| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kinsei Isamu
|
Posted - 2007.01.07 09:53:00 -
[1]
Edited by: Kinsei Isamu on 07/01/2007 09:49:37 Edited by: Kinsei Isamu on 07/01/2007 09:49:29 I want to move on to level 3s. I have the money for a Drake and fittings. I'm wondering if the following will be adequate for all level 3s:
Highs: 7x heavy launchers (arbalest, or xr-3200s) Meds: AB, 3x LSE II, 2x hardeners (rat type, or invuln fields, depending) Lows: 1x PDS I (can't use PDS II quite yet), 1x Shield Power Relay, 2x BCS II
OK... that gives: - 16653 shield hp - 56 shield hp/s recharge
My biggest questions: - Of course: will this be able to tank level 3s? - If I replace the shield power relay with another BCS II, my DPS goes up... but my shield recharge rate goes down to 45 hp/s. Should I keep the shield power relay? Or os 45 hp/s enough?
Thanks.
|

Cupertino
Castellum
|
Posted - 2007.01.07 10:09:00 -
[2]
If you want to improve your tank, drop the AB for another hardener or a shield recharger, and fit a tractor beam.
|

Kinsei Isamu
|
Posted - 2007.01.07 10:11:00 -
[3]
Edited by: Kinsei Isamu on 07/01/2007 10:10:12 Edited by: Kinsei Isamu on 07/01/2007 10:08:24 Tractor beam: I still need to train science 4 :(
Tank: I kind of want to know whether my current tank will be good for level 3s. Of course I could improve it, but if it is currently adequate for all level 3s, then I won't worry too much. Shield recharge is an interesting idea though. I'll give that a thought, since I can't fit a 4th LSE II.
EDIT: though I could fit a LSE I... and it would put the shield recharge to 57 hp/s. I'll give it a try. If 45 hp/s isn't enough, then I'll know I have to drop AB, and put on a LSE I. :D Thanks
|

Mordaunt
Caldari
|
Posted - 2007.01.07 10:28:00 -
[4]
Edited by: Mordaunt on 07/01/2007 10:27:14 Edited by: Mordaunt on 07/01/2007 10:26:12 Edited by: Mordaunt on 07/01/2007 10:26:03 To be comfortable on L3's I found you need to have a peak recharge or 70+, preferably 80+
Currently mine is at 110 and no L3 gives me a problem at all.
You might struggle on some of the harder ones if you recharging in the 50's
Drop the BCS for SPR's and just use Scourge, the 10% bonus makes up for damage type and makes Guristas easy.
And no you won't need rigs, I plan to add them to mine when they're a little cheaper, recharge will be 170+ then
|

Kinsei Isamu
|
Posted - 2007.01.07 11:01:00 -
[5]
Edited by: Kinsei Isamu on 07/01/2007 11:03:47
Originally by: Mordaunt To be comfortable on L3's I found you need to have a peak recharge or 70+, preferably 80+
Currently mine is at 110 and no L3 gives me a problem at all.
Wow :( I'm not even close then.
All of my shield skills are at 4. So I don't really get it... What are you doing so differently? Do you have all of your lows full of shield power relays?
What is your setup?
I did as you said, I replaced one BCS II with a SPR (With my setup I said above, that gives me 56 hp/s). I will have to calculate and see whether it is better to use Kinetic on ALL NPCs, or whether I should switch out my heavy missile types.
I'll also get those skills to 5 ASAP.
|

Mordaunt
Caldari
|
Posted - 2007.01.07 11:07:00 -
[6]
Can't login but off the top of my head:
3 LSE II's, Recharger II, Two passive rat specific II's
PDS, 3 SPR's
Never found I've needed an AB
Like I say, with the bonus on kinetics (I'm at BC 4) for L3's there's plenty DPS without BCS
|

Kinsei Isamu
|
Posted - 2007.01.07 11:12:00 -
[7]
Thanks very much for your help... I'll develop a plan based on that info! 
|

