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Thread Statistics | Show CCP posts - 1 post(s) |

Tokra
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Posted - 2007.01.07 17:06:00 -
[31]
Why is it so difficult to just add a kind of camp buttom. You hit camp, and after 2 min, you log out. Ship gone, you gone, all fine. Within this 2 min you are not allowed to do anything, and you should not get hit by anything. If you fire or get fired at, the logoff timer stops. Or change the camp timer to 5 min. This gives other players more than enough time to probe you, but you are still online if they do so to try to get away.
Killing camped out player that are just still online becauce of some **** agro timer that came after they logged off is a just lame. Effective but lame. And should be changed soon.
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Captain Clue
Gallente Center for Advanced Studies
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Posted - 2007.01.07 17:30:00 -
[32]
Originally by: Tokra Why is it so difficult to just add a kind of camp buttom. You hit camp, and after 2 min, you log out. Ship gone, you gone, all fine. Within this 2 min you are not allowed to do anything, and you should not get hit by anything. If you fire or get fired at, the logoff timer stops. Or change the camp timer to 5 min. This gives other players more than enough time to probe you, but you are still online if they do so to try to get away.
Killing camped out player that are just still online becauce of some **** agro timer that came after they logged off is a just lame. Effective but lame. And should be changed soon.
Not the first time this has been raised but defintely one of the better suggestions for dealing with the whole thing. Give a power down and drift button which makes the ship disappear after a time limit without any combat aggression from any party. Put all other kind of quits on the 15minute recyclable timer, if you're an npcer it won't make a difference if you crash out and find yourself sitting 1au away from the npcs, and sure would help a lot to keep people sitting around in pvp without abusing the system.
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Kirex
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.07 17:43:00 -
[33]
DENIED
Why did you have to create THREE different threads about this? Creating more threads wont make it happen...
Click above for my killboard stats. |

Malicia Skirj
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Posted - 2007.01.07 17:46:00 -
[34]
Originally by: Aaron Ok guys,
I need the reasonably minded people behind me here, please post a message here to show the gods of eve that PVP Logoffski, 15 minute and 2 minute timers, Shooting NPC wreckage to aggro victim, and gankster tactics needs to be seriously reviewed.
Just because people disagree doesn't make them unreasonable, and frankly, saying it is isn't the best way to ask for support from the community. I agree with shooting wreckage being a bad thing if it gives you an aggro timer, but the rest of my responses in this post are strictly to play devil's advocate. Are you ready? :)
Originally by: Aaron the particulars of this are as follows;
- Pilots facing stupid odds should not be aggro'ed
Pilots put themselves into every situation on Eve. The odds don't suddenly crop up. If you're a lone ship mining in low sec, odds are already 'stupid'. Players putting themselves into a position where they will face stupid odds should expect aggro.
Originally by: Aaron - pilots that shoot another pilots NPC wreckage to aggro them without them knowing should face a 2 day ban until this is addressed by the eve gods.
I agree with this, though I prefer going straight to the source. They should simply make the wrecks not start an aggro timer, or only start it one way (similar to ore stealing). Then you'd have the option to continue evading or you could attack them with no sec loss.
Originally by: Aaron - Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
This would destroy immersion and in general not be very good for the theme of low sec/0.0 space. There are already options for pilots who don't want to PvP. No one is forced to go into low sec space. Another solution, for those that want to head into low sec anyway, would be not to log out. Evade...and keep evading 'til you can park your ship in a safe spot. If you don't feel like getting hit by a car, don't walk across the freeway blindfolded.
Originally by: Aaron Please guys get behind me on this, I'd like to see 1000's of replies here, maybe this will make the eve gods realise that somthing needs to change.
Your Faithfully,
Aaron
I think what needs to change most is attitudes on both sides of this timer/logoff/why am I unsafe just because I'm in an unsafe area argument.
1. Pirates should have a hell of a time finding and catching people that know what they're doing.
2. Non-pirates need to learn that the risk part of risk vs reward is factual, you could lose your 6 mil retriever, you could get podded, you could lose some SP if you didn't make a new clone and it's quite possible you won't get reimbursed just by whining about it.
With all that said, once again, I'm all for changing the issue with the wrecks. It doesn't seem to make sense that the aggro timer should start by shooting a wreck somewhere.
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.07 18:36:00 -
[35]
just make it impossible to log off within 60sec of a session change or inside a warp disruption field. that would fix most problems.
Quote: Nertzius > having fun being incompetitent?
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.07 18:44:00 -
[36]
Originally by: Tokra Why is it so difficult to just add a kind of camp buttom. You hit camp, and after 2 min, you log out. Ship gone, you gone, all fine. Within this 2 min you are not allowed to do anything, and you should not get hit by anything. If you fire or get fired at, the logoff timer stops. Or change the camp timer to 5 min. This gives other players more than enough time to probe you, but you are still online if they do so to try to get away.
Killing camped out player that are just still online becauce of some **** agro timer that came after they logged off is a just lame. Effective but lame. And should be changed soon.
What, you mean a; "Paniicc!!! don't panic Mr Mainwaring!!!..." *Button* 
Seriously - no
All that needs fixing is the 'shooting wrecks "I aggressed you ho! ho!.." thing' and the 'logging off in bubble "lollerskates @ ur camp..." thing'... ----------
Video - 'War-Machine' |

