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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Eli Stan
Center for Advanced Studies Gallente Federation
352
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Posted - 2015.11.14 00:14:54 -
[31] - Quote
CCP Burger wrote:In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback
Thank you for your effort on this UI element. It has a lot of great potential. However, there's also a lot I don't like, much of which is being addressed already per the above, so I'll withhold specific comments until the next iteration. I'm subscribing to the thread in the meantime. o7
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
164
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Posted - 2015.11.14 00:37:20 -
[32] - Quote
The Orbit camera is absolutely horrible.
1) The zoom is nauseating. I'm guessing you've put an Field of View shift during zooming. Get rid of it. It's bad enough that I had to stop trying after about 40 minutes because my stomach was doing flips. 2) The offset makes it difficult to click on icons in space, and makes it harder to figure out what's going on in space during faster combat 3) The extra momentum the camera has makes it feel laggy and unresponsive in the EXACT same way the 'Old' New Map camera that had so many complaints about.
Once again, you've gone with what looks good visually, and what looks cool and flashy, without thinking about how useful it is as a tool.
It's great as a fancy camera option, but there needs to be an option for the current camera. The current camera is much more responsive and useful. |
Flyingleanpocket
Amarrian Vengeance Team Amarrica
36
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Posted - 2015.11.14 01:55:09 -
[33] - Quote
The orbit camera seems OK, but i have experienced a persistent bug where the ship flattens to a single line and other effects stop working.
Also when looking at another ship, and it warps, the camera stays locked on that object for a very long time. It should return much more quickly in my opinion.
My suggestions would be as follows:
Do not switch modes by zooming. This is irritating and disorienting when you switch modes unexpectedly
Instead, switch modes with buttons only
Include the old camera as one of these buttons.
Never, Ever, EVER remove old camera from the game
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helana Tsero
Science and Trade Institute Caldari State
235
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Posted - 2015.11.14 02:18:42 -
[34] - Quote
A few issues with the orbit camera
- Camera is very sluggish (tested yesterday) - the new FOV is good and gives a sense of scale. However the spacescape (background stars) is now horribly burred/zoomed and ruins the look of eve. The spacecape (background stars) needs to look like the old FOV/zoom level. Keep new fov for objects/ships but decouple the spacescape from fov change. - Make sure dscan works with these new cameras. - Please make the tactical overlay default to off. Its a ugly piece of ui that ruins immersion. (I do use it for specific situations))
Improvement ideas
- Provide a option to hide the red brackets/icons on targeted ships. We have this great new fov but still cannot see the ships we are shooting at because they are hidden by giant red icons.
- Add a window showing a close zoom of the ship you are shooting at. With new shield effects that are coming it would be immersive and cool to see impacts and explosions against a real ship instead of just a zoomed out red icon.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
277
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Posted - 2015.11.14 02:38:07 -
[35] - Quote
Dran Arcana wrote:[First person camera
This is cool, but seems pretty lacking in actual function. I would love an ability to disable this while allowing the other two, to prevent accidental activation when zooming in too far.
Yea for now I don't want to zoom in to first person view during a fight ever. In a few months though seems like a pretty good way to aim your directional doomsday weapon. |
Daemun Khanid
Sanctus Imperialis
188
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Posted - 2015.11.14 04:33:51 -
[36] - Quote
Just to summarize here in the "official thread" what I've said much less coherently here and elsewhere in other threads...
The background maps (stars etc) should NOT be effected by the camera zoom. If you zoom in on an object thats 50 ft away the visual effect on objects 1 mile away are so minimal that you can't even tell the slightest difference. If I'm zooming in on a ship in space thats 1 km away I should absolutely NOT notice a visual effect on stars that are 10's of light years in the distance. When this happens it completely decimates the immersion and sense of scale/distance, makes the environment textures look horrible and the fact that it is simply physically and optically "wrong."