Jaerl
Caldari
|
Posted - 2007.01.07 21:05:00 -
[8]
If your shield skills are mostly at 4 (which is more than mine) even with the loadout you've got at the start of topic, you can easily tank most L3 missions.
Although I'd recommend as well that you fit a tractor or salvager for the 8th hi-slot there if you're mission running.
I'm using a tanked Ferox atm with 2x LSEs, 3x specific hardeners, shield of 11610, I can easily tank most L3s no problem. If your shield gets to 20%, time to hi-tail it outta there and recharge your shields, warp back in at range and blow the crap outta them with your sniperage missiles of d00m.
WTS: Forum signatures, and other graphics! 10 million apiece (negotiable!), eve-mail me! |

ShadowKi
Caldari Solar Wind Distant Star Alliance
|
Posted - 2007.01.07 21:26:00 -
[9]
I think 56 shield/s is fine if you have 3x actives.
Except for blockade maybe...
|

Shandling
Minmatar Disband
|
Posted - 2007.01.08 01:50:00 -
[10]
I run 3's very easily w/:
7x Arbalest Heavies 1x Tractor Beam
1x AB 3x Hardener II's (Invuln/Rat Specific) 2x LSE II
2x BCU II 2x PDU II
I don't think I've ever gone below 70%...
|

Slayton Ford
Caldari Ill Tempered Bus Drivers
|
Posted - 2007.01.08 02:07:00 -
[11]
Edited by: Slayton Ford on 08/01/2007 02:06:21 Blockade is the only one that can be tricky, but even then you you never need more then 2 LSEs on a Drake. In mids I run 1 Inv, 2x rat hard, 2 LSE IIs. The final mid slot is a AB or TP or Harderner/Amp as needed. In lows I run 2-3 BCU IIs and a SPR/PDU (change as needed).
Rig wise I'd go with weapon related rigs, as cap isnt an issue, nor is shields.
I just moved to a raven and am suprised on how much better a drake w/ t1 tanks compared to a raven in t2. A drake can get beat on by 5-6 700k Gurista BSs + some cruisers while I wouldnt be able to do that in a raven right now.
|

Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2007.01.08 02:26:00 -
[12]
Before Kali, I could run any level 3 mission in a passive ferox which had maybe 40 shield/sec peak recharge. Unless you screwup on aggro, 60 or so peak regen is more than enough on a Drake. you'll have most NPCs dead long before you're at your peak regen anyways.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Typhis Deterious
|
Posted - 2007.01.08 03:07:00 -
[13]
Edited by: Typhis Deterious on 08/01/2007 03:05:26
Originally by: Shandling I run 3's very easily w/:
7x Arbalest Heavies 1x Tractor Beam
1x AB 3x Hardener II's (Invuln/Rat Specific) 2x LSE II
2x BCU II 2x PDU II
I don't think I've ever gone below 70%...
Sub out the Arbs for Tech 2s and switch the mids to shield recharger 2, 2 IF 2s and 3 LE 2s. Lows are 2 BCS 2, 1 PDU 2 and 1 CPU (needed that till I get electronics to 5 and Adv Weapon Upgrades to 4 for cap space) and you have my set up ;)
Oh I also run 2 core defense field purgers instead of SPRs and I manage to run a decent recharge rate (will sub out the cpu for an SPR when my skill finishes).
I can run The Blockade with minimal trouble (finally learning the ships to not blow up heh) and Slavers 2 is a joke now.
|

Edsel
Dominus Nihil Development
|
Posted - 2007.01.08 05:24:00 -
[14]
I can sleep thru 3's with my setup and my skills are only so-so. I would say you would be fine on 3's.
7 named heavies (i have a cruiser for salvage)
1 SR2, 3 LSE2's, 2 T2 rat specific actives (not confident on passive skills yet)
3 named SPR's, 1 PDS (havent bothered with a PDS2 yet)
1 core defense purger 1 rig
~16k HP 301s recharge
|

