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Thread Statistics | Show CCP posts - 1 post(s) |

Aaron
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Posted - 2007.01.07 12:17:00 -
[1]
Ok guys,
I need the reasonably minded people behind me here, please post a message here to show the gods of eve that PVP Logoffski, 15 minute and 2 minute timers, Shooting NPC wreckage to aggro victim, and gankster tactics needs to be seriously reviewed.
the particulars of this are as follows;
- Pilots facing stupid odds should not be aggro'ed
- pilots that shoot another pilots NPC wreckage to aggro them without them knowing should face a 2 day ban until this is addressed by the eve gods.
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Please guys get behind me on this, I'd like to see 1000's of replies here, maybe this will make the eve gods realise that somthing needs to change.
Your Faithfully,
Aaron
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Perpello
Shinra Lotka Volterra
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Posted - 2007.01.07 12:21:00 -
[2]
Request denied. Have a nice day.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.07 12:23:00 -
[3]

..though the 'shooting wrecks to initiate the 15min timer' does sound like lame use of a unintended side effect... ----------
Video - 'War-Machine' |

Irashi
Caldari Hunters Agency Firmus Ixion
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Posted - 2007.01.07 12:24:00 -
[4]
Originally by: Aaron
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Why not just have a dueling system like in WoW? 
Yeah that'd be real fun.
________________________________________
∞ |

roadrage639
Caldari Deep Space Patrol
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Posted - 2007.01.07 12:30:00 -
[5]
Originally by: Irashi
Originally by: Aaron
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Why not just have a dueling system like in WoW? 
Yeah that'd be real fun.
WELCOME TO 0.0 XD
The Man Who Runs Will Fight Again |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.07 12:35:00 -
[6]
So your plan is if you whine enough like a noob you can make PvP non-consentual because you got your raven popped?
Oh... man... so much flaming to do and only 100 billion years until the heat-death of the universe in which to do it... ___
The world isn't going to end; we're not that lucky... |
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Jiekon

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Posted - 2007.01.07 12:39:00 -
[7]
the logoff timers are, imho fine. and are there to stop people entering pvp and then, oops, all of a sudden i'm into structure ctrl+q <phew> saved my uber BS.
You were unlucky and got caught out by what may or may not be an exploit. The GM's will review your case and we will look at the machanics behind this.
Also, this post could easily have been attached to your last topic.. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2007.01.07 12:43:00 -
[8]
Originally by: Aaron Ok guys,
I need the reasonably minded people behind me here, please post a message here to show the gods of eve that PVP Logoffski, 15 minute and 2 minute timers, Shooting NPC wreckage to aggro victim, and gankster tactics needs to be seriously reviewed.
the particulars of this are as follows;
- Pilots facing stupid odds should not be aggro'ed
- pilots that shoot another pilots NPC wreckage to aggro them without them knowing should face a 2 day ban until this is addressed by the eve gods.
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Please guys get behind me on this, I'd like to see 1000's of replies here, maybe this will make the eve gods realise that somthing needs to change.
Your Faithfully,
Aaron
No.
whilst what you encountered was a little harsh, i think the changes you propose are absolutely insane, the whole point of eve is that in low sec someone can find you, and kill you, regardless of weather you want them to or not.
i DID however see someone suggest that: A - you should be warned if you have an agro timer on you due to someone else's actions - i.e. shooting your wreck stealing from your can, whatever.
B - if you have no agro, the emergency warp should include a cloak like the jump cloak - temporary, and cancelled if you do anything, but otherwise lasts the 2 mins untill your ship dissapears from space. ========================================== Iy |

