet skilling T2 projectile turrets will take a month.
You can get over 800 gun DPS with meta 4 guns and faction ammo (and a bit more with drones). Not quite impressive DPS but will still clear lvl 4's pretty quickly.
Hail vs angels is amazing though. Just run missions with meta 4 guns and faction ammo and learn the ship while you train T2 large autos, then enjoy that 200 DPS gain. Also spend 250-300M ISK on a 5% surgical strike and 5% large projectiles implant for another nice damage buff.
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baltec1
Bat Country Goonswarm Federation
16911
|
Posted - 2015.11.12 23:59:37 -
[39] - Quote
Altair Taurus wrote:Could you give me sample travel cheap fit for Machariel (huge buffer EHP omni-tank, fast align time etc.)?
2x nanofibers, a sebo and combat fit for pvp. Gankers wont touch it because it will shred them.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Altair Taurus
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.11.14 23:16:47 -
[40] - Quote
Mach and best +5% projectile implants acquired! My jump clone with Hail L ammo will reach over 1200 DPS! Faction ammo is not cost-effective with AC Machariel in missions. I will have to move this clone to Minmatar space to be able to run missions against Angels. Well, I will train T2 projectiles in three weeks so in the meantime I must get access to level 4 agents there. Later I will take a closer look at Incursions. |
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Anize Oramara
The Arch Dashing Dashers
661
|
Posted - 2015.11.15 05:09:27 -
[41] - Quote
Altair Taurus wrote:Mach and best +5% projectile implants acquired! My jump clone with Hail L ammo will reach over 1200 DPS / 3800 volley! Faction ammo is not cost-effective with AC Machariel in missions. I will have to move this clone to Minmatar space to be able to run missions against Angels. Well, I will train T2 projectiles in three weeks so in the meantime I must get access to level 4 agents there. Later I will take a closer look at Incursions. I use Faction ammo (and T2) on ym Mach but only when blitzing. Normal mission running the faction ammo usage is kinda silly.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.03
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Altair Taurus
Federal Navy Academy Gallente Federation
16
|
Posted - 2015.12.02 11:24:40 -
[42] - Quote
MAYBE today I will be able to fit T2 autocannons into my Mach! We shall see what 1200 dps means in practice. |

Mallak Azaria
GoonWaffe Goonswarm Federation
6527
|
Posted - 2015.12.09 03:29:53 -
[43] - Quote
Arthur Aihaken wrote:Guristas are tough as nails
7 years of Gurista loot devaluation proves you wrong.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
544
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Posted - 2015.12.10 15:58:13 -
[44] - Quote
I think the 1600 dps blaster Vindicator speaks for itself... |

Altair Taurus
Federal Navy Academy Gallente Federation
24
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Posted - 2015.12.11 17:07:23 -
[45] - Quote
Finally! What a sweat look... http://s2.postimg.org/z4zv9a4wp/mach.jpg 
What is Vargur needed for?  |
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