Tirk Umpat
Caldari Ex Coelis
|
Posted - 2007.01.08 10:51:00 -
[15]
Edited by: Tirk Umpat on 08/01/2007 10:49:58 My setup is as follows:
7 XR-3200s
2x LSE II, 3 Active Hardeners - Tech II, Shield Recharger II
3x PDS II, SPR (When I get Weapon Upgrades V I'll swap out a PDS II for a BCS II)
This character is just over a month old and so far lvl 3s are a breeze, I haven't tried soloing The Blockade yet though.
|

Maaku
|
Posted - 2007.01.08 11:54:00 -
[16]
My setup is much like yours. Differences:
I use Malkuths, because I'm cheap, and they're easy to replace if something bad happens (my agent sends me into lowsec on a regular basis). DPS is more than adequate; I'm accustomed to doing level 3's in a Ferox, and the Drake is a nice upgrade. Investing the time for Science 4 so you can use a Tractor will greatly improve your ability to loot, though I also have a separate loot/salvage ship for missions that drop salvage.
I don't bother with an AB. It's no good for tactical maneuvering (the ship is still painfully slow), and no more than a convenience for getting to where you want to go in a mission; part of the small skill needed for mission running is planning out when you start heading toward your destination so that you get there at about the time the last rat pops.
So I run three extenders and three hardeners, sometimes two and four if the rats only use two damage types. The one time I had to warp out was in The Blockade, when I didn't know the drill and found myself tanking 2 and a half waves and still was able to pop two-three cruisers before warping out, then came back after docking and cleaned house. Since then, my shield has only rarely gotten down below half.
My lows are the same as yours, except I use a PDS II. I've nearly completed Weapon Upgrades V, when I get some Advanced Weapon Upgrades I may switch to two BCS II's/two named SPRs if I can continue to run three hardeners perpetually.
Short answer: you're in the right ballpark. Unless you over-aggro, you should have no problem maintaining your tank.
|

Lucre
STK Scientific
|
Posted - 2007.01.08 12:15:00 -
[17]
Easily enough.
My alt has, excluding Amarr industrial 5, only around 1.5M skill points. But she's solo'd a stack of level 3 kill missions in her passive-tanked T1-fitted Drake with nothing more than a very occasional warpout.
Her tank isn't even as powerful as your listed one as she only has named T1 extenders, can't use T2 invul fields yet, and usually give up a midslot for a target painter. (And usually loses the AB for an ECCM on Guristas missions!)
- It's great not being ASCN any more, aint it? |

Dai007
Caldari Crabbs
|
Posted - 2007.01.08 12:22:00 -
[18]
Edited by: Dai007 on 08/01/2007 12:40:42 Cheap T1 Fitting..
7 x Heavy Launcher I
2 x Invul Fields I 1 x Therm Hardener I 3 x Shield Extender I
2 x BCS 2 x PDS
Does the job fine, all L3 missions. Yes using T2 equipment would prob make it do them quicker but its a nice cheap setup :)
|

Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
|
Posted - 2007.01.08 14:48:00 -
[19]
on mine i have...
7 x Arbalest/Hevay Missile II's
2 active hardeners 4 Large Shield Extender II's
Reactor control II 3 Shield power Relays.
3 Core Purger Rigs.
gives me about 73 standard per second and 167.9 at approx peak (73x2.3)
with that u shud be able to breeze through any level 3. i do have Battlecruiser 5 so resists are great but i only have shield skills to lv4 just as u do, rigs wasnt expensive for me since i built them all myself by just buying the ward consoles i needed (13mill) i've even tried it on some of lv4's and it handled itself well but i have an active rigged setup i use which is more effective (Solo'd Assault without warp out).
|