Skeenee Al'Ramed
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Posted - 2007.01.07 19:30:00 -
[37]
U kidding, right?
DENIED!!!!
This is obviously not your game!!
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d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.07 22:02:00 -
[38]
I suggest that all players have ten save slots. That way before you enter a dangerous mission or low sec you can elect to save your game and insta restart if it goes wrong.
Now training advanced sarcasm to lvl 4......
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Hans Steinberg
Vengeance of the Fallen Imperium Alliance
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Posted - 2007.01.07 22:52:00 -
[39]
Originally by: Felysta Sandorn SIMPLE SOLUTION FOR ALL LOG-OFFS The whole point of warping out of bubbles when logged off is to prevent people from dying that have crashed, therefore...
ADD IN A LOG ENTRY FOR EXITING THE GAME
If someone presses CTRL-Q or the X in the top right of the screen, they are logging off, therefore it will be easy to add in a log entry saying '[Time] Log off'... If someone crashes, they will not get one of these log entries! Now for the simple solution:
If this log entry exists, the person in that ship WILL NOT EMERGENCY WARP... This means if they are in a bubble, they will stay in that bubble, logged off... If they are in a belt when another BS arrives, they will stay in that belt if they log off!
It would then be up to that pilot to get to a Safe-Spot first, before logging out, or sitting cloaked in the bubble trying to barter his/her way out by bribing the lovely pirates with iskies...
The Summary Nearly all of the ships I've lost were due to getting ganked in big blobs (unless I'm just having a 'Felysta day' as my alliance know well :)), so what?! Get over it! It's part of the game! If you don't want to risk running in to a big bubble and gate camp, stay in Empire space! I have never and will never log off to save my ship and/or pod from destruction. It's a part of the game! If you don't want to lose anything when playing games, either go play a single player game, or go play WoW...
Interesting idea but I think it may cause more problems than it addresses. A scenario I can imagine is where your client is either a) about to crash or b) lagging so badly that it may as well have crashed. In these circumstances I have no problem with anyone hitting ctrl-q, particularly as this may be necessary in order to restart the EVE client. Sucks to lose a ship to a big fleet, sucks even worse when your client won't let you do anything about it. Maybe when we have a system where nobody's client locks up due to lag then we can have your system. ---
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.08 00:08:00 -
[40]
shooting wrecks? that is lame, and should be an exploit. personaly, I would like to see the aggresion timer to jump increased.
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STLEM2
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Posted - 2007.01.09 02:03:00 -
[41]
Here are the problems as I see them:
- People logging off to avoid combat - People logging off, and not knowing they have a timer - People logging off in SAFE places like POS's and still having a timer - dodgy connections
The problem really is how to tell a dodgy connection from a disconnect. Hence the timers. Would be great if you were inside a POS or Warp Bubble if you didn't go anywhere (I thought they'd fixed that last bit). When you logged. It would also be nice to know that you had a timer, or even if you had to go through some sort of 'safe log off' procedure, where it would quit when your timer ran out.
TBH I think it's lame when people log off, but also think it's pretty lame to be shooting ships with essentially no pilot at the helm. I mean, seeing the titan go down was exciting, but I'd rather have seen it give some sort of fight. Disconnects, really have to be disconnects, but logoffs should be safe @ POS's. (mind you, if the POS isn't there when you login again ;) ) And you should at least get an option to wait out your timers logged in.
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picktatPlum