Patrick Harper
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Posted - 2007.01.07 12:44:00 -
[9]
God i hope this is flamebait
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.07 12:44:00 -
[10]
SIMPLE SOLUTION FOR ALL LOG-OFFS The whole point of warping out of bubbles when logged off is to prevent people from dying that have crashed, therefore...
ADD IN A LOG ENTRY FOR EXITING THE GAME
If someone presses CTRL-Q or the X in the top right of the screen, they are logging off, therefore it will be easy to add in a log entry saying '[Time] Log off'... If someone crashes, they will not get one of these log entries! Now for the simple solution:
If this log entry exists, the person in that ship WILL NOT EMERGENCY WARP... This means if they are in a bubble, they will stay in that bubble, logged off... If they are in a belt when another BS arrives, they will stay in that belt if they log off!
It would then be up to that pilot to get to a Safe-Spot first, before logging out, or sitting cloaked in the bubble trying to barter his/her way out by bribing the lovely pirates with iskies...
The Summary Nearly all of the ships I've lost were due to getting ganked in big blobs (unless I'm just having a 'Felysta day' as my alliance know well :)), so what?! Get over it! It's part of the game! If you don't want to risk running in to a big bubble and gate camp, stay in Empire space! I have never and will never log off to save my ship and/or pod from destruction. It's a part of the game! If you don't want to lose anything when playing games, either go play a single player game, or go play WoW... _________________________________________________________ http://www.murkeye.com/images/sigs/felysta2.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2007.01.07 12:51:00 -
[11]
Originally by: Aaron Ok guys,
I need the reasonably minded people behind me here, please post a message here to show the gods of eve that PVP Logoffski, 15 minute and 2 minute timers, Shooting NPC wreckage to aggro victim, and gankster tactics needs to be seriously reviewed.
the particulars of this are as follows;
- Pilots facing stupid odds should not be aggro'ed
- pilots that shoot another pilots NPC wreckage to aggro them without them knowing should face a 2 day ban until this is addressed by the eve gods.
- Scrap the 2 minute and 15 minute aggro timer, (if a pilot does not want to PVP or they are not equipped for PVP why should they face certain destruction?)
Please guys get behind me on this, I'd like to see 1000's of replies here, maybe this will make the eve gods realise that somthing needs to change.
Your Faithfully,
Aaron
FAIL.
I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Cotton Tail
Rage of Angels Morsus Mihi
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Posted - 2007.01.07 12:58:00 -
[12]
Edited by: Cotton Tail on 07/01/2007 12:56:03 The old cliche applies here, don't go into lowsec/nosec if you can't afford to or have no intention of losing ships. The systems are not designed to be a carebear haven, they are there for a scaling risk vs reward system and as it stands anyone who doesn't wish to engage in pvp can easily avoid unwanted conflict, getting caught is just carelessness. Don't leave npc corporations and empire space if getting shot at brings out the worst in you.
To address your three point plan of 'fixing' things:
- Pilots facing stupid odds should be aggroed if they are aggroed through game mechanics, I can't quite believe you suggested that although having read your third point it doesn't seem that farfetched. The reason you can get ganked horribly is because the game is meant to allow that, it keeps things edgy and interesting which clearly shows because it affects you enough to warrant a post about the damn thing.
- NPC wreckage aggro, you almost had a point there, CCP hasn't really released a clear stance if this is intended or not so confirmation would always be nice, but as it stands shooting cans flags for combat thus it makes sense that shooting wrecks flags you for combat too. Note earlier I said you almost had a point because attached to a valid concern you decided to throw in a 'lets ban all players that shoot me' clause into your proposal. Nice one.
- Scrap combat timers? Lawl... your post just became satirical be it intentional or not. Get this straight, logging off to avoid combat is a dirty, cheap, carebear trick. Combat timers are there to protect the innocent who have valid issues of crashing/disconnections in pve gameplay. People abused this and now we have the combat flag system to partially address this, and it still needs more work when we consider logging off in bubbles. Sadly mate, this game still needs a lot of tweaking and changing, but you don't appear to have any good answers. I'd advise you to think a little more about gameplay before you post again.
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Kyozoku
Mutiny.
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Posted - 2007.01.07 13:11:00 -
[13]
The timers need to be increased if anything.
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Ozzie Asrail
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.07 13:26:00 -
[14]
aw dude comon, I'd almost thought my first post about this was wrong once i heard the details but 3 threads and this is jsut a joke...
Logoff\agro timers are fine.
Shooting wrecks, if it is a bug, needs fixing asap. Have you actually even tried to verify it? -----
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Aaron
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Posted - 2007.01.07 13:50:00 -
[15]
Originally by: Cotton Tail Edited by: Cotton Tail on 07/01/2007 12:56:03
- NPC wreckage aggro, you almost had a point there, CCP hasn't really released a clear stance if this is intended or not so confirmation would always be nice, but as it stands shooting cans flags for combat thus it makes sense that shooting wrecks flags you for combat too. Note earlier I said you almost had a point because attached to a valid concern you decided to throw in a 'lets ban all players that shoot me' clause into your proposal. Nice one.
My original concern was that the 15 minute timer could be started by shooting someones NPC wreckage, I feel this is an expliot because it has not been documented by the dev team, any player using this expliot should face a 2 day ban, I did not say ban anyone that shoots at me.
So it is acctually you that needs to think and read before posting.
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Cotton Tail
Rage of Angels Morsus Mihi
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Posted - 2007.01.07 14:07:00 -
[16]
Originally by: Aaron My original concern was that the 15 minute timer could be started by shooting someones NPC wreckage, I feel this is an expliot because it has not been documented by the dev team, any player using this expliot should face a 2 day ban, I did not say ban anyone that shoots at me.
So it is acctually you that needs to think and read before posting.