Yakov Krasnov
Caldari
|
Posted - 2007.01.09 00:42:00 -
[20]
To the OP: I have a nearly identical fitting and have had no problems tanking L3's at all, though I don't do the bonus rooms. I have noticed that the security level of the region you run the missions in seems to make a difference, so your mileage may vary. ----------------------------------------------- Mercenary minded - I'll fly whatever works best. |

VeniVici
|
Posted - 2007.01.09 06:17:00 -
[21]
Frankly I've got crap missile skills (100k) and crap shield skills (50k in shield specific skils)...level 3's are a joke in the setups listed, and I am now running the easier lvl 4's (read the one's w/out more than 3 BS's in a group).
Hi: 3xLimos Hvy, 4xMalkuth Hvy, 1 tractor Mid: 1AB (to catch BS's), 2xF-S9 Lrg Extenders, 3xRat Hardners Low: 1 PDS, 3xBCU
This is a tight setup, and Eng V helps (only shield upgrades 3 tho).
If grids a problem esp for level 3's start trading BCU's for PDS's. And if you're really paranoid and already have the grid swap out your remaining PDS's for SPR's.
Also if you're still having trouble tanking a lvl 3's swap the AB for another extender and go to town...if your damage is only Kinetic (e.g. 150 kin dps & 15 therm dps), swap your therm hardner for a shield recharger.
|

Rigsta
Gallente Raddick Explorations
|
Posted - 2007.01.09 07:15:00 -
[22]
Edited by: Rigsta on 09/01/2007 07:11:28 Tier 2 BCs chomp through level 3 missions easily. My Myrmidon with orgre Is (omni tracking link + drone nav comp), all-rounder tank and 6x 250mm railguns breezes through them. I literally just threw the setup together and it worked.
Kit out a destroyer for salvaging & looting - BM the stages, finish the mission, MWD around with your dessie to tractor + salvage.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
|

Arakasai
Caldari Blueprint Haus Center for Disease Creation
|
Posted - 2007.01.09 15:50:00 -
[23]
Edited by: Arakasai on 09/01/2007 15:47:41
Originally by: Mordaunt Edited by: Mordaunt on 07/01/2007 10:27:14 Edited by: Mordaunt on 07/01/2007 10:26:12 Edited by: Mordaunt on 07/01/2007 10:26:03 To be comfortable on L3's I found you need to have a peak recharge or 70+, preferably 80+
Currently mine is at 110 and no L3 gives me a problem at all.
You might struggle on some of the harder ones if you recharging in the 50's
Drop the BCS for SPR's and just use Scourge, the 10% bonus makes up for damage type and makes Guristas easy.
And no you won't need rigs, I plan to add them to mine when they're a little cheaper, recharge will be 170+ then
I am pretty comfortable on level 3 missions at about 50/s. I am pretty comfortable running level 4 missions at about 70/s. I am pretty comfortable running level 4 missions and activating the entire zone at the same time, going to watch a movie and letting my drones kill everything at about 110/s.
If you are mission running level 3 missions with 110/s regen, you are either having fun in a very inefficient ship and understand it is very inefficient or you should review your build and add BCUs and mission specific hardeners. Only the most extreme level 3 missions should require more than 40/s to 50/s peak shield regen and only if you activate everything.
|

Antipathy Darling
Two Brothers Mining Corp.
|
Posted - 2007.01.09 16:15:00 -
[24]
I've tanked some of my other chars lvl 4s (not all of it, just parts of it, but certainly without problems) with this setup so i'm sure it can tank any lvl 3 out there.
7x named heavy missile launchers 1x tractor beam
3x Large Shield Extender IIs 2x Invulnerability fields (named though T2 should fit, i just don't want to pay for them yet) 1x PWNAGE target painter
2x shield power relays 2x BCU IIs
without rigs I think I get about 17k shield hitpoints.
With 2 shield extender rigs and an EM resist rig i have 22k shields with 60, 80, 70, 60 as my resists. this thing kicks ASS! I bring it on my lvl 4 missions to help my absolution out with the frig pwnage and to tank a bit on the off chance that i somehow have to warp out (and it makes the mission faster). its got a shield regen of over 110/sec i think. (without rigs it was about 90/sec i think)
|