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Posted - 2007.01.09 04:06:00 -
[42]
Originally by: Aaron Ok guys,
Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Aaron
If a pilot doesnt want to pvp then tough damn luck. Its a pvp world and if they dont really want to, they stay away. What is frustrating is a seeing a pilot ctrl-q once they see a bubble camp. There are many times i have seen a ship in heavy armor and then just vanish.
It will be nice to see your aggro timer like when you kill a rat.
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.01.09 04:09:00 -
[43]
-eve is harsh, deel with it plz.
-aye, that's an exploit.
-aggro timers should be made longer if anything, disconnects happen.. but seriously, logging off to prevent getting caught is FAR more common and the latter should be "fixed", if you get disconnected blame your system/isp, cause i have maybe disconnected twice during a year in eve. Dont fly what you cant afford to lose, simple but very good advice, fallow it and disconnects wont bother you in the remote chance you actually do d/c and get shot.
Nothing ****es me off more than having pansies logging off when the heat is on them, forcing others to camp, get bored and deal with them later, hoping they wont cause trouble while they are away.
I would go as far as leaving ships in space where they log off, now that titans are becoming somewhat "common", every alliance that deserves the name can pull up a POS without a fuss.. I dont see the problem.
Originally by: Deja Thoris The dead horse has now been flogged into puree.
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Nake
Primary Targets
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Posted - 2007.01.09 06:52:00 -
[44]
Agressing wrecks, as stupid as it sounds, stands to be the only way to reliably kill 0.0 ninja ratters. You know the ones. They sit in your alliances seldom used systems in their noob corp ravens, as soon as someone enters local they are safespotted and logged shortly after. Unless you are lucky with scan probes and find them as SOON as they log, and also have several battleships of your own to take them down in the 20 seconds you may get before they disappear, agreesing their wrecks when they log back in is the only way to rid of them.
If CCP wants to fix aggressing wrecks, they need to make agression timer rules apply to shooting NPC ships.
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.09 06:59:00 -
[45]
Originally by: Felysta Sandorn SIMPLE SOLUTION FOR ALL LOG-OFFS The whole point of warping out of bubbles when logged off is to prevent people from dying that have crashed, therefore...
ADD IN A LOG ENTRY FOR EXITING THE GAME
If someone presses CTRL-Q or the X in the top right of the screen, they are logging off, therefore it will be easy to add in a log entry saying '[Time] Log off'... If someone crashes, they will not get one of these log entries! Now for the simple solution:
If this log entry exists, the person in that ship WILL NOT EMERGENCY WARP... This means if they are in a bubble, they will stay in that bubble, logged off... If they are in a belt when another BS arrives, they will stay in that belt if they log off!
It would then be up to that pilot to get to a Safe-Spot first, before logging out, or sitting cloaked in the bubble trying to barter his/her way out by bribing the lovely pirates with iskies...
The Summary Nearly all of the ships I've lost were due to getting ganked in big blobs (unless I'm just having a 'Felysta day' as my alliance know well :)), so what?! Get over it! It's part of the game! If you don't want to risk running in to a big bubble and gate camp, stay in Empire space! I have never and will never log off to save my ship and/or pod from destruction. It's a part of the game! If you don't want to lose anything when playing games, either go play a single player game, or go play WoW...
and for me i can see a few qork arounds to that... pull the pulg outa your comp, to games veiw looks like you crash or house has no power also to pull out your router/modem looks like you loss connection :S all these things still dont need you to press X or ctrl Q.
Hypnotic Pelvic Thrusting Level 5 |

ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.09 07:10:00 -
[46]
Originally by: Aaron Ok guys,
- pilots that shoot another pilots NPC wreckage to aggro them without them knowing should face a 2 day ban until this is addressed by the eve gods.
This should be an exploit imo.
The rest of your post is pretty hopeless.
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Draqun
Caldari Wo Zhi Dao Rogue Method Alliance
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Posted - 2007.01.09 07:30:00 -
[47]
right now Logoffski is probably the lesser of two evils
why?
Right now the other alternative is what a lot of other games use when you go LD
your charater is converted to an NPC untill a timer goes off and your "poofed" out of the game. Usualy though thoes games NPC code makes them a half way decent fighter.
and considering how lame NPCs are in this game, it would be grounds for automatic re-imbursment every time someone dies to LDing lagging out. ---------------------------------------
First rule of playing EVE online If your too paranoid to play Eve
your not paranoid enough to play Eve |

Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2007.01.09 07:45:00 -
[48]
Worst thread of the week 
10mill on the Op's head if it's his main 
Alliaanna DNC Treasure Hunt !!
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checkmarquet
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Posted - 2007.01.09 08:00:00 -
[49]
Edited by: checkmarquet on 09/01/2007 07:59:28
Originally by: Aaron
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
I agree. How about people having a life? with a family? Dont you ever have to log off in emergency cause your wife needs you? or kids just fall and get hurts? I cant pvp, i WISH i could live in 0.0 but i cant because of this. Pirates wanabee and grievers would says i have to play a offline game or what. But thats only because they need to compansate trying to control something or annoying ppl in game, because IRL they would be kicked. Players claming thats the way it is, have to go get a life.
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Leilani Solaris
Gallente 0utbreak
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Posted - 2007.01.09 09:27:00 -
[50]
Only probem i have with logoffski is the logoffski marcoers that log as soon as anyone comes in to local. IMO, you should get an agro timer from npc's to stop the macroers if nothing else...
Outbreak Killboard |

SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2007.01.09 11:36:00 -
[51]
Originally by: Alliaanna Dalaii Worst thread of the week 
10mill on the Op's head if it's his main 
Alliaanna
And people wonder why people post with alts..... ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

fire 59
Destructive Influence Band of Brothers
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Posted - 2007.01.09 12:18:00 -
[52]
No to all of it apart from maybe the mission aggro thingy. Taking away the log off timer's/ctrl q crap would make it stupidly easy to move about. See a problem, just crash your computer. It's not super hard to survive gatecamp's, the tools are there, just alot of people are lazy and get ganked. Darwin in effect imo.
Same for the log off timer, if you have been in combat, it's not hard to ss bounce until the timer is up. Also, if you see an nemy and you have a gang on a gate, you arent going to letthem pass and say howdy, your gonna kick his butt and ram a torp down his throa, standings are king in 0.0. If you cant survive out there , live somewhere safer
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Redback911
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Posted - 2007.01.09 12:40:00 -
[53]
15 minute logoff timer for any aggression including NPCs. Logoff timer activated even if you take damage while offline (ie logging at a gatecamp). A camp button that logs you off in 3 minutes but puts up a cyno warp-to effect (so only usable when you are alone in system, but useful if you have to go out and have an NPC flag).
Avoiding PVP in 0.0 is already allowed for. It's called a cloak. Doesnt affect ratting ability whatsoever and is 100% effective.
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oil
University of Caille
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Posted - 2007.01.09 12:41:00 -
[54]
logging off from an own pos in a 0.0 war system. hostile covert ops pilots can scan you down within the 2 minutes easily. you have no way to prevent it and get destroyed. reduce this timer to 1 minute. beinginside a secure position... logging.... warping 1 mill km.... getting scanned.... booooom.
thats wrong.
arjun
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Davlos
Caldari Omerta Syndicate
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Posted - 2007.01.09 13:15:00 -
[55]
The OP needs to realize that EVE is a game of non-consensual PvP, and that's the magic of the game. Get jumped? Fight to survive, if you manage to get out alive, it's a bloody great feeling. Begging for "no PvP if the pilot isn't equipped for it" is nonsense.
If you want consensual PvP so much, go play World of Warcraft. I came from that cesspit. You flag yourself when you want PvP.  ---------------
Davlos Cain 040 |

Davlos
Caldari Omerta Syndicate
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Posted - 2007.01.09 13:15:00 -
[56]
The OP needs to realize that EVE is a game of non-consensual PvP, and that's the magic of the game. Get jumped? Fight to survive, if you manage to get out alive, it's a bloody great feeling. Begging for "no PvP if the pilot isn't equipped for it" is nonsense.
If you want consensual PvP so much, go play World of Warcraft. I came from that cesspit. You flag yourself when you want PvP.  ---------------
Davlos Cain 040 |