No theres a game mechanic that hasn't been explained yet properly by the dev team, which does however fit in with other current planned game mechanics for getting aggression flagged, and your response is to ban anyone who wishes to use the game mechanics to hunt you. You've made an immediate assumption that CCP is going to remove this as an exploit, which you have no authority to make, and you posted this inbetween bullet-point whining about the game being too unfair because groups of other people can attack you when you let them get close enough to do so.
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.07 14:14:00 -
[17]
I've just thought of a new solution... Let's all pitch in some cash and hire MC to kill and camp people that keep whining about this (and perhaps other parts of EVE)...
Every killmail they get from a whiner we'll pay 50mil, every day that whiner can't rat or whatever, another 10mil...
_________________________________________________________ http://www.murkeye.com/images/sigs/felysta2.jpg Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Zanarkand
Gallente Enterprise Estonia Veritas Immortalis
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Posted - 2007.01.07 14:38:00 -
[18]
All I can say is : " "
Yeah, it seems Kali nerf ruined your 5 wcs npc raven setups!!! Has it even remotely come to your mind that if you REALLY dislike the idea of pvp then you should just stick to highsec?
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Cotton Tail
Rage of Angels Morsus Mihi
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Posted - 2007.01.07 14:43:00 -
[19]
Originally by: Zanarkand All I can say is : " "
Yeah, it seems Kali nerf ruined your 5 wcs npc raven setups!!! Has it even remotely come to your mind that if you REALLY dislike the idea of pvp then you should just stick to highsec?
Or fit 5 stabs and just use FOF cruise missiles 
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Verone
Veto.
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Posted - 2007.01.07 14:47:00 -
[20]
Personally I'd like to see the following.
All agressive log off timers increased to 30 minutes. This includes :
> Ships that have agressed another player. > Ships that have been agressed by another player. > Ships that are trapped in an anchored bubble or interdiction bubble. > Ships that have been aggressed while logged out, including those who uncloak at a gate after disconnect. > Every player originated damage strike on a ship resets this timer to 30 minutes. > Removal of wreck agression to initiate agression on a player. (lame and should be an exploit imo) > Session change on destruction of ship DOES NOT remove the 30 min countdown, it resets it to 30 mins like any other player initiated damage strike.
If a player's disconnect occurs while he agressed to NPC damage only, without player interference, his vessel will dissapear from space after 5 minutes. However if a player agresses him within those 5 minutes, his timer is reset to a 30 minute timer.
I think that would solve a lot of problems to be honest, and make logging out basically useless.
NEWEST MOVIE : VETO FOR HIRE
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subvert
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Posted - 2007.01.07 15:09:00 -
[21]
Originally by: Jiekon the logoff timers are, imho fine. and are there to stop people entering pvp and then, oops, all of a sudden i'm into structure ctrl+q <phew> saved my uber BS.
how about the people who arent PVPing at all? no timers on them, then they log off, get probed after log, and blown up. was that intended with the new probing system? right now everyone has a timer, even if they sat in space doing nothing for the past hour. when they they log off there is enough time to probe them down and kill them. you can do this with covert ops outside an enemy pos. wait them to log at pos then probe their un-timered ship down and go blow it up. is that fine?
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Captain Clue
Gallente Center for Advanced Studies
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Posted - 2007.01.07 15:16:00 -
[22]
Originally by: subvert
Originally by: Jiekon the logoff timers are, imho fine. and are there to stop people entering pvp and then, oops, all of a sudden i'm into structure ctrl+q <phew> saved my uber BS.
how about the people who arent PVPing at all? no timers on them, then they log off, get probed after log, and blown up. was that intended with the new probing system? right now everyone has a timer, even if they sat in space doing nothing for the past hour. when they they log off there is enough time to probe them down and kill them. you can do this with covert ops outside an enemy pos. wait them to log at pos then probe their un-timered ship down and go blow it up. is that fine?
Surely that is only a problem in 0.0 space or in 0.4-0.1 areas and due to 2 minute window only gives the prober a short amount of time in which to find their target. For someone to find another so quickly that would pretty much indicate that they are already actively hunting them right? Logging off inside a pos shield is still a problem though and certainly could do with being changed.
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.07 15:19:00 -
[23]
Originally by: Jiekon the logoff timers are, imho fine. and are there to stop people entering pvp and then, oops, all of a sudden i'm into structure ctrl+q <phew> saved my uber BS.
You were unlucky and got caught out by what may or may not be an exploit. The GM's will review your case and we will look at the machanics behind this.
Also, this post could easily have been attached to your last topic..
Yay! Someone making sense
All of you are either whining because you got popped, or because you couldn't pop someone. I think that it is pretty even how it stands. Donte favor the gate campers or the people who log off at the gate camps .
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Moominer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.01.07 15:20:00 -
[24]
Originally by: Jiekon the logoff timers are, imho fine.
No, logoff mechanics are far from fine.
Non-aggress logoff timer is being used on a common basis to avoid non-consentual PvP. See a hostile come in local, logoff and you are 99.9% immune ( as it's not, especially if you are in a large ship.
Conversely, there are people as above pointing out issues with players who need to legiatimly logoff - your ship is vulnerable due to the only truely safe place being stations.
Logoff mechanics need an urgent review by CCP, as they are causing serious problems, from both sides of the fence, but epsecially from the concerning point of view of people abusing logoff mechanics to avoid any form of combat.
I would suggest checking some of the previous threads over the past couple of weeks on this issue before claiming that logoff mechanics are "fine"
___ Hostile! CTRL-Q CTRL-Q CTRL-Q ... CTRL-Q can save you from sociopath PvPers |

Jim McGregor
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Posted - 2007.01.07 15:28:00 -
[25]
Edited by: Jim McGregor on 07/01/2007 15:24:58
Originally by: Moominer
Originally by: Jiekon the logoff timers are, imho fine.
No, logoff mechanics are far from fine.
I would suggest checking some of the previous threads over the past couple of weeks on this issue before claiming that logoff mechanics are "fine"
Its just his honest opinion. Im pretty sure some people on ccp agree, and some disagree. Dont pick on Jiekon for having an opinion about it... isnt that what we want the devs to have?
Seems to me that everytime Jiekon posts, he get critizised for not agreeing... 
He should get one of those sigs saying "My posts are personal and does not represent ccp's stand on the subject", since people otherwise tend to assume he is making official statements every time he posts. Its Jiekon, he always does this. Thats why we like him.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Aaron
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Posted - 2007.01.07 16:38:00 -
[26]
Originally by: Zanarkand All I can say is : " "
Yeah, it seems Kali nerf ruined your 5 wcs npc raven setups!!! Has it even remotely come to your mind that if you REALLY dislike the idea of pvp then you should just stick to highsec?
Zanakand, I like the idea of PVP, I dont like the idea of socipath players having the ability to control weather someone is involved in PVP or not. The case always seems to be i get killed with stupid odds against me of more than 5 to 1. As it stands now i have made all the isk i need to make from NPC'ing and have very strong intentions of doing some pvp with people like you. Lets see how you act when I come and bother you while your ratting.
I feel it is not right that the dev team did not clearly state that the 15 minute timer could be started when a player attacks your NPC wreckage. My only gripe is that the dev team should have stated this when they introduced the 15 minute timer. If it had been clearly stated I would have attempted to destroy all npc wrekage after i had looted/salvaged it.
I dont feel i am asking for much here except a bit of communication so i am clear where I stand when playing this wonderful game that I pay money for on a yearly basis.
See you on the battlefield soon Zanerkand.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.07 16:40:00 -
[27]
If logging off in a station or outpost becomes the only way to be certain you can exit the game safely, 0.0 space is going to need alot of work.
People doing the Forum Warrior routine need to slow down and really consider what they're saying.
Logoffski's are lame.
Killing an unagressed unmanned ship simply because you've found some loophole in the game mechanics is just as lame.
It may be cliche to bring up honorable playstyle as a factor, but it can make a difference in how the overall quality of a game is perceived. If the act of nonagressed, simply "done for the night" logging off becomes a crapshoot as to whether you keep your ship or not, EVE will suffer for it.
And I really have to wonder at the people who think that sort of game play is ok...

Anyway, I'm sure the devs have their eyes on these sort of issues. There shouldn't be a need for any sort of petition and it really shouldn't matter what the playerbase thinks when it comes to game mechanics and fair play. So even if a bunch of tards line up and shout, "Heck no! we want our sploits!", I have faith that CCP will ignore them. The minute I lose that faith, I'll simply quit paying them. I shouldn't have to make petitions to the playerbase to maintain quality gameplay. ------------------- ... [OK] ...
zOMG! |

Jim McGregor
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Posted - 2007.01.07 16:40:00 -
[28]
Originally by: Aaron
I feel it is not right that the dev team did not clearly state that the 15 minute timer could be started when a player attacks your NPC wreckage. My only gripe is that the dev team should have stated this when they introduced the 15 minute timer.
/me thinks they didnt know...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Samirol
Turbulent Privateer Alliance
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Posted - 2007.01.07 16:41:00 -
[29]
Edited by: Samirol on 07/01/2007 16:38:17
Originally by: Aaron
Originally by: Zanarkand All I can say is : " "
Yeah, it seems Kali nerf ruined your 5 wcs npc raven setups!!! Has it even remotely come to your mind that if you REALLY dislike the idea of pvp then you should just stick to highsec?
Zanakand, I like the idea of PVP, I dont like the idea of socipath players having the ability to control weather someone is involved in PVP or not.
Then why you are you in 0.0?
Originally by: Aaron I feel it is not right that the dev team did not clearly state that the 15 minute timer could be started when a player attacks your NPC wreckage. My only gripe is that the dev team should have stated this when they introduced the 15 minute timer. If it had been clearly stated I would have attempted to destroy all npc wrekage after i had looted/salvaged it.
In your last thread, the dev/isd person that posted thought it was an exploit. Exploits, when they are in a game, are usually unintentional.
Originally by: Aaron I dont feel i am asking for much here except a bit of communication so i am clear where I stand when playing this wonderful game that I pay money for on a yearly basis.
we are communicating that we dont want arenas or crap like that. Unconsensual pvp is what makes eve great.
Tier 2 BS Lotto
Contact mach'ett3 for all your sig needs
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Moominer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.01.07 16:45:00 -
[30]
Originally by: Aaron
Zanakand, I like the idea of PVP, I dont like the idea of socipath players having the ability to control weather someone is involved in PVP or not.
EVE is a game that contains elements of non-consentual PvP in certain areas. That's what makes it one of the best PvP MMOGs still around.
If you don't like that fact, you can stick to empire and happily play along? How about we remove empire wars while we're at it too, as those clearly ruin peoples gameplay?
Quote:
I feel it is not right that the dev team did not clearly state that the 15 minute timer could be started when a player attacks your NPC wreckage.
This is clearly an exploit, it needs fixing, and people using it currently should be dealt with severely.
However, neither of these issues are reason to not address evasion of non-consentual combat through log off mechanic abuse. ___ Hostile! CTRL-Q CTRL-Q CTRL-Q ... CTRL-Q can save you from sociopath PvPers |
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