1. Fix what ever change you've made that is causing zoom on distant star field textures. 2. Give us an adjustable FOV so that ppl on wide screen and multi-monitor setups don't get such extreme distortion towards the screen edges. 3. Give back true center on ship and align to selected object control. 4. Rearrange all the buttons so that they aren't obscuring the readout percentages for hull and structure.
and call me a happy camper.
(And of course all the other changes that you've already said are in the works such as removing the transition between modes when using zoom, it just causes soooo many problems and is just entirely undesirable.)
All that said... yay for the hard work, interesting changes and new idea's in a game that's been active since '03. Although I'd really liked to have seen some new models for all these new ships instead of just recycled old ones with skins. Especially with the new skin system that essentially renders those "new" skins moot.
Daemun of Khanid
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Utremi Fasolasi
La Dolce Vita
478
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Posted - 2015.11.14 05:27:39 -
[37] - Quote
I need Dramamine after watching demos of the test features. :-( |
Charles Surge
PIE Inc. Praetoria Imperialis Excubitoris
19
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Posted - 2015.11.14 06:26:47 -
[38] - Quote
I can't offer anything new and I don't know what is going on (just on Sisi to help Succession Trials team), so read the other feedback, but I must say:
New camera is nausea-inducing, unusable, and unacceptable.
Having the orbit camera not centered on ship is simply ridiculous. Ships shoot each other in this game. See Bienator II's note on kiting. Ship-relativity seems an apparent goal from reading the OP, but especially on the most zoomed out view it will be at an all time low as you have no frame of reference (outside of using the tactical overlay) as a bunch of ships move at a bunch of vectors, including your own ship.
Having the camera mode switching by zooming is uncalled for.
The functionality that we call "the old camera" must continue to exist, at least until the functionality called "the new camera" is significantly different/"corrected" via various options. |
Jonny Copper
Disruptive Tendencies
85
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Posted - 2015.11.14 06:58:22 -
[39] - Quote
Judy Mikakka wrote:CCP Burger wrote:
Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case) Thank you so much.
CCP just saved 11 subs here lol. |
Soleil Fournier
Ultimatum. The Bastion
55
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Posted - 2015.11.14 10:14:58 -
[40] - Quote
Tested some of the new camera
The camera bounce, even when my ship isn't moving, is really fast and annoying. Gets way worse when coming out of warp. I was getting motion sickness and turning away from my screen. The old camera was much more subtle, I enjoy it much better as it is on TQ.
Agree with a toggle to go to first person. Often I will zoom in hurriedly, but now it goes straight to 1st person so I have to be super careful. A toggle or a s electable option for seamless zoom is preferred.
Camera inertia was awkward. When centering in on something it wasn't precise, the inertia would make the camera move slightly after I finished moving my mouse, which was annoying. I prefer it to be precise.
I also got a fishbowl effect when the camera wasn't anchored on my ship. Not sure if intended or not, but it made me want to always be anchored on my ship instead of looking elsewhere.
Thanks |
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
137
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Posted - 2015.11.14 17:06:23 -
[41] - Quote
Zappity wrote:While you are atvitat it can we PLEASE have the option to reduce/remove that awful white lock range ball from the tactical overlay? I'd love for it to be replaced with a small tick mark at the appropriate distance.
This! Combined with those annoying dust clouds we still haven't got a toggle for (no, the one you made isn't useful, it disables a bunch of other unrelated effects too), it can white out the whole screen.
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
137
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Posted - 2015.11.14 17:17:16 -
[42] - Quote
Another little observation: the orbit camera origin is a tad too far off the bow of some ships, making us actually miss out on the new nice engine effects, as they can't be put into the frame without collapsing local or the overview :P |
Soldarius
O C C U P Y
1433
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Posted - 2015.11.14 18:28:38 -
[43] - Quote
Tried all 3 options. They all broke hard. Effective manual piloting is impossible in all modes. My ship literally started flying off in random directions. Zooming out in orbit mode causes the entire camera mode to change to a fixed camera mode which did not follow my ship.
In orbit mode, manual piloting is impossible. My ship would just suddenly go off in the opposite direction of where I was clicking.
Shifting to fixed mode while in warp breaks hard. Graphics go totally bonkers. Unusable.
The Tracking Camera mode in which you select an object and then the camera points at that object is completely broken. It turns on, the bracket appears, and then nothing. There is no longer an option to even turn it on and off on the UI. Fortunately, I had ti set to a keyboard short cut.
Trying to manual pilot in first person mode is extremely slow. If I used the manual piloting keyboard shortcuts (up, down, left, and right), I could not follow anything. Too slow to turn. Useless.
I was not afforded the opportunity to opt-in to this. It was automatically selected from the start and I cannot find any option to revert to the old camera.
I was trying to tackle a drifter BS with a daredevil and could not keep with him because the new camera modes made it completely impossible to stay within range, if I could get in range at all.
Please do not push these camera modes to live any time soon. They need a lot of work.
http://youtu.be/YVkUvmDQ3HY
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DaReaper
Net 7
2658
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Posted - 2015.11.14 19:23:16 -
[44] - Quote
why are the zoom in and out revered in tach and cinema view?
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Nevyn Auscent
Broke Sauce
2699
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Posted - 2015.11.14 23:23:23 -
[45] - Quote
Tried it today (Yay new launcher making Sisi so easy to get into, big props to that team.) First thing I tried to do in tactical view. Edge scroll. Can we please have this. If we have a Homeworld RTS like camera, RTS like camera controls make it much more natural.
Second thing I discovered, panning forwards and backwards does not keep you at the same 'altitude' but goes up and down if your camera is tilted. This felt very odd to me, I would rather my 'zoom' control height while forward/back/left/right all pan flat along the plane of the grid. Arbitrary directions rather than relative directions basically.
First person view. Could we get it from a fixed point on the ship please, so most ships we can actually see a portion of the ship still, would make it easier referencing things. Also very very hard to control and the HUD doesn't give an accurate idea of motion with the tilt on a slower ship.
Changing between views. Does not save the state of the tactical overview, please do so. |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
22
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Posted - 2015.11.15 09:40:50 -
[46] - Quote
Tikktokk Tokkzikk wrote:Manual piloting (double-clicking in space) is next to impossible as it is right now: Orbital camera has bad situational awareness due to horrible FOV and inability to zoom out. Having to constantly compensate for the automatic camera movement is also annoying. Tactical camera doesn't follow your ship and camera movement feels sluggish.
Solution should be to add a 4th option for the current camera on TQ and only change between camera modes with the buttons.
Besides that, it's all very impressive and I can't wait for it to go live!
THIS |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
22
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Posted - 2015.11.15 09:50:31 -
[47] - Quote
CCP Burger wrote:First person camera Ever dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect
ever dreamt about going a bit more deep and put the modules araund the interface you created?:D |
Bagrat Skalski
Koinuun Kotei
10389
|
Posted - 2015.11.15 10:31:20 -
[48] - Quote
From what I have seen these 3 camera modes should be like that (simple):
1 Default (drone cam): Camera that is like today on tranquility, no changes. Practical and informative.
3 Cinematic (drone cam): Camera with options to completely detach center of view, set new angle of view, vector and speed of movement of camera. More glitter but more complicated and less practical for situational avareness, more for nice pictures and views.
3 On ship camera: First person wiev, just like seen from camera on the front of the ship, with hotkeys or this round menu option to change view from back, sides up and down.
Custom ship skins, character creator style "repaint". Bring it!
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
60
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Posted - 2015.11.15 16:22:17 -
[49] - Quote
So far I like the "feel" of the cameras, tho' I did not test too much yet. What I'm missing is the ability to look around in the first person view. That would be cool and would make that cam useable for some slower action.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Faren Shalni
Future Corps Sleeper Social Club
155
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Posted - 2015.11.15 20:21:43 -
[50] - Quote
what on earth was wrong with the old camera. This new camera is awful. Cant zoom out far enough to provide good situational awarness and manual piloting. zoomed in is awful as the camera is not on top of my ship.
The old camera should be default with the new tactical and FP modes as optional modes to switch to.
It looks flashy but thats about it.
also middle mouse button screws the camera badly
So Much Space
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Lykouleon
Future Corps Sleeper Social Club
1664
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Posted - 2015.11.16 00:43:23 -
[51] - Quote
So, most of my complaints have already been listed, but I'll just throw them up here with my additional gripes.
1) Manual piloting is impossible with the new cameras. This is a BIG problem.
2) The tactical camera feels really, really sluggish compared to just zooming out via the normal, old camera. Speeds need to be increased on this camera mode (or made customizable by each pilot).
3) I personally leave the tactical overlay on at all times on all of my clients, and have done so for years. I find it to be very helpful. Switching between tactical and orbital cameras doesn't save the previous state of the tactical overlay. IE: I zoom out to the tactical view and zoom back in afterwards, I have to re-enable the tactical overlay each time. Please save the state of the tactical overlay being enabled or disabled when switching between views.
4) Presently, at least on my client and a few others who were with me on SISI today, the tactical view drags everything and its mother that's on grid with you into warp and then turns everything into an amorphous blob. As much as I found warping with a station with me to be amusing...yeah, needs some fixing.
5) I won't be using the first-person camera ever. I don't like the idea that if I zoom in too far using the orbital camera that I'll have to snap into the first-person, then take time to snap back out to orbital. Can we get the option of disabling first person if we so choose?
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Crazy KSK
Tsunami Cartel
97
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Posted - 2015.11.16 01:06:42 -
[52] - Quote
Some unsorted thoughts
Camera zoom speed in orbit camera is far slower then it was before, it should be changed back to how it was
Move speed in tactical camera is too fast makes it hard to control actually I got used to it its fine now just when trying to get close to something it feels too fast, but I think that will be solved once a more obvious way to go into orbit camera on another ship is added
Rotation of the tactical camera should be centered around the view port and not around an arbitrary point in space, just feels weird Edit: Oh it changes depending on the distance to your ship while not actually centered on your ship but on a random point around it The tactical camera should only be centered around a point is space when that point is a ship or when I just zoomed out into tactical
The orbit camera goes really far away from ship when warping with a ship that has high warp speed (this might also be exacerbated by flying a small ship like a shuttle)
When zooming in on your ship from tactical into orbit the camera zooms to the closest zoom level
The transition points for zooming into tactical and into orbit are not at the same distance, they should be however
Using LMB+RMB to zoom does not let you transition between tactical and orbital,
I feel like that while in tactical view a double click on an object should perform "look at" instead of making my ship approach, yes alt+click does that but its also about not accidentally moving my ship without noticing
When looking at a small object like a drone and then looking at another small drone like object that is far away, the camera transition is quite slow
A "go back to your own ship" button is missing
I feel like the orbit camera should be more like a "scenic filter" option and the tactical camera should be standard and used at all zoom levels and just have a "free movement" option
Look at doesn't work outside of 250km even though I can get my camera there manually
Camera rotation should be true to the mouse cursor, right now it is slower, also maybe just freeze the cursor in place when moving so it doesn't end up in the corner of the screen
While in tactical putting the cursor over an object and then zooming in should zoom in to that object without moving the mouse off of the object
The square around the tactical overlay is very obvious now and not a bit prettier, also the you can see the pixel on the white part, not pretty either
The first person zoom should be a lot smoother
"Look at" in first person mode should align the ship to that object without accelerating
Quote CCP Fozzie:
... The days of balance and forget are over.
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Daemun Khanid
Sanctus Imperialis
192
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Posted - 2015.11.16 03:44:19 -
[53] - Quote
Bagrat Skalski wrote:From what I have seen these 3 camera modes should be like that (simple): 1 Default (drone cam): Camera that is like today on tranquility, no changes. Practical and informative. 3 Cinematic (drone cam): Aka drone first person. Camera with options to completely detach center of view, set new angle of view, vector and speed of movement of camera. More glitter but more complicated and less practical for situational avareness, more for nice pictures and views. 3 On ship camera: First person wiev, just like seen from camera on the front of the ship, with hotkeys or this round menu option to change view from back, sides up and down. Quote: It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere You are. But its actually a box. That is why they need to stick to default field of view with defaut camera that is now on tranquility. It would also fix the "smeared" view with multi monitor setups.
Quite certainly aware of that. The point is, the old camera worked in such a way as to disguise that fact by not effecting backgrounds during normal camera zoom. The new camera fails to do so and as a result makes the textured sphere/box apparent and its due to more than FOV. With old camera you could achieve the same effect by holding the right mouse button. A "feature" that is usefull for getting an enlarged look at distant objects like carolines star. When it is applied to all cameras however it ruins the illusion.
Daemun of Khanid
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Khan Wrenth
Ore Oppression Prevention and Salvation
272
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Posted - 2015.11.16 11:35:23 -
[54] - Quote
I'll voice some of the same concerns as others. I'm not going to go through the laundry list of bugs that happened while I simply flew around on the test server because I'm assuming anything so common as the camera and UI crashing upon using a stargate must be getting worked on already.
So, aside from the bugs, when the new camera controls work, they are terrible. Orbit seems to have no practical application other than causing seasickness. Camera movements while the ship is moving are really disorienting. The movements and zooms are also very laggy. I see no function or purpose for this mode, just the regression of a camera that used to work perfectly fine. Am I to believe this is done on purpose?
The first person mode...I'm sorry but I can't help but grin from ear to ear and get all giddy over it. It's completely irrational but damn it's fun. I have no idea what to use this for other than lining up bumps with Machs, but damn, I too am geeking out over this. First-person view mode is a favorite function of mine from vehicle games, including and especially Ace Combat. I'm sure we can't get cockpit views and this is the best it'll be, and I accept that very heartily and I can't wait to have this on TQ. Will this function have right-click functionality for when I want to briefly look around? You know, like the classic camera style controls?
The tactical camera has good promise. I can easily see it becoming a staple of commanders. Needs refinement...I'll assume at some point it is going to have a checkbox/option akin to the new map for focusing on current location? Because during battle it'll be way to easy for that thing to get too off center and I'd hate to have to rotate through camera functions just to get it to re-center on me again.
In summary, get rid of orbit camera, kudos to the rest, and the most important thing is that you said these camera controls are opt-in (or simply change the orbit camera button to the normal camera button). Now if only such wisdom had been around when the UI got nerfed months back. Where are my custom colors again...?
Let's discuss overhauling the way we get intel in EvE.
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Cloned Mark
Solar Pride MIDAS 22
0
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Posted - 2015.11.16 15:32:24 -
[55] - Quote
Okay, so my impressions: 1) First person view is AWESOME. It's really useful for bombing and MJD operation.
2) Tactical mode is nice, but it lacks something like fixed center on my ship, as it is now. I think there must be a button to let camera go free-flight, but centered on a ship is a nice default mode.
3) Default camera is nice only for cinematic video and stuff. All those panning and flying around, new field of view. BUT - it's completely useless for situation awareness. I know, you devs might say - hey, use tactical view for situation awareness!. But NO.
This changing field of view and camera movement with panning is confusing and causes dizziness. It looks nice, but in fast changing situations camera must be fixed as I want it, I need that exact angle and zoom, no panning, no angle changes, no center movement.
And that changing field-of-view thing is too narrow sometimes and distorts my perception of situation in fast changing gameplay situations. New camera movement lacks precision and feels like it has much more inertial movement, than it was before.
So, to sum things up - new ship-view camera must be an option to the current camera, so who likes it can turn it on and fly around with it. For others it completely ruins gameplay, I see that i'm not the only one here. And those automatic switching - really no. I, maybe, like automatic FPV switching when zoom too close, but tactical view has to be a separate button to click. |
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CCP Burger
C C P C C P Alliance
9
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Posted - 2015.11.16 15:56:17 -
[56] - Quote
Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights
- The feature is OPT-IN now (settings > general settings > experimental features > try the new camera)
- Zooming doesnGÇÖt trigger state change
- Center button freak out has been fixed
- Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Orbit (alt + 2)
- The ship center offset decreases the further you zoom out
- Zoom and rotate more responsive (still tweaking the number)
- WeGÇÖve re-implemented the track camera and mapped to shift+alt+left-click
Marquee
- Select: shift + left mouse
- Look-at: alt + left mouse
- Target: ctrl + left mouse
- Multi select, look at and target will hopefully make it in mid-December
Known issues
- In tactical; when looking-at objects outside look-at range multiple times, camera body moves out each time
- Warping in tactical is broken
We are hoping to push updates daily this week, so keep the feedback coming! |
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Cloned Mark
Solar Pride MIDAS 22
2
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Posted - 2015.11.16 16:16:59 -
[57] - Quote
CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights ...
Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Now that's what I'm talking about, can you add some sliders for other parameters, field of view and other new stuff? So we can experiment with them and find combination which we like, and slide them all to lowest values if we want same old camera back. Or set them max for full cinematic effects you guys added.
I mean, why change parameters' values from patch to patch and gather feedback, seeking for optimal "less-tears-in-feedback-possibly-achievable", if you can just add sliders and let players tweak all their camera options on their own? |
Sho Menao
Sniggerdly Pandemic Legion
16
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Posted - 2015.11.16 17:44:41 -
[58] - Quote
Doomchinchilla wrote:You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight.
Just wanted to echo this point. I base almost the entirety of my positional awareness and maneuvering on having my ship in the center of the screen. I see no reason to ever phase out the current camera mode. |
Ganthrithor
GoonWaffe Goonswarm Federation
918
|
Posted - 2015.11.16 17:46:19 -
[59] - Quote
These changes could be interesting as part of the advanced / filmmaker camera options, but are absolutely awful for normal gameplay.
FPV: useless, but kind of interesting? It would be more useful if you could mouse-fly (click in the center of the HUD to activate, then drag the cursor in the direction you want to turn), as it would be a good casual way to fly a ship, and I can't see ever using FPV for combat anyway.
New Orbit Camera: very cinematic-looking, and would be a wonderful filmmaker's tool. Absolutely, ridiculously, completely awful in every way for normal gameplay: the field of vision and vanishing depth perception is woefully inadequate for maintaining situational awareness, the zolley effect while zooming in and out is horrible (again, for normal gamplay, potentially cool for making movies), and the combination of zolleying and the camera shifting axes as you zoom + rotate gives actually gives me motion sickness from the un-commanded movements. Also you can no longer right-click and drag to free-look, which is a feature I actually use a lot on TQ.
New Tactical Camera: I guess the ability to decouple the camera axis from your ship and move it around is a requirement for the new fighter interface? It's kind of cool, but in every other respect the new tactical camera is worse than the current one: the auto-framing as you move into tactical mode is annoying, and all the camera controls feel like they're stuck in molasses after the normal camera (you have to drag the mouse a disproportionately large distance just to rotate the camera, or spin the scroll wheel a long way to zoom). All the inputs feel misjudged and laggy.
I'm extremely glad these camera features will be opt-in. Like I said, they've got cool novelty value and will be wonderful for EVE filmmakers, but for everyday use they're kind of an abomination. The current camera works a thousand times better for regular interactions / combat; a camera you have only partial control over (that keeps changing the orientation of the camera and zooming etc without your consent) is a recipe for disaster as far as situational awareness is concerned. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
140
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Posted - 2015.11.16 18:01:44 -
[60] - Quote
The latest patch on SISI appears to have broken hardener and booster effects, at least on my end.
Could we please have an option to anchor the tactical camera to our ship, so it behaves like the current one? |
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