Malicia Skirj
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Posted - 2007.01.09 13:24:00 -
[57]
Originally by: oil logging off from an own pos in a 0.0 war system. hostile covert ops pilots can scan you down within the 2 minutes easily. you have no way to prevent it and get destroyed. reduce this timer to 1 minute. beinginside a secure position... logging.... warping 1 mill km.... getting scanned.... booooom.
thats wrong.
arjun
Wrong, from a strictly 'immersion' point of view, would be a ship being able to vanish in thin (or non-existant..since we're in space) air. Two minutes is pushing it as is, given that they have to wait for you to drop out of random warp, scan you down, warp to you themselves then get you. Odds are they've already dropped below the minute mark by the time they're already locking onto your abandoned ship.
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Malicia Skirj
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Posted - 2007.01.09 13:24:00 -
[58]
Originally by: oil logging off from an own pos in a 0.0 war system. hostile covert ops pilots can scan you down within the 2 minutes easily. you have no way to prevent it and get destroyed. reduce this timer to 1 minute. beinginside a secure position... logging.... warping 1 mill km.... getting scanned.... booooom.
thats wrong.
arjun
Wrong, from a strictly 'immersion' point of view, would be a ship being able to vanish in thin (or non-existant..since we're in space) air. Two minutes is pushing it as is, given that they have to wait for you to drop out of random warp, scan you down, warp to you themselves then get you. Odds are they've already dropped below the minute mark by the time they're already locking onto your abandoned ship.
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oil
University of Caille
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Posted - 2007.01.09 13:59:00 -
[59]
what i say is that they should not at all be a ble to get to me if i log without an agro timer. or the should give the option to log off without the ship warping away. the 1 million warp after logging was a measure introduced to protect the player now its a means to destroy him and that was unintentional. logging off without aggro timer should be secure thats all.
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Randolf Sightblinder
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Posted - 2007.01.09 18:46:00 -
[60]
Personally I have a problem with how EVE handles logoffs and I'm probably a mild carebear.
Here is what I think would be fair. Logoffs by "proper" means such as ctrl-q the X, exit game whatever. 1. Non agressed and no one else on grid, 30 second timer, stay in game if you move or do anything but chat timer canceled. Modules will be off (not offline but off so passives will work). 2. Non agressed and another person on grid, 2 minute timer, no control input again but you can chat.(modules will be off passives still give bonus) For 1 and 2 if the ship is attacked your logout is not canceled so long as you take no action if you do anything logout is canceled.
3. NPC ships do not aggress a player ship period. 4. Actions that are not to the players ship do not agress him (cans, wrecks) even if those actions would make you fair game to that player. 5. When an aggressed player attempts to log they will be notified of the remaining timer and given the option of quitting as is not in game but ship will be untill the timer runs down or waiting for the timer. Exception is if the aggression timer is less than 2 minutes you are given the 2 minute logoff rule as above (number 2). 6. Disconnects: Disconnects DO NOT give a player any benefit over another player, you are still held by PC bubbles, scrams, and webs. Disconnects DO give you immunity to NPC scrams and webs. When you disconnect, one the server determins you are LD it will warp you to a safespot and start a 2 minute countdown if you are not scrammbled or scrammbled by NPCs. The 2 minute count starts regardless of being scrammbled by players or not but the ship does not warp if tackled. If a player goes LD while aggressed but the timer has been on his ship less than the average time it takes the server to determine a person is LD it is the same as if the person was not agressed.
If a player has actively fired at another player, even going LD will still hold the full agression timer.
This setup means a few things. 1. The ONLY time you warp is if you go LD. And unless you can passivly tank the camp it probably will not save you because if you are tackled by players you still will not warp. You reappear where you left as you left so even if you did tank the camp till you disappeared if you don't wait till the camp is gone you are still in the middle of it, probably with no shields and low armor or hull.
2. Gate camps just got a buff, ships may still disappear under fire but they stay under fire until they do. 3. Miners and raters just got a buff as they now logout in 30 seconds, and if someone is on grid, 2 minutes is long enough to abort their logoff. 4. Fleet battles just got more expensive as its going to be much harder to log to save expensive ships because the only way to warp is to crash the client or disconnect and as we have a proper logoff that type of stuff can be tracked for petition purposes.
If he's only crashing in fleet battles, we might have a bug, if he's only doing it when he's loseing we have an exploit.
Now no where here did I mention a pod and this is where I'm torn. I believe the pod should disappear immediatly on LD detection but I'm not sure regarding a normal logoff. After all either his ship is dead or he got out of it so he's no threat as is but might have 10B in implants that will improve him or his mates in the next battle, but I still lean towards it going poof immediatly as more often than not the only reason to kill a pod is to grief the player.
Randolf.
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