J Valkor
|
Posted - 2007.01.09 16:30:00 -
[25]
Edited by: J Valkor on 09/01/2007 16:27:40 Your set up looks good. The only thing I would say is that on Rogue Slave Trades (2 of 2) you might want to boost your EM resist.
Of course, I never used the drake with anything below BC 5. Train up your shield recharge/total more. Also train up the BC skill. Those three are the best ways to boost up your passive tank. There are also implants that you may want to get that further increase your shield tank.
Do not bother with a third BCS. It is only 56% effective at that point. The recharge will treat you better.
A lot of users here give up their BCS for more shield regen or use rigs. I wouldn't recommend dropping your BCS because your tank should be fine now. As for rigs, how much cash do you have?
|

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.09 16:42:00 -
[26]
One thing that really made a difference on my Drake's passive tanking abilities is to get faction passive resist amplifiers. They generally aren't too expensive - I see the Dread ones going for around the 15 mil mark. They have a base 40% passive - coupled with decent shield compensation skills and a nice DCU, you can get a mean passive tank going.
|

DubanFP
Caldari Four Rings Myriad Alliance
|
Posted - 2007.01.09 16:49:00 -
[27]
Originally by: Beef Hardslab One thing that really made a difference on my Drake's passive tanking abilities is to get faction passive resist amplifiers. They generally aren't too expensive - I see the Dread ones going for around the 15 mil mark. They have a base 40% passive - coupled with decent shield compensation skills and a nice DCU, you can get a mean passive tank going.
Since Drakes don't use Shield Boosters there's no reason to add any more passiveness to hit. I find DG shield amplifiers to be great on Ravens "more cap for Shield Boost", but on a drake there's really no reason to save on your cap. __________________________ Why babelfish is bad mmm k "which the night do not expect that it calls the primary education before becoming deformed inside" |

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.09 16:51:00 -
[28]
Originally by: DubanFP Since Drakes don't use Shield Boosters there's no reason to add any more passiveness to hit. I find DG shield amplifiers to be great on Ravens "more cap for Shield Boost", but on a drake there's really no reason to save on your cap.
Did you read what I wrote? I'm talking about faction passive resist amps. They use no cap.
|

Drethon
|
Posted - 2007.01.09 16:57:00 -
[29]
I've been running L3s with 1.75M SP (0.5M learning) using
7x Heavy I (I can fit a tractor next time I run a mission, yay!)
2x invuln 2x LSE I 2x MSE I (Need to work on my fitting skills...)
4x SPR I
3 hobgoblins and 1 hammerhead.
I haven't done many L3s yet but I haven't had to warp out of any missions, unlike my Gallente charater who's drones incite massive aggression. I've made it though Massive Attack which was always a hard one for my drone character but haven't seen blockade yet which I may have to skip until better skills (or maybe not).
|

Lady Loom
Red Mercury Industries Legiones Astartes
|
Posted - 2007.01.09 19:00:00 -
[30]
Originally by: DubanFP
Originally by: Beef Hardslab One thing that really made a difference on my Drake's passive tanking abilities is to get faction passive resist amplifiers. They generally aren't too expensive - I see the Dread ones going for around the 15 mil mark. They have a base 40% passive - coupled with decent shield compensation skills and a nice DCU, you can get a mean passive tank going.
Since Drakes don't use Shield Boosters there's no reason to add any more passiveness to hit. I find DG shield amplifiers to be great on Ravens "more cap for Shield Boost", but on a drake there's really no reason to save on your cap.
shield resist amps, not shield boost amps
[[ power corrupts, absolute power is kind of neat ]] |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |